#include "NeoPatterns.h" NeoPatterns::NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)()) : Adafruit_NeoPixel(pixels, pin, type) { OnComplete = callback; //Allocate a zero initialized block of memory big enough to hold "pixels" uint8_t. pixelR = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) ); pixelG = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) ); pixelB = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) ); pixelR_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) ); pixelG_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) ); pixelB_buffer = ( uint8_t* ) calloc( pixels, sizeof( uint8_t ) ); } void NeoPatterns::Update() { if ((millis() - lastUpdate) > Interval) // time to update { lastUpdate = millis(); switch (ActivePattern) { case RAINBOW_CYCLE: RainbowCycleUpdate(); break; case THEATER_CHASE: TheaterChaseUpdate(); break; case COLOR_WIPE: ColorWipeUpdate(); break; case SCANNER: ScannerUpdate(); break; case FADE: FadeUpdate(); break; case RANDOM_FADE: RandomFadeUpdate(); break; case RANDOM_FADE_SINGLE: RandomFadeSingleUpdate(); break; case SMOOTH: SmoothUpdate(); break; case ICON: IconUpdate(); break; case TEXT: TextUpdate(); break; case PLASMA: PlasmaUpdate(); break; case FILL: break; case RANDOM: break; case NONE: break; default: break; } } else { delay(1); } } void NeoPatterns::Increment() { if (Direction == FORWARD) { Index++; if (Index >= TotalSteps) { Index = 0; if (OnComplete != NULL) { OnComplete(); // call the completion callback } } } else // Direction == REVERSE { --Index; if (Index <= 0) { Index = TotalSteps - 1; if (OnComplete != NULL) { OnComplete(); // call the completion callback } } } } void NeoPatterns::Reverse() { if (Direction == FORWARD) { Direction = REVERSE; Index = TotalSteps - 1; } else { Direction = FORWARD; Index = 0; } } void NeoPatterns::Stop(uint8_t interval) { Interval = interval; ActivePattern = NONE; } void NeoPatterns::None(uint8_t interval) { Interval = interval; if (ActivePattern != NONE) { clear(); show(); } ActivePattern = NONE; } /****************** Effects ******************/ void NeoPatterns::RainbowCycle(uint8_t interval, direction dir) { ActivePattern = RAINBOW_CYCLE; Interval = interval; TotalSteps = 255; Index = 0; Direction = dir; } void NeoPatterns::RainbowCycleUpdate() { for (int i = 0; i < numPixels(); i++) { setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255)); } show(); Increment(); } void NeoPatterns::TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir) { ActivePattern = THEATER_CHASE; Interval = interval; TotalSteps = numPixels(); Color1 = color1; Color2 = color2; Index = 0; Direction = dir; } void NeoPatterns::TheaterChaseUpdate() { for (int i = 0; i < numPixels(); i++) { if ((i + Index) % 3 == 0) { setPixelColor(i, Color1); } else { setPixelColor(i, Color2); } } show(); Increment(); } void NeoPatterns::ColorWipe(uint32_t color, uint8_t interval, direction dir) { ActivePattern = COLOR_WIPE; Interval = interval; TotalSteps = numPixels(); Color1 = color; Index = 0; Direction = dir; } // Update the Color Wipe Pattern void NeoPatterns::ColorWipeUpdate() { setPixelColor(Index, Color1); show(); Increment(); } // Initialize for a SCANNNER void NeoPatterns::Scanner(uint32_t color1, uint8_t interval, bool colorful, bool spiral) { ActivePattern = SCANNER; Interval = interval; TotalSteps = (numPixels() - 1) * 2; Color1 = color1; Index = 0; wPos = 0; this->colorful = colorful; this->spiral = spiral; } // Update the