add large font
This commit is contained in:
parent
b10b1005d2
commit
693adf5ac1
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@ -2,12 +2,15 @@
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#define FONTS_H
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#define FONTS_H
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#include <Arduino.h>
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#include <Arduino.h>
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const uint8_t font_width=6;
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uint8_t font_spacing=1;
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uint8_t font_spacing=1;
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const uint8_t font_normal_width=6;
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const uint8_t font_offset=33;
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const uint8_t font_offset=33;
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const uint8_t font_minecraftia[94][font_width]= {
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const uint8_t font_normal_mean_width=5;
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const uint8_t font_normal[94][font_normal_width]= { //minecraftia
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{95,0,0,0,0,0}, // 33 !
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{95,0,0,0,0,0}, // 33 !
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{3,0,3,0,0,0}, // 34 "
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{3,0,3,0,0,0}, // 34 "
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{20,127,20,127,20,0}, // 35 #
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{20,127,20,127,20,0}, // 35 #
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@ -104,4 +107,106 @@ const uint8_t font_minecraftia[94][font_width]= {
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{2,1,1,2,2,1}, // 126 ~
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{2,1,1,2,2,1}, // 126 ~
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};
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};
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const uint8_t font_large_width=9;
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const uint8_t font_large_offset=33;
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const uint8_t font_large_mean_width=6;
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const uint16_t font_large[94][9]= {
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{0,0,0,1790,0,0,0,0,0}, // 33=!
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{0,0,14,0,14,0,0,0,0}, // 34="
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{0,272,2044,272,272,2044,272,0,0}, // 35=#
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{0,796,1058,3107,1058,972,0,0,0}, // 36=$
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{524,274,140,64,1568,2320,1544,0,0}, // 37=%
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{896,1116,1058,1122,668,896,1120,0,0}, // 38=&
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{0,0,0,8,6,0,0,0,0}, // 39='
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{0,0,1016,1028,2050,0,0,0,0}, // 40=(
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{0,0,2050,1028,1016,0,0,0,0}, // 41=)
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{0,64,336,224,224,336,64,0,0}, // 42=*
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{0,64,64,496,64,64,0,0,0}, // 43=+
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{0,0,0,2048,1536,0,0,0,0}, // 44=,
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{0,0,64,64,64,64,0,0,0}, // 45=-
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{0,0,0,1536,0,0,0,0,0}, // 46=.
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{0,1536,384,96,24,6,0,0,0}, // 47=/
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{0,1020,1282,1218,1074,1034,1020,0,0}, // 48=0
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{0,0,16,8,4,2046,0,0,0}, // 49=1
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{0,1796,1154,1090,1058,1042,1036,0,0}, // 50=2
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{0,516,1026,1058,1058,1058,988,0,0}, // 51=3
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{0,96,80,72,68,2046,64,0,0}, // 52=4
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{0,574,1058,1058,1058,1058,962,0,0}, // 53=5
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{0,1016,1060,1058,1058,1058,960,0,0}, // 54=6
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{0,2,2,1922,66,34,30,0,0}, // 55=7
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{0,988,1058,1058,1058,1058,988,0,0}, // 56=8
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{0,540,1058,1058,1058,1058,1020,0,0}, // 57=9
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{0,0,0,1584,0,0,0,0,0}, // 58=:
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{0,0,0,2048,1584,0,0,0,0}, // 59=;
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{0,64,160,272,520,1028,0,0,0}, // 60=<
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{0,160,160,160,160,160,160,0,0}, // 61==
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{0,1028,520,272,160,64,0,0,0}, // 62=>
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{0,12,2,1666,66,34,28,0,0}, // 63=?
