1178 lines
31 KiB
C++
1178 lines
31 KiB
C++
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#include "NeoPatterns.h"
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NeoPatterns::NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)(), void (*callbackDebug)(String)) :
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Adafruit_NeoPixel(pixels, pin, type)
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{
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OnComplete = callback;
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OnDebugOutput = callbackDebug;
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//Allocate a zero initialized block of memory big enough to hold "pixels" uint8_t.
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pixelR = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelG = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelB = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelR_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelG_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelB_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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// Max. MAX_DROPS Drops: Location
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drop = ( uint8_t* ) calloc (MAX_DROPS, sizeof( uint8_t ) );
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// Max. MAX_DROPS Drops: Brightness (Default to 0)
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dropBrightness = ( uint8_t* ) calloc (MAX_DROPS, sizeof( uint8_t ) );
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// Max. MAX_RINGS Rings: Location
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ring = ( uint8_t* ) calloc (MAX_RINGS, sizeof( uint8_t ) );
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// Max. MAX_RINGS Rings: Brightness (Default to 0)
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ringBrightness = ( uint8_t* ) calloc (MAX_RINGS, sizeof( uint8_t ) );
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ringDistance = ( uint8_t* ) calloc (MAX_RINGS, sizeof( uint8_t ) );
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}
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void NeoPatterns::Update() {
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if ((millis() - lastUpdate) > Interval) // time to update
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{
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// OnDebugOutput(String("Updating at " ) + String(millis()));
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lastUpdate = millis();
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switch (ActivePattern)
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{
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case RAINBOW_CYCLE:
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RainbowCycleUpdate();
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break;
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case THEATER_CHASE:
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TheaterChaseUpdate();
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break;
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case BVB:
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BVBChaseUpdate();
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break;
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case COLOR_WIPE:
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ColorWipeUpdate();
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break;
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case SCANNER:
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ScannerUpdate();
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break;
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case FADE:
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FadeUpdate();
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break;
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case RANDOM_FADE:
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RandomFadeUpdate();
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break;
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case RANDOM_FADE_SINGLE:
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RandomFadeSingleUpdate();
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break;
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case SMOOTH:
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SmoothUpdate();
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break;
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case ICON:
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IconUpdate();
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break;
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case PLASMA:
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PlasmaUpdate();
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break;
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case FILL:
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break;
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case RANDOM:
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break;
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case FIRE:
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FireUpdate();
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break;
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case FIREWORKS:
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FireworksUpdate();
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break;
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case DROP:
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DropUpdate();
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break;
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case RINGS:
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RingsUpdate();
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break;
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case SCANNER_RANDOM:
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ScannerRandomUpdate();
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break;
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case NONE:
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break;
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default:
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break;
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}
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} else {
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delay(1);
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// Serial.print(".");
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}
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}
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void NeoPatterns::Increment()
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{
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// OnDebugOutput(String(Index) + " / " + String(TotalSteps));
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if (Direction == FORWARD)
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{
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Index++;
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if (Index >= TotalSteps)
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{
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Index = 0;
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if (OnComplete != NULL)
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{
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OnComplete(); // call the completion callback
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}
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}
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}
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else // Direction == REVERSE
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{
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--Index;
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if (Index <= 0)
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{
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Index = TotalSteps - 1;
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if (OnComplete != NULL)
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{
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OnComplete(); // call the completion callback
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}
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}
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}
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}
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void NeoPatterns::Reverse() {
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if (Direction == FORWARD)
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{
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Direction = REVERSE;
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// Index = TotalSteps - 1;
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}
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else
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{
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Direction = FORWARD;
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// Index = numPixels()-TotalSteps;
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}
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}
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void NeoPatterns::None(uint8_t interval) {
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Interval = interval;
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if (ActivePattern != NONE) {
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clear();
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show();
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}
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ActivePattern = NONE;
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}
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/****************** Effects ******************/
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void NeoPatterns::RainbowCycle(uint8_t interval, direction dir) {
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ActivePattern = RAINBOW_CYCLE;
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Interval = interval;
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TotalSteps = 255;
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Index = 0;
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Direction = dir;
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}
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void NeoPatterns::RainbowCycleUpdate()
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{
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for (int i = 0; i < numPixels(); i++)
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{
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setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
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}
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show();
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Increment();
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}
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void NeoPatterns::TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir) {
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ActivePattern = THEATER_CHASE;
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Interval = interval;
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TotalSteps = numPixels();
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Color1 = color1;
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Color2 = color2;
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Index = 0;
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Direction = dir;
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}
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void NeoPatterns::TheaterChaseUpdate() {
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for (int i = 0; i < numPixels(); i++)
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{
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if ((i + Index) % 8 == 0)
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{
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setPixelColor(i, Color1);
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}
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else
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{
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// Reduce brightness for the base pixels
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float _brightness = 0.2;
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uint8_t _r = (uint8_t)(Color2 >> 16);
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uint8_t _g = (uint8_t)(Color2 >> 8);
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uint8_t _b = (uint8_t)Color2;
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setPixelColor(i, Color(_r * _brightness, _g * _brightness, _b * _brightness));
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}
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}
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show();
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Increment();
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}
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void NeoPatterns::BVBChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir) {
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ActivePattern = BVB;
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Interval = interval;
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TotalSteps = numPixels();
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Color1 = color1;
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Color2 = color2;
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Index = 0;
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Direction = dir;
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}
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void NeoPatterns::BVBChaseUpdate() {
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for (int i = 0; i < numPixels(); i++)
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{
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if ((i + Index) % 8 == 0)
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{
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setPixelColor(i, Color1);
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}
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else
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{
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// Reduce brightness for the base pixels
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float _brightness = 0.2;
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uint8_t _r = (uint8_t)(Color2 >> 16);
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uint8_t _g = (uint8_t)(Color2 >> 8);
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uint8_t _b = (uint8_t)Color2;
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setPixelColor(i, Color(_r * _brightness, _g * _brightness, _b * _brightness));
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}
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}
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show();
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Increment();
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}
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void NeoPatterns::ColorWipe(uint32_t color, uint8_t interval, direction dir)
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{
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ActivePattern = COLOR_WIPE;