Scanner Pattern void NeoPatterns::ScannerUpdate() { if (colorful) { Color1 = Wheel(wPos); if (wPos >= 255) { wPos = 0; } else { wPos++; } } for (int i = 0; i < numPixels(); i++) { int finalpos; if (spiral) { finalpos = numToSpiralPos(i); } else { finalpos = i; } if (i == Index) // Scan Pixel to the right { setPixelColor(finalpos, Color1); } else if (i == TotalSteps - Index) // Scan Pixel to the left { setPixelColor(finalpos, Color1); } else // Fading tail { setPixelColor(finalpos, DimColor(getPixelColor(finalpos))); } } show(); Increment(); } void NeoPatterns::Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir) { ActivePattern = FADE; Interval = interval; TotalSteps = steps; Color1 = color1; Color2 = color2; Index = 0; Direction = dir; } // Update the Fade Pattern void NeoPatterns::FadeUpdate() { // Calculate linear interpolation between Color1 and Color2 // Optimise order of operations to minimize truncation error uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps; uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) * Index)) / TotalSteps; uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) * Index)) / TotalSteps; ColorSet(Color(red, green, blue)); show(); Increment(); } void NeoPatterns::RandomFade(uint8_t interval ) { ActivePattern = RANDOM_FADE; Interval = interval; TotalSteps = 255; Index = 0; } void NeoPatterns::RandomFadeUpdate() { ColorSet(Wheel(Index)); Increment(); } void NeoPatterns::RandomFadeSingle(uint8_t interval, uint8_t speed) { ActivePattern = RANDOM_FADE_SINGLE; Interval = interval; TotalSteps = 255; Index = 0; WheelSpeed = speed; RandomBuffer(); } void NeoPatterns::RandomFadeSingleUpdate() { for (int i = 0; i < numPixels(); i++) { pixelR_buffer[i] += random(0, random(0, WheelSpeed + 1) + 1); //use buffer red channel for color wheel setPixelColor(i, Wheel(pixelR_buffer[i])); } show(); Increment(); } void NeoPatterns::RandomBuffer() { for (int i = 0; i < numPixels(); i++) { uint32_t c = Wheel(random(0, 256)); pixelR_buffer[i] = (uint8_t)(c >> 16); pixelG_buffer[i] = (uint8_t)(c >> 8); pixelB_buffer[i] = (uint8_t)c; } } void NeoPatterns::Random() { None(); // Stop all other effects ActivePattern = RANDOM; for (int i = 0; i < numPixels(); i++) { setPixelColor(i, Wheel(random(0, 256))); } show(); } void NeoPatterns::Smooth(uint8_t wheelSpeed, uint8_t smoothing, uint8_t strength, uint8_t interval) { ActivePattern = SMOOTH; Interval = interval; Index = 0; WheelSpeed = wheelSpeed; Smoothing = smoothing; Strength = strength; movingPoint_x = 3; movingPoint_y = 3; // Clear buffer (from previous or different effects) for (int i = 0; i < numPixels(); i++) { pixelR_buffer[i] = 0; pixelG_buffer[i] = 0; pixelB_buffer[i] = 0; } } void NeoPatterns::SmoothUpdate() { uint32_t c = Wheel(wPos); wPosSlow += WheelSpeed; wPos = (wPos + (wPosSlow / 10) ) % 255; wPosSlow = wPosSlow % 16; uint8_t r = (uint8_t)(c >> 16); uint8_t g = (uint8_t)(c >> 8); uint8_t b = (uint8_t)c; movingPoint_x = movingPoint_x + 8 + random(-random(0, 1 + 1), random(0, 1 + 1) + 1); movingPoint_y = movingPoint_y + 8 + random(-random(0, 1 + 1), random(0, 1 + 1) + 1); if (movingPoint_x < 8) { movingPoint_x = 8 - movingPoint_x; } else if (movingPoint_x >= 16) { movingPoint_x = 22 - movingPoint_x; } else { movingPoint_x -= 8; } if (movingPoint_y < 8) { movingPoint_y = 8 - movingPoint_y; } else if (movingPoint_y >= 16) { movingPoint_y = 22 - movingPoint_y; } else { movingPoint_y -= 8; } uint8_t startx = movingPoint_x; uint8_t starty = movingPoint_y; for (int i = 0; i < Strength; i++) { movingPoint_x = startx + 8 + random(-random(0, 2 + 1), random(0, 2 + 1) + 1); movingPoint_y = starty + 8 + random(-random(0, 2 + 1), random(0, 2 + 1) + 1); if (movingPoint_x < 8) { movingPoint_x = 8 - movingPoint_x; } else if (movingPoint_x >= 16) { movingPoint_x = 22 - movingPoint_x; } else { movingPoint_x -= 8; } if (movingPoint_y < 8) { movingPoint_y = 8 - movingPoint_y; } else if (movingPoint_y >= 16) { movingPoint_y = 22 - movingPoint_y; } else { movingPoint_y -= 8; } if (pixelR[xyToPos(movingPoint_x, movingPoint_y)] < r) { pixelR[xyToPos(movingPoint_x, movingPoint_y)]++; } else if (pixelR[xyToPos(movingPoint_x, movingPoint_y)] > r) { pixelR[xyToPos(movingPoint_x, movingPoint_y)]--; } if (pixelG[xyToPos(movingPoint_x, movingPoint_y)] < g) { pixelG[xyToPos(movingPoint_x, movingPoint_y)]++; } else if (pixelG[xyToPos(movingPoint_x, movingPoint_y)] > g) { pixelG[xyToPos(movingPoint_x, movingPoint_y)]--; } if (pixelB[xyToPos(movingPoint_x, movingPoint_y)] < b) { pixelB[xyToPos(movingPoint_x, movingPoint_y)]++; } else if (pixelB[xyToPos(movingPoint_x, movingPoint_y)] > b) { pixelB[xyToPos(movingPoint_x, movingPoint_y)]--; } } movingPoint_x = startx; movingPoint_y = starty; for (int i = 0; i < numPixels(); i++) { pixelR_buffer[i] = (Smoothing / 100.0) * pixelR[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelR, i, 0, 0); pixelG_buffer[i] = (Smoothing / 100.0) * pixelG[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelG, i, 0, 0); pixelB_buffer[i] = (Smoothing / 100.0) * pixelB[i] + (1.0 - (Smoothing / 100.0)) * getAverage(pixelB, i, 0, 0); } for (int i = 0; i < numPixels(); i++) { pixelR[i] = pixelR_buffer[i]; pixelG[i] = pixelG_buffer[i]; pixelB[i] = pixelB_buffer[i]; setPixelColor(i, pixelR[i], pixelG[i], pixelB[i]); } show(); } /****************** Icon ******************/ void NeoPatterns::Icon(uint8_t fontchar, String iconcolor, uint8_t interval) { // Save last effect, should be called after completion again SavedPattern = ActivePattern; SavedInterval = Interval; SavedTotalSteps = TotalSteps; SavedIndex = Index; SavedColor1 = Color1; SavedDirection = Direction; SavedPlasmaPhase = PlasmaPhase; SavedPlasmaPhaseIncrement = PlasmaPhaseIncrement; SavedPlasmaColorStretch = PlasmaColorStretch; ActivePattern = ICON; Interval = interval; TotalSteps = 80; Index = 80; Color1 = parseColor(iconcolor); FontChar = fontchar; Direction = REVERSE; } void NeoPatterns::IconUpdate() { for (int i = 0; i < numPixels(); i++) { uint64_t mask = 1LL << (uint64_t)i; if ( (font[FontChar]&mask) == 0) { setPixelColor(numToPos(i), Color(0, 0, 0)); //bit is 0 at pos i } else { float _brightness = 1.0 - ( (TotalSteps - Index) * 1.0 / TotalSteps ); uint8_t _r = (uint8_t)(Color1 >> 16); uint8_t _g = (uint8_t)(Color1 >> 8); uint8_t _b = (uint8_t)Color1; setPixelColor(numToPos(i), Color(_r * _brightness, _g * _brightness, _b * _brightness)); //bit is 1 at pos i } } show(); Increment(); } void NeoPatterns::IconComplete() { // Reload last effect ActivePattern = SavedPattern; Interval = SavedInterval; TotalSteps = SavedTotalSteps; Index = SavedIndex; Color1 = SavedColor1; Direction = SavedDirection; PlasmaPhase = SavedPlasmaPhase; PlasmaPhaseIncrement = SavedPlasmaPhaseIncrement; PlasmaColorStretch = SavedPlasmaColorStretch; } /****************** Text ******************/ void NeoPatterns::Text(String text, uint8_t interval) { // Save last effect, should be called after completion again