Effekte aktualisiert
This commit is contained in:
parent
3cb8f1cb20
commit
8e5e358da4
|
@ -1,14 +1,35 @@
|
|||
#include "NeoPatterns.h"
|
||||
|
||||
NeoPatterns::NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)()) :
|
||||
NeoPatterns::NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)(), void (*callbackDebug)(String)) :
|
||||
Adafruit_NeoPixel(pixels, pin, type)
|
||||
{
|
||||
OnComplete = callback;
|
||||
OnDebugOutput = callbackDebug;
|
||||
//Allocate a zero initialized block of memory big enough to hold "pixels" uint8_t.
|
||||
pixelR = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
|
||||
pixelG = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
|
||||
pixelB = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
|
||||
pixelR_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
|
||||
pixelG_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
|
||||
pixelB_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
|
||||
|
||||
// Max. MAX_DROPS Drops: Location
|
||||
drop = ( uint8_t* ) calloc (MAX_DROPS, sizeof( uint8_t ) );
|
||||
// Max. MAX_DROPS Drops: Brightness (Default to 0)
|
||||
dropBrightness = ( uint8_t* ) calloc (MAX_DROPS, sizeof( uint8_t ) );
|
||||
|
||||
|
||||
// Max. MAX_RINGS Rings: Location
|
||||
ring = ( uint8_t* ) calloc (MAX_RINGS, sizeof( uint8_t ) );
|
||||
// Max. MAX_RINGS Rings: Brightness (Default to 0)
|
||||
ringBrightness = ( uint8_t* ) calloc (MAX_RINGS, sizeof( uint8_t ) );
|
||||
ringDistance = ( uint8_t* ) calloc (MAX_RINGS, sizeof( uint8_t ) );
|
||||
}
|
||||
|
||||
void NeoPatterns::Update() {
|
||||
if ((millis() - lastUpdate) > Interval) // time to update
|
||||
{
|
||||
// OnDebugOutput(String("Updating at " ) + String(millis()));
|
||||
lastUpdate = millis();
|
||||
switch (ActivePattern)
|
||||
{
|
||||
|
@ -18,6 +39,9 @@ void NeoPatterns::Update(){
|
|||
case THEATER_CHASE:
|
||||
TheaterChaseUpdate();
|
||||
break;
|
||||
case BVB:
|
||||
BVBChaseUpdate();
|
||||
break;
|
||||
case COLOR_WIPE:
|
||||
ColorWipeUpdate();
|
||||
break;
|
||||
|
@ -30,16 +54,48 @@ void NeoPatterns::Update(){
|
|||
case RANDOM_FADE:
|
||||
RandomFadeUpdate();
|
||||
break;
|
||||
case RANDOM_FADE_SINGLE:
|
||||
RandomFadeSingleUpdate();
|
||||
break;
|
||||
case SMOOTH:
|
||||
SmoothUpdate();
|
||||
break;
|
||||
case PLASMA:
|
||||
PlasmaUpdate();
|
||||
break;
|
||||
case FILL:
|
||||
break;
|
||||
case RANDOM:
|
||||
break;
|
||||
case FIRE:
|
||||
FireUpdate();
|
||||
break;
|
||||
case FIREWORKS:
|
||||
FireworksUpdate();
|
||||
break;
|
||||
case DROP:
|
||||
DropUpdate();
|
||||
break;
|
||||
case RINGS:
|
||||
RingsUpdate();
|
||||
break;
|
||||
case SCANNER_RANDOM:
|
||||
ScannerRandomUpdate();
|
||||
break;
|
||||
case NONE:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
delay(1);
|
||||
// Serial.print(".");
|
||||
}
|
||||
}
|
||||
|
||||
void NeoPatterns::Increment()
|
||||
{
|
||||
// OnDebugOutput(String(Index) + " / " + String(TotalSteps));
|
||||
if (Direction == FORWARD)
|
||||
{
|
||||
Index++;
|
||||
|
@ -48,7 +104,7 @@ void NeoPatterns::Increment()
|
|||
Index = 0;
|
||||
if (OnComplete != NULL)
|
||||
{
|
||||
OnComplete(); // call the comlpetion callback
|
||||
OnComplete(); // call the completion callback
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -60,7 +116,7 @@ void NeoPatterns::Increment()
|
|||
Index = TotalSteps - 1;
|
||||
if (OnComplete != NULL)
|
||||
{
|
||||
OnComplete(); // call the comlpetion callback
|
||||
OnComplete(); // call the completion callback
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -70,16 +126,17 @@ void NeoPatterns::Reverse(){
|
|||
if (Direction == FORWARD)
|
||||
{
|
||||
Direction = REVERSE;
|
||||
Index = TotalSteps-1;
|
||||
// Index = TotalSteps - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
Direction = FORWARD;
|
||||
Index = 0;
|
||||
// Index = numPixels()-TotalSteps;
|
||||
}
|
||||
}
|
||||
|
||||
void NeoPatterns::None(){
|
||||
void NeoPatterns::None(uint8_t interval) {
|
||||
Interval = interval;
|
||||
if (ActivePattern != NONE) {
|
||||
clear();
|
||||
show();
|
||||
|
@ -87,6 +144,8 @@ void NeoPatterns::None(){
|
|||
ActivePattern = NONE;
|
||||
}
|
||||
|
||||
/****************** Effects ******************/
|
||||
|
||||
void NeoPatterns::RainbowCycle(uint8_t interval, direction dir) {
|
||||
ActivePattern = RAINBOW_CYCLE;
|
||||
Interval = interval;
|
||||
|
@ -117,19 +176,55 @@ void NeoPatterns::TheaterChase(uint32_t color1, uint32_t color2, uint8_t interva
|
|||
void NeoPatterns::TheaterChaseUpdate() {
|
||||
for (int i = 0; i < numPixels(); i++)
|
||||
{
|
||||
if ((i + Index) % 3 == 0)
|
||||
if ((i + Index) % 8 == 0)
|
||||
{
|
||||
setPixelColor(i, Color1);
|
||||
}
|
||||
else
|
||||
{
|
||||
setPixelColor(i, Color2);
|
||||
// Reduce brightness for the base pixels
|
||||
float _brightness = 0.2;
|
||||
uint8_t _r = (uint8_t)(Color2 >> 16);
|
||||
uint8_t _g = (uint8_t)(Color2 >> 8);
|
||||
uint8_t _b = (uint8_t)Color2;
|
||||
setPixelColor(i, Color(_r * _brightness, _g * _brightness, _b * _brightness));
|
||||
}
|
||||
}
|
||||
show();
|
||||
Increment();
|
||||
}
|
||||
|
||||
void NeoPatterns::BVBChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir) {
|
||||
ActivePattern = BVB;
|
||||
Interval = interval;
|
||||
TotalSteps = numPixels();
|
||||
Color1 = color1;
|
||||
Color2 = color2;
|
||||
Index = 0;
|
||||
Direction = dir;
|
||||
}
|
||||
void NeoPatterns::BVBChaseUpdate() {
|
||||
for (int i = 0; i < numPixels(); i++)
|
||||
{
|
||||
if ((i + Index) % 8 == 0)
|
||||
{
|
||||
setPixelColor(i, Color1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Reduce brightness for the base pixels
|
||||
float _brightness = 0.2;
|
||||
uint8_t _r = (uint8_t)(Color2 >> 16);
|
||||
uint8_t _g = (uint8_t)(Color2 >> 8);
|
||||
uint8_t _b = (uint8_t)Color2;
|
||||
setPixelColor(i, Color(_r * _brightness, _g * _brightness, _b * _brightness));
|
||||
}
|
||||
}
