918 lines
22 KiB
C++
918 lines
22 KiB
C++
#include "NeoPatterns.h"
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NeoPatterns::NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)()) :
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Adafruit_NeoPixel(pixels, pin, type)
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{
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OnComplete = callback;
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//Allocate a zero initialized block of memory big enough to hold "pixels" uint8_t.
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pixelR = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelG = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelB = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelR_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelG_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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pixelB_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) );
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setupboxs();
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}
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void NeoPatterns::Update() {
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if ((millis() - lastUpdate) > Interval) // time to update
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{
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lastUpdate = millis();
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switch (ActivePattern)
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{
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case RAINBOW_CYCLE:
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RainbowCycleUpdate();
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break;
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case THEATER_CHASE:
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TheaterChaseUpdate();
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break;
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case COLOR_WIPE:
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ColorWipeUpdate();
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break;
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case SCANNER:
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ScannerUpdate();
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break;
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case FADE:
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FadeUpdate();
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break;
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case RANDOM_FADE:
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RandomFadeUpdate();
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break;
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case RANDOM_FADE_SINGLE:
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RandomFadeSingleUpdate();
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break;
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case SMOOTH:
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SmoothUpdate();
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break;
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case PLASMA:
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PlasmaUpdate();
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break;
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case RADAR:
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RadarUpdate();
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break;
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case FILL:
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break;
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case RANDOM:
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break;
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case SHOWINPUT:
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ShowInputUpdate();
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break;
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case NONE:
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break;
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default:
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break;
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}
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} else {
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delay(1);
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}
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}
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void NeoPatterns::Increment()
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{
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if (Direction == FORWARD)
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{
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Index++;
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if (Index >= TotalSteps)
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{
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Index = 0;
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if (OnComplete != NULL)
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{
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OnComplete(); // call the completion callback
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}
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}
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}
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else // Direction == REVERSE
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{
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--Index;
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if (Index <= 0)
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{
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Index = TotalSteps - 1;
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if (OnComplete != NULL)
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{
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OnComplete(); // call the completion callback
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}
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}
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}
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}
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void NeoPatterns::Reverse() {
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if (Direction == FORWARD)
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{
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Direction = REVERSE;
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Index = TotalSteps - 1;
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}
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else
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{
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Direction = FORWARD;
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Index = 0;
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}
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}
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void NeoPatterns::Stop(uint8_t interval) {
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Interval = interval;
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ActivePattern = NONE;
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}
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void NeoPatterns::None(uint8_t interval) {
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Interval = interval;
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if (ActivePattern != NONE) {
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clear();
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show();
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}
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ActivePattern = NONE;
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}
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/****************** Effects ******************/
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void NeoPatterns::RainbowCycle(uint8_t interval, direction dir) {
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ActivePattern = RAINBOW_CYCLE;
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Interval = interval;
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TotalSteps = 255;
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Index = 0;
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Direction = dir;
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}
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void NeoPatterns::RainbowCycleUpdate()
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{
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for (int i = 0; i < numPixels(); i++)
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{
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setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
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}
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show();
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Increment();
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}
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void NeoPatterns::TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir) {
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ActivePattern = THEATER_CHASE;
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Interval = interval;
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TotalSteps = numPixels();
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Color1 = color1;
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Color2 = color2;
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Index = 0;
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Direction = dir;
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}
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void NeoPatterns::TheaterChaseUpdate() {