SavedPattern = ActivePattern; SavedInterval = Interval; SavedTotalSteps = TotalSteps; SavedIndex = Index; SavedColor1 = Color1; SavedDirection = Direction; SavedPlasmaPhase = PlasmaPhase; SavedPlasmaPhaseIncrement = PlasmaPhaseIncrement; SavedPlasmaColorStretch = PlasmaColorStretch; ActivePattern = TEXT; Interval = interval; // textlength*8 TotalSteps = (text.length()-1 ) * 9; Index = TotalSteps; // Index = 0; Text1 = text; // FontChar = fontchar; Direction = REVERSE; Color1 = 16711680; textposition = 0; // charposition = 0; charposition = 0; } void NeoPatterns::TextUpdate() { /* uint8_t _r = (uint8_t)(Color1 >> 16); uint8_t _g = (uint8_t)(Color1 >> 8); uint8_t _b = (uint8_t)Color1; Direction = FORWARD; Serial.println(Index); setPixelColor(xyToSimplePos(0,Index), Color(100, 0, 0)); TotalSteps = 8; Increment(); show(); return; */ // textposition++; uint8_t FontChar = Text1[textposition]; uint8_t FontCharNext = Text1[textposition + 1]; // This will only work for 8*8-Pixel Displays, 64 Pixels // The pixel 0,0 is on the lower right (the control access is there) // textposition: position within text // charposition: position of the current ("textposition") character, what is being shown of "this" character int charx = 0; // Walk through the whole matrix and display the matching pixel of the character which is supposed to be on charposition // _ _ _ // _ _ _ // _ _ _ // // I _ _ // I _ _ // I _ _ // // _ I _ // _ I _ // _ I _ // // 2,2 1,2 0,2 // 2,1 1,1 0,1 // 2,0 1,0 0,0 // // 8 7 6 // 3 4 5 // 2 1 0 // clear(); for (int x = 0; x < 8; x++) { //charx = 8 - x; for (int y = 0; y < 8; y++) { int currentpos = xyToSimplePos(x,y); // if (charx > charposition) { // x > 8-charposition if (8-x>charposition) { // Display the first character uint64_t mask = 1LL << (uint64_t)charxyToPos(charposition+x, y); Serial.print("."); Serial.print(charposition+x); Serial.print("="); Serial.print(charxyToPos(charposition+x, y)); if ( (font[FontChar]&mask) == 0) { setPixelColor(currentpos, Color(0, 0, 100)); //bit is 0 at pos i } else { uint8_t _r = (uint8_t)(Color1 >> 16); uint8_t _g = (uint8_t)(Color1 >> 8); uint8_t _b = (uint8_t)Color1; setPixelColor(currentpos, Color(_r, _g, _b)); //bit is 1 at pos i } } else { // Display the second character uint64_t mask = 1LL << (uint64_t)charxyToPos(charposition+x-9, y); if ( (font[FontCharNext]&mask) == 0) { setPixelColor(currentpos, Color(0, 100, 0)); //bit is 0 at pos i } else { uint8_t _r = (uint8_t)(Color1 >> 16); uint8_t _g = (uint8_t)(Color1 >> 8); uint8_t _b = (uint8_t)Color1; setPixelColor(currentpos, Color(_r, _g, _b)); //bit is 1 at pos i } } } } Serial.println(); /* // First char for (int x = 0; x < 8-charposition; x++) { // Scroll the first char from right to left for (int y = 0; y < 8; y++) { uint64_t mask = 1LL << (uint64_t)charxyToPos(x, y); if ( (font[FontChar]&mask) == 0) { setPixelColor(xyToSimplePos(x, y), Color(0, 0, 100)); //bit is 0 at pos i } else { uint8_t _r = (uint8_t)(Color1 >> 16); uint8_t _g = (uint8_t)(Color1 >> 8); uint8_t _b = (uint8_t)Color1; setPixelColor(xyToSimplePos(x, y), Color(_r, _g, _b)); //bit is 1 at pos i } } } // Second char for (int x = 8-charposition; x < 8; x++) { for (int y = 0; y < 8; y++) { uint64_t mask = 1LL << (uint64_t)charxyToPos(x, y); // uint64_t mask = 1LL << (uint64_t)(x+y); if ( (font[FontCharNext]&mask) == 0) { setPixelColor(xyToSimplePos(x, y), Color(0, 100, 0)); //bit is 0 at pos i } else { uint8_t _r = (uint8_t)(Color1 >> 16); uint8_t _g = (uint8_t)(Color1 >> 8); uint8_t _b = (uint8_t)Color1; setPixelColor(xyToSimplePos(x, y), Color(_r, _g, _b)); //bit is 1 at pos i } } } */ show(); charposition++; if (charposition == 9) { charposition = 0; textposition++; } Increment(); } void NeoPatterns::TextComplete() { // Reload last effect ActivePattern = SavedPattern; Interval = SavedInterval; TotalSteps = SavedTotalSteps; Index = SavedIndex; Color1 = SavedColor1; Direction = SavedDirection; PlasmaPhase = SavedPlasmaPhase; PlasmaPhaseIncrement = SavedPlasmaPhaseIncrement; PlasmaColorStretch = SavedPlasmaColorStretch; } /****************** Plasma ******************/ // Based upon https://github.com/johncarl81/neopixelplasma void NeoPatterns::Plasma(float phase, float phaseIncrement, float colorStretch, uint8_t interval) { ActivePattern = PLASMA; Interval = interval; PlasmaPhase = phase; PlasmaPhaseIncrement = phaseIncrement; PlasmaColorStretch = colorStretch; } void NeoPatterns::PlasmaUpdate() { PlasmaPhase += PlasmaPhaseIncrement; int edge = (int)sqrt(numPixels()); // The two points move along Lissajious curves, see: http://en.wikipedia.org/wiki/Lissajous_curve // The sin() function returns values in the range of -1.0..1.0, so scale these to our desired ranges. // The phase value is multiplied by various constants; I chose these semi-randomly, to produce a nice motion. Point p1 = { (sin(PlasmaPhase * 1.000) + 1.0) * (edge / 2), (sin(PlasmaPhase * 1.310) + 1.0) * (edge / 2) }; Point p2 = { (sin(PlasmaPhase * 1.770) + 1.0) * (edge / 2), (sin(PlasmaPhase * 2.865) + 1.0) * (edge / 2) }; Point p3 = { (sin(PlasmaPhase * 0.250) + 1.0) * (edge / 2), (sin(PlasmaPhase * 0.750) + 1.0) * (edge / 2)}; byte row, col; // For each row... for ( row = 0; row < edge; row++ ) { float row_f = float(row); // Optimization: Keep a floating point value of the row number, instead of recasting it repeatedly. // For each column... for ( col = 0; col < edge; col++ ) { float col_f = float(col); // Optimization. // Calculate the distance between this LED, and p1. Point dist1 = { col_f - p1.x, row_f - p1.y }; // The vector from p1 to this LED. float distance1 = sqrt( dist1.x * dist1.x + dist1.y * dist1.y ); // Calculate the distance between this LED, and p2. Point dist2 = { col_f - p2.x, row_f - p2.y }; // The vector from p2 to this LED. float distance2 = sqrt( dist2.x * dist2.x + dist2.y * dist2.y ); // Calculate the distance between this LED, and p3. Point dist3 = { col_f - p3.x, row_f - p3.y }; // The vector from p3 to this LED. float distance3 = sqrt( dist3.x * dist3.x + dist3.y * dist3.y ); // Warp the distance with a sin() function. As the distance value increases, the LEDs will get light,dark,light,dark,etc... // You can use a cos() for slightly different shading, or experiment with other functions. Go crazy! float color_1 = distance1; // range: 0.0...1.0 float color_2 = distance2; float color_3 = distance3; float color_4 = (sin( distance1 * distance2 * PlasmaColorStretch )) + 2.0 * 0.5; // Square the color_f value to weight it towards 0. The image will be darker and have higher contrast. color_1 *= color_1 * color_4; color_2 *= color_2 * color_4; color_3 *= color_3 * color_4; color_4 *= color_4; // Scale the color up to 0..7 . Max brightness is 7. //strip.setPixelColor(col + (edge * row), strip.Color(color_4, 0, 0) ); setPixelColor(xyToPos(row, col), Color(color_1, color_2, color_3)); } } show(); } /****************** Helper functions ******************/ void NeoPatterns::SetColor1(uint32_t