|
||||
show();
|
||||
Increment();
|
||||
}
|
||||
|
||||
|
||||
void NeoPatterns::ColorWipe(uint32_t color, uint8_t interval, direction dir)
|
||||
{
|
||||
ActivePattern = COLOR_WIPE;
|
||||
|
@ -149,7 +244,7 @@ void NeoPatterns::ColorWipeUpdate()
|
|||
}
|
||||
|
||||
// Initialize for a SCANNNER
|
||||
void NeoPatterns::Scanner(uint32_t color1, uint8_t interval, bool colorful)
|
||||
void NeoPatterns::Scanner(uint32_t color1, uint8_t interval, bool colorful, bool spiral)
|
||||
{
|
||||
ActivePattern = SCANNER;
|
||||
Interval = interval;
|
||||
|
@ -158,6 +253,7 @@ void NeoPatterns::Scanner(uint32_t color1, uint8_t interval, bool colorful)
|
|||
Index = 0;
|
||||
wPos = 0;
|
||||
this->colorful = colorful;
|
||||
this->spiral = spiral;
|
||||
}
|
||||
|
||||
// Update the Scanner Pattern
|
||||
|
@ -174,17 +270,25 @@ void NeoPatterns::ScannerUpdate()
|
|||
}
|
||||
for (int i = 0; i < numPixels(); i++)
|
||||
{
|
||||
int finalpos;
|
||||
if (spiral) {
|
||||
finalpos = numToSpiralPos(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
finalpos = i;
|
||||
}
|
||||
if (i == Index) // Scan Pixel to the right
|
||||
{
|
||||
setPixelColor(i, Color1);
|
||||
setPixelColor(finalpos, Color1);
|
||||
}
|
||||
else if (i == TotalSteps - Index) // Scan Pixel to the left
|
||||
{
|
||||
setPixelColor(i, Color1);
|
||||
setPixelColor(finalpos, Color1);
|
||||
}
|
||||
else // Fading tail
|
||||
{
|
||||
setPixelColor(i, DimColor(getPixelColor(i)));
|
||||
setPixelColor(finalpos, DimColor(getPixelColor(finalpos)));
|
||||
}
|
||||
}
|
||||
show();
|
||||
|
@ -192,6 +296,67 @@ void NeoPatterns::ScannerUpdate()
|
|||
|
||||
}
|
||||
|
||||
|
||||
// Initialize for a SCANNNER_RANDOM
|
||||
void NeoPatterns::ScannerRandom(uint32_t color1, uint8_t interval, bool colorful, bool spiral)
|
||||
{
|
||||
ActivePattern = SCANNER_RANDOM;
|
||||
Interval = interval;
|
||||
TotalSteps = (numPixels() - 1) * 2;
|
||||
Color1 = color1;
|
||||
Index = numPixels() / 2;
|
||||
wPos = 0;
|
||||
this->colorful = colorful;
|
||||
this->spiral = spiral;
|
||||
}
|
||||
|
||||
// Update the Scanner Pattern
|
||||
void NeoPatterns::ScannerRandomUpdate()
|
||||
{
|
||||
if (colorful) {
|
||||
Color1 = Wheel(wPos);
|
||||
if (wPos >= 255) {
|
||||
wPos = 0;
|
||||
}
|
||||
else {
|
||||
wPos++;
|
||||
}
|
||||
}
|
||||
if (random(0, 1000) < 5)
|
||||
{
|
||||
Reverse();
|
||||
}
|
||||
for (int i = 0; i < numPixels(); i++)
|
||||
{
|
||||
int finalpos;
|
||||
if (spiral) {
|
||||
finalpos = numToSpiralPos(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
finalpos = i;
|
||||
}
|
||||
if (i == Index) // Scan Pixel to the right
|
||||
{
|
||||
setPixelColor(finalpos, Color1);
|
||||
}
|
||||
else if (i == TotalSteps - Index) // Scan Pixel to the left
|
||||
{
|
||||
setPixelColor(finalpos, Color1);
|
||||
}
|
||||
else // Fading tail
|
||||
{
|
||||
setPixelColor(finalpos, DimColor(getPixelColor(finalpos)));
|
||||
}
|
||||
}
|
||||
show();
|
||||
Increment();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void NeoPatterns::Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir)
|
||||
{
|
||||
ActivePattern = FADE;
|
||||
|
@ -223,11 +388,548 @@ void NeoPatterns::RandomFade(uint8_t interval ){
|
|||
TotalSteps = 255;
|
||||
Index = 0;
|
||||
}
|
||||
|
||||
void NeoPatterns::RandomFadeUpdate() {
|
||||
ColorSet(Wheel(Index));
|
||||
Increment();
|
||||
}
|
||||
|
||||
void NeoPatterns::RandomFadeSingle(uint8_t interval, uint8_t speed) {
|
||||
ActivePattern = RANDOM_FADE_SINGLE;
|
||||
Interval = interval;
|
||||
TotalSteps = 255;
|
||||
Index = 0;
|
||||
WheelSpeed = speed;
|
||||
RandomBuffer();
|
||||
}
|
||||
|
||||
void NeoPatterns::RandomFadeSingleUpdate() {
|
||||
for (int i = 0; i < numPixels(); i++) {
|
||||
pixelR_buffer[i] += random(0, random(0, WheelSpeed + 1) + 1); //use buffer red channel for color wheel
|
||||
setPixelColor(i, Wheel(pixelR_buffer[i]));
|
||||
}
|
||||
show();
|
||||
Increment();
|
||||
}
|
||||
|
||||
void NeoPatterns::RandomBuffer()
|
||||
{
|
||||
for (int i = 0; i < numPixels(); i++) {
|
||||
uint32_t c = Wheel(random(0, 256));
|
||||
pixelR_buffer[i] = (uint8_t)(c >> 16);
|
||||
pixelG_buffer[i] = (uint8_t)(c >> 8);
|
||||
pixelB_buffer[i] = (uint8_t)c;
|
||||
}
|
||||
}
|
||||
|
||||
void NeoPatterns::Random()
|
||||
{
|
||||
None(); // Stop all other effects
|
||||
ActivePattern = RANDOM;
|
||||
for (int i = 0; i < numPixels(); i++) {
|
||||
setPixelColor(i, Wheel(random(0, 256)));
|
||||
}
|
||||
show();
|
||||
}
|
||||
|
||||
/********** FIRE ********/
|
||||
|
||||
void NeoPatterns::Fire(uint8_t interval)
|
||||
{
|
||||
ActivePattern = FIRE;
|
||||
Interval = interval;
|
||||
TotalSteps = 255;
|
||||
Index = 0;
|
||||
}
|
||||
|
||||
void NeoPatterns::FireUpdate()
|
||||
{
|
||||
int r = 255;
|
||||
int g = r - 140;
|
||||
int b = 0;
|
||||
|
||||
for (int i = 0; i < numPixels(); i++) {
|
||||
int flicker = random(0, 70);
|
||||
int r1 = r - flicker;
|
||||
int g1 = g - flicker;
|
||||
int b1 = b - flicker;
|
||||
if (g1 < 0) g1 = 0;
|
||||
if (r1 < 0) r1 = 0;
|
||||
if (b1 < 0) b1 = 0;
|
||||
setPixelColor(i, r1, g1, b1);
|
||||
}
|
||||
show();
|
||||
Interval = random(50, 150);
|
||||
}
|
||||
|
||||
/********** FIRE END ****/
|
||||
|
||||
/********** FIREWORKS ********/
|
||||
|
||||
// Manchmal noch instabil und lässt den ESP abstürzen. Müsste mal mit Serial mal gedebuggt werden...
|
||||
void NeoPatterns::Fireworks()
|
||||
{
|
||||
ActivePattern = FIREWORKS;
|
||||
Interval = 20; // 12ms ist so ziemlich die untere Grenze, durch die Berechnugen und Speicherzugriffe.
|
||||
// Calculate "good" explosion speed
|
||||
// 60 LED Strip: 50, 100, 0.985 is a good choice (with Interval = 25)
|
||||
// Start 0, with maximum speed (100), the rocket should explode at the LATEST at position 50 (of 60). (Which is 10 pixels before maximum)
|
||||
// rocket_speed_max should not be >100, as this would skip LEDs.