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{496,520,1156,1364,1364,1508,1288,240,0}, // 64=@
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{0,2044,66,66,66,66,2044,0,0}, // 65=A
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{0,2046,1058,1058,1058,1058,988,0,0}, // 66=B
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{0,1020,1026,1026,1026,1026,516,0,0}, // 67=C
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{0,2046,1026,1026,1026,516,504,0,0}, // 68=D
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{0,2046,1058,1058,1058,1026,1026,0,0}, // 69=E
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{0,2046,34,34,34,2,2,0,0}, // 70=F
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{0,1020,1026,1026,1090,1090,964,0,0}, // 71=G
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{0,2046,32,32,32,32,2046,0,0}, // 72=H
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{0,1026,1026,2046,1026,1026,0,0,0}, // 73=I
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{0,768,1024,1024,1024,1024,1022,0,0}, // 74=J
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{0,2046,32,32,80,136,1798,0,0}, // 75=K
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{0,2046,1024,1024,1024,1024,1024,0,0}, // 76=L
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{2046,4,8,48,8,4,2046,0,0}, // 77=M
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{0,2046,4,8,16,32,2046,0,0}, // 78=N
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{0,1020,1026,1026,1026,1026,1020,0,0}, // 79=O
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{0,2046,34,34,34,34,28,0,0}, // 80=P
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{0,1020,1026,1026,1282,1538,4092,0,0}, // 81=Q
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{0,2046,34,34,34,98,1948,0,0}, // 82=R
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{0,524,1042,1058,1058,1090,900,0,0}, // 83=S
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{2,2,2,2046,2,2,2,0,0}, // 84=T
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{0,1022,1024,1024,1024,1024,1022,0,0}, // 85=U
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{30,96,384,1536,384,96,30,0,0}, // 86=V
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{2046,512,256,224,256,512,2046,0,0}, // 87=W
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{0,1806,144,96,96,144,1806,0,0}, // 88=X
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{6,24,32,1984,32,24,6,0,0}, // 89=Y
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{0,1794,1154,1090,1058,1042,1038,0,0}, // 90=Z
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{0,0,4094,2050,2050,0,0,0,0}, // 91=[
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{0,6,24,96,384,1536,0,0,0}, // 92=Backslash
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{0,0,2050,2050,4094,0,0,0,0}, // 93=]
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{0,4,2,1,2,4,0,0,0}, // 94=^
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{0,4096,4096,4096,4096,4096,4096,0,0}, // 95=_
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{0,0,0,6,8,0,0,0,0}, // 96=`
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{0,896,1104,1104,1104,1104,2016,0,0}, // 97=a
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{0,2046,1040,1040,1040,1040,992,0,0}, // 98=b
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{0,992,1040,1040,1040,1040,544,0,0}, // 99=c
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{0,992,1040,1040,1040,1040,2046,0,0}, // 100=d
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{0,992,1168,1168,1168,1168,736,0,0}, // 101=e
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{0,32,2044,34,34,2,4,0,0}, // 102=f
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{0,5088,9232,9232,9232,8720,8160,0,0}, // 103=g
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{0,2046,16,16,16,16,2016,0,0}, // 104=h
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{0,1040,1040,2036,1024,1024,0,0,0}, // 105=i
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{0,6144,8192,8192,8192,8180,0,0,0}, // 106=j
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{0,2046,128,128,128,320,1584,0,0}, // 107=k
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{0,1026,1026,2046,1024,1024,0,0,0}, // 108=l
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{2032,16,16,992,16,16,2016,0,0}, // 109=m
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{0,2032,16,16,16,16,2016,0,0}, // 110=n
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{0,992,1040,1040,1040,1040,992,0,0}, // 111=o
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{0,16368,1040,1040,1040,1040,992,0,0}, // 112=p
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{0,992,1040,1040,1040,1040,16368,0,0}, // 113=q
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{0,2032,32,16,16,16,0,0,0}, // 114=r
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{0,608,1168,1168,1168,1168,800,0,0}, // 115=s
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{0,16,16,1020,1040,1040,0,0,0}, // 116=t
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{0,1008,1024,1024,1024,1024,2032,0,0}, // 117=u
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{48,192,768,1024,768,192,48,0,0}, // 118=v
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{1008,1024,512,448,512,1024,1008,0,0}, // 119=w
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{1040,544,320,128,320,544,1040,0,0}, // 120=x
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{0,9200,9216,9216,9216,4608,4080,0,0}, // 121=y
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{0,1552,1296,1168,1104,1072,1040,0,0}, // 122=z
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{0,64,64,1980,2050,2050,0,0,0}, // 123={
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{0,0,0,2014,0,0,0,0,0}, // 124=|
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{0,2050,2050,1980,64,64,0,0,0}, // 125=}
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{0,4,2,2,4,4,2,0,0}, // 126=~
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};
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#endif
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#endif
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@ -65,13 +65,10 @@ public:
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void setBuffer_byString(String data,String& error);
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void setBuffer_byString(String data,String& error);
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void setBuffer_byInt(String data,String& error);
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void setBuffer_byInt(String data,String& error);
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void addBuffer_text(String text,uint8_t xoffset, uint8_t yoffset);
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void addBuffer_text(String text,uint8_t xoffset, uint8_t yoffset, uint8_t pfont=0);
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void setBuffer_Preset_Bumblebee();
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void setBuffer_Preset_Bumblebee();
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void setBuffer_Preset_CTDO();
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void setBuffer_Preset_Datamatrixctdo();
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void setBuffer_Preset_Datamatrixctdo();
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void setBuffer_Preset_1337();
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void setBuffer_Preset_1359();
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void loop_testDots();
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void loop_testDots();
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@ -45,8 +45,27 @@ void Image::setBuffer_solid(bool set)
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flag_updating=true; //make update run
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flag_updating=true; //make update run
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}
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}
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void Image::addBuffer_text(String text,uint8_t xoffset, uint8_t yoffset)
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void Image::addBuffer_text(String text,uint8_t xoffset, uint8_t yoffset, uint8_t pfont)
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{
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{
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uint8_t font_width;
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uint8_t font_spacing;
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switch (pfont){
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case 0:
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font_width=font_normal_width;
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if (xoffset=255) { //centering?
