Some time related functionality
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@ -20,6 +20,7 @@ OBJS += random.o
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OBJS += idle.o
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OBJS += idle.o
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OBJS += config.o
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OBJS += config.o
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OBJS += itoa.o
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OBJS += itoa.o
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OBJS += simpletime.o
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LIBNAME=basic
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LIBNAME=basic
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@ -206,4 +206,8 @@ int applyConfig(void);
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// itoa.c
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// itoa.c
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const char* IntToStrX(unsigned int num, unsigned int mxlen);
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const char* IntToStrX(unsigned int num, unsigned int mxlen);
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// simpletime.c
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#include "basic/simpletime.h"
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#endif
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#endif
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@ -0,0 +1,46 @@
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#include <sysinit.h>
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#include "simpletime.h"
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#include "basic/basic.h"
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time_t _timet=0;
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int _ytab[2][12] = {
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{ 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 },
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{ 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 }
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};
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struct tm * mygmtime(register const time_t time) {
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static struct tm br_time;
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register struct tm *timep = &br_time;
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register unsigned long dayclock, dayno;
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int year = EPOCH_YR;
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dayclock = (unsigned long)time % SECS_DAY;
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dayno = (unsigned long)time / SECS_DAY;
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timep->tm_sec = dayclock % 60;
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timep->tm_min = (dayclock % 3600) / 60;
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timep->tm_hour = dayclock / 3600;
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timep->tm_wday = (dayno + 4) % 7; /* day 0 was a thursday */
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while (dayno >= YEARSIZE(year)) {
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dayno -= YEARSIZE(year);
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year++;
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}
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timep->tm_year = year - YEAR0;
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timep->tm_yday = dayno;
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timep->tm_mon = 0;
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while (dayno >= _ytab[LEAPYEAR(year)][timep->tm_mon]) {
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dayno -= _ytab[LEAPYEAR(year)][timep->tm_mon];
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timep->tm_mon++;
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}
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timep->tm_mday = dayno + 1;
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timep->tm_isdst = 0;
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return timep;
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}
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// Timezones suck. Currently we only do it all in localtime.
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// I know it's broken. Sorry
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time_t getSeconds(void){
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return _timet+(getTimer()*SYSTICKSPEED/1000);
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};
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@ -0,0 +1,16 @@
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#ifndef __SIMPLETIME_H_
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#define __SIMPLETIME_H_
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#include <time.h>
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#define YEAR0 1900 /* the first year */
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#define EPOCH_YR 1970 /* EPOCH = Jan 1 1970 00:00:00 */
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#define SECS_DAY (24L * 60L * 60L)
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#define LEAPYEAR(year) (!((year) % 4) && (((year) % 100) || !((year) % 400)))
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#define YEARSIZE(year) (LEAPYEAR(year) ? 366 : 365)
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extern time_t _timet;
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struct tm * mygmtime(register const time_t time);
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time_t getSeconds(void);
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#endif
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