Refactored common code from leaf/relay nodes into static functions. Improved comments.
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@ -9,20 +9,27 @@
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/**
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* Example RF Radio Ping Star Group with Relay
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*
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* This sketch is a more complex example of using the RF24 library for Arduino.
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* Deploy this on up to six nodes. Set one as the 'pong receiver' by tying the
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* role_pin low, and the others will be 'ping transmit' units. The ping units
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* unit will send out the value of millis() once a second. The pong unit will
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* respond back with a copy of the value. Each ping unit can get that response
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* back, and determine how long the whole cycle took.
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* This sketch is a very complex example of using the RF24 library for Arduino.
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* Deploy this on any number of nodes to create a basic mesh network. I have
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* tested this on 6 nodes, but it should work on many more.
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*
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* This example introduces a new role, the 'relay', which can relay pings or
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* pongs from one host to another. This is needed in larger meshes because
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* each radio can only listen to 5-6 others.
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* There are three different roles a node can be:
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*
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* This example requires a bit more complexity to determine which unit is which.
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* The pong receiver is identified by having its role_pin tied to ground.
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* The ping senders are further differentiated by a byte in eeprom.
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* @li Leaf. Leaf nodes send a ping to the base unit, and wait for a pong in
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* return
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*
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* @li Relay. Relay nodes do the same as a leaf node, AND they relay pings
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* from leaf nodes toward the base, and relay pongs toward the leaves.
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*
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* @li Base. One node is the base station, which receives pings, and sends
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* a pong back out.
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*
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* The address of each node is a number from 1 to n (the # of known nodes).
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* It is set in EEPROM. To change a nodes address, send the character code
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* for that address. e.g. send the character '5' to set address 5.
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*
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* The role is determined from the topology table. Leafs have no children.
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* The base node has no parent. Relays have parents and children.
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*/
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#include <SPI.h>
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@ -43,17 +50,11 @@ RF24 radio(8,9);
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// Topology
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//
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// Radio pipe addresses for the nodes to communicate. Only ping nodes need
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// dedicated pipes in this topology. Each ping node has a talking pipe
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// that it will ping into, and a listening pipe that it will listen for
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// the pong. The pong node listens on all the ping node talking pipes
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// and sends the pong back on the sending node's specific listening pipe.
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struct node_info
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{
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uint64_t talking_pipe; // Pipe used to talk to parent node
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uint64_t listening_pipe; // Pipe used to listen to parent node
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uint8_t parent_node; // Number of parent node
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uint8_t parent_node; // Address of parent node
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};
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const node_info topology[] =
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@ -106,10 +107,8 @@ uint8_t find_node( uint8_t current_node, uint8_t target_node )
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// Role management
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//
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// Set up role. This sketch uses the same software for all the nodes
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// in this system. Doing so greatly simplifies testing. The hardware itself specifies
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// which node it is.
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//
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// This is done through the role_pin
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// in this system. Doing so greatly simplifies testing. Role is
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// determined by the topology table.
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//
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// The various roles supported by this sketch
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@ -133,7 +132,7 @@ const uint8_t valid_eeprom_flag = 0xdf;
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// What is our address (SRAM cache of the address from EEPROM)
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// This is an index into the topology[] table above
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uint8_t node_address = role_invalid;;
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uint8_t node_address = -1;
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//
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// Payload
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@ -171,15 +170,16 @@ const unsigned long pong_timeout = 250; // ms
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const unsigned long ping_phase_shift = 100; // ms
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const short timeout_shift_threshold = 3;
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// Space to track the last packet we received from each node, useful
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// for tracking lost packets
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static uint16_t last_id_received[num_nodes];
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void setup(void)
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{
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//
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// Address
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//
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// Unless we find reasonable values in the EEPROM, these are the defaults
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node_address = -1;
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// Look for the token in EEPROM to indicate the following value is
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// a validly set node address
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if ( EEPROM.read(address_at_eeprom_location) == valid_eeprom_flag )
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@ -244,7 +244,7 @@ void setup(void)
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// Each leaf node has a talking pipe that it will ping into, and a listening
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// pipe that it will listen for the pong. Relay nodes also do this.