|
||||
explosion_speed = 0.25f;
|
||||
rocket_speed_max = 100;
|
||||
rocket_slowdown = pow(explosion_speed, (float)((float)1/(float)(2*numPixels()-10))); // 0.985f;
|
||||
rocket_speed_min = int(log(explosion_speed)/((numPixels()/4) * log(rocket_slowdown)))+1;
|
||||
if (rocket_speed_min/100 < explosion_speed)
|
||||
{
|
||||
rocket_speed_min += explosion_speed*100;
|
||||
}
|
||||
// OnDebugOutput(String(rocket_slowdown, 6));
|
||||
// OnDebugOutput(String(rocket_speed_min));
|
||||
}
|
||||
|
||||
/** Debug Output
|
||||
haus/RGB5m/strip/DEBUG Start: 0: Speed: 0.960 Pos: 0
|
||||
haus/RGB5m/strip/DEBUG Explode 0: Speed 0.249 Pos: 149 Iterations: 282 // Die Anzahl der Iterationen ist gut berechnet (0.96 -- 282 von 290 max). Nur wurde der Slowdown nicht mit einberechnet
|
||||
*/
|
||||
|
||||
void NeoPatterns::explosion(int pos, float rocketspeed)
|
||||
{
|
||||
uint8_t hue = random(0, 256);
|
||||
uint8_t explosionsize = random(EXPLOSION_SIZE_MIN, EXPLOSION_SIZE_MAX + 1);
|
||||
for (int i = 0; i < explosionsize; i++)
|
||||
{
|
||||
particle_arr.push_back(Particle(this, pos + i - 3, (float)(((float)random(-50, 50)) / 100) + rocketspeed / 2, hue, 1, 0.99f));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void NeoPatterns::FireworksUpdate()
|
||||
{
|
||||
if (millis() > currentRocketMillis + rocketTimeout)
|
||||
{
|
||||
// Start a new rocket
|
||||
if (random(0, 2) == 0)
|
||||
{
|
||||
Rocket tmpr = Rocket(this, 0, (float)(((float)random(rocket_speed_min, rocket_speed_max)) / 100), rocket_slowdown);
|
||||
// OnDebugOutput(String("Start: ") + String(tmpr.id()) + String(": Speed: ") + String(tmpr.rocketspeed(), 3) + String(" Pos: 0"));
|
||||
rocket_arr.push_back(tmpr);
|
||||
}
|
||||
else
|
||||
{
|
||||
Rocket tmpr = Rocket(this, numPixels(), -(float)(((float)random(rocket_speed_min, rocket_speed_max)) / 100), rocket_slowdown);
|
||||
// OnDebugOutput(String("Start: ") + String(tmpr.id()) + String(": Speed: ") + String(tmpr.rocketspeed(), 3) + String(" Pos: ") + String(numPixels()));
|
||||
rocket_arr.push_back(tmpr);
|
||||
}
|
||||
rocketTimeout = random(ROCKET_LAUNCH_TIMEOUT_MIN, ROCKET_LAUNCH_TIMEOUT_MAX+1);
|
||||
currentRocketMillis = millis();
|
||||
}
|
||||
|
||||
clear();
|
||||
|
||||
// Iterate through all particles
|
||||
for (std::vector<Particle>::iterator it = particle_arr.begin(); it != particle_arr.end(); ++it)
|
||||
{
|
||||
Particle & p = *it;
|
||||
p.update();
|
||||
// Erase Particles which are too dark
|
||||
if (p.brightness() < 0.1)
|
||||
{
|
||||
it = particle_arr.erase(it); // After erasing, it is now pointing the next element.
|
||||
--it;
|
||||
}
|
||||
}
|
||||
|
||||
// Iterate through all rockets
|
||||
for (std::vector<Rocket>::iterator it = rocket_arr.begin(); it != rocket_arr.end(); ++it)
|
||||
{
|
||||
Rocket & r = *it;
|
||||
// Create Trail on old position
|
||||
particle_arr.push_back(Particle(this, r.pos(), 0, 20, 0.3));
|
||||
|
||||
r.update();
|
||||
if ((r.rocketspeed() <= explosion_speed) && (r.rocketspeed() >= -explosion_speed))
|
||||
{
|
||||
// OnDebugOutput(String("Explode ") + String(r.id()) + String(": Speed ") + String(r.rocketspeed(), 3) + String(" Pos: ") + String(r.pos()) + String(" Iterations: ") + String(r.iteration()));
|
||||
explosion( r.pos(), r.rocketspeed());
|
||||
it = rocket_arr.erase(it); // After erasing, it is now pointing the next element.
|
||||
--it;
|
||||
}
|
||||
}
|
||||
show();
|
||||
}
|
||||
|
||||
/********** FIREWORKS END ****/
|
||||
|
||||
/********** DROP ********/
|
||||
|
||||
void NeoPatterns::Drop(uint8_t interval)
|
||||
{
|
||||
ActivePattern = DROP;
|
||||
Interval = interval;
|
||||
TotalSteps = 255;
|
||||
Index = 0;
|
||||
for (int i = 0; i < 10; i++) {
|
||||
drop[i] = 0;
|
||||
dropBrightness[i] = 0;
|
||||
}
|
||||
clear();
|
||||
}
|
||||
|
||||
void NeoPatterns::DropUpdate()
|
||||
{
|
||||
// Generate new drop?
|
||||
if (random(0, 100) > 50)
|
||||
{
|
||||
Serial.println("Will generate a new drop");
|
||||
// New drop
|
||||
// Find first free drop and discard, if no free place
|
||||
for (int i = 0; i < MAX_DROPS; i++) {
|
||||
if (drop[i] == 0)
|
||||
{
|
||||
Serial.print("Found a free position for a drop: ");
|
||||
// Random position
|
||||
drop[i] = random(0, numPixels());
|
||||
dropBrightness[i] = 255; // Initial brightness
|
||||
Serial.print(i);
|
||||
Serial.print(" pos ");
|
||||
Serial.println(drop[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Work for all other drops
|
||||
for (int i = 0; i < MAX_DROPS; i++) {
|
||||
if (drop[i] > 0)
|
||||
{
|
||||
Serial.print("Updating drop on ");
|
||||
Serial.println(i);
|
||||
// Current drop
|
||||
// dropBrightness[i] = dropBrightness[i]>>1;
|
||||
dropBrightness[i] *= 0.9;
|
||||
if (dropBrightness[i] <= 8)
|
||||
{
|
||||
// Brightness to zero for all neighbours
|
||||
dropBrightness[i] = 0;
|
||||
}
|
||||
setPixelColor(drop[i], 0, 0, dropBrightness[i]); // TODO: Other colors?
|
||||
// Set neighbouring drops
|
||||
int nBright;
|
||||
for (int neighbour = 1; neighbour < 5; neighbour++) {
|
||||
//nBright = dropBrightness[i] >> neighbour;
|
||||
nBright = dropBrightness[i];
|
||||
for (int j = 1; j < neighbour; j++)
|
||||
{
|
||||
nBright *= 0.6;
|
||||
}
|
||||
Serial.print(neighbour);
|
||||
Serial.print(": ");
|
||||
Serial.println(nBright);
|
||||
if ((drop[i] - neighbour) >= 0)
|
||||
{
|
||||
setPixelColor(drop[i] - neighbour, 0, 0, nBright);
|
||||
}
|
||||
if ((drop[i] + neighbour) <= numPixels())
|
||||
{
|
||||
setPixelColor(drop[i] + neighbour, 0, 0, nBright);
|
||||
}
|
||||
}
|
||||
if (dropBrightness[i] <= 8)
|
||||
{
|
||||
// Disable this drop
|
||||
drop[i] = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
show();
|
||||
}
|
||||
|
||||
/********** DROP END ****/
|
||||
|
||||
/********** RINGS ********/
|
||||
|
||||
void NeoPatterns::Rings(uint8_t interval)
|
||||
{
|
||||
ActivePattern = RINGS;
|
||||
Interval = interval;
|
||||
TotalSteps = 255;
|
||||
Index = 0;
|
||||
for (int i = 0; i < 10; i++) {
|
||||
ring[i] = 0;
|
||||
ringBrightness[i] = 0;
|
||||
ringDistance[i] = 0;
|
||||
}
|
||||
clear();
|
||||
}
|
||||
|
||||
void NeoPatterns::RingsUpdate()
|
||||
{
|
||||
// Generate new ring?
|
||||
if (random(0, 100) > 50)
|
||||
{
|
||||
Serial.println("Will generate a new ring");
|
||||
// New ring
|
||||
// Find first free ring and discard, if no free place
|
||||
for (int i = 0; i < MAX_RINGS; i++) {
|
||||
if (ring[i] == 0)
|
||||
{
|
||||
Serial.print("Found a free position for a ring: ");
|
||||
// Random position
|
||||
ring[i] = random(0, numPixels());
|
||||
ringBrightness[i] = 255 << 1; // Initial brightness
|
||||
ringDistance[i] = 0;
|
||||
Serial.print(i);
|
||||
Serial.print(" pos ");
|
||||
Serial.println(ring[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Work for all other rings
|
||||
for (int i = 0; i < MAX_RINGS; i++) {
|
||||
if (ring[i] > 0)
|
||||
{
|
||||
Serial.print("Updating ring on ");
|
||||
Serial.println(i);
|
||||
// Center of the ring
|
||||
ringBrightness[i] *= 0.9;
|
||||
if (ringBrightness[i] <= 8)
|
||||
{
|
||||
// Brightness to zero for the middle
|
||||
ringBrightness[i] = 0;
|
||||
}
|
||||
setPixelColor(ring[i], 0, 0, ringBrightness[i]); // TODO: Other colors?