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xoffset=(COLUMNS-text.length()*(font_normal_mean_width+font_spacing))/2;
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}
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break;
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case 1:
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font_width=font_large_width;
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if (xoffset=255) { //centering?
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xoffset=(COLUMNS-text.length()*(font_large_mean_width+font_spacing))/2;
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}
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break;
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}
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uint8_t bufferxpos=xoffset;
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uint8_t bufferxpos=xoffset;
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for (uint8_t textpos=0;textpos<text.length();textpos++){
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for (uint8_t textpos=0;textpos<text.length();textpos++){
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@ -59,7 +78,15 @@ void Image::addBuffer_text(String text,uint8_t xoffset, uint8_t yoffset)
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if (currentchar==' ') { //space
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if (currentchar==' ') { //space
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addBuffer=0; //empty
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addBuffer=0; //empty
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}else{
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}else{
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addBuffer=( (uint16_t)( font_minecraftia[(uint8_t)currentchar-font_offset][x] ) << yoffset);
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switch (pfont) {
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case 0:
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addBuffer=( (uint16_t)( font_normal[(uint8_t)currentchar-font_offset][x] ) << yoffset);
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break;
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case 1:
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addBuffer=( (uint16_t)( font_large[(uint8_t)currentchar-font_offset][x] ) << yoffset);
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break;
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}
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if (addBuffer==0) {
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if (addBuffer==0) {
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emptycolumncounter++;
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emptycolumncounter++;
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}else{
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}else{
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@ -160,95 +187,6 @@ backBuffer[74]=0b0000000000000000;
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flag_updating=true; //make update run
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flag_updating=true; //make update run
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}
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}
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void Image::setBuffer_Preset_CTDO() //CTDO
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{
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backBuffer[0]=0b0000000000000000;
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backBuffer[1]=0b0000000000000000;
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backBuffer[2]=0b0000000000000000;
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backBuffer[3]=0b0000000000000000;
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backBuffer[4]=0b0000000000000000;
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backBuffer[5]=0b0000000000000000;
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backBuffer[6]=0b0000000000000000;
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backBuffer[7]=0b0000000111100000;
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backBuffer[8]=0b0000001111111100;