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for (int i = 0; i < numPixels(); i++)
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{
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if ((i + Index) % 3 == 0)
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{
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setPixelColor(i, Color1);
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}
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else
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{
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setPixelColor(i, Color2);
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}
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}
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show();
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Increment();
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}
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void NeoPatterns::ColorWipe(uint32_t color, uint8_t interval, direction dir)
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{
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ActivePattern = COLOR_WIPE;
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Interval = interval;
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TotalSteps = numPixels();
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Color1 = color;
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Index = 0;
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Direction = dir;
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}
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// Update the Color Wipe Pattern
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void NeoPatterns::ColorWipeUpdate()
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{
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setPixelColor(Index, Color1);
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show();
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Increment();
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}
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// Initialize for a SCANNNER
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void NeoPatterns::Scanner(uint32_t color1, uint8_t interval, bool colorful, bool spiral)
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{
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ActivePattern = SCANNER;
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Interval = interval;
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TotalSteps = (numPixels() - 1) * 2;
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Color1 = color1;
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Index = 0;
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wPos = 0;
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this->colorful = colorful;
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this->spiral = spiral;
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}
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// Update the Scanner Pattern
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void NeoPatterns::ScannerUpdate()
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{
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if (colorful) {
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Color1 = Wheel(wPos);
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if (wPos >= 255) {
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wPos = 0;
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}
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else {
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wPos++;
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}
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}
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for (int i = 0; i < numPixels(); i++)
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{
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int finalpos;
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if (spiral) {
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finalpos = numToSpiralPos(i);
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}
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else
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{
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finalpos = i;
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}
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if (i == Index) // Scan Pixel to the right
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{
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setPixelColor(finalpos, Color1);
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}
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else if (i == TotalSteps - Index) // Scan Pixel to the left
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{
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setPixelColor(finalpos, Color1);
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}
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else // Fading tail
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{
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setPixelColor(finalpos, DimColor(getPixelColor(finalpos)));
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}
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}
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show();
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Increment();
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}
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void NeoPatterns::Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir)
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{
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ActivePattern = FADE;
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Interval = interval;
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TotalSteps = steps;
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Color1 = color1;
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Color2 = color2;
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Index = 0;
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Direction = dir;
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}
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// Update the Fade Pattern
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void NeoPatterns::FadeUpdate()
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{
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// Calculate linear interpolation between Color1 and Color2
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// Optimise order of operations to minimize truncation error
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uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps;
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uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) * Index)) / TotalSteps;
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uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) * Index)) / TotalSteps;
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ColorSet(Color(red, green, blue));
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show();
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Increment();
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}
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void NeoPatterns::RandomFade(uint8_t interval ) {
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ActivePattern = RANDOM_FADE;
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Interval = interval;
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TotalSteps = 255;
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Index = 0;
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}
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void NeoPatterns::RandomFadeUpdate() {
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ColorSet(Wheel(Index));
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Increment();
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}
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void NeoPatterns::RandomFadeSingle(uint8_t interval, uint8_t speed) {
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ActivePattern = RANDOM_FADE_SINGLE;
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Interval = interval;
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TotalSteps = 255;
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Index = 0;
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WheelSpeed = speed;
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RandomBuffer();
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}
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void NeoPatterns::RandomFadeSingleUpdate() {
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for (int i = 0; i < numPixels(); i++) {
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pixelR_buffer[i] += random(0, random(0, WheelSpeed + 1) + 1); //use buffer red channel for color wheel
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setPixelColor(i, Wheel(pixelR_buffer[i]));
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}
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show();
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Increment();
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}
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void NeoPatterns::RandomBuffer()
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{
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for (int i = 0; i < numPixels(); i++) {
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uint32_t c = Wheel(random(0, 256));
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pixelR_buffer[i] = (uint8_t)(c >> 16);
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pixelG_buffer[i] = (uint8_t)(c >> 8);
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pixelB_buffer[i] = (uint8_t)c;
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}