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if ( role == role_leaf || role == role_relay )
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if ( role == role_leaf )
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{
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// Write on our talking pipe
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radio.openWritingPipe(topology[node_address].talking_pipe);
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@ -258,11 +258,14 @@ void setup(void)
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// Remember to re-open the reading pipe whenever we start to listen again.
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if ( role == role_relay )
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{
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// Write on our talking pipe
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radio.openWritingPipe(topology[node_address].talking_pipe);
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// Listen on our listening pipe
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radio.openReadingPipe(0,topology[node_address].listening_pipe);
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}
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// The base and relay nodes listens on all their children node's talking pipes
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// The base and relay nodes listen on all their children node's talking pipes
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// and sends the pong back on the child node's specific listening pipe.
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if ( role == role_base || role == role_relay )
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{
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@ -300,6 +303,10 @@ void setup(void)
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}
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}
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void ping_if_ready(void);
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void handle_pong(const payload_t& payload);
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void check_pong_timeout(void);
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void loop(void)
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{
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//
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@ -308,39 +315,12 @@ void loop(void)
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if ( role == role_leaf )
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{
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// Is it time to ping again?
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unsigned long now = millis();
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if ( now - last_ping_sent_at >= ping_delay )
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{
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last_ping_sent_at = now;
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waiting_for_pong = true;
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// First, stop listening so we can talk.
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radio.stopListening();
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// Take the time, and send it to the base. This will block until complete
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payload_t ping(node_address,0,millis());
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// Print details.
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printf("%lu ",millis());
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payload_printf(">PING",ping);
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bool ok = radio.write( &ping, sizeof(payload_t) );
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if (ok)
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printf(" ok\n\r");
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else
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printf(" failed\n\r");
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// Now, continue listening
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radio.startListening();
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}
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ping_if_ready();
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check_pong_timeout();
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// Did we get a pong?
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if ( radio.available() )
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{
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// Not waiting anymore, got one.
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waiting_for_pong = false;
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consecutive_timeouts = 0;
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// Dump the payloads until we've gotten everything
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payload_t payload;
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boolean done = false;
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@ -349,32 +329,9 @@ void loop(void)
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// Fetch the payload, and see if this was the last one.
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done = radio.read( &payload, sizeof(payload_t) );
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// Print details.
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printf("%lu ",millis());
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payload_printf(">PONG",payload);
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printf(" Round-trip delay: %lu\n\r",millis()-payload.time);
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handle_pong(payload);
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}
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}
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// Have we timed out waiting for our pong?
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if ( waiting_for_pong && ( millis() - last_ping_sent_at > pong_timeout ) )
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{
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// Not waiting anymore, timed out.
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waiting_for_pong = false;
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// Timeouts usually happen because of collisions with other nodes
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// getting a pong just as we are trying to get a ping. The best thing
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// to do right now is offset our ping timing to search for a slot
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// that's not occupied.
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//
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// Only do this after getting a few timeouts, so we aren't always skittishly
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// moving around the cycle.
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if ( ++consecutive_timeouts > timeout_shift_threshold )
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last_ping_sent_at += ping_phase_shift;
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// Print details
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printf("TIMED OUT.\n\r");
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}
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}
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//
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@ -385,35 +342,8 @@ void loop(void)
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{
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#if 1
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// Relay role is ALSO a ping sender!!
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// Is it time to ping again?
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unsigned long now = millis();
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if ( now - last_ping_sent_at >= ping_delay )
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{
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last_ping_sent_at = now;
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// First, stop listening so we can talk.
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radio.stopListening();
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// Write on our talking pipe. The relay has to do this every time, because
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// we ALSO use pipe 0 as a listening pipe.
