removed old effects, cleanup and change effect values

This commit is contained in:
interfisch 2019-01-23 00:25:51 +01:00
parent 952d197336
commit c9973d111c
1 changed files with 220 additions and 363 deletions

View File

@ -1,166 +1,112 @@
#include <Homie.h>
#include <ArduinoOTA.h>
#define PIN_LIGHT D5
#define PIN_LIGHT1 D6
#define PIN_LIGHT2 D7
#define PIN_LIGHT3 D8
//curl -X PUT http://homie.config/config -d @config.json --header "Content-Type: application/json"
#define PIN_LAMP0_EDGE D5
#define PIN_LAMP0 D6
#define PIN_LAMP1_EDGE D7
#define PIN_LAMP1 D8
#define PIN_SENSOR D0
#define FULL 255
#define LOWER 50
#define MINIMUM 1
#define OFF 0
int timeout = (1000-50);
//#define FULL 255
//#define LOWER 50
//#define MINIMUM 1
//#define OFF 0
//int timeout = (1000 - 50);
#define FW_NAME "esp-deckenlicht"
#define FW_NAME "ledstoffroehre"
#define FW_VERSION "1.0.1"
int w0;
int w1;
int w2;
int w3;
int w0b, w1b, w2b, w3b;
int step = 0;
int strobo = 1;
bool disco = false;
int lastEvent = 0;
//Fluorescent effect
int fluorescentSet=0;
bool fluorescentActive=false;
long fluorescentLastActivated=0;
#define FLUORESCENT_TIMEDIVIDE 10
int fluorescentTemp=0;
int lamp0e=0;
int lamp0=0;
int lamp1e=0;
int lamp1=0;
long fluorescentLastUpdated=0; //global
#define FLUORESCENTUPDATEINTERVAL 20
long fluorescentLastUpdated=0;
int fluorescentCurrentBrightness0=0; //current brightness for effect duration
int fluorescentCurrentBrightness1=0;
int fluorescentCurrentBrightness2=0;
int fluorescentCurrentBrightness3=0;
#define FLUORESCENTTEMPMAX 400
int fluorescentAge=0;
long fluorescent0LastActivated = 0;
long fluorescent1LastActivated = 0;
int setbrightness0 = 0;
int setbrightness1 = 0;
bool fluorescent0Active=false;
bool fluorescent1Active=false;
int fluorescent0Age=10;
int fluorescent1Age=10;
#define FLUORESCENTAGEMAX 20
#define FLUORESCENTTEMPMAX 1000
int fluorescent0Temp=0;
int fluorescent1Temp=0;
#define GLOWBRIGHTNESS 5
bool lastSensorValue = false;
HomieNode lightNode("strip", "strip");
HomieNode lightNode("lamp", "lamp");
HomieNode sensorNode("sensor", "sensor");
Bounce debouncer = Bounce();
bool speedHandler(const HomieRange& range, const String& value) {
Homie.getLogger() << "speed " << ": " << value << endl;
timeout = value.toInt();
lightNode.setProperty("speed").send(value);
return true;
}
bool stroboToggleHandler(const HomieRange& range, const String& value) {
Homie.getLogger() << "stroboToggle " << ": " << value << endl;
lightNode.setProperty("stroboToggle").send(value);
strobo *= -1;
if (strobo == 1)
{
w0 = w1 = w2 = w3 = FULL;
}
else
{
w0 = w1 = w2 = w3 = OFF;
}
output();
}
bool beatHandler(const HomieRange& range, const String& value) {
Homie.getLogger() << "beat " << ": " << value << endl;
lightNode.setProperty("beat").send(value);
if (step >= 4) {
step = 0;
}
// Cycle each light from 255 to 50 to 1 to off
switch (step)
{
case 0:
w0 = FULL;
w1 = OFF;
w2 = MINIMUM;
w3 = LOWER;
break;
case 1:
w1 = FULL;
w2 = OFF;
w3 = MINIMUM;
w0 = LOWER;
break;
case 2:
w2 = FULL;
w3 = OFF;
w0 = MINIMUM;
w1 = LOWER;
break;
case 3:
w3 = FULL;
w0 = OFF;
w1 = MINIMUM;
w2 = LOWER;
break;
default:
w0 = w1 = w2 = w3 = 0;
break;
}
output();
step++;
}
bool discoHandler(const HomieRange& range, const String& value) {
Homie.getLogger() << "disco " << ": " << value << endl;
lightNode.setProperty("disco").send(value);
if (value.toInt() == 0)
{
disco = false;
// Return to previous state
w0 = w0b;
w1 = w1b;
w2 = w2b;
w3 = w3b;
output();
} else
{
step = 0;
w0b = w0;
w1b = w1;