|
||||
// Set neighbouring rings
|
||||
int nBright;
|
||||
// Maximum distance for rings is 10
|
||||
// General idea: Start with the middle (max brightness), continue left and right with brightness * 0.9
|
||||
// For each step, dim current brightness for ALL pixels simply by 0.7, below thershold -> off
|
||||
ringDistance[i]++;
|
||||
// Neighbours: Color of middle, dimmed by 0.9 to max distance
|
||||
for (int neighbour = 1; neighbour < ringDistance[i]; neighbour++)
|
||||
{
|
||||
Serial.print("Neighbour ");
|
||||
Serial.print(neighbour);
|
||||
nBright = 255;
|
||||
if (ringBrightness[i] == 0)
|
||||
{
|
||||
nBright = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int j = 0; j < ringDistance[i] - neighbour; j++)
|
||||
{
|
||||
nBright *= 0.8;
|
||||
}
|
||||
nBright *= (1 - 0.1 * ringDistance[i]);
|
||||
}
|
||||
|
||||
if (nBright < 10) {
|
||||
nBright = 0;
|
||||
}
|
||||
Serial.print(" brightness: ");
|
||||
Serial.println(nBright);
|
||||
if ((ring[i] - neighbour) >= 0)
|
||||
{
|
||||
setPixelColor(ring[i] - neighbour, 0, 0, nBright);
|
||||
}
|
||||
if ((ring[i] + neighbour) <= numPixels())
|
||||
{
|
||||
setPixelColor(ring[i] + neighbour, 0, 0, nBright);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (ringBrightness[i] <= 8)
|
||||
{
|
||||
// Disable this ring
|
||||
ring[i] = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
show();
|
||||
}
|
||||
|
||||
/********** RINGS END ****/
|
||||
|
||||
|
||||
void NeoPatterns::Smooth(uint8_t wheelSpeed, uint8_t smoothing, uint8_t strength, uint8_t interval) {
|
||||
ActivePattern = SMOOTH;
|
||||
Interval = interval;
|
||||
Index = 0;
|
||||
WheelSpeed = wheelSpeed;
|
||||
Smoothing = smoothing;
|
||||
Strength = strength;
|
||||
movingPoint_x = 3;
|
||||
movingPoint_y = 3;
|
||||
// Clear buffer (from previous or different effects)
|
||||
for (int i = 0; i < numPixels(); i++) {
|
||||
pixelR_buffer[i] = 0;
|
||||
pixelG_buffer[i] = 0;
|
||||
pixelB_buffer[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void NeoPatterns::SmoothUpdate() {
|
||||
uint32_t c = Wheel(wPos);
|
||||
wPosSlow += WheelSpeed;
|
||||
wPos = (wPos + (wPosSlow / 10) ) % 255;
|
||||
wPosSlow = wPosSlow % 16;
|
||||
|
||||
uint8_t r = (uint8_t)(c >> 16);
|
||||
uint8_t g = (uint8_t)(c >> 8);
|
||||
uint8_t b = (uint8_t)c;
|
||||
|
||||
movingPoint_x = movingPoint_x + 8 + random(-random(0, 1 + 1), random(0, 1 + 1) + 1);
|
||||
movingPoint_y = movingPoint_y + 8 + random(-random(0, 1 + 1), random(0, 1 + 1) + 1);
|
||||
if (movingPoint_x < 8) {
|
||||
movingPoint_x = 8 - movingPoint_x;
|
||||
} else if (movingPoint_x >= 16) {
|
||||
movingPoint_x = 22 - movingPoint_x;
|
||||
} else {
|
||||
movingPoint_x -= 8;
|
||||
}
|
||||
|
||||
if (movingPoint_y < 8) {
|
||||
movingPoint_y = 8 - movingPoint_y;
|
||||
} else if (movingPoint_y >= 16) {
|
||||
movingPoint_y = 22 - movingPoint_y;
|
||||
} else {
|
||||
movingPoint_y -= 8;
|
||||
}
|
||||
uint8_t startx = movingPoint_x;
|
||||
uint8_t starty = movingPoint_y;
|
||||
|
||||
for (int i = 0; i < Strength; i++) {
|
||||
|
||||
movingPoint_x = startx + 8 + random(-random(0, 2 + 1), random(0, 2 + 1) + 1);
|
||||
movingPoint_y = starty + 8 + random(-random(0, 2 + 1), random(0, 2 + 1) + 1);
|
||||
|
||||
if (movingPoint_x < 8) {
|
||||
movingPoint_x = 8 - movingPoint_x;
|
||||
} else if (movingPoint_x >= 16) {
|
||||
movingPoint_x = 22 - movingPoint_x;
|
||||
} else {
|
||||
movingPoint_x -= 8;
|
||||
}
|
||||
|
||||
if (movingPoint_y < 8) {
|
||||
movingPoint_y = 8 - movingPoint_y;
|
||||
} else if (movingPoint_y >= 16) {
|
||||
movingPoint_y = 22 - movingPoint_y;
|
||||
} else {
|
||||
movingPoint_y -= 8;
|
||||
}
|
||||
|
||||
if (pixelR[xyToPos(movingPoint_x, movingPoint_y)] < r) {
|
||||
pixelR[xyToPos(movingPoint_x, movingPoint_y)]++;
|
||||
} else if (pixelR[xyToPos(movingPoint_x, movingPoint_y)] > r) {
|
||||
pixelR[xyToPos(movingPoint_x, movingPoint_y)]--;
|
||||
}
|
||||
if (pixelG[xyToPos(movingPoint_x, movingPoint_y)] < g) {
|
||||
pixelG[xyToPos(movingPoint_x, movingPoint_y)]++;
|
||||
} else if (pixelG[xyToPos(movingPoint_x, movingPoint_y)] > g) {
|
||||
pixelG[xyToPos(movingPoint_x, movingPoint_y)]--;
|
||||
}
|
||||
if (pixelB[xyToPos(movingPoint_x, movingPoint_y)] < b) {
|
||||
pixelB[xyToPos(movingPoint_x, movingPoint_y)]++;
|
||||
} else if (pixelB[xyToPos(movingPoint_x, movingPoint_y)] > b) {
|
||||
pixelB[xyToPos(movingPoint_x, movingPoint_y)]--;
|
||||
}
|
||||
}
|
||||
|
||||
movingPoint_x = startx;
|
||||
movingPoint_y = starty;
|
||||
|
||||
for (int i = 0; i < numPixels(); i++) {
|
||||
pixelR_buffer[i] = (Smoothing / 100.0) * pixelR[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelR, i, 0, 0);
|
||||
pixelG_buffer[i] = (Smoothing / 100.0) * pixelG[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelG, i, 0, 0);
|
||||
pixelB_buffer[i] = (Smoothing / 100.0) * pixelB[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelB, i, 0, 0);
|
||||
|
||||
}
|
||||
|
||||
for (int i = 0; i < numPixels(); i++) {
|
||||
pixelR[i] = pixelR_buffer[i];
|
||||
pixelG[i] = pixelG_buffer[i];
|
||||
pixelB[i] = pixelB_buffer[i];
|
||||
setPixelColor(i, pixelR[i], pixelG[i], pixelB[i]);
|
||||
}
|
||||
|
||||
show();
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Based upon https://github.com/johncarl81/neopixelplasma
|
||||
void NeoPatterns::Plasma(float phase, float phaseIncrement, float colorStretch, uint8_t interval)
|
||||
{
|
||||
ActivePattern = PLASMA;
|
||||
Interval = interval;
|
||||
PlasmaPhase = phase;
|
||||
PlasmaPhaseIncrement = phaseIncrement;
|
||||
PlasmaColorStretch = colorStretch;
|
||||
}
|
||||
|
||||
void NeoPatterns::PlasmaUpdate()
|
||||
{
|
||||
PlasmaPhase += PlasmaPhaseIncrement;
|
||||
int edge = (int)sqrt(numPixels());
|
||||
// The two points move along Lissajious curves, see: http://en.wikipedia.org/wiki/Lissajous_curve
|
||||
// The sin() function returns values in the range of -1.0..1.0, so scale these to our desired ranges.
|
||||
// The phase value is multiplied by various constants; I chose these semi-randomly, to produce a nice motion.
