template artnet project working

This commit is contained in:
Philipp Kramer 2025-02-27 14:06:13 +01:00
commit df49286e4a
7 changed files with 113 additions and 0 deletions

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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# Godot 4+ specific ignores
.godot/
/android/

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icon.svg Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bmuxku5shasj0"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ArtNetTest"
run/main_scene="res://scenes/main.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"

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scenes/main.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://dafh3tlcmos4p"]
[ext_resource type="Script" path="res://scripts/artnet.gd" id="1_hsiae"]
[node name="Node2D" type="Node2D"]
script = ExtResource("1_hsiae")
master = 240
red = 215
green = 85
blue = 135

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scripts/artnet.gd Normal file
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extends Node2D
#nc -ul 2115
var socket = PacketPeerUDP.new()
var data = []
@export_range(0,255,1) var master = 200
@export_range(0,255,1) var red = 0
@export_range(0,255,1) var green = 200
@export_range(0,255,1) var blue = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# Server
socket.set_dest_address("192.168.21.27", 6454)
data.resize(512)
data.fill(0)
var last_update_delta=0
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
last_update_delta+=delta
if last_update_delta>1.0/40.0:
last_update_delta=0
print("Update")
data[0]=master #master dimmer
data[2]=red #red
data[3]=green #green
data[4]=blue #blue
sendDMX(data)
func sendDMX(data:Array):
var buffer=PackedByteArray([65, 114, 116, 45, 78, 101, 116, 0, 0, 80, 0, 14]) # Art-Net\0 / OpCodeLo / OpCodeHi / ProtoHi /ProtoLow
var universe=0
buffer.append_array([0,0,universe,0]) # Seq / Physical / SubUni/Net
var length_upper = floor(data.size() / 256)
var length_lower = data.size() % 256
buffer.append_array([length_upper, length_lower])
buffer.append_array(data)
var error=socket.put_packet(buffer)
return error