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radio.openWritingPipe(topology[node_address].talking_pipe);
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// Take the time, and send it to the base. This will block until complete
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payload_t ping(node_address,0,millis());
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printf("%lu ",millis());
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payload_printf(">PING",ping);
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bool ok = radio.write( &ping, sizeof(payload_t) );
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if (ok)
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printf(" ok.\n\r");
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else
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printf(" failed.\n\r");
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// Now, continue listening
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radio.openReadingPipe(0,topology[node_address].listening_pipe);
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radio.startListening();
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}
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ping_if_ready();
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check_pong_timeout();
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#endif
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// if there is data ready
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uint8_t pipe_num;
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@ -430,10 +360,7 @@ void loop(void)
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// Is this for us?
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if ( payload.to_node == node_address )
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{
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// Treat it as a PONG
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printf("%lu ",millis());
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payload_printf(">PONG",payload);
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printf(" Round-trip delay: %lu\n\r",millis()-payload.time);
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handle_pong(payload);
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}
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else
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{
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@ -472,12 +399,10 @@ void loop(void)
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uint16_t pipe_id = out_pipe & 0xffff;
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printf("OUT on pipe %04x %s.\n\r",pipe_id,ok?"ok":"failed");
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// Now, resume listening so we catch the next packets.
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radio.startListening();
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}
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}
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// Now, resume listening so we catch the next packets.
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radio.openReadingPipe(0,topology[node_address].listening_pipe);
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radio.startListening();
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}
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}
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@ -503,6 +428,17 @@ void loop(void)
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printf("%lu ",millis());
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payload_printf("PING",ping);
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printf(" on pipe %u. ",pipe_num);
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// Track the packets lost since we last heard from this node
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// Packet loss is generally a sign of poor system health
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uint16_t* last_id_ptr = &last_id_received[ping.from_node];
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if ( *last_id_ptr && ping.id > *last_id_ptr )
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{
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uint16_t lost = ping.id - *last_id_ptr - 1;
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if ( lost )
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printf(" lost %u",lost);
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}
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*last_id_ptr = ping.id;
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}
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// First, stop listening so we can talk
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@ -552,4 +488,72 @@ void loop(void)
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}
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}
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}
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void ping_if_ready(void)
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{
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// Is it time to ping again?
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unsigned long now = millis();
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if ( now - last_ping_sent_at >= ping_delay )
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{
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last_ping_sent_at = now;
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waiting_for_pong = true;
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// First, stop listening so we can talk.
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radio.stopListening();
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// Write on our talking pipe. The relay has to do this every time, because
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// we ALSO use pipe 0 as a listening pipe.
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radio.openWritingPipe(topology[node_address].talking_pipe);
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// Take the time, and send it to the base. This will block until complete
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payload_t ping(node_address,0,millis());
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// Print details.
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printf("%lu ",millis());
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payload_printf(">PING",ping);
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bool ok = radio.write( &ping, sizeof(payload_t) );
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if (ok)
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printf(" ok\n\r");
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else
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printf(" failed\n\r");
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// Now, continue listening
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radio.startListening();
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}
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}
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void handle_pong(const payload_t& payload)
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{
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// Not waiting anymore, got one.
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waiting_for_pong = false;
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consecutive_timeouts = 0;
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// Print details.
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printf("%lu ",millis());
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payload_printf(">PONG",payload);
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printf(" Round-trip delay: %lu\n\r",millis()-payload.time);
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}
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void check_pong_timeout(void)
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{
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// Have we timed out waiting for our pong?
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if ( waiting_for_pong && ( millis() - last_ping_sent_at > pong_timeout ) )
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{
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// Not waiting anymore, timed out.
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waiting_for_pong = false;
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// Timeouts usually happen because of collisions with other nodes
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// getting a pong just as we are trying to send a ping. The best thing
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// to do right now is offset our ping timing to search for a slot
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// that's not occupied.
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//
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// Only do this after getting a few timeouts, so we aren't always skittishly
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// moving around the cycle.
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if ( ++consecutive_timeouts > timeout_shift_threshold )
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last_ping_sent_at += ping_phase_shift;
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// Print details
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printf("TIMED OUT.\n\r");
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}
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}
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// vim:ai:cin:sts=2 sw=2 ft=cpp
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