109 lines
3.6 KiB
C++
109 lines
3.6 KiB
C++
#include <Adafruit_NeoPixel.h>
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// Pattern types supported:
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enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE, RANDOM_FADE, SMOOTH, ICON, RANDOM_FADE_SINGLE, PLASMA, FILL, RANDOM };
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// Patern directions supported:
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enum direction { FORWARD, REVERSE };
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class NeoPatterns : public Adafruit_NeoPixel
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{
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public:
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NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)());
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void Update();
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void Reverse();
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void None(uint8_t interval = 40);
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void Stop(uint8_t interval = 40);
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void RainbowCycle(uint8_t interval, direction dir = FORWARD);
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void RainbowCycleUpdate();
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void TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir = FORWARD);
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void TheaterChaseUpdate();
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void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD);
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void ColorWipeUpdate();
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void Scanner(uint32_t color1 = 16711680, uint8_t interval = 40, bool colorful = false, bool spiral = false);
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void ScannerUpdate();
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void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD);
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void FadeUpdate();
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void RandomFade(uint8_t interval = 100);
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void RandomFadeUpdate();
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void RandomFadeSingle(uint8_t interval = 100, uint8_t speed = 5);
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void RandomFadeSingleUpdate();
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void RandomBuffer();
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void Random();
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void Smooth(uint8_t wheelSpeed = 16, uint8_t smoothing = 80, uint8_t strength = 50, uint8_t interval = 40);
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void SmoothUpdate();
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void Plasma(float phase = 0, float phaseIncrement = 0.08, float colorStretch = 0.11, uint8_t interval = 60); // 0.08 and 0.11 // 0.03 und 0.3
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void PlasmaUpdate();
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void SetColor1(uint32_t color);
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void SetColor2(uint32_t color);
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//Utilities
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void ColorSet(uint32_t color);
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void colorBox(uint8_t boxid, uint32_t c);
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void ColorSetParameters(String parameters);
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uint8_t Red(uint32_t color);
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uint8_t Green(uint32_t color);
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uint8_t Blue(uint32_t color);
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uint32_t Wheel(byte WheelPos);
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uint8_t numToSpiralPos(int num);
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uint8_t xyToPos(int x, int y);
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uint8_t numToPos(int num);
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uint8_t getAverage(uint8_t array[], uint8_t i, int x, int y);
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uint32_t parseColor(String value);
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private:
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// Member Variables:
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pattern ActivePattern; // which pattern is running
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pattern SavedPattern;
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direction Direction; // direction to run the pattern
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direction SavedDirection;
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unsigned long Interval; // milliseconds between updates
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unsigned long SavedInterval;
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unsigned long lastUpdate; // last update of position
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uint32_t Color1, Color2; // What colors are in use
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uint32_t SavedColor1;
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uint16_t TotalSteps; // total number of steps in the pattern
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uint16_t SavedTotalSteps;
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uint16_t Index; // current step within the pattern
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uint16_t SavedIndex;
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uint8_t Every; // Turn every "Every" pixel in Color1/Color2
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byte wPos;
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bool colorful;
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bool spiral;
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uint8_t wPosSlow;
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uint8_t WheelSpeed;
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uint8_t Smoothing;
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uint8_t Strength;
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uint8_t movingPoint_x;
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uint8_t movingPoint_y;
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uint8_t *pixelR;
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uint8_t *pixelG;
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uint8_t *pixelB;
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uint8_t *pixelR_buffer;
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uint8_t *pixelG_buffer;
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uint8_t *pixelB_buffer;
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float PlasmaPhase;
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float SavedPlasmaPhase;
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float PlasmaPhaseIncrement;
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float SavedPlasmaPhaseIncrement;
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float PlasmaColorStretch;
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float SavedPlasmaColorStretch;
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uint32_t DimColor(uint32_t color);
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void Increment();
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void (*OnComplete)(); // Callback on completion of pattern
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// Convenient 2D point structure
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struct Point {
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float x;
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float y;
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};
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};
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