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backBuffer[9]=0b0000011111111110;
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backBuffer[10]=0b0000111110111111;
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backBuffer[11]=0b0001110000000111;
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backBuffer[12]=0b0011110000000111;
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backBuffer[13]=0b0011110000000111;
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backBuffer[14]=0b0001111000000111;
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backBuffer[15]=0b0000110000001111;
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backBuffer[16]=0b0000000000000110;
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backBuffer[17]=0b0000000000000000;
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backBuffer[18]=0b0000000000000000;
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backBuffer[19]=0b0000000000000000;
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backBuffer[20]=0b0000000000000000;
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backBuffer[21]=0b0000000000000110;
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backBuffer[22]=0b0000000000001111;
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backBuffer[23]=0b0000000000000111;
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backBuffer[24]=0b0011000000000111;
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backBuffer[25]=0b0111111100000111;
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backBuffer[26]=0b0111111111111111;
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backBuffer[27]=0b0011111111111111;
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backBuffer[28]=0b0000001111111111;
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backBuffer[29]=0b0000000000000111;
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backBuffer[30]=0b0000000000000111;
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backBuffer[31]=0b0000000000000111;
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backBuffer[32]=0b0000000000001111;
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backBuffer[33]=0b0000000000000110;
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backBuffer[34]=0b0000000000000000;
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backBuffer[35]=0b0000000000000000;
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backBuffer[36]=0b0000000000000000;
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backBuffer[37]=0b0000000000000000;
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backBuffer[38]=0b0000000000000000;
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backBuffer[39]=0b0000000000000110;
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backBuffer[40]=0b0001100000001111;
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backBuffer[41]=0b0011111111111111;
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backBuffer[42]=0b0111111111111111;
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backBuffer[43]=0b0111111111111111;
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backBuffer[44]=0b1111111100001111;
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backBuffer[45]=0b1110000000001111;
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backBuffer[46]=0b1110000000001111;
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backBuffer[47]=0b1110000000001110;
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backBuffer[48]=0b1100000000001110;
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backBuffer[49]=0b1110000000011110;
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backBuffer[50]=0b1111100000011100;
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backBuffer[51]=0b0111111111111000;
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backBuffer[52]=0b0011111111110000;
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backBuffer[53]=0b0000111111100000;
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backBuffer[54]=0b0000000111000000;
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backBuffer[55]=0b0000000000000000;
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backBuffer[56]=0b0000000000000000;
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backBuffer[57]=0b0000000000000000;
