[luad] move the #restarts check to the end of the loop, so that it does not get triggered when booting in the first 60secs of epoch time
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@ -339,13 +339,7 @@ int main(int argc, char *argv[])
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struct restart_s restart;
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struct restart_s restart;
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restart_init(&restart);
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restart_init(&restart);
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while(1) {
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do {
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/* Stop when allowed number of restarts have occurred in specified time window */
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if (restart_max(&restart)) {
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daemon_log(LOG_ERR, "%d restarts within a %d sec window", SUP_ALLOWED_RESTARTS, SUP_MAX_SECONDS);
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break;
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}
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/* Create a new Lua environment */
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/* Create a new Lua environment */
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L = luaL_newstate();
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L = luaL_newstate();
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/* And load the standard libraries into the Lua environment */
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/* And load the standard libraries into the Lua environment */
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@ -356,11 +350,17 @@ int main(int argc, char *argv[])
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}
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}
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/* Clean up the Lua state */
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/* Clean up the Lua state */
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lua_close(L);
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lua_close(L);
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/* Wait for one second before restarting the Lua daemon */
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sleep(1);
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restart_add(&restart, time(NULL));
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}
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/* Wait for one second before restarting the Lua daemon */
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restart_add(&restart, time(NULL));
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sleep(1);
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} while (!restart_max(&restart));
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/* Stop when allowed number of restarts have occurred in specified time window */
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daemon_log(LOG_ERR, "%d restarts within a %d sec window", SUP_ALLOWED_RESTARTS, SUP_MAX_SECONDS);
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/* Do a cleanup */
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/* Do a cleanup */
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finish:
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finish:
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daemon_log(LOG_INFO, "Exiting...");
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daemon_log(LOG_INFO, "Exiting...");
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