refact0red awake-app, standby-packets are now sent continously
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@ -10,21 +10,29 @@
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#define AWAKE_PACKET_RETRIES 20
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#define AWAKE_MIN_WINNERS 3
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#define AWAKE_FONT_HEIGHT 8
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#define BTN_HBUS (1 << 7)
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typedef enum packet_type_e {
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PCKT_WINNER0,
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PCKT_WINNER1,
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PCKT_WINNER2,
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PCKT_WINNER3,
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PCKT_WINNER4,
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PCKT_WINNER5,
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PCKT_WINNER6,
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PCKT_WINNER7,
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PCKT_WAKEUP,
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PCKT_STANDBY,
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PCKT_NONE
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} packet_type_t;
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typedef enum awake_state_e {
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AWAKE_STATE_STANDBY,
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AWAKE_STATE_PLAYING,
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AWAKE_STATE_WON
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} awake_state_t;
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typedef enum awake_packet_e {
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AWAKE_PCKT_WINNER0,
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AWAKE_PCKT_WINNER1,
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AWAKE_PCKT_WINNER2,
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AWAKE_PCKT_WINNER3,
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AWAKE_PCKT_WINNER4,
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AWAKE_PCKT_WINNER5,
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AWAKE_PCKT_WINNER6,
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AWAKE_PCKT_WINNER7,
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AWAKE_PCKT_WAKEUP,
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AWAKE_PCKT_STANDBY,
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AWAKE_PCKT_NONE
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} awake_packet_t;
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static char const *const awake_gPackets[] = {
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@ -61,10 +69,10 @@ static void awake_initNrf(void) {
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/**
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* Polls for a special packet which indicates the success of a player.
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*/
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static packet_type_t awake_waitForPacket(void) {
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static awake_packet_t awake_waitForPacket(void) {
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uint8_t buffer[32];
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if (nrf_rcv_pkt_time(100, 32, buffer) == 32) {
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for (packet_type_t p = PCKT_WINNER0; p < PCKT_NONE; ++p) {
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for (awake_packet_t p = AWAKE_PCKT_WINNER0; p < AWAKE_PCKT_NONE; ++p) {
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unsigned int bEqual = 1;
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for (unsigned int i = 0; i < 8; ++i) {
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if (buffer[i] != awake_gPackets[p][i]) {
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@ -77,45 +85,49 @@ static packet_type_t awake_waitForPacket(void) {
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}
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}
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}
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return PCKT_NONE;
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return AWAKE_PCKT_NONE;
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}
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/**
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* Waits for either pushed buttons or a signal on the hacker bus.
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* Checks for pushed buttons and signals on RB_HB0.
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*/
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static void awake_waitForKeyPressOrHackerbus(void) {
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gpioSetDir(RB_HB0, gpioDirection_Input);
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// watch out for pushed buttons and/or hacker bus activity
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while (gpioGetValue(RB_HB0) != 0) {
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if (getInput() != BTN_NONE) {
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getInputWaitRelease();
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break;
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}
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}
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static uint8_t awake_getInputNonBlocking(void) {
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volatile uint32_t rb_hb0 = gpioGetValue(RB_HB0);
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if (rb_hb0 == 0) {
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while (gpioGetValue(RB_HB0) == 0);
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return BTN_HBUS;
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} else {
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uint8_t input = getInput();
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if (input != BTN_NONE) {
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getInputWaitRelease();
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}
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return input;
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}
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}
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/**
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* The greeter!
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*/
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static void awake_promptUserBegin(void) {
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gpioSetDir(RB_HB0, gpioDirection_Input);
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static void awake_promptBegin(void) {
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lcdFill(0);
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DoString(0, 0, "Eine Taste");
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DoString(0, 8, "druecken um");
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DoString(0,16, "das Spiel");
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DoString(0,24, "zu starten!");
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DoString(0, 0, "Standby-Modus");
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DoString(0,16, "Override mit");
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DoString(0,24, "Tastendruck.");
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lcdDisplay();
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}
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awake_waitForKeyPressOrHackerbus();
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/**
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* You don't say?
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*/
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static void awake_promptGameRunning(void) {
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lcdFill(0);
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DoString(0, 0, "Spiel laeuft!");
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DoString(0, 16, "FEUERTASTE");
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DoString(0, 24, "fuer Standby");
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DoInt(0, 32, 0);
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lcdDisplay();
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}
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@ -129,8 +141,30 @@ static void awake_promptUserEnd(void){
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DoString(0, 8, "nug Gewinner ");
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DoString(0, 16, "ermittelt! ");
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lcdDisplay();
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}
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// toggle RB_HB1 pin from 0V to 3,3 for 200ms
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/**
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* Prepare hacker bus for our evil plans.
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*/
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static void awake_initHackerBus(void) {
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// set RB_HB0 to input mode
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gpioSetDir(RB_HB0, gpioDirection_Input);
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// set RB_HB1 to GPIO mode...