w2b = w2;
w3b = w3;
disco = true;
}
return true;
}
bool fluorescentHandler(const HomieRange& range, const String& value) {
Homie.getLogger() << "fluorescent " << ": " << value << endl;
lightNode.setProperty("fluorescent").send(value);
fluorescentSet=value.toInt();
disco = false;
if (fluorescentSet==0){ // turned off
fluorescentActive=false; //set effect off
w0 = 0;
w1 = 0;
w2 = 0;
w3 = 0;
setbrightness0 = value.toInt();
setbrightness1 = value.toInt();
fluorescent0Temp=0;
fluorescent1Temp=0;
if (setbrightness0 == 0 || setbrightness1 == 0) { // turned off
fluorescent0Active = false; //set effect off
fluorescent1Active = false; //set effect off
fluorescent0LastActivated = millis();
fluorescent1LastActivated = millis();
lamp0e=0;
lamp0=0;
lamp1e=0;
lamp1=0;
} else { //turned on
if (w0==0 && w1==0 && w2==0 && w3==0){ //turned on and was off before
//Initialization
fluorescentActive=true; //start effect
fluorescentLastActivated=millis();
fluorescentLastUpdated=millis();
fluorescentTemp=0; //"temperature" for warmup
fluorescentCurrentBrightness0=0; //brightness for effect duration
fluorescentCurrentBrightness1=0;
fluorescentCurrentBrightness2=0;
fluorescentCurrentBrightness3=0;
}else{
fluorescentActive=false; //set effect off
w0 = w1 = w2 = w3 = fluorescentSet;
fluorescent0Active = true; //start effect
fluorescent1Active = true; //start effect
}
output();
return true;
}
bool fluorescent0Handler(const HomieRange& range, const String& value) {
Homie.getLogger() << "fluorescent0 " << ": " << value << endl;
lightNode.setProperty("fluorescent0").send(value);
setbrightness0 = value.toInt();
fluorescent0Temp=0;
if (setbrightness0 == 0) { // turned off
fluorescent0Active = false; //set effect off
fluorescent0LastActivated = millis();
lamp0e=0;
lamp0 = 0;
} else { //turned on
//Initialization
fluorescent0Active = true; //start effect
}
output();
return true;
}
bool fluorescent1Handler(const HomieRange& range, const String& value) {
Homie.getLogger() << "fluorescent1 " << ": " << value << endl;
lightNode.setProperty("fluorescent1").send(value);
setbrightness1 = value.toInt();
fluorescent1Temp=0;
if (setbrightness1 == 0) { // turned off
fluorescent1Active = false; //set effect off
fluorescent1LastActivated = millis();
lamp1e=0;
lamp1 = 0;
} else { //turned on
//Initialization
fluorescent1Active = true; //start effect
}
output();
return true;
@ -168,244 +114,156 @@ bool fluorescentHandler(const HomieRange& range, const String& value) {
bool fluorescentAgeHandler(const HomieRange& range, const String& value) {
Homie.getLogger() << "fluorescentAge " << ": " << value << endl;
fluorescentAge=value.toInt();
if (fluorescentAge<0){
fluorescentAge=0;
}else if(fluorescentAge>FLUORESCENTAGEMAX){
fluorescentAge=FLUORESCENTAGEMAX;
fluorescent0Age = constrain(value.toInt(),0,FLUORESCENTAGEMAX);
fluorescent1Age = constrain(value.toInt(),0,FLUORESCENTAGEMAX);
return true;
}
bool fluorescent0AgeHandler(const HomieRange& range, const String& value) {
Homie.getLogger() << "fluorescent0Age " << ": " << value << endl;
fluorescent0Age = constrain(value.toInt(),0,FLUORESCENTAGEMAX);
return true;
}
bool fluorescent1AgeHandler(const HomieRange& range, const String& value) {
Homie.getLogger() << "fluorescent1Age " << ": " << value << endl;
fluorescent1Age = constrain(value.toInt(),0,FLUORESCENTAGEMAX);
return true;
}
bool lightHandler(const HomieRange& range, const String& value) {
Homie.getLogger() << "light " << ": " << value << endl;
disco = false;
w0 = value.toInt();
