teststrecke-game/scripts/rounds_selection.gd

10 lines
258 B
GDScript

extends OptionButton
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
select(Gamestate.getRounds()-1)
func _on_item_selected(index: int) -> void:
Gamestate.setRounds(index+1)
print("Set rounds to "+str(index+1))