finished and tested NetBSD support for i386 and amd64

This commit is contained in:
Christian Kroll 2014-05-28 16:39:08 +02:00
parent 447a217c34
commit 20adfc367f
3 changed files with 37 additions and 26 deletions

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@ -41,15 +41,15 @@ Games
Build
=====
Supported build platforms are Linux, FreeBSD and Windows (via Cygwin). Due to
customized linker scripts, simulator support is currently limited to x86 and
x86_64 archs. Following dependencies have to be met:
Supported build platforms are Linux, FreeBSD, NetBSD and Windows (via Cygwin).
Due to customized linker scripts, simulator support is currently limited to x86
and x86_64 archs. Following dependencies have to be met:
Linux / FreeBSD
---------------
Linux / FreeBSD / NetBSD
------------------------
Package names are based on Debian/Ubuntu repositories. Please adapt the names
according to your Linux distribution (or FreeBSD for that matter).
according to your Linux distribution (or BSD for that matter).
* build-essential (pulls in an ordinary gcc build tool chain for the host)
* bc
@ -60,6 +60,7 @@ according to your Linux distribution (or FreeBSD for that matter).
* binutils-avr
* avrdude
* freeglut3-dev
* bash (note to the BSD folks: bash is required for the config tool)
Windows
-------
@ -90,12 +91,21 @@ Configure
Open a (Cygwin) terminal, change to your checkout directory and type:
> make menuconfig
This starts a curses based text interface for configuring certain aspects of
your target platform. Be careful if you use an IDE like Eclipse to manage the
build, as integrated terminal emulators tend to choke on curses generated shell
output. Make sure that 'make menuconfig' has been run at least once in an
ordinary terminal emulator after a fresh checkout or after issuing 'make
mrproper'.
In case you build on BSD, just use 'gmake' instead of 'make'. This starts an
Ncurses based text interface for configuring certain aspects of your target
platform. After a fresh checkout, the first thing you do is to load a profile
with sane defaults. In the menuconfig interface, select 'Load a Default
Configuration' and choose a preset. After hitting enter, the main menu returns
immediately. You can either tune your configuration or just exit (choose 'Yes'
at the confirmation dialog to save your stuff).
Be careful if you use an IDE like Eclipse to manage the build, as
integrated terminal emulators tend to choke on Ncurses generated output.
Make sure that 'make menuconfig' has been run at least once in an ordinary
terminal emulator after a fresh checkout or after issuing 'make mrproper'.
Note: Always use 'make clean' after changing something in the menu, because
subsequent builds may be broken if you don't.
Compile
-------
@ -103,11 +113,13 @@ Compile
To build for the actual target platform, just type:
> make
This yields an 'image.hex' file which you can flash to your AVR device.
If you want to test and debug your code within a GUI application, you can use
the simulator:
> make simulator
In case you build on FreeBSD, just use 'gmake' instead of 'make'.
Again, use 'gmake' instead of 'make' on BSD.
You can start the simulator by typing ./borgsim(.exe)
@ -116,8 +128,8 @@ Simulator Handling
Please keep in mind that the simulator is NOT an emulator. All it does is
compile the source code to a native host application so you can step through
your C-Code. The GUI thread reads the simulated frame buffer every 40ms and
draws its contents.
your C-Code with an ordinary host debugger. The GUI thread reads the simulated
frame buffer every 20ms (40ms on Windows) and draws its contents.
Joystick directions are simulated by the WASD keys and SPACE acts as the fire
button. The OpenGL based simulator (Linux/FreeBSD) enables you to adjust the

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@ -43,7 +43,7 @@ ifeq ($(findstring CYGWIN,$(OSTYPE)),CYGWIN)
ifeq ($(MACHINE),i686)
LDFLAGS_SIM = -T ld_scripts/i386pe.x
else
$(error $(n)$(n)Simulator build is only supported on i386 and amd64.$(n)$(n))
$(warning $(n)$(n)Simulator build is only supported on i386 and amd64.$(n)$(n))
endif
endif
LIBS_SIM = -lgdi32 -lwinmm -lm
@ -57,7 +57,7 @@ else
ifeq ($(MACHINE),i386)
LDFLAGS_SIM = -L/usr/local/lib -T ld_scripts/elf_i386_fbsd.x
else
$(error $(n)$(n)Simulator build is only supported on i386 and amd64.$(n)$(n))
$(warning $(n)$(n)Simulator build is only supported on i386 and amd64.$(n)$(n))
endif
endif
LIBS_SIM = -lglut -lpthread -lGL -lGLU -lm
@ -71,7 +71,7 @@ else
ifeq ($(MACHINE),i386)
LDFLAGS_SIM = -L/usr/pkg/lib -L/usr/X11R7/lib -T ld_scripts/elf_i386_nbsd.x -Wl,-R/usr/pkg/lib,-R/usr/X11R7/lib
else
$(error $(n)$(n)Simulator build is only supported on i386 and amd64.$(n)$(n))
$(warning $(n)$(n)Simulator build is only supported on i386 and amd64.$(n)$(n))
endif
endif
LIBS_SIM = -lglut -lpthread -lGL -lGLU -lm
@ -84,22 +84,21 @@ else
ifeq ($(MACHINE),i686)
LDFLAGS_SIM = -T ld_scripts/elf_i386.x
else
$(error $(n)$(n)Simulator build is only supported on i386 and amd64.$(n)$(n))
$(warning $(n)$(n)Simulator build is only supported on i386 and amd64.$(n)$(n))
endif
endif
LIBS_SIM = -lglut -lpthread -lGL -lGLU -lm
else
($(error $(n)$(n)Simulator build is not supported on your system.$(n)$(n)\
($(warning $(n)$(n)Simulator build is not supported on your system.$(n)$(n)\
Currently supported platforms:$(n) \
Linux on x86 and amd64$(n) \
FreeBSD on x86 and amd64$(n) \
NetBSD on x86 and amd64$(n) \
Windows (via Cygwin) on x86 and amd64)
Linux on i386 and amd64$(n) \
FreeBSD on i386 and amd64$(n) \
NetBSD on i386 and amd64$(n) \
Windows (via Cygwin) on i386 and amd64)
endif
endif
endif
endif
##############################################################################
# the default target
$(TARGET):

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@ -3,7 +3,7 @@ OUTPUT_FORMAT("elf32-i386", "elf32-i386",
"elf32-i386")
OUTPUT_ARCH(i386)
ENTRY(_start)
SEARCH_DIR("=/usr/lib/i386");
SEARCH_DIR("=/usr/lib");
SECTIONS
{
/* Read-only sections, merged into text segment: */