w1 = value.toInt();
w2 = value.toInt();
w3 = value.toInt();
lightNode.setProperty("light").send(value);
bool lampHandler(const HomieRange& range, const String& value) {
Homie.getLogger() << "lamp0,1 " << ": " << value << endl;
lamp0 = value.toInt();
lamp0e = value.toInt();
lamp1 = value.toInt();
lamp1e = value.toInt();
lightNode.setProperty("lamp0").send(value);
lightNode.setProperty("lamp1").send(value);
fluorescent0Active = false;
fluorescent1Active = false;
output();
return true;
}
bool light0Handler(const HomieRange& range, const String& value) {
Homie.getLogger() << "light0 " << ": " << value << endl;
w0 = value.toInt();
disco = false;
lightNode.setProperty("light0").send(value);
bool lamp0Handler(const HomieRange& range, const String& value) {
Homie.getLogger() << "lamp0 " << ": " << value << endl;
lamp0 = value.toInt();
lamp0e = value.toInt();
lightNode.setProperty("lamp0").send(value);
fluorescent0Active = false;
output();
return true;
}
bool light1Handler(const HomieRange& range, const String& value) {
Homie.getLogger() << "light1 " << ": " << value << endl;
w1 = value.toInt();
disco = false;
lightNode.setProperty("light1").send(value);
bool lamp1Handler(const HomieRange& range, const String& value) {
Homie.getLogger() << "lamp1 " << ": " << value << endl;
lamp1 = value.toInt();
lamp1e = value.toInt();
lightNode.setProperty("lamp1").send(value);
fluorescent1Active = false;
output();
return true;
}
bool light2Handler(const HomieRange& range, const String& value) {
Homie.getLogger() << "light2 " << ": " << value << endl;
w2 = value.toInt();
disco = false;
lightNode.setProperty("light2").send(value);
output();
return true;
}
bool light3Handler(const HomieRange& range, const String& value) {
Homie.getLogger() << "light3 " << ": " << value << endl;
w3 = value.toInt();
disco = false;
lightNode.setProperty("light3").send(value);
output();
return true;
}
void output() {
// * 4 to scale the input up for ESP Arduino default 10 bit PWM
if (w0 == FULL)
{
analogWrite(PIN_LIGHT, 1023);
} else {
analogWrite(PIN_LIGHT, w0*4);
}
if (w1 == FULL)
{
analogWrite(PIN_LIGHT1, 1023);
} else {
analogWrite(PIN_LIGHT1, w1*4);
}
if (w2 == FULL)
{
analogWrite(PIN_LIGHT2, 1023);
} else {
analogWrite(PIN_LIGHT2, w2*4);
}
if (w3 == FULL)
{
analogWrite(PIN_LIGHT3, 1023);
} else {
analogWrite(PIN_LIGHT3, w3*4);
}
analogWrite(PIN_LAMP0_EDGE, constrain(lamp0e * 4,0,1023));
analogWrite(PIN_LAMP0, constrain(lamp0 * 4,0,1023));
analogWrite(PIN_LAMP1_EDGE, constrain(lamp1e * 4,0,1023));
analogWrite(PIN_LAMP1, constrain(lamp1 * 4,0,1023));
}
void loopHandler()
{
if (disco)
{
if (millis() - lastEvent >= (1000-timeout) || lastEvent == 0) {
lastEvent = millis();
if (step >= 4) {
step = 0;
}
// Cycle each light from 255 to 50 to 1 to off
switch (step)
{
case 0:
w0 = FULL;
w1 = OFF;
w2 = MINIMUM;
w3 = LOWER;
break;
case 1:
w1 = FULL;
w2 = OFF;
w3 = MINIMUM;
w0 = LOWER;
break;
case 2:
w2 = FULL;
w3 = OFF;
w0 = MINIMUM;
w1 = LOWER;
break;
case 3:
w3 = FULL;
w0 = OFF;
w1 = MINIMUM;
w2 = LOWER;
break;
default:
w0 = w1 = w2 = w3 = 0;
break;
}
output();
step++;
}
}
if (fluorescentActive){
long _time=millis()-fluorescentLastActivated; //time since activated
//mosquitto_pub -h raum.ctdo.de -t "homie/esp-deckenlicht/strip/fluorescent/set" -m "255"
if (millis() > fluorescentLastUpdated + FLUORESCENTUPDATEINTERVAL) { //Update values
fluorescentLastUpdated = millis();
/*
fluorescentTemp+=random(0, 3); //min (inclusive), max (exclusive)
fluorescentLastUpdated=millis();
if (fluorescent0Active) {