|
||||
Point p1 = { (sin(PlasmaPhase * 1.000) + 1.0) * (edge / 2), (sin(PlasmaPhase * 1.310) + 1.0) * (edge / 2) };
|
||||
Point p2 = { (sin(PlasmaPhase * 1.770) + 1.0) * (edge / 2), (sin(PlasmaPhase * 2.865) + 1.0) * (edge / 2) };
|
||||
Point p3 = { (sin(PlasmaPhase * 0.250) + 1.0) * (edge / 2), (sin(PlasmaPhase * 0.750) + 1.0) * (edge / 2)};
|
||||
|
||||
byte row, col;
|
||||
|
||||
// For each row...
|
||||
for ( row = 0; row < edge; row++ ) {
|
||||
float row_f = float(row); // Optimization: Keep a floating point value of the row number, instead of recasting it repeatedly.
|
||||
|
||||
// For each column...
|
||||
for ( col = 0; col < edge; col++ ) {
|
||||
float col_f = float(col); // Optimization.
|
||||
|
||||
// Calculate the distance between this LED, and p1.
|
||||
Point dist1 = { col_f - p1.x, row_f - p1.y }; // The vector from p1 to this LED.
|
||||
float distance1 = sqrt( dist1.x * dist1.x + dist1.y * dist1.y );
|
||||
|
||||
// Calculate the distance between this LED, and p2.
|
||||
Point dist2 = { col_f - p2.x, row_f - p2.y }; // The vector from p2 to this LED.
|
||||
float distance2 = sqrt( dist2.x * dist2.x + dist2.y * dist2.y );
|
||||
|
||||
// Calculate the distance between this LED, and p3.
|
||||
Point dist3 = { col_f - p3.x, row_f - p3.y }; // The vector from p3 to this LED.
|
||||
float distance3 = sqrt( dist3.x * dist3.x + dist3.y * dist3.y );
|
||||
|
||||
// Warp the distance with a sin() function. As the distance value increases, the LEDs will get light,dark,light,dark,etc...
|
||||
// You can use a cos() for slightly different shading, or experiment with other functions. Go crazy!
|
||||
float color_1 = distance1; // range: 0.0...1.0
|
||||
float color_2 = distance2;
|
||||
float color_3 = distance3;
|
||||
float color_4 = (sin( distance1 * distance2 * PlasmaColorStretch )) + 2.0 * 0.5;
|
||||
|
||||
// Square the color_f value to weight it towards 0. The image will be darker and have higher contrast.
|
||||
color_1 *= color_1 * color_4;
|
||||
color_2 *= color_2 * color_4;
|
||||
color_3 *= color_3 * color_4;
|
||||
color_4 *= color_4;
|
||||
|
||||
// Scale the color up to 0..7 . Max brightness is 7.
|
||||
//strip.setPixelColor(col + (edge * row), strip.Color(color_4, 0, 0) );
|
||||
setPixelColor(col + (edge * row), Color(color_1, color_2, color_3));
|
||||
}
|
||||
}
|
||||
show();
|
||||
}
|
||||
|
||||
|
||||
/****************** Helper functions ******************/
|
||||
|
||||
void NeoPatterns::SetColor1(uint32_t color) {
|
||||
Color1 = color;
|
||||
}
|
||||
|
@ -253,6 +955,13 @@ void NeoPatterns::ColorSet(uint32_t color)
|
|||
show();
|
||||
}
|
||||
|
||||
void NeoPatterns::ColorSetParameters(String parameters)
|
||||
{
|
||||
None();
|
||||
ActivePattern = FILL;
|
||||
ColorSet(parseColor(parameters));
|
||||
}
|
||||
|
||||
// Returns the Red component of a 32-bit color
|
||||
uint8_t NeoPatterns::Red(uint32_t color)
|
||||
{
|
||||
|
@ -272,7 +981,7 @@ uint8_t NeoPatterns::Blue(uint32_t color)
|
|||
}
|
||||
|
||||
// Input a value 0 to 255 to get a color value.
|
||||
// The colours are a transition r - g - b - back to r.
|
||||
// The colors are a transition r - g - b - back to r.
|
||||
uint32_t NeoPatterns::Wheel(byte WheelPos)
|
||||
{
|
||||
WheelPos = 255 - WheelPos;
|
||||
|
@ -291,3 +1000,116 @@ uint32_t NeoPatterns::Wheel(byte WheelPos)
|
|||
return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t NeoPatterns::Wheel(byte WheelPos, float brightness) {
|
||||
WheelPos = 255 - WheelPos;
|
||||
// OnDebugOutput(String("Value ") + String (WheelPos * 3) + String(" converted by brightness ") + String(brightness, 6) + String(" to ") + String(int((float)(WheelPos * 3) * brightness)));
|
||||
if (WheelPos < 85) {
|
||||
return Color(int((float)(255 - WheelPos * 3) * brightness), 0, int((float)(WheelPos * 3) * brightness));
|
||||
}
|
||||
if (WheelPos < 170) {
|
||||
WheelPos -= 85;
|
||||
return Color(0, int((float)(WheelPos * 3) * brightness), int((float)(255 - WheelPos * 3) * brightness));
|
||||
}
|
||||
WheelPos -= 170;
|
||||
return Color(int((float)(WheelPos * 3) * brightness), int((float)(255 - WheelPos * 3) * brightness), 0);
|
||||
}
|
||||
|
||||
// Convert x y pixel position to matrix position
|
||||
uint8_t NeoPatterns::xyToPos(int x, int y) {
|
||||
if (y % 2 == 0) {
|
||||
return (y * 8 + x);
|
||||
} else {
|
||||
return (y * 8 + (7 - x));
|
||||
}
|
||||
}
|
||||
|
||||
//convert pixel number to actual 8x8 matrix position
|
||||
uint8_t NeoPatterns::numToPos(int num) {
|
||||
int x = num % 8;
|
||||
int y = num / 8;
|
||||
return xyToPos(x, y);
|
||||
}
|
||||
|
||||
// Convert pixel number to actual 8x8 matrix position in a spiral
|
||||
uint8_t NeoPatterns::numToSpiralPos(int num) {
|
||||
int edge = (int)sqrt(numPixels());
|
||||
int findx = edge - 1; // 7
|
||||
int findy = 0;
|
||||
int stepsize = edge - 1; // initial value (0..7)
|
||||
int stepnumber = 0; // each "step" should be used twice
|
||||
int count = -1;
|
||||
int dir = 1; // direction: 0 = incX, 1=incY, 2=decX, 3=decY
|
||||
if (num < edge) {
|
||||
return num; // trivial
|
||||
}
|
||||
for (int i = edge; i <= num; i++)
|
||||
{
|
||||
count++;
|
||||
if (count == stepsize) {
|
||||
count = 0;
|
||||
// Change direction
|
||||
dir++;
|
||||
stepnumber++;
|
||||
if (stepnumber == 2) {
|
||||
stepsize -= 1;
|
||||
stepnumber = 0;
|
||||
}
|
||||
if (dir == 4) {
|
||||
dir = 0;
|
||||
}
|
||||
}
|
||||
switch (dir) {
|
||||
case 0:
|
||||
findx++;
|
||||
break;
|
||||
case 1:
|
||||
findy++;
|
||||
break;
|
||||
case 2:
|
||||
findx--;
|
||||
break;
|
||||
case 3:
|
||||
findy--;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return xyToPos(findx, findy);
|
||||
}
|
||||
|
||||
uint8_t NeoPatterns::getAverage(uint8_t array[], uint8_t i, int x, int y)
|
||||
{
|
||||
// TODO: This currently works only with 8x8 (64 pixel)!
