277 lines
6.6 KiB
JavaScript
277 lines
6.6 KiB
JavaScript
// Initialisation
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var socket = "ws://127.0.0.1:8888/data";
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var field= { w: 320, h: 240 };
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var paddle = { w: 2, h: 30 };
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var ball = { w: 5, h: 5, s: 5 };
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// Pong game class
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function pong() {
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this.ball = {};
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this.left = {};
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this.right = {};
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this.score = {};
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this.score.left = {};
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this.score.right = {};
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this.cnt = {};
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this.cnt.left = {};
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this.cnt.right = {};
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this.field = {};
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this.game = { run: 0 };
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this.ball.size=ball;
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this.left.size=paddle;
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this.right.size=paddle;
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this.field.size=field;
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this.left.x=-field.w+3*this.left.size.w;
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this.right.x=field.w-3*this.right.size.w;
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this.ball.avatar=$('div#ball');
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this.left.avatar=$('div#paddle_left');
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this.right.avatar=$('div#paddle_right');
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this.score.left.avatar=$('div#score_left');
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this.score.right.avatar=$('div#score_right');
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this.field.avatar=$('#playfield');
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function setupavatar(obj){
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obj.avatar.width(2*obj.size.w)
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.height(2*obj.size.h);
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};
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setupavatar(this.ball);
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setupavatar(this.left);
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setupavatar(this.right);
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setupavatar(this.field);
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this.cnt.left.avatar=$('div#player_left');
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this.cnt.right.avatar=$('div#player_right');
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$('div#player_left').css({top: 2*this.field.size.h-30});
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$('div#player_right').css({top: 2*this.field.size.h-30});
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this.field.avatar.focus();
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this.score.left.pts=0;
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this.score.right.pts=0;
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this.setup( (Math.random()>0.5)?1:-1);
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this.field.avatar.keydown(this,function(ev){
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if(ev.which == 67) ev.data.socketstart(socket);
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if(ev.which == 81) ev.data.game.run=0;
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if(ev.which == 82) ev.data.game.run=1;
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if(ev.which > 48 && ev.which <=57) ev.data.setleft((ev.which-53)/4);
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});
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$('#debug').css({left:0,top:2*this.field.size.h+10});
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$('#socket').css({left:0,top:2*this.field.size.h+30});
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}
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pong.prototype.setleft = function(where){
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this.left.y=where*(this.field.size.h-this.left.size.h);
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};
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pong.prototype.setright = function(where){
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this.right.y=where*(this.field.size.h-this.right.size.h);
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};
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pong.prototype.setup = function(rtl){
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this.ball.x=0;
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this.ball.y=0;
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this.ball.ang=Math.random()*20/180*Math.PI;
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if(rtl<0) this.ball.ang=Math.PI-this.ball.ang;
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this.ball.spd=this.ball.size.s;
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this.left.y=0;
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this.right.y=0;
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this.game.run=0;
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};
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pong.prototype.update= function(t){
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var upv=0;
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this.ball.vx=Math.cos(this.ball.ang)*this.ball.spd;
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this.ball.vy=Math.sin(this.ball.ang)*this.ball.spd;
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this.ball.x+=t*this.ball.vx;
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this.ball.y+=t*this.ball.vy;
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this.ball.x+=t*this.ball.vx;
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this.ball.y+=t*this.ball.vy;
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// Clipping
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if(this.ball.y-this.ball.size.h<-field.h){
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this.ball.ang=-this.ball.ang;
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this.ball.y=-field.h+this.ball.size.h;
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};
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if(this.ball.y+this.ball.size.h>field.h){
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this.ball.ang=-this.ball.ang;
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this.ball.y=field.h-this.ball.size.h;
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};
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function newang(off,bath){
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var trig=(bath-1)/4;
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var ad=0;
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if(Math.abs(off)<trig){
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ad=0;
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}else {
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if(off<0){
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off+=trig;
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}else{
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off-=trig;
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};
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ad=off/(3*trig)*Math.PI/3;
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};
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this.ball.off=off;
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this.ball.ad=ad;
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return ad;
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};
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// Hit bat?