//long _time = millis() - fluorescent0LastActivated; //time since activated
if (random(0,256)<fluorescentTemp*1.0/FLUORESCENTTEMPMAX*256){ //the warmer, the more often
if (random(0,40)==0){ //ignite
fluorescentCurrentBrightness=fluorescentSet/100.0*random(50,100);
}
}
if (random(0,256)>fluorescentTemp*1.0/FLUORESCENTTEMPMAX*256){ //the colder, the more often
if (fluorescentCurrentBrightness<5){ //not on
if (random(0,50)==0){ //ignite
fluorescentCurrentBrightness=fluorescentSet/100.0*random(50,100);
}
}
if (fluorescentCurrentBrightness>20){ //minimum brightness
fluorescentCurrentBrightness-=random(20,40);
}else{
fluorescentCurrentBrightness+=random(2,3)-2;
}
}
*/
int fluorescentTempIncreaseMax=61-(fluorescentAge*3);
fluorescentTemp+=1+ random(0,fluorescentTempIncreaseMax *fluorescentTemp/FLUORESCENTTEMPMAX);
//fluorescentTemp+=3;
int fluorescentTempIncreaseMax=61-(fluorescent0Age*3);
fluorescent0Temp +=1+ random(0,fluorescentTempIncreaseMax *fluorescent0Temp/FLUORESCENTTEMPMAX);
if (random(0,80 )==0){ //ignite
fluorescentCurrentBrightness0=fluorescentSet*random(50,100)/100;
fluorescentCurrentBrightness1=fluorescentSet*random(50,100)/100;
fluorescentCurrentBrightness2=fluorescentSet*random(50,100)/100;
fluorescentCurrentBrightness3=fluorescentSet*random(50,100)/100;
lamp0=setbrightness0*random(50,100)/100;
}
if (fluorescentTemp>200){ // warm enough to glow
if (fluorescentCurrentBrightness0<20){ //if under glow brightness
fluorescentCurrentBrightness0+=5; //start glowing
}else if(fluorescentCurrentBrightness0>50){ //too bright to glow
fluorescentCurrentBrightness0-=random(0,30); //reduce intensity
}
if (fluorescentCurrentBrightness1<20){ //if under glow brightness
fluorescentCurrentBrightness1+=5; //start glowing
}else if(fluorescentCurrentBrightness1>50){ //too bright to glow
fluorescentCurrentBrightness1-=random(0,30); //reduce intensity
}
if (fluorescentCurrentBrightness2<20){ //if under glow brightness
fluorescentCurrentBrightness2+=5; //start glowing
}else if(fluorescentCurrentBrightness2>50){ //too bright to glow
fluorescentCurrentBrightness2-=random(0,30); //reduce intensity
}
if (fluorescentCurrentBrightness3<20){ //if under glow brightness
fluorescentCurrentBrightness3+=5; //start glowing
}else if(fluorescentCurrentBrightness3>50){ //too bright to glow
fluorescentCurrentBrightness3-=random(0,30); //reduce intensity
if (fluorescent0Temp>200){ //warm enough to glow
if (lamp0<20){ //if under glow brightness
lamp0+=5; //start glowing
}else if (lamp0>50){ //too bright for glow
lamp0-=random(0,30); //reduce intensity (flashing effect)
}
}else{ //not warm enough to glow
if (fluorescentCurrentBrightness0>0){
fluorescentCurrentBrightness0-=random(20,50); //reduce intensity
}
if (fluorescentCurrentBrightness1>0){
fluorescentCurrentBrightness1-=random(20,50); //reduce intensity
}
if (fluorescentCurrentBrightness2>0){
fluorescentCurrentBrightness2-=random(20,50); //reduce intensity
}
if (fluorescentCurrentBrightness3>0){
fluorescentCurrentBrightness3-=random(20,50); //reduce intensity
if (lamp0>0){ //too bright for glow
lamp0-=random(20,50); //reduce intensity (flashing effect)
}
}
if(lamp0>GLOWBRIGHTNESS){
lamp0e=lamp0;
}
if (fluorescentTemp>=FLUORESCENTTEMPMAX){ //finished
fluorescentActive=false;
fluorescentCurrentBrightness0=fluorescentSet; //set disired value
fluorescentCurrentBrightness1=fluorescentSet; //set disired value
fluorescentCurrentBrightness2=fluorescentSet; //set disired value
fluorescentCurrentBrightness3=fluorescentSet; //set disired value