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}
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void NeoPatterns::Random()
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{
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None(); // Stop all other effects
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ActivePattern = RANDOM;
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for (int i = 0; i < numPixels(); i++) {
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setPixelColor(i, Wheel(random(0, 256)));
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}
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show();
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}
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void NeoPatterns::Smooth(uint8_t wheelSpeed, uint8_t smoothing, uint8_t strength, uint8_t interval) {
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ActivePattern = SMOOTH;
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Interval = interval;
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Index = 0;
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WheelSpeed = wheelSpeed;
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Smoothing = smoothing;
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Strength = strength;
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movingPoint_x = 3;
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movingPoint_y = 3;
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// Clear buffer (from previous or different effects)
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for (int i = 0; i < numPixels(); i++) {
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pixelR_buffer[i] = 0;
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pixelG_buffer[i] = 0;
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pixelB_buffer[i] = 0;
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}
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}
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void NeoPatterns::SmoothUpdate() {
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uint32_t c = Wheel(wPos);
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wPosSlow += WheelSpeed;
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wPos = (wPos + (wPosSlow / 10) ) % 255;
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wPosSlow = wPosSlow % 16;
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uint8_t r = (uint8_t)(c >> 16);
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uint8_t g = (uint8_t)(c >> 8);
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uint8_t b = (uint8_t)c;
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movingPoint_x = movingPoint_x + 8 + random(-random(0, 1 + 1), random(0, 1 + 1) + 1);
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movingPoint_y = movingPoint_y + 8 + random(-random(0, 1 + 1), random(0, 1 + 1) + 1);
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if (movingPoint_x < 8) {
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movingPoint_x = 8 - movingPoint_x;
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} else if (movingPoint_x >= 16) {
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movingPoint_x = 22 - movingPoint_x;
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} else {
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movingPoint_x -= 8;
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}
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if (movingPoint_y < 8) {
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movingPoint_y = 8 - movingPoint_y;
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} else if (movingPoint_y >= 16) {
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movingPoint_y = 22 - movingPoint_y;
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} else {
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movingPoint_y -= 8;
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}
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uint8_t startx = movingPoint_x;
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uint8_t starty = movingPoint_y;
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for (int i = 0; i < Strength; i++) {
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movingPoint_x = startx + 8 + random(-random(0, 2 + 1), random(0, 2 + 1) + 1);
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movingPoint_y = starty + 8 + random(-random(0, 2 + 1), random(0, 2 + 1) + 1);
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if (movingPoint_x < 8) {
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movingPoint_x = 8 - movingPoint_x;
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} else if (movingPoint_x >= 16) {
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movingPoint_x = 22 - movingPoint_x;
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} else {
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movingPoint_x -= 8;
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}
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if (movingPoint_y < 8) {
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movingPoint_y = 8 - movingPoint_y;
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} else if (movingPoint_y >= 16) {
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movingPoint_y = 22 - movingPoint_y;
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} else {
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movingPoint_y -= 8;
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}
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if (pixelR[xyToPos(movingPoint_x, movingPoint_y)] < r) {
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pixelR[xyToPos(movingPoint_x, movingPoint_y)]++;
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} else if (pixelR[xyToPos(movingPoint_x, movingPoint_y)] > r) {
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pixelR[xyToPos(movingPoint_x, movingPoint_y)]--;
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}
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if (pixelG[xyToPos(movingPoint_x, movingPoint_y)] < g) {
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pixelG[xyToPos(movingPoint_x, movingPoint_y)]++;
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} else if (pixelG[xyToPos(movingPoint_x, movingPoint_y)] > g) {
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pixelG[xyToPos(movingPoint_x, movingPoint_y)]--;
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}
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if (pixelB[xyToPos(movingPoint_x, movingPoint_y)] < b) {
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pixelB[xyToPos(movingPoint_x, movingPoint_y)]++;
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} else if (pixelB[xyToPos(movingPoint_x, movingPoint_y)] > b) {
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pixelB[xyToPos(movingPoint_x, movingPoint_y)]--;
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}
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}
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movingPoint_x = startx;
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movingPoint_y = starty;
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for (int i = 0; i < numPixels(); i++) {
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pixelR_buffer[i] = (Smoothing / 100.0) * pixelR[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelR, i, 0, 0);
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pixelG_buffer[i] = (Smoothing / 100.0) * pixelG[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelG, i, 0, 0);
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pixelB_buffer[i] = (Smoothing / 100.0) * pixelB[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelB, i, 0, 0);
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}
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for (int i = 0; i < numPixels(); i++) {
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pixelR[i] = pixelR_buffer[i];
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pixelG[i] = pixelG_buffer[i];
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pixelB[i] = pixelB_buffer[i];
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setPixelColor(i, pixelR[i], pixelG[i], pixelB[i]);
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}
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show();
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}
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// Based upon https://github.com/johncarl81/neopixelplasma
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void NeoPatterns::Plasma(float phase, float phaseIncrement, float colorStretch, uint8_t interval)
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{
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ActivePattern = PLASMA;
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Interval = interval;
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PlasmaPhase = phase;
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PlasmaPhaseIncrement = phaseIncrement;
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PlasmaColorStretch = colorStretch;
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}
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void NeoPatterns::PlasmaUpdate()
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{
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PlasmaPhase += PlasmaPhaseIncrement;
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int edge = (int)sqrt(numPixels());
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// The two points move along Lissajious curves, see: http://en.wikipedia.org/wiki/Lissajous_curve
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// The sin() function returns values in the range of -1.0..1.0, so scale these to our desired ranges.
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// The phase value is multiplied by various constants; I chose these semi-randomly, to produce a nice motion.
