README.md: FreeBSD => BSD
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@ -53,7 +53,7 @@ according to your Linux distribution (or BSD for that matter).
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* build-essential (pulls in an ordinary gcc build tool chain for the host)
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* build-essential (pulls in an ordinary gcc build tool chain for the host)
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* bc
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* bc
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* make (gmake on FreeBSD)
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* make (gmake on BSD)
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* libncurses5-dev
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* libncurses5-dev
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* gcc-avr
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* gcc-avr
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* avr-libc
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* avr-libc
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@ -132,5 +132,5 @@ your C-Code with an ordinary host debugger. The GUI thread reads the simulated
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frame buffer every 20ms (40ms on Windows) and draws its contents.
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frame buffer every 20ms (40ms on Windows) and draws its contents.
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Joystick directions are simulated by the WASD keys and SPACE acts as the fire
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Joystick directions are simulated by the WASD keys and SPACE acts as the fire
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button. The OpenGL based simulator (Linux/FreeBSD) enables you to adjust the
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button. The OpenGL based simulator (Linux/BSD) enables you to adjust the
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viewing angle of the LED matrix via the arrow keys (not available on Windows).
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viewing angle of the LED matrix via the arrow keys (not available on Windows).
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