Cleaned up comments, variables names, enums
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@ -7,12 +7,12 @@
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*/
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/**
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* Example RF Radio Ping Pair
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* Example of using Ack Payloads
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*
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* This is an example of how to use the RF24 class. Write this sketch to two different nodes,
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* connect the role_pin to ground on one. The ping node sends the current time to the pong node,
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* which responds by sending the value back. The ping node can then see how long the whole cycle
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* took.
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* This is an example of how to do two-way communication without changing
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* transmit/receive modes. Here, a payload is set to the transmitter within
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* the Ack packet of each transmission. Note that the payload is set BEFORE
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* the sender's message arrives.
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*/
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#include <SPI.h>
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@ -36,24 +36,24 @@ const short role_pin = 7;
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// Topology
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//
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// Radio pipe address for the 2 nodes to communicate.
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// Single radio pipe address for the 2 nodes to communicate.
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const uint64_t pipe = 0xE8E8F0F0E1LL;
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//
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// Role management
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//
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// Set up role. This sketch uses the same software for all the nodes
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// in this system. Doing so greatly simplifies testing. The hardware itself specifies
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// Set up role. This sketch uses the same software for all the nodes in this
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// system. Doing so greatly simplifies testing. The hardware itself specifies
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// which node it is.
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//
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// This is done through the role_pin
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//
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// The various roles supported by this sketch
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typedef enum { role_ping_out = 1, role_pong_back } role_e;
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typedef enum { role_sender = 1, role_receiver } role_e;
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// The debug-friendly names of those roles
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const char* role_friendly_name[] = { "invalid", "Ping out", "Pong back"};
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const char* role_friendly_name[] = { "invalid", "Sender", "Receiver"};
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// The role of the current running sketch
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role_e role;
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@ -71,9 +71,9 @@ void setup(void)
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// read the address pin, establish our role
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if ( digitalRead(role_pin) )
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role = role_ping_out;
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role = role_sender;
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else
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role = role_pong_back;
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role = role_receiver;
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//
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// Print preamble
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@ -100,7 +100,7 @@ void setup(void)
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// This simple sketch opens a single pipes for these two nodes to communicate
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// back and forth. One listens on it, the other talks to it.
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if ( role == role_ping_out )
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if ( role == role_sender )
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{
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radio.openWritingPipe(pipe);
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}
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@ -113,7 +113,7 @@ void setup(void)
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// Start listening
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//
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if ( role == role_pong_back )
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if ( role == role_receiver )
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radio.startListening();
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//
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@ -125,13 +125,13 @@ void setup(void)
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void loop(void)
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{
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static uint32_t id = 0;
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static uint32_t message_count = 0;
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//
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// Ping out role. Repeatedly send the current time
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// Sender role. Repeatedly send the current time
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//
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if (role == role_ping_out)
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if (role == role_sender)
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{
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// Take the time, and send it. This will block until complete
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unsigned long time = millis();
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@ -140,8 +140,8 @@ void loop(void)
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if ( radio.isAckPayloadAvailable() )
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{
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radio.read(&id,sizeof(id));
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printf("Ack: [%lu] ",id);
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radio.read(&message_count,sizeof(message_count));
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printf("Ack: [%lu] ",message_count);
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}
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printf("OK\n\r");
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@ -150,10 +150,10 @@ void loop(void)
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}
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//
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// Pong back role. Receive each packet, dump it out, add ack payload for next time
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// Receiver role. Receive each packet, dump it out, add ack payload for next time
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//
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if ( role == role_pong_back )
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if ( role == role_receiver )
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{
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// if there is data ready
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if ( radio.available() )
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@ -172,8 +172,8 @@ void loop(void)
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// Add an ack packet for the next time around. This is a simple
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// packet counter
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radio.writeAckPayload( 1, &id, sizeof(id) );
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++id;
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radio.writeAckPayload( 1, &message_count, sizeof(message_count) );
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++message_count;
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}
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}
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}
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