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Point p1 = { (sin(PlasmaPhase * 1.000) + 1.0) * (edge / 2), (sin(PlasmaPhase * 1.310) + 1.0) * (edge / 2) };
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Point p2 = { (sin(PlasmaPhase * 1.770) + 1.0) * (edge / 2), (sin(PlasmaPhase * 2.865) + 1.0) * (edge / 2) };
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Point p3 = { (sin(PlasmaPhase * 0.250) + 1.0) * (edge / 2), (sin(PlasmaPhase * 0.750) + 1.0) * (edge / 2)};
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byte row, col;
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// For each row...
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for ( row = 0; row < edge; row++ ) {
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float row_f = float(row); // Optimization: Keep a floating point value of the row number, instead of recasting it repeatedly.
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// For each column...
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for ( col = 0; col < edge; col++ ) {
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float col_f = float(col); // Optimization.
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// Calculate the distance between this LED, and p1.
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Point dist1 = { col_f - p1.x, row_f - p1.y }; // The vector from p1 to this LED.
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float distance1 = sqrt( dist1.x * dist1.x + dist1.y * dist1.y );
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// Calculate the distance between this LED, and p2.
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Point dist2 = { col_f - p2.x, row_f - p2.y }; // The vector from p2 to this LED.
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float distance2 = sqrt( dist2.x * dist2.x + dist2.y * dist2.y );
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// Calculate the distance between this LED, and p3.
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Point dist3 = { col_f - p3.x, row_f - p3.y }; // The vector from p3 to this LED.
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float distance3 = sqrt( dist3.x * dist3.x + dist3.y * dist3.y );
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// Warp the distance with a sin() function. As the distance value increases, the LEDs will get light,dark,light,dark,etc...
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// You can use a cos() for slightly different shading, or experiment with other functions. Go crazy!
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float color_1 = distance1; // range: 0.0...1.0
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float color_2 = distance2;
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float color_3 = distance3;
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float color_4 = (sin( distance1 * distance2 * PlasmaColorStretch )) + 2.0 * 0.5;
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// Square the color_f value to weight it towards 0. The image will be darker and have higher contrast.
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color_1 *= color_1 * color_4;
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color_2 *= color_2 * color_4;
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color_3 *= color_3 * color_4;
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color_4 *= color_4;
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// Scale the color up to 0..7 . Max brightness is 7.
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//strip.setPixelColor(col + (edge * row), strip.Color(color_4, 0, 0) );
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setPixelColor(xyToPos(row, col), Color(color_1, color_2, color_3));
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}