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backBuffer[58]=0b0000000000000000;
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backBuffer[59]=0b0000000000000000;
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backBuffer[60]=0b0000000000000000;
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backBuffer[61]=0b0000001111000000;
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backBuffer[62]=0b0000011111110000;
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backBuffer[63]=0b0000111111111000;
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backBuffer[64]=0b0001111111111000;
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backBuffer[65]=0b0011110000111100;
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backBuffer[66]=0b0011100000011100;
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backBuffer[67]=0b0011100000111110;
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backBuffer[68]=0b0111100000011110;
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backBuffer[69]=0b0011111001111100;
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backBuffer[70]=0b0001111111111000;
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backBuffer[71]=0b0000111111110000;
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backBuffer[72]=0b0000011111100000;
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backBuffer[73]=0b0000000000000000;
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backBuffer[74]=0b0000000000000000;
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flag_updating=true; //make update run
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}
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void Image::setBuffer_Preset_Datamatrixctdo() //Datamatrix ctdo.de
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void Image::setBuffer_Preset_Datamatrixctdo() //Datamatrix ctdo.de
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{
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{
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||||||
void Image::setBuffer_Preset_1337() //13:37
|
|
||||||
{
|
|
||||||
backBuffer[0]=0b1111111111111111;
|
|
||||||
backBuffer[1]=0b1111111111111111;
|
|
||||||
backBuffer[2]=0b1111111111111111;
|
|
||||||
backBuffer[3]=0b1111111111111111;
|
|
||||||
backBuffer[4]=0b1111111111111111;
|
|
||||||
backBuffer[5]=0b1111111111111111;
|
|
||||||
backBuffer[6]=0b1111111111111111;
|
|
||||||
backBuffer[7]=0b1111111111111111;
|
|
||||||
backBuffer[8]=0b1111111111111111;
|
|
||||||
backBuffer[9]=0b1111111111111111;
|
|
||||||
backBuffer[10]=0b1111111111111111;
|
|
||||||
backBuffer[11]=0b1111111111111111;
|
|
||||||
backBuffer[12]=0b1100111111100111;
|
|
||||||
backBuffer[13]=0b1100111111110111;
|
|
||||||
backBuffer[14]=0b1100111111110011;
|
|
||||||
backBuffer[15]=0b1100000000000011;
|
|
||||||
backBuffer[16]=0b1100000000000011;
|
|
||||||
backBuffer[17]=0b1100000000000011;
|
|
||||||
backBuffer[18]=0b1100111111111111;
|
|
||||||
backBuffer[19]=0b1100111111111111;
|
|
||||||
backBuffer[20]=0b1111111111111111;
|
|
||||||
backBuffer[21]=0b1111111111111111;
|
|
||||||
backBuffer[22]=0b1111111111111111;
|
|
||||||
backBuffer[23]=0b1110111111111111;
|
|
||||||
backBuffer[24]=0b1110111111110111;
|
|
||||||
backBuffer[25]=0b1100111111110111;
|
|
||||||
backBuffer[26]=0b1100111001110011;
|
|
||||||
backBuffer[27]=0b1100111001110011;
|
|
||||||
backBuffer[28]=0b1100111001110011;
|
|
||||||
backBuffer[29]=0b1110000000000111;
|
|
||||||
backBuffer[30]=0b1110000010000111;
|
|
||||||
backBuffer[31]=0b1111000111001111;
|
|
||||||
backBuffer[32]=0b1111111111111111;
|
|
||||||
backBuffer[33]=0b1111111111111111;
|
|
||||||
backBuffer[34]=0b1111111111111111;
|
|
||||||
backBuffer[35]=0b1111111111111111;
|
|
||||||
backBuffer[36]=0b1100011100011111;
|
|
||||||
backBuffer[37]=0b1100011100011111;
|
|
||||||
backBuffer[38]=0b1100011100011111;
|
|
||||||
backBuffer[39]=0b1111111111111111;
|
|
||||||
backBuffer[40]=0b1111111111111111;
|
|
||||||
backBuffer[41]=0b1111111111111111;
|
|
||||||
backBuffer[42]=0b1110111111111111;
|
|
||||||
backBuffer[43]=0b1110111111110111;
|
|
||||||
backBuffer[44]=0b1100111111110111;
|
|
||||||
backBuffer[45]=0b1100111001110011;
|
|
||||||
backBuffer[46]=0b1100111001110011;
|
|
||||||