|
||||
uint16_t sum = 0;
|
||||
uint8_t count = 0;
|
||||
if (i >= 8) { //up
|
||||
sum += array[i - 8];
|
||||
count++;
|
||||
}
|
||||
if (i < (64 - 8)) { //down
|
||||
sum += array[i + 8];
|
||||
count++;
|
||||
}
|
||||
if (i >= 1) { //left
|
||||
sum += array[i - 1];
|
||||
count++;
|
||||
}
|
||||
if (i < (64 - 1)) { //right
|
||||
sum += array[i + 1];
|
||||
count++;
|
||||
}
|
||||
return sum / count;
|
||||
}
|
||||
|
||||
uint32_t NeoPatterns::parseColor(String value) {
|
||||
if (value.charAt(0) == '#') { //solid fill
|
||||
String color = value.substring(1);
|
||||
int number = (int) strtol( &color[0], NULL, 16);
|
||||
// Split them up into r, g, b values
|
||||
int r = number >> 16;
|
||||
int g = number >> 8 & 0xFF;
|
||||
int b = number & 0xFF;
|
||||
return Color(r, g, b);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -1,59 +1,178 @@
|
|||
#ifndef NEOPATTERNS_H
|
||||
#define NEOPATTERNS_H
|
||||
|
||||
#include <Adafruit_NeoPixel.h>
|
||||
#include <math.h>
|
||||
#include <vector>
|
||||
#include <algorithm> // std::remove
|
||||
#include "Rocket.h"
|
||||
#include "Particle.h"
|
||||
// class Rocket;
|
||||
// class Particle;
|
||||
|
||||
// Ideas
|
||||
// Drop (Middle high, than to both sides diming out)
|
||||
#define MAX_DROPS 10
|
||||
#define MAX_RINGS 1
|
||||
// Two or more chasers
|
||||
// Chaser changing direction randomly
|
||||
|
||||
// Pattern types supported:
|
||||
enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE, RANDOM_FADE };
|
||||
enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE, RANDOM_FADE, SMOOTH, RANDOM_FADE_SINGLE, PLASMA, FILL, RANDOM, FIRE, FIREWORKS, DROP, RINGS, SCANNER_RANDOM, BVB };
|
||||
// Patern directions supported:
|
||||
enum direction { FORWARD, REVERSE };
|
||||
|
||||
|
||||
class NeoPatterns : public Adafruit_NeoPixel
|
||||
{
|
||||
public:
|
||||
NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)());
|
||||
NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)(), void (*callbackDebug)(String));
|
||||
|
||||
|
||||
void Update();
|
||||
|
||||
void Reverse();
|
||||
void None();
|
||||
void None(uint8_t interval = 40);
|
||||
void RainbowCycle(uint8_t interval, direction dir = FORWARD);
|
||||
void RainbowCycleUpdate();
|
||||
void TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir = FORWARD);
|
||||
void TheaterChaseUpdate();
|
||||
void BVBChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir = FORWARD);
|
||||
void BVBChaseUpdate();
|
||||
void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD);
|
||||
void ColorWipeUpdate();
|
||||
void Scanner(uint32_t color1, uint8_t interval = 40,bool colorful = false);
|
||||
void Scanner(uint32_t color1 = 16711680, uint8_t interval = 40, bool colorful = false, bool spiral = false);
|
||||
void ScannerUpdate();
|
||||
void ScannerRandom(uint32_t color1 = 16711680, uint8_t interval = 40, bool colorful = false, bool spiral = false);
|
||||
void ScannerRandomUpdate();
|
||||
void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD);
|
||||
void FadeUpdate();
|
||||
void RandomFade(uint8_t interval = 100);
|
||||
void RandomFadeUpdate();
|
||||
void RandomFadeSingle(uint8_t interval = 100, uint8_t speed = 5);
|
||||
void RandomFadeSingleUpdate();
|
||||
void Fire(uint8_t interval = 100);
|
||||
void FireUpdate();
|
||||
void Fireworks();
|
||||
void FireworksUpdate();
|
||||
void explosion(int pos, float rocketspeed);
|
||||
void Drop(uint8_t interval = 100);
|
||||
void DropUpdate();
|
||||
void Rings(uint8_t interval = 100);
|
||||
void RingsUpdate();
|
||||
void RandomBuffer();
|
||||
void Random();
|
||||
void Smooth(uint8_t wheelSpeed = 16, uint8_t smoothing = 80, uint8_t strength = 50, uint8_t interval = 40);
|
||||
void SmoothUpdate();
|
||||
void Plasma(float phase = 0, float phaseIncrement = 0.03, float colorStretch = 0.3, uint8_t interval = 60); // 0.08 and 0.11
|
||||
void PlasmaUpdate();
|
||||
|
||||
void SetColor1(uint32_t color);
|
||||
void SetColor2(uint32_t color);
|
||||
//Utilities
|
||||
void ColorSet(uint32_t color);
|
||||
void ColorSetParameters(String parameters);
|
||||
uint8_t Red(uint32_t color);
|
||||
uint8_t Green(uint32_t color);
|
||||
uint8_t Blue(uint32_t color);
|
||||
uint32_t Wheel(byte WheelPos);
|
||||
uint32_t Wheel(byte WheelPos, float brightness);
|
||||
uint8_t numToSpiralPos(int num);
|
||||
uint8_t xyToPos(int x, int y);
|
||||
uint8_t numToPos(int num);
|
||||
uint8_t getAverage(uint8_t array[], uint8_t i, int x, int y);
|
||||
uint32_t parseColor(String value);
|
||||
|
||||
|
||||
#define EXPLOSION_SIZE_MIN 5
|
||||
#define EXPLOSION_SIZE_MAX 10
|
||||
// 60 LED Strip: 50, 100, 0.985 is a good choice (with Interval = 25)
|
||||
// Start 0, with maximum speed (100), the rocket should explode at the LATEST at position 50 (of 60). (Which is 10 pixels before maximum)
|
||||
// #define EXPLOSION_SPEED 0.25f
|
||||
// #define ROCKET_SPEED_MIN 50
|
||||
// ROCKET_SPEED_MAX should not be >100, as this would skip LEDs.
|
||||
// #define ROCKET_SPEED_MAX 100
|
||||
// #define ROCKET_SLOWDOWN 0.985f
|
||||
#define ROCKET_LAUNCH_TIMEOUT_MIN 1000
|
||||
#define ROCKET_LAUNCH_TIMEOUT_MAX 3000
|
||||
|
||||
uint32_t maxRocketID = 0;
|
||||
uint32_t maxParticleID = 0;
|
||||
uint32_t currentRocketMillis = 0;
|
||||
uint32_t rocketTimeout;
|
||||
float explosion_speed = 0.25f;
|
||||
uint8_t rocket_speed_min = 50;
|
||||
uint8_t rocket_speed_max = 100;
|
||||
double rocket_slowdown = 0.985f;
|
||||
|
||||
private:
|
||||
std::vector <Rocket> rocket_arr;
|
||||
std::vector <Particle> particle_arr;
|
||||
|
||||
// Member Variables:
|
||||
pattern ActivePattern; // which pattern is running
|
||||
pattern SavedPattern;
|
||||
direction Direction; // direction to run the pattern
|
||||
direction SavedDirection;
|
||||
|
||||
unsigned long Interval; // milliseconds between updates
|
||||
unsigned long SavedInterval;
|
||||
unsigned long lastUpdate; // last update of position
|
||||
|
||||
uint32_t Color1, Color2; // What colors are in use
|
||||
uint32_t SavedColor1;
|
||||
uint16_t TotalSteps; // total number of steps in the pattern
|
||||
uint16_t SavedTotalSteps;
|
||||
uint16_t Index; // current step within the pattern
|
||||
uint16_t SavedIndex;
|
||||
uint8_t Every; // Turn every "Every" pixel in Color1/Color2
|
||||
|
||||
byte wPos;
|
||||
bool colorful;
|
||||
bool spiral;
|
||||
uint8_t wPosSlow;
|
||||
uint8_t WheelSpeed;
|
||||
uint8_t Smoothing;
|
||||
uint8_t Strength;
|
||||
uint8_t movingPoint_x;
|
||||
uint8_t movingPoint_y;
|
||||
uint8_t *pixelR;
|
||||
uint8_t *pixelG;
|
||||
uint8_t *pixelB;
|
||||
uint8_t *pixelR_buffer;
|
||||
uint8_t *pixelG_buffer;
|
||||
uint8_t *pixelB_buffer;
|
||||
|
||||
// Drops
|
||||
uint8_t *drop;
|
||||
uint8_t *dropBrightness;
|
||||
|
||||
// Rings
|
||||
uint8_t *ring;
|
||||
uint8_t *ringBrightness;
|
||||
uint8_t *ringDistance;
|
||||
|
||||
uint8_t FontChar;
|
||||
|
||||
float PlasmaPhase;
|
||||
float SavedPlasmaPhase;
|
||||
float PlasmaPhaseIncrement;
|
||||
float SavedPlasmaPhaseIncrement;
|
||||
float PlasmaColorStretch;
|
||||
float SavedPlasmaColorStretch;
|
||||
|
||||
|
||||
uint32_t DimColor(uint32_t color);
|
||||
void Increment();
|
||||
void (*OnComplete)(); // Callback on completion of pattern
|
||||
void (*OnDebugOutput)(String); // Callback on completion of pattern
|
||||
|
||||
// Convenient 2D point structure
|
||||
struct Point {
|
||||
float x;
|
||||
float y;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,48 @@
|
|||
#include "Particle.h"
|
||||
#include "NeoPatterns.h"
|
||||
|
||||
|
||||
Particle::Particle() // Particle::Particle(NeoPatterns * parent)
|
||||
{
|
||||
_pos = 0;
|
||||
// _id = parent->maxParticleID;
|
||||
// parent->maxParticleID++;
|
||||
} //Default constructor.
