zoom out slower, higher speed mode probability
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3324d4504f
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2 changed files with 5 additions and 5 deletions
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@ -22,15 +22,15 @@ const caroffset= 32+4 #space cars on start line
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const caroffset_side= 16
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const caroffset_rear= 32+16
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var viewCarMargin=Vector2(0.9,0.9) #1=zoom out full speed when car is at border. 0.9 zoom out full speed when car is 10% away from border
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var viewCarMargin=Vector2(1.0,1.0) #1=zoom out full speed when car is at border. 0.9 zoom out full speed when car is 10% away from border
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var viewCarMargin_zoomstart=viewCarMargin-Vector2(0.3,0.3) #start zooming out
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var viewCarMargin_zoombackup=viewCarMargin_zoomstart-Vector2(0.1,0.1) #fullspeed zooming back in
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var zoomspeed=1.0
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var zoomspeed_backup=0.1 #relative to screen size
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var zoomspeed=0.7
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var zoomspeed_backup=0.15 #relative to screen size
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var zoom_normal=1.5
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const CAMERA_POSITION_SPEED=0.025 #0.0 - 1.0, higher=faster
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var camera_zoom_out_lookahead_time=1.5 #predicted position of car in t seconds for camera coverage. greater value=earlier zoom out and movement of camera
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var camera_zoom_out_lookahead_time=1.0 #predicted position of car in t seconds for camera coverage. greater value=earlier zoom out and movement of camera
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var running=false
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@ -72,7 +72,7 @@ func _unhandled_key_input(event: InputEvent) -> void:
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func _on_timer_timeout() -> void: #Start Game
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print("Game starting")
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if (randi() % 5 == 0):
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if (randi() % 3 == 0):
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Gamestate.setCarPreset("fast")
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else:
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Gamestate.setCarPreset("normal")
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