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Interval = interval;
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TotalSteps = numPixels();
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Color1 = color;
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Index = 0;
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Direction = dir;
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}
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// Update the Color Wipe Pattern
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void NeoPatterns::ColorWipeUpdate()
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{
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setPixelColor(Index, Color1);
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show();
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Increment();
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}
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// Initialize for a SCANNNER
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void NeoPatterns::Scanner(uint32_t color1, uint8_t interval, bool colorful, bool spiral)
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{
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ActivePattern = SCANNER;
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Interval = interval;
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TotalSteps = (numPixels() - 1) * 2;
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Color1 = color1;
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Index = 0;
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wPos = 0;
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this->colorful = colorful;
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this->spiral = spiral;
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}
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// Update the Scanner Pattern
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void NeoPatterns::ScannerUpdate()
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{
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if (colorful) {
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Color1 = Wheel(wPos);
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if (wPos >= 255) {
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wPos = 0;
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}
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else {
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wPos++;
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}
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}
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for (int i = 0; i < numPixels(); i++)
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{
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int finalpos;
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if (spiral) {
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finalpos = numToSpiralPos(i);
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}
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else
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{
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finalpos = i;
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}
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if (i == Index) // Scan Pixel to the right
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{
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setPixelColor(finalpos, Color1);
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}
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else if (i == TotalSteps - Index) // Scan Pixel to the left
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{
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setPixelColor(finalpos, Color1);
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}
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else // Fading tail
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{
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setPixelColor(finalpos, DimColor(getPixelColor(finalpos)));
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}
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}
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show();
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Increment();
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}
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// Initialize for a SCANNNER_RANDOM
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void NeoPatterns::ScannerRandom(uint32_t color1, uint8_t interval, bool colorful, bool spiral)
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{
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ActivePattern = SCANNER_RANDOM;
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Interval = interval;
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TotalSteps = (numPixels() - 1) * 2;
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Color1 = color1;
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Index = numPixels() / 2;
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wPos = 0;
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this->colorful = colorful;
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this->spiral = spiral;
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}
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// Update the Scanner Pattern
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void NeoPatterns::ScannerRandomUpdate()
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{
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if (colorful) {
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Color1 = Wheel(wPos);
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if (wPos >= 255) {
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wPos = 0;
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}
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else {
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wPos++;
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}
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}
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if (random(0, 1000) < 5)
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{
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Reverse();
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}
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for (int i = 0; i < numPixels(); i++)
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{
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int finalpos;
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if (spiral) {
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finalpos = numToSpiralPos(i);
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}
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else
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{
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finalpos = i;
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}
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if (i == Index) // Scan Pixel to the right
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{
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setPixelColor(finalpos, Color1);
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}
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else if (i == TotalSteps - Index) // Scan Pixel to the left
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{
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setPixelColor(finalpos, Color1);
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}
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else // Fading tail
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{
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setPixelColor(finalpos, DimColor(getPixelColor(finalpos)));
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}
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}
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show();
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Increment();
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}
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void NeoPatterns::Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir)
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{
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ActivePattern = FADE;
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Interval = interval;
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TotalSteps = steps;
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Color1 = color1;
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Color2 = color2;
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Index = 0;
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Direction = dir;
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}
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// Update the Fade Pattern
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void NeoPatterns::FadeUpdate()
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{
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// Calculate linear interpolation between Color1 and Color2
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// Optimise order of operations to minimize truncation error
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uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps;
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uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) * Index)) / TotalSteps;
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uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) * Index)) / TotalSteps;
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ColorSet(Color(red, green, blue));
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show();
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Increment();
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}
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void NeoPatterns::RandomFade(uint8_t interval ) {
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ActivePattern = RANDOM_FADE;
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Interval = interval;
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TotalSteps = 255;
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Index = 0;
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}
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void NeoPatterns::RandomFadeUpdate() {
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ColorSet(Wheel(Index));
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Increment();
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}
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void NeoPatterns::RandomFadeSingle(uint8_t interval, uint8_t speed) {
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ActivePattern = RANDOM_FADE_SINGLE;
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Interval = interval;
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TotalSteps = 255;
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Index = 0;
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WheelSpeed = speed;
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RandomBuffer();
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}
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void NeoPatterns::RandomFadeSingleUpdate() {
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for (int i = 0; i < numPixels(); i++) {
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pixelR_buffer[i] += random(0, random(0, WheelSpeed + 1) + 1); //use buffer red channel for color wheel
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setPixelColor(i, Wheel(pixelR_buffer[i]));
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}
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show();
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Increment();
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}
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void NeoPatterns::RandomBuffer()
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{
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for (int i = 0; i < numPixels(); i++) {
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uint32_t c = Wheel(random(0, 256));
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pixelR_buffer[i] = (uint8_t)(c >> 16);
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pixelG_buffer[i] = (uint8_t)(c >> 8);
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pixelB_buffer[i] = (uint8_t)c;
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}
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}
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void NeoPatterns::Random()
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{
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None(); // Stop all other effects
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ActivePattern = RANDOM;
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for (int i = 0; i < numPixels(); i++) {
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setPixelColor(i, Wheel(random(0, 256)));
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}
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show();
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}
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/********** FIRE ********/
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void NeoPatterns::Fire(uint8_t interval)
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{
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ActivePattern = FIRE;
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Interval = interval;
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TotalSteps = 255;
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Index = 0;
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}
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void NeoPatterns::FireUpdate()
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{
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int r = 255;
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int g = r - 140;
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int b = 0;
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for (int i = 0; i < numPixels(); i++) {
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int flicker = random(0, 70);
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int r1 = r - flicker;
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int g1 = g - flicker;
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int b1 = b - flicker;
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if (g1 < 0) g1 = 0;
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if (r1 < 0) r1 = 0;
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if (b1 < 0) b1 = 0;
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setPixelColor(i, r1, g1, b1);
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}
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show();
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Interval = random(50, 150);
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}
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||
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||
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/********** FIRE END ****/
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||
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||
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/********** FIREWORKS ********/
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||
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|
||
|
// Manchmal noch instabil und lässt den ESP abstürzen. Müsste mal mit Serial mal gedebuggt werden...
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||
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void NeoPatterns::Fireworks()
|
||
|
{
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||
|
ActivePattern = FIREWORKS;
|
||
|
Interval = 20; // 12ms ist so ziemlich die untere Grenze, durch die Berechnugen und Speicherzugriffe.
|
||
|
// Calculate "good" explosion speed
|
||
|
// 60 LED Strip: 50, 100, 0.985 is a good choice (with Interval = 25)
|
||
|
// Start 0, with maximum speed (100), the rocket should explode at the LATEST at position 50 (of 60). (Which is 10 pixels before maximum)
|
||
|
// rocket_speed_max should not be >100, as this would skip LEDs.
|
||
|
explosion_speed = 0.25f;
|
||
|
rocket_speed_max = 100;
|
||
|
rocket_slowdown = pow(explosion_speed, (float)((float)1/(float)(2*numPixels()-10))); // 0.985f;
|
||
|
rocket_speed_min = int(log(explosion_speed)/((numPixels()/4) * log(rocket_slowdown)))+1;
|
||
|
if (rocket_speed_min/100 < explosion_speed)
|
||
|
{
|
||
|
rocket_speed_min += explosion_speed*100;
|
||
|
}
|
||
|
// OnDebugOutput(String(rocket_slowdown, 6));
|
||
|
// OnDebugOutput(String(rocket_speed_min));
|
||
|
}
|
||
|
|
||
|
/** Debug Output
|
||
|
haus/RGB5m/strip/DEBUG Start: 0: Speed: 0.960 Pos: 0
|
||
|
haus/RGB5m/strip/DEBUG Explode 0: Speed 0.249 Pos: 149 Iterations: 282 // Die Anzahl der Iterationen ist gut berechnet (0.96 -- 282 von 290 max). Nur wurde der Slowdown nicht mit einberechnet
|
||
|
*/
|
||
|
|
||
|
void NeoPatterns::explosion(int pos, float rocketspeed)
|
||
|
{
|
||
|
uint8_t hue = random(0, 256);
|
||
|
uint8_t explosionsize = random(EXPLOSION_SIZE_MIN, EXPLOSION_SIZE_MAX + 1);
|
||
|
for (int i = 0; i < explosionsize; i++)
|
||
|
{
|
||
|
particle_arr.push_back(Particle(this, pos + i - 3, (float)(((float)random(-50, 50)) / 100) + rocketspeed / 2, hue, 1, 0.99f));
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
void NeoPatterns::FireworksUpdate()
|
||
|
{
|
||
|
if (millis() > currentRocketMillis + rocketTimeout)
|
||
|
{
|
||
|
// Start a new rocket
|
||
|
if (random(0, 2) == 0)
|
||
|
{
|
||
|
Rocket tmpr = Rocket(this, 0, (float)(((float)random(rocket_speed_min, rocket_speed_max)) / 100), rocket_slowdown);
|
||
|
// OnDebugOutput(String("Start: ") + String(tmpr.id()) + String(": Speed: ") + String(tmpr.rocketspeed(), 3) + String(" Pos: 0"));
|
||
|
rocket_arr.push_back(tmpr);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Rocket tmpr = Rocket(this, numPixels(), -(float)(((float)random(rocket_speed_min, rocket_speed_max)) / 100), rocket_slowdown);
|
||
|
// OnDebugOutput(String("Start: ") + String(tmpr.id()) + String(": Speed: ") + String(tmpr.rocketspeed(), 3) + String(" Pos: ") + String(numPixels()));
|
||
|
rocket_arr.push_back(tmpr);
|
||
|
}
|
||
|
rocketTimeout = random(ROCKET_LAUNCH_TIMEOUT_MIN, ROCKET_LAUNCH_TIMEOUT_MAX+1);
|
||
|
currentRocketMillis = millis();
|
||
|
}
|
||
|
|
||
|
clear();
|
||
|
|
||
|
// Iterate through all particles
|
||
|
for (std::vector<Particle>::iterator it = particle_arr.begin(); it != particle_arr.end(); ++it)
|
||
|
{
|
||
|
Particle & p = *it;
|
||
|
p.update();
|
||
|
// Erase Particles which are too dark
|
||
|
if (p.brightness() < 0.1)
|
||
|
{
|
||
|
it = particle_arr.erase(it); // After erasing, it is now pointing the next element.
|
||
|
--it;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Iterate through all rockets
|
||
|
for (std::vector<Rocket>::iterator it = rocket_arr.begin(); it != rocket_arr.end(); ++it)
|
||
|
{
|
||
|
Rocket & r = *it;
|
||
|
// Create Trail on old position
|
||
|
particle_arr.push_back(Particle(this, r.pos(), 0, 20, 0.3));
|
||
|
|
||
|
r.update();
|
||
|
if ((r.rocketspeed() <= explosion_speed) && (r.rocketspeed() >= -explosion_speed))
|
||
|
{
|
||
|
// OnDebugOutput(String("Explode ") + String(r.id()) + String(": Speed ") + String(r.rocketspeed(), 3) + String(" Pos: ") + String(r.pos()) + String(" Iterations: ") + String(r.iteration()));
|
||
|
explosion( r.pos(), r.rocketspeed());
|
||
|
it = rocket_arr.erase(it); // After erasing, it is now pointing the next element.
|
||
|
--it;
|
||
|
}
|
||
|
}
|
||
|
show();
|
||
|
}
|
||
|
|
||
|
/********** FIREWORKS END ****/
|
||
|
|
||
|
/********** DROP ********/
|
||
|
|
||
|
void NeoPatterns::Drop(uint8_t interval)
|
||
|
{
|
||
|
ActivePattern = DROP;
|
||
|
Interval = interval;
|
||
|
TotalSteps = 255;
|
||
|
Index = 0;
|
||
|
for (int i = 0; i < 10; i++) {
|
||
|
drop[i] = 0;
|
||
|
dropBrightness[i] = 0;
|
||
|
}
|
||
|
clear();
|
||
|
}
|
||
|
|
||
|
void NeoPatterns::DropUpdate()
|
||
|
{
|
||
|
// Generate new drop?
|
||
|
if (random(0, 100) > 50)
|
||
|
{
|
||
|
Serial.println("Will generate a new drop");
|
||
|
// New drop
|
||
|
// Find first free drop and discard, if no free place
|
||
|
for (int i = 0; i < MAX_DROPS; i++) {
|
||
|
if (drop[i] == 0)
|
||
|
{
|
||
|
Serial.print("Found a free position for a drop: ");
|
||
|
// Random position
|
||
|
drop[i] = random(0, numPixels());
|
||
|
dropBrightness[i] = 255; // Initial brightness
|
||
|
Serial.print(i);
|
||
|
Serial.print(" pos ");
|
||
|
Serial.println(drop[i]);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Work for all other drops
|
||
|
for (int i = 0; i < MAX_DROPS; i++) {
|
||
|
if (drop[i] > 0)
|
||
|
{
|
||
|
Serial.print("Updating drop on ");
|
||
|
Serial.println(i);
|
||
|
// Current drop
|
||
|
// dropBrightness[i] = dropBrightness[i]>>1;
|
||
|
dropBrightness[i] *= 0.9;
|
||
|
if (dropBrightness[i] <= 8)
|
||
|
{
|
||
|
// Brightness to zero for all neighbours
|
||
|
dropBrightness[i] = 0;
|
||
|
}
|
||
|
setPixelColor(drop[i], 0, 0, dropBrightness[i]); // TODO: Other colors?
|
||
|
// Set neighbouring drops
|
||
|
int nBright;
|
||
|
for (int neighbour = 1; neighbour < 5; neighbour++) {
|
||
|
//nBright = dropBrightness[i] >> neighbour;
|
||
|
nBright = dropBrightness[i];
|
||
|
for (int j = 1; j < neighbour; j++)
|
||
|
{
|
||
|
nBright *= 0.6;
|
||
|
}
|
||
|
Serial.print(neighbour);
|
||
|
Serial.print(": ");
|
||
|
Serial.println(nBright);
|
||
|
if ((drop[i] - neighbour) >= 0)
|
||
|
{
|
||
|
setPixelColor(drop[i] - neighbour, 0, 0, nBright);
|
||
|
}
|
||
|
if ((drop[i] + neighbour) <= numPixels())
|
||
|
{
|
||
|
setPixelColor(drop[i] + neighbour, 0, 0, nBright);
|
||
|
}
|
||
|
}
|
||
|
if (dropBrightness[i] <= 8)
|
||
|
{
|
||
|
// Disable this drop
|
||
|
drop[i] = 0;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
show();
|
||
|
}
|
||
|
|
||
|
/********** DROP END ****/
|
||
|
|
||
|
/********** RINGS ********/
|
||
|
|
||
|
void NeoPatterns::Rings(uint8_t interval)
|
||
|
{
|
||
|
ActivePattern = RINGS;
|
||
|
Interval = interval;
|
||
|
TotalSteps = 255;
|
||
|
Index = 0;
|
||
|
for (int i = 0; i < 10; i++) {
|
||
|
ring[i] = 0;
|
||
|
ringBrightness[i] = 0;
|
||
|
ringDistance[i] = 0;
|
||
|
}
|
||
|
clear();
|
||
|
}
|
||
|
|
||
|
void NeoPatterns::RingsUpdate()
|
||
|
{
|
||
|
// Generate new ring?
|
||
|
if (random(0, 100) > 50)
|
||
|
{
|
||
|
Serial.println("Will generate a new ring");
|
||
|
// New ring
|
||
|
// Find first free ring and discard, if no free place
|
||
|
for (int i = 0; i < MAX_RINGS; i++) {
|
||
|
if (ring[i] == 0)
|
||
|
{
|
||
|
Serial.print("Found a free position for a ring: ");
|
||
|
// Random position
|
||
|
ring[i] = random(0, numPixels());
|
||
|
ringBrightness[i] = 255 << 1; // Initial brightness
|
||
|
ringDistance[i] = 0;
|
||
|
Serial.print(i);
|
||
|
Serial.print(" pos ");
|
||
|
Serial.println(ring[i]);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Work for all other rings
|
||
|
for (int i = 0; i < MAX_RINGS; i++) {
|
||
|
if (ring[i] > 0)
|
||
|
{
|
||
|
Serial.print("Updating ring on ");
|
||
|
Serial.println(i);
|
||
|
// Center of the ring
|
||
|
ringBrightness[i] *= 0.9;
|
||
|
if (ringBrightness[i] <= 8)
|
||
|
{
|
||
|
// Brightness to zero for the middle
|
||
|
ringBrightness[i] = 0;
|
||
|
}
|
||
|
setPixelColor(ring[i], 0, 0, ringBrightness[i]); // TODO: Other colors?
|
||
|
// Set neighbouring rings
|
||
|
int nBright;
|
||
|
// Maximum distance for rings is 10
|
||
|
// General idea: Start with the middle (max brightness), continue left and right with brightness * 0.9
|
||
|
// For each step, dim current brightness for ALL pixels simply by 0.7, below thershold -> off
|
||
|
ringDistance[i]++;
|
||
|
// Neighbours: Color of middle, dimmed by 0.9 to max distance
|
||
|
for (int neighbour = 1; neighbour < ringDistance[i]; neighbour++)
|
||
|
{
|
||
|
Serial.print("Neighbour ");
|
||
|
Serial.print(neighbour);
|
||
|
nBright = 255;
|
||
|
if (ringBrightness[i] == 0)
|
||
|
{
|
||
|
nBright = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
for (int j = 0; j < ringDistance[i] - neighbour; j++)
|
||
|
{
|
||
|
nBright *= 0.8;
|
||
|
}
|
||
|
nBright *= (1 - 0.1 * ringDistance[i]);
|
||
|
}
|
||
|
|
||
|
if (nBright < 10) {
|
||
|
nBright = 0;
|
||
|
}
|
||
|
Serial.print(" brightness: ");
|
||
|
Serial.println(nBright);
|
||
|
if ((ring[i] - neighbour) >= 0)
|
||
|
{
|
||
|
setPixelColor(ring[i] - neighbour, 0, 0, nBright);
|
||
|
}
|
||
|
if ((ring[i] + neighbour) <= numPixels())
|
||
|
{
|
||
|
setPixelColor(ring[i] + neighbour, 0, 0, nBright);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if (ringBrightness[i] <= 8)
|
||
|
{
|
||
|
// Disable this ring
|
||
|
ring[i] = 0;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
show();
|
||
|
}
|
||
|
|
||
|
/********** RINGS END ****/
|
||
|
|
||
|
|
||
|
void NeoPatterns::Smooth(uint8_t wheelSpeed, uint8_t smoothing, uint8_t strength, uint8_t interval) {
|
||
|
ActivePattern = SMOOTH;
|
||
|
Interval = interval;
|
||
|
Index = 0;
|
||
|
WheelSpeed = wheelSpeed;
|
||
|
Smoothing = smoothing;
|
||
|
Strength = strength;
|
||
|
movingPoint_x = 3;
|
||
|
movingPoint_y = 3;
|
||
|
// Clear buffer (from previous or different effects)
|
||
|
for (int i = 0; i < numPixels(); i++) {
|
||
|
pixelR_buffer[i] = 0;
|
||
|
pixelG_buffer[i] = 0;
|
||
|
pixelB_buffer[i] = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void NeoPatterns::SmoothUpdate() {
|
||
|
uint32_t c = Wheel(wPos);
|
||
|
wPosSlow += WheelSpeed;
|
||
|
wPos = (wPos + (wPosSlow / 10) ) % 255;
|
||
|
wPosSlow = wPosSlow % 16;
|
||
|
|
||
|
uint8_t r = (uint8_t)(c >> 16);
|
||
|
uint8_t g = (uint8_t)(c >> 8);
|
||
|
uint8_t b = (uint8_t)c;
|
||
|
|
||
|
movingPoint_x = movingPoint_x + 8 + random(-random(0, 1 + 1), random(0, 1 + 1) + 1);
|
||
|
movingPoint_y = movingPoint_y + 8 + random(-random(0, 1 + 1), random(0, 1 + 1) + 1);
|
||
|
if (movingPoint_x < 8) {
|
||
|
movingPoint_x = 8 - movingPoint_x;
|
||
|
} else if (movingPoint_x >= 16) {
|
||
|
movingPoint_x = 22 - movingPoint_x;
|
||
|
} else {
|
||
|
movingPoint_x -= 8;
|
||
|
}
|
||
|
|
||
|
if (movingPoint_y < 8) {
|
||
|
movingPoint_y = 8 - movingPoint_y;
|
||
|
} else if (movingPoint_y >= 16) {
|
||
|
movingPoint_y = 22 - movingPoint_y;
|
||
|
} else {
|
||
|
movingPoint_y -= 8;
|
||
|
}
|
||
|
uint8_t startx = movingPoint_x;
|
||
|
uint8_t starty = movingPoint_y;
|
||
|
|
||
|
for (int i = 0; i < Strength; i++) {
|
||
|
|
||
|
movingPoint_x = startx + 8 + random(-random(0, 2 + 1), random(0, 2 + 1) + 1);
|
||
|
movingPoint_y = starty + 8 + random(-random(0, 2 + 1), random(0, 2 + 1) + 1);
|
||
|
|
||
|
if (movingPoint_x < 8) {
|
||
|
movingPoint_x = 8 - movingPoint_x;
|
||
|
} else if (movingPoint_x >= 16) {
|
||
|
movingPoint_x = 22 - movingPoint_x;
|
||
|
} else {
|
||
|
movingPoint_x -= 8;
|
||
|
}
|
||
|
|
||
|
if (movingPoint_y < 8) {
|
||
|
movingPoint_y = 8 - movingPoint_y;
|
||
|
} else if (movingPoint_y >= 16) {
|
||
|
movingPoint_y = 22 - movingPoint_y;
|
||
|
} else {
|
||
|
movingPoint_y -= 8;
|
||
|
}
|
||
|
|
||
|
if (pixelR[xyToPos(movingPoint_x, movingPoint_y)] < r) {
|
||
|
pixelR[xyToPos(movingPoint_x, movingPoint_y)]++;
|
||
|
} else if (pixelR[xyToPos(movingPoint_x, movingPoint_y)] > r) {
|
||
|
pixelR[xyToPos(movingPoint_x, movingPoint_y)]--;
|
||
|
}
|
||
|
if (pixelG[xyToPos(movingPoint_x, movingPoint_y)] < g) {
|
||
|
pixelG[xyToPos(movingPoint_x, movingPoint_y)]++;
|
||
|
} else if (pixelG[xyToPos(movingPoint_x, movingPoint_y)] > g) {
|
||
|
pixelG[xyToPos(movingPoint_x, movingPoint_y)]--;
|
||
|
}
|
||
|
if (pixelB[xyToPos(movingPoint_x, movingPoint_y)] < b) {
|
||
|
pixelB[xyToPos(movingPoint_x, movingPoint_y)]++;
|
||
|
} else if (pixelB[xyToPos(movingPoint_x, movingPoint_y)] > b) {
|
||
|
pixelB[xyToPos(movingPoint_x, movingPoint_y)]--;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
movingPoint_x = startx;
|
||
|
movingPoint_y = starty;
|
||
|
|
||
|
for (int i = 0; i < numPixels(); i++) {
|
||
|
pixelR_buffer[i] = (Smoothing / 100.0) * pixelR[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelR, i, 0, 0);
|
||
|
pixelG_buffer[i] = (Smoothing / 100.0) * pixelG[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelG, i, 0, 0);
|
||
|
pixelB_buffer[i] = (Smoothing / 100.0) * pixelB[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelB, i, 0, 0);
|
||
|
|
||
|
}
|
||
|
|
||
|
for (int i = 0; i < numPixels(); i++) {
|
||
|
pixelR[i] = pixelR_buffer[i];
|
||
|
pixelG[i] = pixelG_buffer[i];
|
||
|
pixelB[i] = pixelB_buffer[i];
|
||
|
setPixelColor(i, pixelR[i], pixelG[i], pixelB[i]);
|
||
|
}
|
||
|
|
||
|
show();
|
||
|
}
|
||
|
|
||
|
|
||
|
/****************** Icon ******************/
|
||
|
|
||
|
void NeoPatterns::Icon(uint8_t fontchar, String iconcolor, uint8_t interval)
|
||
|
{
|
||
|
// Save last effect, should be called after completion again
|
||
|
SavedPattern = ActivePattern;
|
||
|
SavedInterval = Interval;
|
||
|
SavedTotalSteps = TotalSteps;
|
||
|
SavedIndex = Index;
|
||
|
SavedColor1 = Color1;
|
||
|
SavedDirection = Direction;
|
||
|
SavedPlasmaPhase = PlasmaPhase;
|
||
|
SavedPlasmaPhaseIncrement = PlasmaPhaseIncrement;
|
||
|
SavedPlasmaColorStretch = PlasmaColorStretch;
|
||
|
ActivePattern = ICON;
|
||
|
Interval = interval;
|
||
|
TotalSteps = 80;
|
||
|
Index = 80;
|
||
|
Color1 = parseColor(iconcolor);
|
||
|
FontChar = fontchar;
|
||
|
Direction = REVERSE;
|
||
|
}
|
||
|
|
||
|
void NeoPatterns::IconUpdate()
|
||
|
{
|
||
|
for (int i = 0; i < numPixels(); i++) {
|
||
|
uint64_t mask = 1LL << (uint64_t)i;
|
||
|
|
||
|
if ( (font[FontChar]&mask) == 0) {
|
||
|
setPixelColor(numToPos(i), Color(0, 0, 0)); //bit is 0 at pos i
|
||
|
} else {
|
||
|
float _brightness = 1.0 - ( (TotalSteps - Index) * 1.0 / TotalSteps );
|
||
|
uint8_t _r = (uint8_t)(Color1 >> 16);
|
||
|
uint8_t _g = (uint8_t)(Color1 >> 8);
|
||
|
uint8_t _b = (uint8_t)Color1;
|
||
|
setPixelColor(numToPos(i), Color(_r * _brightness, _g * _brightness, _b * _brightness)); //bit is 1 at pos i
|
||
|
}
|
||
|
}
|
||
|
show();
|
||
|
Increment();
|
||
|
}
|
||
|
|
||
|
void NeoPatterns::IconComplete()
|
||
|
{
|
||
|
// Reload last effect
|
||
|
ActivePattern = SavedPattern;
|
||
|
Interval = SavedInterval;
|
||
|
TotalSteps = SavedTotalSteps;
|
||
|
Index = SavedIndex;
|
||
|
Color1 = SavedColor1;
|
||
|
Direction = SavedDirection;
|
||
|
PlasmaPhase = SavedPlasmaPhase;
|
||
|
PlasmaPhaseIncrement = SavedPlasmaPhaseIncrement;
|
||
|
PlasmaColorStretch = SavedPlasmaColorStretch;
|
||
|
}
|
||
|
|
||
|
// Based upon https://github.com/johncarl81/neopixelplasma
|
||
|
void NeoPatterns::Plasma(float phase, float phaseIncrement, float colorStretch, uint8_t interval)
|
||
|
{
|
||
|
ActivePattern = PLASMA;
|
||
|
Interval = interval;
|
||
|
PlasmaPhase = phase;
|
||
|
PlasmaPhaseIncrement = phaseIncrement;
|
||
|
PlasmaColorStretch = colorStretch;
|
||
|
}
|
||
|
|
||
|
void NeoPatterns::PlasmaUpdate()
|
||
|
{
|
||
|
PlasmaPhase += PlasmaPhaseIncrement;
|
||
|
int edge = (int)sqrt(numPixels());
|
||
|
// The two points move along Lissajious curves, see: http://en.wikipedia.org/wiki/Lissajous_curve
|
||
|
// The sin() function returns values in the range of -1.0..1.0, so scale these to our desired ranges.
|
||
|
// The phase value is multiplied by various constants; I chose these semi-randomly, to produce a nice motion.
|
||
|
Point p1 = { (sin(PlasmaPhase * 1.000) + 1.0) * (edge / 2), (sin(PlasmaPhase * 1.310) + 1.0) * (edge / 2) };
|
||
|
Point p2 = { (sin(PlasmaPhase * 1.770) + 1.0) * (edge / 2), (sin(PlasmaPhase * 2.865) + 1.0) * (edge / 2) };
|
||
|
Point p3 = { (sin(PlasmaPhase * 0.250) + 1.0) * (edge / 2), (sin(PlasmaPhase * 0.750) + 1.0) * (edge / 2)};
|
||
|
|
||
|
byte row, col;
|
||
|
|
||
|
// For each row...
|
||
|
for ( row = 0; row < edge; row++ ) {
|
||
|
float row_f = float(row); // Optimization: Keep a floating point value of the row number, instead of recasting it repeatedly.
|
||
|
|
||
|
// For each column...
|
||
|
for ( col = 0; col < edge; col++ ) {
|
||
|
float col_f = float(col); // Optimization.
|
||
|
|
||
|
// Calculate the distance between this LED, and p1.
|
||
|
Point dist1 = { col_f - p1.x, row_f - p1.y }; // The vector from p1 to this LED.
|
||
|
float distance1 = sqrt( dist1.x * dist1.x + dist1.y * dist1.y );
|
||
|
|
||
|
// Calculate the distance between this LED, and p2.
|
||
|
Point dist2 = { col_f - p2.x, row_f - p2.y }; // The vector from p2 to this LED.
|
||
|
float distance2 = sqrt( dist2.x * dist2.x + dist2.y * dist2.y );
|
||
|
|
||
|
// Calculate the distance between this LED, and p3.
|
||
|
Point dist3 = { col_f - p3.x, row_f - p3.y }; // The vector from p3 to this LED.
|
||
|
float distance3 = sqrt( dist3.x * dist3.x + dist3.y * dist3.y );
|
||
|
|
||
|
// Warp the distance with a sin() function. As the distance value increases, the LEDs will get light,dark,light,dark,etc...
|
||
|
// You can use a cos() for slightly different shading, or experiment with other functions. Go crazy!
|
||
|
float color_1 = distance1; // range: 0.0...1.0
|
||
|
float color_2 = distance2;
|
||
|
float color_3 = distance3;
|
||
|
float color_4 = (sin( distance1 * distance2 * PlasmaColorStretch )) + 2.0 * 0.5;
|
||
|
|
||
|
// Square the color_f value to weight it towards 0. The image will be darker and have higher contrast.
|
||
|
color_1 *= color_1 * color_4;
|
||
|
color_2 *= color_2 * color_4;
|
||
|
color_3 *= color_3 * color_4;
|
||
|
color_4 *= color_4;
|
||
|
|
||
|
// Scale the color up to 0..7 . Max brightness is 7.
|
||
|
//strip.setPixelColor(col + (edge * row), strip.Color(color_4, 0, 0) );
|
||
|
setPixelColor(col + (edge * row), Color(color_1, color_2, color_3));
|
||
|
}
|
||
|
}
|
||
|
show();
|
||
|
}
|
||
|
|
||
|
|
||
|
/****************** Helper functions ******************/
|
||
|
|
||
|
void NeoPatterns::SetColor1(uint32_t color) {
|
||
|
Color1 = color;
|
||
|
}
|
||
|
void NeoPatterns::SetColor2(uint32_t color) {
|
||
|
Color2 = color;
|
||
|
}
|
||
|
|
||
|
// Calculate 50% dimmed version of a color (used by ScannerUpdate)
|
||
|
uint32_t NeoPatterns::DimColor(uint32_t color)
|
||
|
{
|
||
|
// Shift R, G and B components one bit to the right
|
||
|
uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1);
|
||
|
return dimColor;
|
||
|
}
|
||
|
|
||
|
// Set all pixels to a color (synchronously)
|
||
|
void NeoPatterns::ColorSet(uint32_t color)
|
||
|
{
|
||
|
for (int i = 0; i < numPixels(); i++)
|
||
|
{
|
||
|
setPixelColor(i, color);
|
||
|
}
|
||
|
show();
|
||
|
}
|
||
|
|
||
|
void NeoPatterns::ColorSetParameters(String parameters)
|
||
|
{
|
||
|
None();
|
||
|
ActivePattern = FILL;
|
||
|
ColorSet(parseColor(parameters));
|
||
|
}
|
||
|
|
||
|
// Returns the Red component of a 32-bit color
|
||
|
uint8_t NeoPatterns::Red(uint32_t color)
|
||
|
{
|
||
|
return (color >> 16) & 0xFF;
|
||
|
}
|
||
|
|
||
|
// Returns the Green component of a 32-bit color
|
||
|
uint8_t NeoPatterns::Green(uint32_t color)
|
||
|
{
|
||
|
return (color >> 8) & 0xFF;
|
||
|
}
|
||
|
|
||
|
// Returns the Blue component of a 32-bit color
|
||
|
uint8_t NeoPatterns::Blue(uint32_t color)
|
||
|
{
|
||
|
return color & 0xFF;
|
||
|
}
|
||
|
|
||
|
// Input a value 0 to 255 to get a color value.
|
||
|
// The colors are a transition r - g - b - back to r.
|
||
|
uint32_t NeoPatterns::Wheel(byte WheelPos)
|
||
|
{
|
||
|
WheelPos = 255 - WheelPos;
|
||
|
if (WheelPos < 85)
|
||
|
{
|
||
|
return Color(255 - WheelPos * 3, 0, WheelPos * 3);
|
||
|
}
|
||
|
else if (WheelPos < 170)
|
||
|
{
|
||
|
WheelPos -= 85;
|
||
|
return Color(0, WheelPos * 3, 255 - WheelPos * 3);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
WheelPos -= 170;
|
||
|
return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
uint32_t NeoPatterns::Wheel(byte WheelPos, float brightness) {
|
||
|
WheelPos = 255 - WheelPos;
|
||
|
// OnDebugOutput(String("Value ") + String (WheelPos * 3) + String(" converted by brightness ") + String(brightness, 6) + String(" to ") + String(int((float)(WheelPos * 3) * brightness)));
|
||
|
if (WheelPos < 85) {
|
||
|
return Color(int((float)(255 - WheelPos * 3) * brightness), 0, int((float)(WheelPos * 3) * brightness));
|
||
|
}
|
||
|
if (WheelPos < 170) {
|
||
|
WheelPos -= 85;
|
||
|
return Color(0, int((float)(WheelPos * 3) * brightness), int((float)(255 - WheelPos * 3) * brightness));
|
||
|
}
|
||
|
WheelPos -= 170;
|
||
|
return Color(int((float)(WheelPos * 3) * brightness), int((float)(255 - WheelPos * 3) * brightness), 0);
|
||
|
}
|
||
|
|
||
|
// Convert x y pixel position to matrix position
|
||
|
uint8_t NeoPatterns::xyToPos(int x, int y) {
|
||
|
if (y % 2 == 0) {
|
||
|
return (y * 8 + x);
|
||
|
} else {
|
||
|
return (y * 8 + (7 - x));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//convert pixel number to actual 8x8 matrix position
|
||
|
uint8_t NeoPatterns::numToPos(int num) {
|
||
|
int x = num % 8;
|
||
|
int y = num / 8;
|
||
|
return xyToPos(x, y);
|
||
|
}
|
||
|
|
||
|
// Convert pixel number to actual 8x8 matrix position in a spiral
|
||
|
uint8_t NeoPatterns::numToSpiralPos(int num) {
|
||
|
int edge = (int)sqrt(numPixels());
|
||
|
int findx = edge - 1; // 7
|
||
|
int findy = 0;
|
||
|
int stepsize = edge - 1; // initial value (0..7)
|
||
|
int stepnumber = 0; // each "step" should be used twice
|
||
|
int count = -1;
|
||
|
int dir = 1; // direction: 0 = incX, 1=incY, 2=decX, 3=decY
|
||
|
if (num < edge) {
|
||
|
return num; // trivial
|
||
|
}
|
||
|
for (int i = edge; i <= num; i++)
|
||
|
{
|
||
|
count++;
|
||
|
if (count == stepsize) {
|
||
|
count = 0;
|
||
|
// Change direction
|
||
|
dir++;
|
||
|
stepnumber++;
|
||
|
if (stepnumber == 2) {
|
||
|
stepsize -= 1;
|
||
|
stepnumber = 0;
|
||
|
}
|
||
|
if (dir == 4) {
|
||
|
dir = 0;
|
||
|
}
|
||
|
}
|
||
|
switch (dir) {
|
||
|
case 0:
|
||
|
findx++;
|
||
|
break;
|
||
|
case 1:
|
||
|
findy++;
|
||
|
break;
|
||
|
case 2:
|
||
|
findx--;
|
||
|
break;
|
||
|
case 3:
|
||
|
findy--;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
return xyToPos(findx, findy);
|
||
|
}
|
||
|
|
||
|
uint8_t NeoPatterns::getAverage(uint8_t array[], uint8_t i, int x, int y)
|
||
|
{
|
||
|
// TODO: This currently works only with 8x8 (64 pixel)!
|
||
|
uint16_t sum = 0;
|
||
|
uint8_t count = 0;
|
||
|
if (i >= 8) { //up
|
||
|
sum += array[i - 8];
|
||
|
count++;
|
||
|
}
|
||
|
if (i < (64 - 8)) { //down
|
||
|
sum += array[i + 8];
|
||
|
count++;
|
||
|
}
|
||
|
if (i >= 1) { //left
|
||
|
sum += array[i - 1];
|
||
|
count++;
|
||
|
}
|
||
|
if (i < (64 - 1)) { //right
|
||
|
sum += array[i + 1];
|
||
|
count++;
|
||
|
}
|
||
|
return sum / count;
|
||
|
}
|
||
|
|
||
|
uint32_t NeoPatterns::parseColor(String value) {
|
||
|
if (value.charAt(0) == '#') { //solid fill
|
||
|
String color = value.substring(1);
|
||
|
int number = (int) strtol( &color[0], NULL, 16);
|
||
|
// Split them up into r, g, b values
|
||
|
int r = number >> 16;
|
||
|
int g = number >> 8 & 0xFF;
|
||
|
int b = number & 0xFF;
|
||
|
return Color(r, g, b);
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|