|
||||
|
||||
Particle::Particle(NeoPatterns * parent, float pos, float speed, uint8_t hue, float brightness, float decay )
|
||||
{
|
||||
_id = parent->maxParticleID;
|
||||
parent->maxParticleID++;
|
||||
_pos = pos;
|
||||
_speed = speed;
|
||||
_hue = hue;
|
||||
_brightness = brightness;
|
||||
_decay = decay;
|
||||
_parent = parent;
|
||||
}
|
||||
|
||||
bool Particle::operator==(const Particle &p) const {
|
||||
return (p._id == _id);
|
||||
}
|
||||
|
||||
void Particle::update()
|
||||
{
|
||||
_pos += _speed;
|
||||
_speed *= 0.96;
|
||||
_brightness *= _decay;
|
||||
|
||||
if (_pos > _parent->numPixels()) {
|
||||
_pos = 0;
|
||||
}
|
||||
_parent->setPixelColor((int)_pos, _parent->Wheel(_hue, _brightness));
|
||||
}
|
||||
|
||||
float Particle::brightness()
|
||||
{
|
||||
return _brightness;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,25 @@
|
|||
#ifndef PARTICLE_H
|
||||
#define PARTICLE_H
|
||||
|
||||
#include <Adafruit_NeoPixel.h>
|
||||
class NeoPatterns; // Forward declaration
|
||||
|
||||
class Particle
|
||||
{
|
||||
public:
|
||||
Particle(NeoPatterns * parent, float pos, float speed, uint8_t hue, float brightness, float decay = 0.95);
|
||||
Particle();
|
||||
bool operator==(const Particle &p) const;
|
||||
void update();
|
||||
int _id;
|
||||
float brightness();
|
||||
private:
|
||||
float _pos;
|
||||
float _speed;
|
||||
float _brightness;
|
||||
float _decay;
|
||||
uint8_t _hue;
|
||||
NeoPatterns * _parent;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -0,0 +1,62 @@
|
|||
#include "Rocket.h"
|
||||
#include "NeoPatterns.h"
|
||||
|
||||
Rocket::Rocket()
|
||||
{
|
||||
// _id = maxRocketID;
|
||||
// maxRocketID++;
|
||||
_pos = 0;
|
||||
_speed = 1;
|
||||
_lastbright = 1;
|
||||
}
|
||||
|
||||
Rocket::Rocket(NeoPatterns *parent, float pos, float rocketspeed, float rocket_slowdown)
|
||||
{
|
||||
_parent = parent;
|
||||
_id = _parent->maxRocketID;
|
||||
_parent->maxRocketID++;
|
||||
_rocket_slowdown = rocket_slowdown;
|
||||
_iteration = 0;
|
||||
Serial.print("Rocket: ");
|
||||
Serial.print(_id);
|
||||
Serial.print(" ");
|
||||
Serial.print(pos);
|
||||
Serial.print(" ");
|
||||
Serial.println(rocketspeed);
|
||||
_pos = pos;
|
||||
_speed = rocketspeed;
|
||||
|
||||
}
|
||||
|
||||
bool Rocket::operator==(const Rocket &r) const {
|
||||
return (r._id == _id);
|
||||
}
|
||||
|
||||
void Rocket::update()
|
||||
{
|
||||
_iteration++;
|
||||
_pos += _speed;
|
||||
_speed *= _rocket_slowdown; // 0.97
|
||||
_parent->setPixelColor(_pos, _parent->Color(50, 32, 0));
|
||||
}
|
||||
// Schweif mit Sparkle
|
||||
int Rocket::pos()
|
||||
{
|
||||
return _pos;
|
||||
}
|
||||
|
||||
float Rocket::rocketspeed()
|
||||
{
|
||||
return _speed;
|
||||
}
|
||||
|
||||
int Rocket::id()
|
||||
{
|
||||
return _id;
|
||||
}
|
||||
|
||||
uint16_t Rocket::iteration()
|
||||
{
|
||||
return _iteration;
|
||||
}
|
||||
|
|
@ -0,0 +1,29 @@
|
|||
#ifndef ROCKET_H
|
||||
#define ROCKET_H
|
||||
|
||||
#include <Adafruit_NeoPixel.h>
|
||||
class NeoPatterns; // Forward declaration
|
||||
|
||||
class Rocket
|
||||
{
|
||||
public:
|
||||
int _id;
|
||||
Rocket(NeoPatterns *parent, float pos, float rocketspeed, float rocket_slowdown);
|
||||
Rocket();
|
||||
bool operator==(const Rocket &r) const;
|
||||
void update();
|
||||
int pos();
|
||||
float rocketspeed();
|
||||
int id();
|
||||
uint16_t iteration();
|
||||
private:
|
||||
float _pos;
|
||||
float _speed;
|
||||
int _lastbright;
|
||||
float _rocket_slowdown;
|
||||
uint16_t _iteration;
|
||||
NeoPatterns * _parent;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
|
@ -4,20 +4,25 @@
|
|||
#include <ArduinoOTA.h>
|
||||
#include <Adafruit_NeoPixel.h>
|
||||
#include "NeoPatterns.h"
|
||||
#include <math.h>
|
||||
|
||||
#define PIN D1
|
||||
#define NUMPIXELS 80
|
||||
#define NUMPIXELS 30
|
||||
|
||||
#define FW_NAME "esp-schild"
|
||||
#define FW_VERSION "1.0.1"
|
||||
#define FW_VERSION "1.0.3"
|
||||
|
||||
HomieNode homieNode("strip", "strip");
|
||||
|
||||
void StripComplete() {
|
||||
return;
|
||||
}
|
||||
|
||||
NeoPatterns pixels = NeoPatterns(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800,&StripComplete);
|
||||
void DebugOutput(String value) {
|
||||
homieNode.setProperty("DEBUG").send(value);
|
||||
}
|
||||
|
||||
HomieNode stripNode("strip", "strip");
|
||||
NeoPatterns strip = NeoPatterns(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800, &StripComplete, &DebugOutput);
|
||||
|
||||
bool onSetColor(const HomieRange& range, const String& value) {
|
||||
if (!range.isRange || range.index < 0 || range.index > 1) {
|
||||
|
@ -25,29 +30,29 @@ bool onSetColor(const HomieRange& range, const String& value){
|
|||
}
|
||||
switch (range.index) {
|
||||
case 0:
|
||||
pixels.SetColor1(value.toInt());
|
||||
strip.SetColor1(value.toInt());
|
||||
break;
|
||||
case 1:
|
||||
pixels.SetColor2(value.toInt());
|
||||
strip.SetColor2(value.toInt());
|
||||
break;
|
||||
}
|
||||
stripNode.setProperty("color_" + String(range.index)).send(value);
|
||||
homieNode.setProperty("color_" + String(range.index)).send(value);
|
||||
}
|
||||
|
||||
bool onSetPixel(const HomieRange& range, const String& value) {
|
||||
if (!range.isRange) {
|
||||
pixels.None();
|
||||
pixels.ColorSet(value.toInt());
|
||||
stripNode.setProperty("pixel").send(value);
|
||||
strip.None();
|
||||
strip.ColorSet(value.toInt());
|
||||
homieNode.setProperty("pixel").send(value);
|
||||
return true;
|
||||
}
|
||||
if (range.index < 0 || range.index > pixels.numPixels()-1) {
|
||||
if (range.index < 0 || range.index > strip.numPixels() - 1) {
|
||||
return false;
|
||||
}
|
||||
pixels.None();
|
||||
pixels.setPixelColor(range.index, value.toInt());
|
||||
pixels.show();
|
||||
stripNode.setProperty("pixel_" + String(range.index)).send(value);
|
||||
strip.None();
|
||||
strip.setPixelColor(range.index, value.toInt());
|
||||
strip.show();
|
||||
homieNode.setProperty("pixel_" + String(range.index)).send(value);
|
||||
}
|
||||
|
||||
bool onSetBrightness(const HomieRange& range, const String& value) {
|
||||
|
@ -55,58 +60,115 @@ bool onSetBrightness(const HomieRange& range, const String& value){
|
|||
if (brightness < 0 || brightness > 255) {
|
||||
return false;
|
||||
}
|
||||
