3.0 KiB
Borgware-2D
Firmware for AVR based two-dimensional LED matrices, especially the Blinken Borgs from Das LABOR. Main platform is the Borg16 construction kit. Other supported platforms are the LED Brett projector from Hackerspace FFM or the ELO Ping-Pong Board.
Animations
Games
- Tetris
- Classic: Standard Tetris Clone
- First Person Tetris: Rotate the bucket instead of the Tetromino.
- Bastet: Dices the worst the possible Tetromino the whole time.
- Snake
- Pong
- Space Invaders
Build
Supported build platforms are Linux, FreeBSD and Windows (via Cygwin). Due to customized linker scripts, simulator support is currently limited to x86 and x86_64 archs. Following dependencies have to be met:
Dependencies Linux / FreeBSD
Package names are based on those packages found in the Debian/Ubuntu repositories. Please adapt the names according to your Linux distribution (or FreeBSD for that matter).
- build-essential (pulls in an ordinary gcc build tool chain for the host)
- make (gmake on FreeBSD)
- libncurses5-dev
- gcc-avr
- avr-libc
- binutils-avr
- avrdude
- freeglut3-dev
Dependencies Windows
- WinAVR (includes avr-gcc and avrdude)
- Cygwin(64)
- make
- gcc-core
- libncurses-devel (Cygwin)
- libncursesw-devel (Cygwin64)
- libusb-win32 if you want to use your USBasp programmer device with avrdude on Windows
Configure
Open a terminal and type:
make menuconfig
This brings up a curses based text interface for configuring certain aspects of your target platform. Be careful if you use a full-fledged IDE like Eclipse to manage the build, as integrated terminal emulators tend to choke on curses generated shell output. Just ensure that 'make menuconfig' has been run at least once in an ordinary terminal emulator after a fresh checkout or after issuing 'make mrproper'.
Compile
To build for the actual target platform, just type:
make
If you want to test and debug your code within a GUI application, you can use the simulator:
make simulator Then you can start the simulator by typing ./borgsim(.exe)
Please keep in mind that the simulator is NOT an emulator. All it does is to compile the source code to an ordinary host application so you can step through your C-Code. The GUI application scans the simulated frame buffer every 40ms and draws its contents.