godot-artnet/scripts/artnet.gd
2025-02-27 14:06:13 +01:00

44 lines
1.2 KiB
GDScript

extends Node2D
#nc -ul 2115
var socket = PacketPeerUDP.new()
var data = []
@export_range(0,255,1) var master = 200
@export_range(0,255,1) var red = 0
@export_range(0,255,1) var green = 200
@export_range(0,255,1) var blue = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# Server
socket.set_dest_address("192.168.21.27", 6454)
data.resize(512)
data.fill(0)
var last_update_delta=0
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
last_update_delta+=delta
if last_update_delta>1.0/40.0:
last_update_delta=0
print("Update")
data[0]=master #master dimmer
data[2]=red #red
data[3]=green #green
data[4]=blue #blue
sendDMX(data)
func sendDMX(data:Array):
var buffer=PackedByteArray([65, 114, 116, 45, 78, 101, 116, 0, 0, 80, 0, 14]) # Art-Net\0 / OpCodeLo / OpCodeHi / ProtoHi /ProtoLow
var universe=0
buffer.append_array([0,0,universe,0]) # Seq / Physical / SubUni/Net
var length_upper = floor(data.size() / 256)
var length_lower = data.size() % 256
buffer.append_array([length_upper, length_lower])
buffer.append_array(data)
var error=socket.put_packet(buffer)
return error