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if(this.ball.x-this.ball.size.w<this.right.x+this.right.size.w &&
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this.ball.x+this.ball.size.w>this.right.x-this.right.size.w &&
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this.ball.y+this.ball.size.h>this.right.y-this.right.size.h &&
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this.ball.y-this.ball.size.h<this.right.y+this.right.size.h){
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this.ball.ang=Math.PI-this.ball.ang;
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this.ball.ang=this.ball.ang-newang(this.ball.y-this.right.y,this.right.size.h+this.ball.size.h);
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this.ball.x=this.right.x-this.right.size.w-this.ball.size.w;
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this.ball.spd*=1.1;
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};
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if(this.ball.x-this.ball.size.w<this.left.x+this.left.size.w &&
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this.ball.x+this.ball.size.w>this.left.x-this.left.size.w &&
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this.ball.y+this.ball.size.h>this.left.y-this.left.size.h &&
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this.ball.y-this.ball.size.h<this.left.y+this.left.size.h){
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this.ball.ang=Math.PI-this.ball.ang;
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this.ball.ang=this.ball.ang+newang(this.ball.y-this.left.y,this.left.size.h+this.ball.size.h);
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this.ball.x=this.left.x+this.left.size.w+this.ball.size.w;
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this.ball.spd*=1.1;
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};
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// Score point
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if(this.ball.x+this.ball.size.w>field.w){
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this.score.left.pts++;
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this.setup(-1);
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this.ball.ang=Math.PI-this.ball.ang;
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this.game.run=1;
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};
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if(this.ball.x-this.ball.size.w<-field.w){
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this.score.right.pts++;
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this.setup(1);
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this.game.run=1;
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};
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if(this.ball.ang<0)
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this.ball.ang+=2*Math.PI;
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if(this.ball.ang>2*Math.PI)
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this.ball.ang-=2*Math.PI;
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$('#debug').html("ang="+Math.abs(this.ball.ang/Math.PI*180)+" ,x="+Math.ceil(this.ball.x)+" ,y="+Math.ceil(this.ball.y));//+" ,off="+(this.ball.off)+" ,ad="+Math.ceil(this.ball.ad));
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};
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pong.prototype.display=function(){
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function move(obj,av){
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var x = obj.x - obj.size.w + field.w;
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var y = obj.y - obj.size.h + field.h;
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obj.avatar.css({left:x,top:y});
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};
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move(this.ball);
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move(this.left);
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move(this.right);
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this.score.left.avatar.html(this.score.left.pts);
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this.score.right.avatar.html(this.score.right.pts);
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};
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var time = function() { return +(new Date) / 100 };
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var last = time();
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pong.prototype.run = function(){
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var now = time();
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if(game.game.run==1)
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game.update(now - last);
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game.display();
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last=now;
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};
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pong.prototype.socketstart = function(uri){
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function debug(str){
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$("#socket").append("<br>" + str);
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};
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ws = new WebSocket(uri);
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debug("ws start");
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ws.onopen = function() {
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debug("ws open");
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$('#socket').css({"color": "green"});
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ws.send("hello");
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this.game.run=1;
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};
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ws.onmessage = function (evt) {
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var data = evt.data;
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$('#socket').html(data);
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if(data.slice(0,1)=="{"){
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var result=JSON.parse(data);
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if (result.right){
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this.setright(result.right);
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} ;
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if (result.left){
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this.setleft(result.left);
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};
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if (result.cntl){
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this.cnt.left.avatar.html(result.cntl);
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};
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if (result.cntr){
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this.cnt.right.avatar.html(result.cntr);
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};
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}else{
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// unknown non-json input
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};
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};
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ws.onclose = function() {
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debug("socket closed");
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$('#socket').css({"color": "red"});
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// reconnect
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};
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};
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// Start utility stuff
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(function() {
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var onEachFrame;
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if (window.webkitRequestAnimationFrame) {
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onEachFrame = function(cb) {
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var _cb = function() { cb(); webkitRequestAnimationFrame(_cb); }
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_cb();
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};
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} else if (window.mozRequestAnimationFrame) {
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onEachFrame = function(cb) {
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var _cb = function() { cb(); mozRequestAnimationFrame(_cb); }
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_cb();
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};
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} else {
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onEachFrame = function(cb) {
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setInterval(cb, 1000 / 60);
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}
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}
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window.onEachFrame = onEachFrame;
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})();
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var game;
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$(document).ready(function(){
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game=new pong();
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if (window.MozWebSocket) {
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window.WebSocket = window.MozWebSocket;
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}
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if ("WebSocket" in window) {
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game.socketstart(socket);
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} else {
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alert("You have no web sockets");
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};
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window.onEachFrame(game.run);
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});
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