backBuffer[47]=0b1100111001110011;
|
|
||||||
backBuffer[48]=0b1110000000000111;
|
|
||||||
backBuffer[49]=0b1110000010000111;
|
|
||||||
backBuffer[50]=0b1111000111001111;
|
|
||||||
backBuffer[51]=0b1111111111111111;
|
|
||||||
backBuffer[52]=0b1111111111111111;
|
|
||||||
backBuffer[53]=0b1111111111111111;
|
|
||||||
backBuffer[54]=0b1111111111110011;
|
|
||||||
backBuffer[55]=0b1111111111110011;
|
|
||||||
backBuffer[56]=0b1101111111110011;
|
|
||||||
backBuffer[57]=0b1100001111110011;
|
|
||||||
backBuffer[58]=0b1100000011110011;
|
|
||||||
backBuffer[59]=0b1111000000110011;
|
|
||||||
backBuffer[60]=0b1111111000000011;
|
|
||||||
backBuffer[61]=0b1111111110000011;
|
|
||||||
backBuffer[62]=0b1111111111100011;
|
|
||||||
backBuffer[63]=0b1111111111111111;
|
|
||||||
backBuffer[64]=0b1111111111111111;
|
|
||||||
backBuffer[65]=0b1111111111111111;
|
|
||||||
backBuffer[66]=0b1111111111111111;
|
|
||||||
backBuffer[67]=0b1111111111111111;
|
|
||||||
backBuffer[68]=0b1111111111111111;
|
|
||||||
backBuffer[69]=0b1111111111111111;
|
|
||||||
backBuffer[70]=0b1111111111111111;
|
|
||||||
backBuffer[71]=0b1111111111111111;
|
|
||||||
backBuffer[72]=0b1111111111111111;
|
|
||||||
backBuffer[73]=0b1111111111111111;
|
|
||||||
backBuffer[74]=0b1111111111111111;
|
|
||||||
|
|
||||||
flag_updating=true; //make update run
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void Image::setBuffer_Preset_1359() //13:59
|
|
||||||
{
|
|
||||||
backBuffer[0]=0b1111111111111111;
|
|
||||||
backBuffer[1]=0b1111111111111111;
|
|
||||||
backBuffer[2]=0b1111111111111111;
|
|
||||||
backBuffer[3]=0b1111111111111111;
|
|
||||||
backBuffer[4]=0b1111111111111111;
|
|
||||||
backBuffer[5]=0b1111111111111111;
|
|
||||||
backBuffer[6]=0b1111111111111111;
|
|
||||||
backBuffer[7]=0b1111111111111111;
|
|
||||||
backBuffer[8]=0b1111111111111111;
|
|
||||||
backBuffer[9]=0b1111111111111111;
|
|
||||||
backBuffer[10]=0b1111111111111111;
|
|
||||||
backBuffer[11]=0b1111111111111111;
|
|
||||||
backBuffer[12]=0b1100111111100111;
|
|
||||||
backBuffer[13]=0b1100111111110111;
|
|
||||||
backBuffer[14]=0b1100111111110011;
|
|
||||||
backBuffer[15]=0b1100000000000011;
|
|
||||||
backBuffer[16]=0b1100000000000011;
|
|
||||||
backBuffer[17]=0b1100000000000011;
|
|
||||||
backBuffer[18]=0b1100111111111111;
|
|
||||||
backBuffer[19]=0b1100111111111111;
|
|
||||||
backBuffer[20]=0b1111111111111111;
|
|
||||||
backBuffer[21]=0b1111111111111111;
|
|
||||||
backBuffer[22]=0b1111111111111111;
|
|
||||||
backBuffer[23]=0b1110111111111111;
|
|
||||||
backBuffer[24]=0b1110111111110111;
|
|
||||||
backBuffer[25]=0b1100111111110111;
|
|
||||||
backBuffer[26]=0b1100111001110011;
|
|
||||||
backBuffer[27]=0b1100111001110011;
|
|
||||||
backBuffer[28]=0b1100111001110011;
|
|
||||||
backBuffer[29]=0b1110000000000111;
|
|
||||||
backBuffer[30]=0b1110000010000111;
|
|
||||||
backBuffer[31]=0b1111000111001111;
|
|
||||||
backBuffer[32]=0b1111111111111111;
|
|
||||||
backBuffer[33]=0b1111111111111111;
|
|
||||||
backBuffer[34]=0b1111111111111111;
|
|
||||||
backBuffer[35]=0b1111111111111111;
|
|
||||||
backBuffer[36]=0b1100011100011111;
|
|
||||||
backBuffer[37]=0b1100011100011111;
|
|
||||||
backBuffer[38]=0b1100011100011111;
|
|
||||||
backBuffer[39]=0b1111111111111111;
|
|
||||||
backBuffer[40]=0b1111111111111111;
|
|
||||||
backBuffer[41]=0b1111111111111111;
|
|
||||||
backBuffer[42]=0b1111111111111111;
|
|
||||||
backBuffer[43]=0b1110111100000011;
|
|
||||||
backBuffer[44]=0b1110111100000011;
|
|
||||||
backBuffer[45]=0b1100111100110011;
|
|
||||||
backBuffer[46]=0b1100111100110011;
|
|
||||||
backBuffer[47]=0b1100111100110011;
|
|
||||||
backBuffer[48]=0b1110011000110011;
|
|
||||||
backBuffer[49]=0b1110000001110011;
|
|
||||||
backBuffer[50]=0b1111000011111111;
|
|
||||||
backBuffer[51]=0b1111111111111111;
|
|
||||||
backBuffer[52]=0b1111111111111111;
|
|
||||||
backBuffer[53]=0b1111111111111111;
|
|
||||||
backBuffer[54]=0b1111111100011111;
|
|
||||||
backBuffer[55]=0b1110111000000111;
|
|
||||||
backBuffer[56]=0b1110111000000111;
|
|
||||||
backBuffer[57]=0b1100110011110011;
|
|
||||||
backBuffer[58]=0b1100110011110011;
|
|
||||||
backBuffer[59]=0b1100111011110011;
|
|
||||||
backBuffer[60]=0b1110011001100111;
|
|
||||||
backBuffer[61]=0b1110000000000111;
|
|
||||||
backBuffer[62]=0b1111000000001111;
|
|
||||||
backBuffer[63]=0b1111111111111111;
|
|
||||||
backBuffer[64]=0b1111111111111111;
|
|
||||||
backBuffer[65]=0b1111111111111111;
|
|
||||||
backBuffer[66]=0b1111111111111111;
|
|
||||||
backBuffer[67]=0b1111111111111111;
|
|
||||||
backBuffer[68]=0b1111111111111111;
|
|
||||||
backBuffer[69]=0b1111111111111111;
|
|
||||||
backBuffer[70]=0b1111111111111111;
|
|
||||||
backBuffer[71]=0b1111111111111111;
|
|
||||||
backBuffer[72]=0b1111111111111111;
|
|
||||||
backBuffer[73]=0b1111111111111111;
|
|
||||||
backBuffer[74]=0b1111111111111111;
|
|
||||||
flag_updating=true; //make update run
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void Image::setBufferColumn(uint8_t _colnum, uint16_t _rowdata)
|
void Image::setBufferColumn(uint8_t _colnum, uint16_t _rowdata)
|
||||||
{
|
{
|
||||||
if (_colnum>=COLUMNS) {
|
if (_colnum>=COLUMNS) {
|
||||||
|
|
|
@ -28,6 +28,7 @@ bool orderHandler(const HomieRange& range, const String& value);
|
||||||
bool dataHandler(const HomieRange& range, const String& value);
|
bool dataHandler(const HomieRange& range, const String& value);
|
||||||
bool controlHandler(const HomieRange& range, const String& value);
|
bool controlHandler(const HomieRange& range, const String& value);
|
||||||
bool textHandler(const HomieRange& range, const String& value) ;
|
bool textHandler(const HomieRange& range, const String& value) ;
|
||||||
|
bool textLargeHandler(const HomieRange& range, const String& value) ;
|
||||||
|
|
||||||
bool clearFirstHandler(const HomieRange& range, const String& value);
|
bool clearFirstHandler(const HomieRange& range, const String& value);
|
||||||
bool optimizeClearHandler(const HomieRange& range, const String& value);
|
bool optimizeClearHandler(const HomieRange& range, const String& value);
|
||||||
|
@ -47,12 +48,13 @@ void setup() {
|
||||||
Serial.begin(115200);
|
Serial.begin(115200);
|
||||||
|
|
||||||
//Setup Homie
|
//Setup Homie
|
||||||
Homie_setFirmware("flipdot", "0.1.1");
|
Homie_setFirmware("flipdot", "0.1.2");
|
||||||
displayNode.advertise("preset").settable(presetHandler);
|
displayNode.advertise("preset").settable(presetHandler);
|
||||||
displayNode.advertise("data").settable(dataHandler);
|
displayNode.advertise("data").settable(dataHandler);
|
||||||
displayNode.advertise("order").settable(orderHandler);
|
displayNode.advertise("order").settable(orderHandler);
|
||||||
displayNode.advertise("control").settable(controlHandler);
|
displayNode.advertise("control").settable(controlHandler);
|
||||||
displayNode.advertise("text").settable(textHandler);
|
displayNode.advertise("text").settable(textHandler);
|
||||||
|
displayNode.advertise("textlarge").settable(textLargeHandler);
|
||||||
settingsNode.advertise("clearfirst").settable(clearFirstHandler);
|
settingsNode.advertise("clearfirst").settable(clearFirstHandler);
|
||||||
settingsNode.advertise("optimizeclear").settable(optimizeClearHandler);
|
settingsNode.advertise("optimizeclear").settable(optimizeClearHandler);
|
||||||
settingsNode.advertise("optimizeset").settable(optimizeSetHandler);
|
settingsNode.advertise("optimizeset").settable(optimizeSetHandler);
|
||||||
|
@ -199,18 +201,9 @@ bool presetHandler(const HomieRange& range, const String& value) {
|
||||||
}else if(value == "bumblebee"){
|
}else if(value == "bumblebee"){
|
||||||
flip.setBuffer_Preset_Bumblebee();
|
flip.setBuffer_Preset_Bumblebee();
|
||||||
Homie.getLogger() << "Preset is bumblebee" << endl;
|
Homie.getLogger() << "Preset is bumblebee" << endl;
|
||||||
}else if(value == "ctdo"){
|
|
||||||
flip.setBuffer_Preset_CTDO();
|
|
||||||
Homie.getLogger() << "Preset is ctdo" << endl;
|
|
||||||
}else if(value == "datamatrixctdo"){
|
}else if(value == "datamatrixctdo"){
|
||||||
flip.setBuffer_Preset_Datamatrixctdo();
|
flip.setBuffer_Preset_Datamatrixctdo();
|
||||||
Homie.getLogger() << "Preset is datamatrixctdo" << endl;
|
Homie.getLogger() << "Preset is datamatrixctdo" << endl;
|
||||||
}else if(value == "1337"){
|
|
||||||
flip.setBuffer_Preset_1337();
|
|
||||||
Homie.getLogger() << "Preset is 1337" << endl;
|
|
||||||
}else if(value == "1359"){
|
|
||||||
flip.setBuffer_Preset_1359();
|
|
||||||
Homie.getLogger() << "Preset is 1359" << endl;
|
|
||||||
}else if(value == "random"){
|
}else if(value == "random"){
|
||||||
flip.setBuffer_random(50);
|
flip.setBuffer_random(50);
|
||||||
}else if(value == "uptime") {
|
}else if(value == "uptime") {
|
||||||
|
@ -375,3 +368,18 @@ bool textHandler(const HomieRange& range, const String& value) {
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool textLargeHandler(const HomieRange& range, const String& value) {
|
||||||
|
Serial.print("Text Large payload="); Serial.println(value);
|
||||||
|
|
||||||
|
String row1=value;
|
||||||
|
|
||||||
|
Serial.print("Row="); Serial.println(row1);
|
||||||
|
|
||||||
|
flip.setBuffer_solid(0); //clear
|
||||||
|
|
||||||
|
flip.addBuffer_text(row1,255,0,1); //large font, centered
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
|
@ -5,29 +5,46 @@ screen = pygame.display.set_mode((640, 480))
|
||||||
clock = pygame.time.Clock()
|
clock = pygame.time.Clock()
|
||||||
done = False
|
done = False
|
||||||
|
|
||||||
|
persistance=False
|
||||||
|
fps=10
|
||||||
|
|
||||||
pixelsize=8
|
pixelsize=8
|
||||||
|
|
||||||
#font = pygame.font.SysFont("comicsansms", 72)
|
#fontname="font_normal"
|
||||||
font = pygame.font.Font("Minecraftia-Regular.ttf", 8*pixelsize);
|
#font = pygame.font.Font("Minecraftia-Regular.ttf", fontsize*pixelsize);
|
||||||
|
#fontsize=8
|
||||||
|
#pixelsW=6
|
||||||
|
#pixelsH=8
|
||||||
|
#offset=(0,0)
|
||||||
|
|
||||||
|
fontname="font_large"
|
||||||
|
fontsize=16
|
||||||
|
pixelsW=9
|
||||||
|
pixelsH=8*2
|
||||||
|
offset=(0,8)
|
||||||
|
font = pygame.font.Font("Sweet16mono.ttf", fontsize*pixelsize); # https://github.com/kmar/Sweet16Font
|
||||||
|
|
||||||
|
|
||||||
pixelsW=6
|
|
||||||
pixelsH=8
|
|
||||||
|
|
||||||
asciioffset=33
|
asciioffset=33
|
||||||
asciiend=126
|
asciiend=126
|
||||||
ascii = asciioffset
|
ascii = asciioffset
|
||||||
|
|
||||||
fontname="font_minecraftia"
|
|
||||||
|
|
||||||
|
|
||||||
file = open("output.txt", "w") # write mode
|
file = open("output.txt", "w") # write mode
|
||||||
|
|
||||||
|
|
||||||
file.write("const uint8_t font_width="+str(pixelsW)+";\n");
|
file.write("const uint8_t "+fontname+"_width="+str(pixelsW)+";\n");
|
||||||
file.write("const uint8_t font_offset="+str(asciioffset)+";\n");
|
file.write("const uint8_t "+fontname+"_offset="+str(asciioffset)+";\n");
|
||||||
|
|
||||||
#file.write("uint8_t "+fontname+"["+str(asciiend-asciioffset+1)+"]["+str(pixelsW)+"];\n")
|
#file.write("uint8_t "+fontname+"["+str(asciiend-asciioffset+1)+"]["+str(pixelsW)+"];\n")
|
||||||
file.write("const uint8_t "+fontname+"["+str(asciiend-asciioffset+1)+"]["+str(pixelsW)+"]= {\n")
|
file.write("const uint"+str(pixelsH)+"_t "+fontname+"["+str(asciiend-asciioffset+1)+"]["+str(pixelsW)+"]= {\n")
|
||||||
|
|
||||||
|
screen.fill((255, 255, 255))
|
||||||
|
|
||||||
|
screencleared=False
|
||||||
|
|
||||||
while not done:
|
while not done:
|
||||||
for event in pygame.event.get():
|
for event in pygame.event.get():
|
||||||
|
@ -36,6 +53,9 @@ while not done:
|
||||||
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
|
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
|
||||||
done = True
|
done = True
|
||||||
|
|
||||||
|
|
||||||
|
if not screencleared or not persistance:
|
||||||
|
screencleared=True
|
||||||
screen.fill((255, 255, 255))
|
screen.fill((255, 255, 255))
|
||||||
|
|
||||||
for y in range(pixelsH):
|
for y in range(pixelsH):
|
||||||
|
@ -46,7 +66,7 @@ while not done:
|
||||||
pygame.draw.rect(screen, color, pygame.Rect(pixelsize*x, pixelsize*y, pixelsize, pixelsize))
|
pygame.draw.rect(screen, color, pygame.Rect(pixelsize*x, pixelsize*y, pixelsize, pixelsize))
|
||||||
|
|
||||||
text = font.render(chr(ascii), True, (0, 0, 0))
|
text = font.render(chr(ascii), True, (0, 0, 0))
|
||||||
screen.blit(text,(0,-pixelsize*2))
|
screen.blit(text,(0+offset[0],-pixelsize*2+offset[1]))
|
||||||
print("ascii="+str(ascii)+" char="+chr(ascii))
|
print("ascii="+str(ascii)+" char="+chr(ascii))
|
||||||
|
|
||||||
'''
|
'''
|
||||||
|
@ -90,7 +110,7 @@ while not done:
|
||||||
done=True
|
done=True
|
||||||
|
|
||||||
pygame.display.flip()
|
pygame.display.flip()
|
||||||
clock.tick(30)
|
clock.tick(fps)
|
||||||
|
|
||||||
file.write("};")
|
file.write("};")
|
||||||
file.close()
|
file.close()
|
Loading…
Reference in New Issue