48 lines
1.6 KiB
Python
48 lines
1.6 KiB
Python
#!/usr/bin/env python3
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from PIL import Image, ImageDraw, ImageFont
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from matrixSender import MatrixSender
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import time
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import numpy as np
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from random import randint
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matrix = MatrixSender(udphost="localhost", udpport=2323, img_size=(160,24*6), bitsperpixel=2)
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if __name__ == '__main__':
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_fps=0
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_time_startsending=0
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im = Image.new("RGBA", matrix._img_size, MatrixSender.C_BLACK) #create image
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draw = ImageDraw.Draw(im) #get draw instance
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ball_pos=np.array((20,20))
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ball_size=10
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ball_vel=np.array((-5,5))
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while(True):
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#------- Update Movements ------
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#move ball
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ball_pos+=ball_vel
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#check collisions with wall
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if ball_pos[0]<=ball_size/2 or ball_pos[0]>=im.size[0]-ball_size/2:
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ball_vel[0]*=-1 #x movement
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if ball_pos[1]<=ball_size/2 or ball_pos[1]>=im.size[1]-ball_size/2:
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ball_vel[1]*=-1 #y movement
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#------- Graphics ------
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#clear screen
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draw.rectangle((0,0,im.size[0],im.size[1]),fill=(0,0,0))
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#draw ball
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draw.ellipse((ball_pos[0]-ball_size/2,ball_pos[1]-ball_size/2,ball_pos[0]+ball_size/2,ball_pos[1]+ball_size/2,),fill=(255,255,255))
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_fps=1/(time.time()-_time_startsending)
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_time_startsending=time.time()
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matrix.send(im) #construct udp packet and send to matrix
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_time_endsending=time.time()
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print("Sendtime="+str(round(_time_endsending-_time_startsending,4))+"s, maxFPS="+str(round(1/(_time_endsending-_time_startsending),2))+", actual FPS="+str(round(_fps,2)))
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#time.sleep(.1) #wait
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