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#define IOCON_PIO0_10 (*((REG32*) (0x40044068)))
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IOCON_PIO0_10 &= ~(00000007);
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IOCON_PIO0_10 |= 0x00000001;
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// ...and to output low
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GPIO_GPIO0DIR |= (1 << 10);
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GPIO_GPIO0DATA &= ~(1 << 10);
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}
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/**
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* Toggle RB_HB1 pin from 0V to 3,3 for 200ms.
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*/
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static void awake_toggleRbHb1(void) {
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GPIO_GPIO0DATA |= (1u << 10);
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delayms_queue(200);
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GPIO_GPIO0DATA &= ~(1u << 10);
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@ -139,72 +173,76 @@ static void awake_promptUserEnd(void){
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/**
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* Explains a brief moment of unresponsiveness.
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* Sends the specified packet.
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* @param packet_type The kind of packet to be sent.
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*/
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static void awake_promptStandby(void){
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lcdFill(0);
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DoString(0, 0, "Bitte warten!");
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DoString(0, 8, "Sende Standby");
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DoString(0, 16, "Pakete... ");
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lcdDisplay();
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static void awake_sendPacket(awake_packet_t packet_type) {
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uint8_t packet[32];
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memcpy(packet, awake_gPackets[packet_type], 32);
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nrf_snd_pkt_crc(32, packet);
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delayms(10);
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}
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void awake_initHackerBus() {
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// set RB_HB1 to GPIO mode (output)
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#define IOCON_PIO0_10 (*((REG32*) (0x40044068)))
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IOCON_PIO0_10 &= ~(00000007);
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IOCON_PIO0_10 |= 0x00000001;
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GPIO_GPIO0DIR |= (1 << 10);
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GPIO_GPIO0DATA &= ~(1 << 10);
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}
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/**
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* Main function of the l0dable.
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*/
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void main_awake(void) {
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awake_initNrf();
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awake_initHackerBus();
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while (1) {
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awake_promptUserBegin();
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uint8_t joyinput = BTN_NONE;
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unsigned int nWinnerFlags = 0, nWinnerCount = 0;
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while ((joyinput != BTN_ENTER) && (nWinnerCount < AWAKE_MIN_WINNERS)) {
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if ((joyinput = getInput()) != BTN_NONE) {
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getInputWaitRelease();
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}
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// send a "wake up" packet every loop cycle so that in case a r0ket
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// is rebooted, the player can continue the game
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uint8_t packet[32];
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memcpy(packet, awake_gPackets[PCKT_WAKEUP], 32);
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delayms(10);
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nrf_snd_pkt_crc(32, packet);
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awake_state_t state = AWAKE_STATE_STANDBY;
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while (1) {
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switch (state) {
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case AWAKE_STATE_STANDBY:
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awake_promptBegin();
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// wait for key press or hacker bus signal
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while (awake_getInputNonBlocking() == BTN_NONE) {
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awake_sendPacket(AWAKE_PCKT_STANDBY);
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delayms(50);
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}
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state = AWAKE_STATE_PLAYING;
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break;
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case AWAKE_STATE_PLAYING:
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nWinnerFlags = 0;
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nWinnerCount = 0;
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awake_promptGameRunning();
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while (state == AWAKE_STATE_PLAYING) {
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// check for manual override
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if (awake_getInputNonBlocking() != BTN_NONE) {
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// manual override -> back to standby mode
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state = AWAKE_STATE_STANDBY;
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} else {
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// send a wake up packet
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awake_sendPacket(AWAKE_PCKT_WAKEUP);
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// watch out for winners!
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packet_type_t const ePacket = awake_waitForPacket();
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unsigned int const nWinnerMask = (1 << ePacket) & 0xFF;
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if ((ePacket <= PCKT_WINNER7) && !(nWinnerFlags & nWinnerMask)) {
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const awake_packet_t ePacket = awake_waitForPacket();
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const unsigned int nWinnerMask = (1 << ePacket) & 0xFF;
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if ((ePacket <= AWAKE_PCKT_WINNER7) &&
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!(nWinnerFlags & nWinnerMask)) {
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nWinnerFlags |= nWinnerMask;
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++nWinnerCount;
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DoInt(0, 32, nWinnerCount);
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lcdDisplay();
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if (++nWinnerCount >= AWAKE_MIN_WINNERS) {
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state = AWAKE_STATE_WON;
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}
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}
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}
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}
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break;
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if (nWinnerCount >= AWAKE_MIN_WINNERS) {
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case AWAKE_STATE_WON:
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awake_promptUserEnd();
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}
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awake_toggleRbHb1();
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state = AWAKE_STATE_STANDBY;
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break;
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awake_promptStandby();
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uint8_t packet[32];
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for (int i = 0; i < AWAKE_PACKET_RETRIES; ++i) {
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delayms_queue(50);
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memcpy(packet, awake_gPackets[PCKT_STANDBY], 32);
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nrf_snd_pkt_crc(32, packet);
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default:
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state = AWAKE_STATE_STANDBY;
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break;
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}
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}
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return;
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}
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