pixels.setBrightness(brightness);
|
||||
pixels.show();
|
||||
stripNode.setProperty("brightness").send(value);
|
||||
strip.setBrightness(brightness);
|
||||
strip.show();
|
||||
homieNode.setProperty("brightness").send(value);
|
||||
}
|
||||
|
||||
bool onSetEffect(const HomieRange& range, const String& value) {
|
||||
String effect = value;
|
||||
effect.toLowerCase();
|
||||
if (effect == "scanner") {
|
||||
pixels.Scanner(pixels.Color(255, 0, 0));
|
||||
strip.Scanner(strip.Color(255, 0, 0));
|
||||
}
|
||||
else if (effect == "randomscanner") {
|
||||
pixels.Scanner(pixels.Color(255, 0, 0), 40, true);
|
||||
strip.Scanner(strip.Color(255, 0, 0), 4, true);
|
||||
}
|
||||
else if (effect == "larsonspiral") {
|
||||
strip.Scanner(strip.Color(255, 0, 0), 40, true, true);
|
||||
}
|
||||
else if (effect == "rainbowcycle") {
|
||||
pixels.RainbowCycle(50);
|
||||
strip.RainbowCycle(50);
|
||||
}
|
||||
else if(effect == "theaterchase") {
|
||||
pixels.TheaterChase(pixels.Color(255, 0, 0), pixels.Color(0,0,255), 100);
|
||||
else if (effect == "theaterchase" || effect == "chase") {
|
||||
strip.TheaterChase(strip.Color(255, 0, 0), strip.Color(0, 0, 255), 50);
|
||||
}
|
||||
else if (effect == "bvb") {
|
||||
strip.BVBChase(strip.Color(255, 185, 0), strip.Color(0, 0, 0), 50);
|
||||
}
|
||||
else if (effect == "fade") {
|
||||
pixels.Fade(pixels.Color(255, 0, 0), pixels.Color(0,0,255), 200, 100);
|
||||
strip.Fade(strip.Color(255, 0, 0), strip.Color(0, 0, 255), 200, 100);
|
||||
}
|
||||
else if (effect == "randomfade") {
|
||||
pixels.RandomFade();
|
||||
strip.RandomFade();
|
||||
}
|
||||
else if (effect == "random") {
|
||||
strip.Random();
|
||||
}
|
||||
else if (effect == "smooth") { //example: smooth|[wheelspeed]|[smoothing]|[strength] wheelspeed=1-255, smoothing=0-100, strength=1-255
|
||||
strip.Smooth(16, 80, 50, 40);
|
||||
}
|
||||
else if (effect == "plasma") {
|
||||
strip.Plasma();
|
||||
}
|
||||
else if (effect == "fire") {
|
||||
strip.Fire();
|
||||
}
|
||||
else if (effect == "fireworks") {
|
||||
strip.Fireworks();
|
||||
}
|
||||
else if (effect == "drop") {
|
||||
strip.Drop();
|
||||
}
|
||||
else if (effect == "scannerrandom") {
|
||||
strip.ScannerRandom(strip.Color(255, 0, 0), 4, true);
|
||||
}
|
||||
else if (effect == "ring") {
|
||||
strip.Rings();
|
||||
} else {
|
||||
// Test whether command with parameters was sent
|
||||
int sep = value.indexOf("|");
|
||||
String command = value.substring(0, sep);
|
||||
String parameters = value.substring(sep + 1);
|
||||
if (command.equals("fill")) {
|
||||
strip.ColorSetParameters(parameters);
|
||||
}
|
||||
else if (command.equals("randomfade")) {
|
||||
int sepparam = parameters.indexOf("|");
|
||||
int p1 = parameters.substring(0, sepparam).toInt();
|
||||
if (p1 <= 0) {
|
||||
p1 = 5;
|
||||
}
|
||||
strip.RandomFadeSingle(p1);
|
||||
}
|
||||
else if (command.equals("randomscanner")) {
|
||||
int sepparam = parameters.indexOf("|");
|
||||
int p1 = parameters.substring(0, sepparam).toInt();
|
||||
if (p1 <= 0) {
|
||||
p1 = 5;
|
||||
}
|
||||
homieNode.setProperty("effect").send(String(p1));
|
||||
strip.Scanner(strip.Color(255, 0, 0), p1, true);
|
||||
}
|
||||
else {
|
||||
pixels.None();
|
||||
strip.None();
|
||||
digitalWrite(PIN, LOW); // D4 ist auch gleichzeitig der LED-Pin, daher abschalten... (TODO: TEST: FIXME)
|
||||
}
|
||||
stripNode.setProperty("effect").send(value);
|
||||
}
|
||||
homieNode.setProperty("effect").send(value);
|
||||
}
|
||||
|
||||
|
||||
bool onSetClear(const HomieRange& range, const String& value) {
|
||||
pixels.None();
|
||||
pixels.clear();
|
||||
pixels.show();
|
||||
stripNode.setProperty("clear").send(value);
|
||||
strip.None();
|
||||
strip.clear();
|
||||
strip.show();
|
||||
homieNode.setProperty("clear").send(value);
|
||||
}
|
||||
|
||||
bool onSetLength(const HomieRange& range, const String& value) {
|
||||
pixels.None();
|
||||
pixels.clear();
|
||||
pixels.show();
|
||||
strip.None();
|
||||
strip.clear();
|
||||
strip.show();
|
||||
int newLength = value.toInt();
|
||||
if (newLength > 0) {
|
||||
pixels.updateLength(newLength);
|
||||
strip.updateLength(newLength);
|
||||
}
|
||||
stripNode.setProperty("length").send(value);
|
||||
homieNode.setProperty("length").send(value);
|
||||
}
|
||||
|
||||
void loopHandler() {
|
||||
pixels.Update();
|
||||
strip.Update();
|
||||
}
|
||||
|
||||
void setup() {
|
||||
|
@ -116,31 +178,32 @@ void setup() {
|
|||
Homie_setBrand(FW_NAME);
|
||||
Homie.setLoopFunction(loopHandler);
|
||||
|
||||
stripNode.advertiseRange("pixel", 0, NUMPIXELS-1).settable(onSetPixel);
|
||||
stripNode.advertiseRange("color", 0, 1).settable(onSetColor);
|
||||
stripNode.advertise("brightness").settable(onSetBrightness);
|
||||
stripNode.advertise("effect").settable(onSetEffect);
|
||||
stripNode.advertise("clear").settable(onSetClear);
|
||||
stripNode.advertise("length").settable(onSetLength);
|
||||
homieNode.advertiseRange("pixel", 0, NUMPIXELS - 1).settable(onSetPixel);
|
||||
homieNode.advertiseRange("color", 0, 1).settable(onSetColor);
|
||||
homieNode.advertise("brightness").settable(onSetBrightness);
|
||||
homieNode.advertise("effect").settable(onSetEffect);
|
||||
homieNode.advertise("clear").settable(onSetClear);
|
||||
homieNode.advertise("length").settable(onSetLength);
|
||||
|
||||
pixels.begin();
|
||||
pixels.clear();
|
||||
pixels.setBrightness(64);
|
||||
pixels.show();
|
||||
strip.begin();
|
||||
strip.clear();
|
||||
strip.setBrightness(30);
|
||||
strip.show();
|
||||
|
||||
Homie.setup();
|
||||
|
||||
|
||||
ArduinoOTA.setHostname(Homie.getConfiguration().deviceId);
|
||||
// ArduinoOTA.setPassword((const char *)"ctdo2342");
|
||||
ArduinoOTA.begin();
|
||||
ArduinoOTA.onStart([]() {
|
||||
pixels.clear();
|
||||
strip.clear();
|
||||
});
|
||||
ArduinoOTA.onEnd([]() {
|
||||
pixels.clear();
|
||||
strip.clear();
|
||||
});
|
||||
ArduinoOTA.onProgress([](unsigned int progress, unsigned int total) {
|
||||
pixels.setPixelColor(progress / (total / NUMPIXELS), pixels.Color(100, 0, 0));
|
||||
pixels.show();
|
||||
strip.setPixelColor(progress / (total / NUMPIXELS), strip.Color(100, 0, 0));
|
||||
strip.show();
|
||||
});
|
||||
ArduinoOTA.begin();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue