move ino to platformio
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:nanoatmega328]
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platform = atmelavr
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board = nanoatmega328
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framework = arduino
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lib_deps=
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bogde/HX711@^0.7.5
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marcoschwartz/LiquidCrystal_I2C@^1.1.4
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https://github.com/arduino-libraries/Servo
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@ -1,7 +1,8 @@
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#include <Arduino.h>
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//use arduino 1.0.5, otherwise display library does not work properly
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#include <Servo.h>
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#include "HX711.h"
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#include <HX711.h>
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#include <EEPROM.h>
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#include <Wire.h>
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#include <LiquidCrystal_I2C.h>
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#define DEFAULT_SPSADC 10
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// DOUT, SCK
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HX711 scale(A1, A0); // parameter "gain" is ommited; the default value 128 is used by the library
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//HX711 scale(A1, A0); // parameter "gain" is ommited; the default value 128 is used by the library
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HX711 scale;
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//A+= green, A-=white, E-=Black, E+=Red
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LiquidCrystal_I2C lcd(0x27,16,2); // set the LCD address to 0x27 for a 16 chars and 2 line display
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//lcd sda an pin 27 (A4)
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uint32_t statetimer=0; //for state delays
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void rpm_interrupt();
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float StringToFloat(String s);
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void EEPROMWriteDouble(int ee, double value);
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double EEPROMReadDouble(int ee);
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uint16_t EEPROMReadInt(uint8_t paddr);
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void EEPROMWriteInt(uint8_t paddr,uint16_t pdata);
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void loadDefaults();
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void writeEEPROMsettings();
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void updateFPS();
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void updateSPSADC();
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void loadEEPROMsettings();
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String toStringBar(double val,double minimum,double maximum);
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String toString(double w,uint8_t dec);
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String toString(double w);
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String toWeightString(double w,uint8_t dec,uint8_t len);
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String toWeightString(double w);
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double getWeightSeriesMax();
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double getWeightSeriesMin();
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double getWeightMedian();
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double getVoltage();
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double getCurrent();
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String menuentry_string();
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void menuentry_set(uint8_t presstype);
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void menuentry_back(uint8_t presstype);
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void menuentry_up(uint8_t presstype);
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void menuentry_down(uint8_t presstype);
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void resetBTNFlag(uint8_t *btnpress);
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void buttonHandler(uint8_t pin,uint32_t *btntdown,uint32_t *btntrelease,uint8_t *btnpress);
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void buttonCheck();
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void updateLCD();
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void setup() {
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Serial.begin(9600);
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dtostrf(scalecalibration,4,5,tempstring);
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lcd.print("cal="+String(tempstring));
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scale.begin(A1, A0);
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scale.set_scale(scalecalibration);
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scale.tare();
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}
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void updateLCD(){
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/*switch(state){
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case S_SCALEDISPLAY:
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if ((getWeightSeriesMax()-getWeightSeriesMin())<LCD_BACKLIGHT_WEIGHT){
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}
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}
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void resetBTNFlag(uint8_t *btnpress){
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if (*btnpress==2 || *btnpress==3)
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*btnpress=0; //reset if press or hold
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break;
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}
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}
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void menuentry_back(uint8_t presstype){ //BACK, only additional function
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switch(state_menu){
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case SM_fps: // FPS
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}
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}
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String menuentry_string(){ //second line string if entry selected
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String s="";
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switch(state_menu){
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}
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String toStringBar(double val,double minimum,double maximum){
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String s="";
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if (val<minimum){
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}
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/*
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void checkSerial(){
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receivedString="";
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}
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void loadDefaults(){
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scalecalibration=DEFAULT_SCALECALIBRATION;
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fps=DEFAULT_FPS;
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void rpm_interrupt(){
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rotationcounter++;
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}
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}
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@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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