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}
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show();
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}
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void NeoPatterns::Radar(float radarspeed,float radarthickness, uint8_t interval)
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{
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ActivePattern = RADAR;
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Radarspeed = radarspeed;
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Interval = interval; //interval time in ms
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Radarposition=0;
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Radarthickness=radarthickness;
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Radarfadelength=8;
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Radardotposition=10;
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Radardotbrightness=0;
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Radardotfadespeed=10;
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}
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void NeoPatterns::RadarUpdate()
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{
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Radarposition += Radarspeed;
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while (Radarposition>=20){
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Radarposition-=20;
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}
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while (Radarposition<=-20){
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Radarposition+=20;
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}
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for (int i=0;i<20;i++){
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uint32_t c= Color(0,0,0);
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float angulardistance;
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if (Radarspeed>0){
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angulardistance=Radarposition-i;
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if (angulardistance<0){
|
|
angulardistance+=20;
|
|
}
|
|
}
|
|
|
|
if (angulardistance<=Radarfadelength){
|
|
uint8_t _brightness=(Radarfadelength-angulardistance)*255/Radarfadelength;
|
|
c= Color (int( pow( (_brightness/255.0),2)*255.0), _brightness ,int(pow( (_brightness/255.0),2)*150.0) );
|
|
}
|
|
|
|
colorCircleSegment(i, c);
|
|
}
|
|
if (abs(Radarposition-Radardotposition)<=1){
|
|
Radardotbrightness=255;
|
|
}
|
|
if (Radardotbrightness>10){
|
|
if (Radardotbrightness>=Radardotfadespeed){
|
|
Radardotbrightness-=Radardotfadespeed;
|
|
}else{
|
|
Radardotbrightness=0;
|
|
}
|
|
colorCircleSegment(Radardotposition, Color (Radardotbrightness,0,0));
|
|
}else{
|
|
if (random(100)==0){
|
|
Radardotposition=random(0,20); //set new position
|
|
}
|
|
}
|
|
|
|
|
|
show();
|
|
}
|
|
|
|
|
|
|
|
/**** Input ****/
|
|
|
|
void NeoPatterns::ShowInput() {
|
|
if (ActivePattern != SHOWINPUT) {
|
|
clear();
|
|
colorBox(currentinput, Color(255, 255, 255));
|
|
show();
|
|
}
|
|
ActivePattern = SHOWINPUT;
|
|
}
|
|
|
|
void NeoPatterns::ShowInputUpdate() {
|
|
clear();
|
|
colorBox(currentinput, Color(255, 255, 255));
|
|
show();
|
|
}
|
|
|
|
// setCurrentInput
|
|
void NeoPatterns::setCurrentInput(uint8_t input) {
|
|
currentinput = input;
|
|
}
|
|
|
|
/********/
|
|
|
|
/****************** Helper functions ******************/
|
|
|
|
void NeoPatterns::SetColor1(uint32_t color) {
|
|
Color1 = color;
|
|
}
|
|
void NeoPatterns::SetColor2(uint32_t color) {
|
|
Color2 = color;
|
|
}
|
|
|
|
// Calculate 50% dimmed version of a color (used by ScannerUpdate)
|
|