if (fluorescent0Temp>=FLUORESCENTTEMPMAX){
fluorescent0Active=false;
lamp0=setbrightness0;
lamp0e=setbrightness0;
}
fluorescentCurrentBrightness0=_min(255,_max(0,fluorescentCurrentBrightness0));
fluorescentCurrentBrightness1=_min(255,_max(0,fluorescentCurrentBrightness1));
fluorescentCurrentBrightness2=_min(255,_max(0,fluorescentCurrentBrightness2));
fluorescentCurrentBrightness3=_min(255,_max(0,fluorescentCurrentBrightness3));
w0 = fluorescentCurrentBrightness0;
w1 = fluorescentCurrentBrightness1;
w2 = fluorescentCurrentBrightness2;
w3 = fluorescentCurrentBrightness3;
lamp0=constrain(lamp0, 0,255);
lamp0e=constrain(lamp0e, 0,255);
output();
}
if (fluorescent1Active) {
//long _time = millis() - fluorescent0LastActivated; //time since activated
int fluorescentTempIncreaseMax=61-(fluorescent1Age*3);
fluorescent1Temp +=1+ random(0,fluorescentTempIncreaseMax *fluorescent1Temp/FLUORESCENTTEMPMAX); //+= 1+ random(0,20* fluorescent0Temp/FLUORESCENTTEMPMAX);
if (random(0,80 )==0){ //ignite
lamp1=setbrightness1*random(50,100)/100;
}
if (fluorescent1Temp>200){ //warm enough to glow
if (lamp1<20){ //if under glow brightness
lamp1+=5; //start glowing
}else if (lamp1>50){ //too bright for glow
lamp1-=random(0,30); //reduce intensity (flashing effect)
}
}else{ //not warm enough to glow
if (lamp1>0){ //too bright for glow
lamp1-=random(20,50); //reduce intensity (flashing effect)
}
}
if(lamp1>GLOWBRIGHTNESS){
lamp1e=lamp1;
}
if (fluorescent1Temp>=FLUORESCENTTEMPMAX){
fluorescent1Active=false;
lamp1=setbrightness1;
lamp1e=setbrightness1;
}
lamp1=constrain(lamp1, 0,255);
lamp1e=constrain(lamp1e, 0,255);
output();
}
}
bool sensorValue = debouncer.read();
if (Homie.isConfigured() && Homie.isConnected() && sensorValue != lastSensorValue) {
sensorNode.setProperty("motion").send(sensorValue ? "true" : "false");
@ -418,10 +276,10 @@ void setup() {
Serial.begin(115200);
Serial << endl << endl;
pinMode(PIN_LIGHT, OUTPUT);
pinMode(PIN_LIGHT1, OUTPUT);
pinMode(PIN_LIGHT2, OUTPUT);
pinMode(PIN_LIGHT3, OUTPUT);
pinMode(PIN_LAMP0_EDGE, OUTPUT);
pinMode(PIN_LAMP0, OUTPUT);
pinMode(PIN_LAMP1_EDGE, OUTPUT);
pinMode(PIN_LAMP1, OUTPUT);
debouncer.attach(PIN_SENSOR, INPUT);
debouncer.interval(50);
@ -431,21 +289,20 @@ void setup() {
Homie_setBrand(FW_NAME);
Homie.setLoopFunction(loopHandler);
lightNode.advertise("speed").settable(speedHandler);
lightNode.advertise("disco").settable(discoHandler);
lightNode.advertise("beat").settable(beatHandler);
lightNode.advertise("light").settable(lightHandler);
lightNode.advertise("light0").settable(light0Handler);
lightNode.advertise("light1").settable(light1Handler);
lightNode.advertise("light2").settable(light2Handler);
lightNode.advertise("light3").settable(light3Handler);
lightNode.advertise("lamp").settable(lampHandler);
lightNode.advertise("lamp0").settable(lamp0Handler);
lightNode.advertise("lamp1").settable(lamp1Handler);
lightNode.advertise("fluorescent").settable(fluorescentHandler);
lightNode.advertise("fluorescentage").settable(fluorescentAgeHandler);
lightNode.advertise("fluorescent0").settable(fluorescent0Handler);
lightNode.advertise("fluorescent0age").settable(fluorescent0AgeHandler);
lightNode.advertise("fluorescent1").settable(fluorescent1Handler);
lightNode.advertise("fluorescent1age").settable(fluorescent1AgeHandler);
sensorNode.advertise("motion");
// Activate other PWM frequency. 1000 (1 KHz) is default
analogWriteFreq(30000);
analogWriteFreq(20000);
// Restore last state
output();