No "jumping", some auto speed adjustments based on renderspeed
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@ -11,6 +11,7 @@
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#include "usetable.h"
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#define one ((uint32_t)1)
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#define utf8boundary nick[4]+nick[6]
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typedef uint8_t uchar;
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@ -20,49 +21,62 @@ void ram(void) {
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getInputWaitRelease();
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static int nickx=2,nicky=10;
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signed char movy=1;
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static int nickwidth,nickheight;
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static char *croppednickbase;
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static int nickoff=10;
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static char delay=10;
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static char delay=15;
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static char speedmode=0;
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static char movx=1;
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static char LCDSHIFTX_EVERY_N=2;
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static char LCDSHIFTY_EVERY_N=2;
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static char LCDSHIFTX_EVERY_N=1;
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static char LCDSHIFTY_EVERY_N=1;
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static char charwidthbuffer[]={82,48,107,101,84,32,70,105,114,109,119,48,114,101,32,112,114,51,115,51,110,116,51,100,32,98,121,32,84,69,65,77,32,82,48,75,69,84,58,32,67,111,100,101,32,119,114,105,116,116,101,110,32,98,121,32,48,48,45,115,99,104,110,101,105,100,48,114,44,32,115,48,99,44,32,98,48,114,105,115,44,32,105,103,103,48,44,32,108,48,108,97,102,105,115,99,104,44,32,98,115,120,44,32,107,48,117,32,97,110,100,32,48,116,104,101,114,115,46,32,86,105,115,105,116,32,117,115,32,97,116,32,102,112,108,101,116,122,32,86,105,108,108,48,103,101,46,32,83,104,48,117,116,32,108,48,117,100,58,32,76,97,117,110,99,104,32,84,104,101,32,82,48,107,101,116,33,0};
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char *nick=nickname;
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croppednickbase=&charwidthbuffer[0];
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lcdClear();
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setExtFont(GLOBAL(nickfont));
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nicky=1;
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nickwidth=DoString(nickx,nicky,GLOBAL(nickname));
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nickwidth=DoString(nickx,nicky,nick);
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if(nickwidth<50)nickoff=30;
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nickheight=getFontHeight();
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nicky=(RESY-getFontHeight())/2;
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// Adjust speed depending on rendered image size
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if(nickwidth>RESX && nickheight>14) { movx=2;}
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if(nickwidth>RESX && nickheight>40) { movx=3;}
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lcdClear();
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char stepmode=0;
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// ugly hack for wrong encoded multibyte chars in default Font
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if(utf8boundary==80){ nick=croppednickbase; setExtFont(NULL);
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nickwidth=DoString(nickx,nicky,nick);
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movx=1; delay=50;
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}
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while (1) {
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++iter;
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lcdDisplay();
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lcdClear();
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// draw_area(); // xor life pattern again to restore original display content
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// Old shift code. Can't handle longer Nicks...
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// if(iter%LCDSHIFT_EVERY_N==0) lcdShift(1,-2,1);
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// if(iter%LCDSHIFT_EVERY_N==0) { nickx=(nickx+1)%100-nickwidth; nicky=(nicky+1)%50;}
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if(iter%LCDSHIFTX_EVERY_N==0) { nickx-=movx;
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if(nickx<(-1*nickwidth-nickoff))nickx=0; }
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// if(iter%LCDSHIFTY_EVERY_N==0) { nicky+=movy;
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// if(nicky<1 || nicky>RESY-nickheight) movy*=-1; }
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DoString(nickx,nicky,GLOBAL(nickname));
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DoString(nickx+nickwidth+nickoff,nicky,GLOBAL(nickname));
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if(nickwidth<RESX) DoString(nickx+2*(nickwidth+nickoff),nicky,GLOBAL(nickname));
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if(nickx<=(-1*nickwidth-nickoff))nickx=0; }
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#ifdef SIMULATOR
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fprintf(stderr,"nickx %d \n",nickx);
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#endif
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DoString(nickx,nicky,nick);
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DoString(nickx+nickwidth+nickoff,nicky,nick);
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if(nickwidth<RESX) DoString(nickx+2*(nickwidth+nickoff),nicky,nick);
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char key=stepmode?getInputWait():getInputRaw();
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stepmode=0;
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switch(key) {
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// Buttons: Right change speed, Up hold scrolling
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case BTN_ENTER:
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return;
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case BTN_RIGHT:
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getInputWaitRelease();
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speedmode=(speedmode+1)%6;
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delay=15;
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// speeds: normal, slow, sloooow, double, tripple...
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switch(speedmode) {
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case 0:
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movx=1; LCDSHIFTX_EVERY_N=1; LCDSHIFTY_EVERY_N=1; break;
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@ -76,13 +90,13 @@ void ram(void) {
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movx=3; LCDSHIFTX_EVERY_N=1; LCDSHIFTY_EVERY_N=1; break;
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}
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break;
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case BTN_DOWN:
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case BTN_UP:
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stepmode=1;
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getInputWaitRelease();
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break;
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case BTN_LEFT:
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return;
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case BTN_UP:
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case BTN_DOWN:
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return;
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}
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delayms_queue_plus(delay,0);
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