uint32_t NeoPatterns::DimColor(uint32_t color)
|
|
{
|
|
// Shift R, G and B components one bit to the right
|
|
uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1);
|
|
return dimColor;
|
|
}
|
|
|
|
// Set all pixels to a color (synchronously)
|
|
void NeoPatterns::ColorSet(uint32_t color)
|
|
{
|
|
for (int i = 0; i < numPixels(); i++)
|
|
{
|
|
setPixelColor(i, color);
|
|
}
|
|
show();
|
|
}
|
|
|
|
void NeoPatterns::colorBox(uint8_t boxid, uint32_t c){ //color a box
|
|
// for (int i=boxid*3;i<(boxid+1)*3;i++) {
|
|
// setPixelColor(i, c);
|
|
// }
|
|
Serial.print("Coloring Box ");
|
|
Serial.println(boxid);
|
|
setPixelColor(boxs[boxid].left, c);
|
|
setPixelColor(boxs[boxid].middle, c);
|
|
setPixelColor(boxs[boxid].right, c);
|
|
show();
|
|
}
|
|
|
|
|
|
|
|
|
|
void NeoPatterns::setupboxs() {
|
|
boxs[1].left = 55;
|
|
boxs[1].middle = 56;
|
|
boxs[1].right = 57;
|
|
|
|
boxs[2].left = 52;
|
|
boxs[2].middle = 53;
|
|
boxs[2].right = 54;
|
|
|
|
boxs[3].left = 49;
|
|
boxs[3].middle = 50;
|
|
boxs[3].right = 51;
|
|
|
|
boxs[4].left = 46;
|
|
boxs[4].middle = 47;
|
|
boxs[4].right = 48;
|
|
|
|
boxs[5].left = 43;
|
|
boxs[5].middle = 44;
|
|
boxs[5].right = 45;
|
|
|
|
boxs[6].left = 40;
|
|
boxs[6].middle = 41;
|
|
boxs[6].right = 42;
|
|
|
|
boxs[7].left = 33;
|
|
boxs[7].middle = 38;
|
|
boxs[7].right = 38;
|
|
|
|
boxs[8].left = 32;
|
|
boxs[8].middle = 37;
|
|
boxs[8].right = 37;
|
|
|
|
boxs[9].left = 31;
|
|
boxs[9].middle = 36;
|
|
boxs[9].right = 36;
|
|
|
|
boxs[10].left = 30;
|
|
boxs[10].middle = 35;
|
|
boxs[10].right = 35;
|
|
|
|
boxs[11].left = 29;
|
|
boxs[11].middle = 28;
|
|
boxs[11].right = 27;
|
|
|
|
boxs[12].left = 26;
|
|
boxs[12].middle = 25;
|
|
boxs[12].right = 24;
|
|
|
|
boxs[13].left = 23;
|
|
boxs[13].middle = 22;
|
|
boxs[13].right = 21;
|
|
|
|
boxs[14].left = 20;
|
|
boxs[14].middle = 19;
|
|
boxs[14].right = 18;
|
|
|
|
boxs[15].left = 17;
|
|
boxs[15].middle = 16;
|
|
boxs[15].right = 15;
|
|
|
|
boxs[16].left = 14;
|
|
boxs[16].middle = 13;
|
|
boxs[16].right = 12;
|
|
|
|
boxs[17].left = 11;
|
|
boxs[17].middle = 10;
|
|
boxs[17].right = 9;
|
|
|
|
boxs[18].left = 8;
|
|
boxs[18].middle = 7;
|
|
boxs[18].right = 6;
|
|
|
|
boxs[19].left = 5;
|
|
boxs[19].middle = 4;
|
|
boxs[19].right = 3;
|
|
|
|
boxs[20].left = 2;
|
|
boxs[20].middle = 1;
|
|
boxs[20].right = 0;
|
|
|
|
boxs[21].left = 69;
|
|
boxs[21].middle = 68;
|
|
boxs[21].right = 67;
|
|
|
|
boxs[22].left = 66;
|
|
boxs[22].middle = 65;
|
|
boxs[22].right = 64;
|
|
|
|
boxs[23].left = 63;
|
|
boxs[23].middle = 62;
|
|
boxs[23].right = 61;
|
|
|
|
boxs[24].left = 60;
|
|
boxs[24].middle = 59;
|
|
boxs[24].right = 58;
|
|
|
|
// Die unterste Zeile ohne Konsole
|
|
boxs[0].left = 34;
|
|
boxs[0].middle = 39;
|
|
boxs[0].right = 39;
|
|
}
|
|
|
|
|
|
void NeoPatterns::colorCircleSegment(uint8_t wheelid, uint32_t c){ //color a wheel segment
|
|
for (int i=0;i<6;i++) {
|
|
setPixelColor(boxcircle[wheelid][i], c);
|
|
}
|
|
show();
|
|
}
|
|
|
|
|
|
|
|
|
|
void NeoPatterns::ColorSetParameters(String parameters)
|
|
{
|
|
None();
|
|
ActivePattern = FILL;
|
|
ColorSet(parseColor(parameters));
|
|
}
|
|
|
|
// Returns the Red component of a 32-bit color
|
|
uint8_t NeoPatterns::Red(uint32_t color)
|
|
{
|
|
return (color >> 16) & 0xFF;
|
|
}
|
|
|
|
// Returns the Green component of a 32-bit color
|
|
uint8_t NeoPatterns::Green(uint32_t color)
|
|
{
|
|
return (color >> 8) & 0xFF;
|
|
}
|
|
|
|
// Returns the Blue component of a 32-bit color
|
|
uint8_t NeoPatterns::Blue(uint32_t color)
|
|
{
|
|
return color & 0xFF;
|
|
}
|
|
|
|
// Input a value 0 to 255 to get a color value.
|
|
// The colors are a transition r - g - b - back to r.
|
|
uint32_t NeoPatterns::Wheel(byte WheelPos)
|
|
{
|
|
WheelPos = 255 - WheelPos;
|
|
if (WheelPos < 85)
|
|