color) { Color1 = color; } void NeoPatterns::SetColor2(uint32_t color) { Color2 = color; } // Calculate 50% dimmed version of a color (used by ScannerUpdate) uint32_t NeoPatterns::DimColor(uint32_t color) { // Shift R, G and B components one bit to the right uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1); return dimColor; } // Set all pixels to a color (synchronously) void NeoPatterns::ColorSet(uint32_t color) { for (int i = 0; i < numPixels(); i++) { setPixelColor(i, color); } show(); } void NeoPatterns::ColorSetParameters(String parameters) { None(); ActivePattern = FILL; ColorSet(parseColor(parameters)); } // Returns the Red component of a 32-bit color uint8_t NeoPatterns::Red(uint32_t color) { return (color >> 16) & 0xFF; } // Returns the Green component of a 32-bit color uint8_t NeoPatterns::Green(uint32_t color) { return (color >> 8) & 0xFF; } // Returns the Blue component of a 32-bit color uint8_t NeoPatterns::Blue(uint32_t color) { return color & 0xFF; } // Input a value 0 to 255 to get a color value. // The colors are a transition r - g - b - back to r. uint32_t NeoPatterns::Wheel(byte WheelPos) { WheelPos = 255 - WheelPos; if (WheelPos < 85) { return Color(255 - WheelPos * 3, 0, WheelPos * 3); } else if (WheelPos < 170) { WheelPos -= 85; return Color(0, WheelPos * 3, 255 - WheelPos * 3); } else { WheelPos -= 170; return Color(WheelPos * 3, 255 - WheelPos * 3, 0); } } uint8_t NeoPatterns::xyToSimplePos(int x, int y) { // Alternating rows if (y % 2 == 0) { return (y * 8 + x); } else { return (y * 8 + (7 - x)); } } // Convert x y pixel position to matrix position uint8_t NeoPatterns::xyToPos(int x, int y) { if (y % 2 == 0) { return (x + (y * 8)); } else { return ((7 - x) + (y * 8)); } } uint8_t NeoPatterns::charxyToPos(int x, int y) { return (y * 8 + x); } //convert pixel number to actual 8x8 matrix position uint8_t NeoPatterns::numToPos(int num) { int x = num % 8; int y = num / 8; return xyToPos(x, y); } // Convert pixel number to actual 8x8 matrix position in a spiral uint8_t NeoPatterns::numToSpiralPos(int num) { int edge = (int)sqrt(numPixels()); int findx = edge - 1; // 7 int findy = 0; int stepsize = edge - 1; // initial value (0..7) int stepnumber = 0; // each "step" should be used twice int count = -1; int dir = 1; // direction: 0 = incX, 1=incY, 2=decX, 3=decY if (num < edge) { return num; // trivial } for (int i = edge; i <= num; i++) { count++; if (count == stepsize) { count = 0; // Change direction dir++; stepnumber++; if (stepnumber == 2) { stepsize -= 1; stepnumber = 0; } if (dir == 4) { dir = 0; } } switch (dir) { case 0: findx++; break; case 1: findy++; break; case 2: findx--; break; case 3: findy--; break; } } return xyToPos(findx, findy); } uint8_t NeoPatterns::getAverage(uint8_t array[], uint8_t i, int x, int y) { // TODO: This currently works only with 8x8 (64 pixel)! uint16_t sum = 0; uint8_t count = 0; if (i >= 8) { //up sum += array[i - 8]; count++; } if (i < (64 - 8)) { //down sum += array[i + 8]; count++; } if (i >= 1) { //left sum += array[i - 1]; count++; } if (i < (64 - 1)) { //right sum += array[i + 1]; count++; } return sum / count; } uint32_t NeoPatterns::parseColor(String value) { if (value.charAt(0) == '#') { //solid fill String color = value.substring(1); int number = (int) strtol( &color[0], NULL, 16); // Split them up into r, g, b values int r = number >> 16; int g = number >> 8 & 0xFF; int b = number & 0xFF; return Color(r, g, b); } return 0; }