new config for raum 3
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@ -25,9 +25,9 @@ long lastCheckspawn=0;
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#define SPAWNCHANCE 20 //1 out of x times wagon will spawn
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#define SPAWNCHANCEDOUBLE 5 //change of spawning a two trains simultaneously
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long lastCheckspawnEffect=0;
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#define CHECKSPAWNDELAY_EFFECT 2000 //delay in ms to check random effect
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#define SPAWNCHANCE_EFFECT_SCANNER 600 //1 out of x times spawn effect
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#define SPAWNCHANCE_EFFECT_FLASH 600 //1 out of x times spawn effect
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#define CHECKSPAWNDELAY_EFFECT 10000 //delay in ms to check random effect
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#define SPAWNCHANCE_EFFECT_SCANNER 1000 //1 out of x times spawn effect
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#define SPAWNCHANCE_EFFECT_FLASH 1000 //1 out of x times spawn effect
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#define BRIGHTNESS_RUN 200
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#define BRIGHTNESS_DEBUG 150
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@ -65,35 +65,41 @@ void setup() {
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resetHeightmap();
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//fixed heightmap
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heightraw[0]=254;
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heightraw[20]=253;
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heightraw[40]=254;
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heightraw[67]=241;
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heightraw[79]=240;
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heightraw[90]=237;
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heightraw[130]=218;
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heightraw[144]=217;
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heightraw[159]=218;
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heightraw[196]=232;
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heightraw[228]=197;
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heightraw[236]=191;
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heightraw[245]=197;
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heightraw[275]=235;
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heightraw[300]=210;
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heightraw[345]=178;
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heightraw[362]=176;
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heightraw[369]=176;
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heightraw[381]=169;
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heightraw[421]=112;
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heightraw[460]=80;
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heightraw[474]=78;
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heightraw[489]=80;
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heightraw[524]=112;
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heightraw[534]=121;
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heightraw[542]=122;
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heightraw[561]=123;
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heightraw[580]=145;
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heightraw[599]=172;
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heightraw[0]=200;
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heightraw[15]=200;
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heightraw[28]=185;
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heightraw[52]=170;
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heightraw[88]=198;
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heightraw[104]=176;
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heightraw[118]=156;
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heightraw[125]=154;
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heightraw[130]=156;
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heightraw[156]=184;
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heightraw[164]=199;
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heightraw[185]=191;
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heightraw[190]=190;
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heightraw[197]=191;
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heightraw[219]=199;
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heightraw[228]=189;
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heightraw[252]=163;
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heightraw[274]=150;
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heightraw[282]=149;
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heightraw[297]=151;
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heightraw[329]=165;
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heightraw[366]=198;
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heightraw[404]=191;
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heightraw[428]=197;
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heightraw[459]=191;
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heightraw[489]=197;
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heightraw[502]=183;
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heightraw[521]=162;
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heightraw[546]=151;
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heightraw[558]=160;
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heightraw[585]=198;
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heightraw[592]=194;
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heightraw[599]=194;
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