{
|
|
return Color(255 - WheelPos * 3, 0, WheelPos * 3);
|
|
}
|
|
else if (WheelPos < 170)
|
|
{
|
|
WheelPos -= 85;
|
|
return Color(0, WheelPos * 3, 255 - WheelPos * 3);
|
|
}
|
|
else
|
|
{
|
|
WheelPos -= 170;
|
|
return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
|
|
}
|
|
}
|
|
|
|
// Convert x y pixel position to matrix position
|
|
uint8_t NeoPatterns::xyToPos(int x, int y) {
|
|
if (y % 2 == 0) {
|
|
return (y * (int)sqrt(numPixels()) + x);
|
|
} else {
|
|
return (y * (int)sqrt(numPixels()) + (((int)sqrt(numPixels())-1) - x));
|
|
}
|
|
}
|
|
|
|
//convert pixel number to actual 8x8 matrix position
|
|
uint8_t NeoPatterns::numToPos(int num) {
|
|
int x = num % (int)sqrt(numPixels());
|
|
int y = num / (int)sqrt(numPixels());
|
|
return xyToPos(x, y);
|
|
}
|
|
|
|
// Convert pixel number to actual 8x8 matrix position in a spiral
|
|
uint8_t NeoPatterns::numToSpiralPos(int num) {
|
|
int edge = (int)sqrt(numPixels());
|
|
int findx = edge - 1; // 7
|
|
int findy = 0;
|
|
int stepsize = edge - 1; // initial value (0..7)
|
|
int stepnumber = 0; // each "step" should be used twice
|
|
int count = -1;
|
|
int dir = 1; // direction: 0 = incX, 1=incY, 2=decX, 3=decY
|
|
if (num < edge) {
|
|
return num; // trivial
|
|
}
|
|
for (int i = edge; i <= num; i++)
|
|
{
|
|
count++;
|
|
if (count == stepsize) {
|
|
count = 0;
|
|
// Change direction
|
|
dir++;
|
|
stepnumber++;
|
|
if (stepnumber == 2) {
|
|
stepsize -= 1;
|
|
stepnumber = 0;
|
|
}
|
|
if (dir == 4) {
|
|
dir = 0;
|
|
}
|
|
}
|
|
switch (dir) {
|
|
case 0:
|
|
findx++;
|
|
break;
|
|
case 1:
|
|
findy++;
|
|
break;
|
|
case 2:
|
|
findx--;
|
|
break;
|
|
case 3:
|
|
findy--;
|
|
break;
|
|
}
|
|
}
|
|
return xyToPos(findx, findy);
|
|
}
|
|
|
|
uint8_t NeoPatterns::getAverage(uint8_t array[], uint8_t i, int x, int y)
|
|
{
|
|
// TODO: This currently works only with 8x8 (64 pixel)!
|
|
uint16_t sum = 0;
|
|
uint8_t count = 0;
|
|
if (i >= 8) { //up
|
|
sum += array[i - 8];
|
|
count++;
|
|
}
|
|
if (i < (64 - 8)) { //down
|
|
sum += array[i + 8];
|
|
count++;
|
|
}
|
|
if (i >= 1) { //left
|
|
sum += array[i - 1];
|
|
count++;
|
|
}
|
|
if (i < (64 - 1)) { //right
|
|
sum += array[i + 1];
|
|
count++;
|
|
}
|
|
return sum / count;
|
|
}
|
|
|
|
uint32_t NeoPatterns::parseColor(String value) {
|
|
if (value.charAt(0) == '#') { //solid fill
|
|
String color = value.substring(1);
|
|
int number = (int) strtol( &color[0], NULL, 16);
|
|
// Split them up into r, g, b values
|
|
int r = number >> 16;
|
|
int g = number >> 8 & 0xFF;
|
|
int b = number & 0xFF;
|
|
return Color(r, g, b);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
void NeoPatterns::Equalizer(uint8_t eqvalues[]){ //display equalizer (not used as "effect")
|
|
//eqvalues[] of size 8, each contains a value from 0 to 8 (inclusive)
|
|
setEqBar(0,eqvalues[0]);
|
|
setEqBar(1,eqvalues[1]);
|
|
setEqBar(2,eqvalues[2]);
|
|
setEqBar(3,eqvalues[3]);
|
|
setEqBar(4,eqvalues[4]);
|
|
setEqBar(5,eqvalues[5]);
|
|
setEqBar(6,eqvalues[6]);
|
|
setEqBar(7,eqvalues[7]);
|
|
setEqBar(8,eqvalues[7]);
|
|
|
|
setEqBar(17,eqvalues[0]);
|
|
setEqBar(16,eqvalues[1]);
|
|
setEqBar(15,eqvalues[2]);
|
|
setEqBar(14,eqvalues[3]);
|
|
setEqBar(13,eqvalues[4]);
|
|
setEqBar(12,eqvalues[5]);
|
|
setEqBar(11,eqvalues[6]);
|
|
setEqBar(10,eqvalues[7]);
|
|
setEqBar(9,eqvalues[7]);
|
|
|
|
|
|
show();
|
|
}
|
|
//helper function
|
|
void NeoPatterns::setEqBar(uint8_t barid,uint8_t pvalue){ //barid is the bar from ledEq array (vertical),pvalue is the amplitude
|
|
for (uint8_t i=0;i<8;i++){
|
|
uint8_t ledId=ledEq[barid][i];
|
|
uint32_t backgroundColor=Color(0,0,0);
|
|
if (i<pvalue){
|
|
setPixelColor(ledId,Wheel((i*32+100)%256));
|
|
}else{
|
|
setPixelColor(ledId,backgroundColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
|