improve vector lib

This commit is contained in:
Stefan `Sec` Zehl 2011-08-06 02:37:43 +02:00
parent 0bb18cea72
commit a659245364
3 changed files with 51 additions and 78 deletions

View File

@ -113,3 +113,5 @@ o_close
o_set_gray o_set_gray
o_fill o_fill
o_set_shader o_set_shader
o_identity
o_transform

View File

@ -3,23 +3,25 @@
#include "lcd/lcd.h" #include "lcd/lcd.h"
#include "usetable.h" #include "usetable.h"
#define SPP 10
static void draw_rakett (int x, int y, int scale, int angle); static void draw_rakett (int x, int y, int scale, int angle);
static int my_gray (int x, int y, void *data);
void ram (void) { void ram (void) {
char test[384]; /* scratch space */ char test[512]; /* scratch space */
o_init (test, sizeof(test)); o_init (test, sizeof(test));
int frame_no = 0; int frame_no = 0;
int frame_dir = 1; int frame_dir = 1;
while (1) { o_set_shader (my_gray, NULL);
while (getInputRaw() != BTN_ENTER){
o_identity ();
o_rectangle (0,0,RESX, RESY); o_rectangle (0,0,RESX, RESY);
o_set_gray (1000); o_set_gray (250);
o_fill (); /* fill with 50% gray */ o_fill (); /* fill with 50% gray */
draw_rakett (40, 20, frame_no / 3, 150*frame_no); draw_rakett (40, 20, 400, 300);
draw_rakett (20, 20, frame_no, 10*frame_no); draw_rakett (20, 20, 250, 10*frame_no);
draw_rakett (80, 30, 1000-frame_no, 450+14*frame_no); draw_rakett (80, 30, 350, 450+14*frame_no);
frame_no += frame_dir; frame_no += frame_dir;
lcdDisplay(); lcdDisplay();
delayms(2); delayms(2);
@ -29,18 +31,7 @@ void ram (void) {
} }
} }
static signed char rakett[] = { static int my_gray (int x, int y, void *data)
' ',
'm',38,6,
'c',38,6,36,13,36,15,
'c',24,22,23,26,21,32,'c',19,41,23,61,23,61,'c',15,73,14,95,17,110,'l',26,109,'c',26,102,26,87,30,83,'c',30,83,30,88,30,95,'c',31,103,31,108,31,108,'l',36,108,'c',36,108,35,98,36,91,'c',37,83,38,80,38,80,'c',41,79,43,80,47,79,'c',56,85,56,89,58,99,'c',58,103,58,108,58,108,'l',68,108,'c',67,89,69,73,54,58,'c',54,58,56,41,53,31,'c',50,21,40,15,40,15,'l',38,6,'z','g',0,'f',
' ',
'm',33,20,'c',31,20,29,21,27,22,'c',25,24,23,27,22,29,'c',20,35,21,38,21,38,'c',26,38,29,36,34,33,'c',38,31,42,24,34,21,'c',34,21,33,20,33,20,'z','g', 50,'f','.'
};
#define GRAY_PRECISION 4
/* Default color generator shader */
static int shader_gray (int x, int y, void *data)
{ {
int value = (int)(data); /* stored gray value as 8bit value */ int value = (int)(data); /* stored gray value as 8bit value */
switch (value) /* the dither patterns are can be seen */ switch (value) /* the dither patterns are can be seen */
@ -82,26 +73,34 @@ static int shader_gray (int x, int y, void *data)
return 0; return 0;
} }
static const signed char * o_process_op (const signed char *g,
int scale, static signed char rakett[] = {
int x, ' ',
int y) 'm',38,6,
'c',38,6,36,13,36,15,
'c',24,22,23,26,21,32,'c',19,41,23,61,23,61,'c',15,73,14,95,17,110,'l',26,109,'c',26,102,26,87,30,83,'c',30,83,30,88,30,95,'c',31,103,31,108,31,108,'l',36,108,'c',36,108,35,98,36,91,'c',37,83,38,80,38,80,'c',41,79,43,80,47,79,'c',56,85,56,89,58,99,'c',58,103,58,108,58,108,'l',68,108,'c',67,89,69,73,54,58,'c',54,58,56,41,53,31,'c',50,21,40,15,40,15,'l',38,6,'z','g',0,'f','g',100,'s',
' ',
'm',33,20,'c',31,20,29,21,27,22,'c',25,24,23,27,22,29,'c',20,35,21,38,21,38,'c',26,38,29,36,34,33,'c',38,31,42,24,34,21,'c',34,21,33,20,33,20,'z','g', 50,'f','.'
};
static const signed char * o_process_op (const signed char *g)
{ {
scale *= SPP;
switch (*g++) { switch (*g++) {
case ' ': o_path_new (); break; case ' ': o_path_new (); break;
/* all of these path commands are directly in integer coordinates */ /* all of these path commands are directly in integer coordinates */
case 'm': case 'm':
o_move_to (g[0]*scale/1000+x, g[1]*scale/1000+y); g += 2; o_move_to (g[0], g[1]); g += 2;
break; break;
case 'l': o_line_to (g[0]*scale/1000+x, g[1]*scale/1000+y); g += 2; break; case 'l': o_line_to (g[0], g[1]); g += 2; break;
case 'c': o_curve_to (g[0]*scale/1000+x, g[1]*scale/1000+y, g[2]*scale/1000+x, g[3]*scale/1000+y, g[4]*scale/1000+x, g[5]*scale/1000+y); g += 6; break; case 'c': o_curve_to (g[0], g[1], g[2], g[3], g[4], g[5]); g += 6; break;
case 'z': o_close (); break; case 'z': o_close (); break;
case 'g': o_set_gray (g[0]*10); g ++; break; case 'g': o_set_gray (g[0]*10); g ++; break;
case 'f': o_fill (); break; case 'f': o_fill (); break;
case 's': break;
//case 's': o_stroke (); break;
/* 1 = 1 10 = 10 100 = 100 */ /* 1 = 1 10 = 10 100 = 100 */
#if 0 #if 0
case '!': o_identity (); break; case '!': o_identity (); break;
@ -121,20 +120,14 @@ break;
} }
static void static void
orender (const signed char *g, int scale, int x, int y) orender (const signed char *g)
{ {
o_set_shader (shader_gray, NULL); for (; g; g = o_process_op (g));
for (; g; g = o_process_op (g, scale, x, y));
} }
void o_rectangle (int x0, int y0, int width, int height) void o_rectangle (int x0, int y0, int width, int height)
{ {
o_path_new (); o_path_new ();
x0*=SPP;
y0*=SPP;
width*=SPP;
height*=SPP;
o_move_to (x0, y0); o_move_to (x0, y0);
o_line_to (x0 + width, y0); o_line_to (x0 + width, y0);
o_line_to (x0 + width, y0+height); o_line_to (x0 + width, y0+height);
@ -144,12 +137,13 @@ void o_rectangle (int x0, int y0, int width, int height)
void draw_rakett (int x, int y, int scale, int angle) void draw_rakett (int x, int y, int scale, int angle)
{ {
//o_save (); OMatrix m={{{scale,0},{0,scale},{x * 6000,y * 6000}}};
//o_identity (); /* reset transform stack */ o_identity (); /* reset transform stack */
//o_translate(x * 1000, y * 1000); /*
//o_rotate (angle); o_translate(x * 1000 , y * 1000 );
//o_scale (scale, scale); o_rotate (angle);
//o_translate (-37000, -60000); o_scale (scale, scale);
orender (rakett, scale, x, y); /* render a rocket */ o_translate (-37000, -60000);*/
//o_restore (); o_transform (&m, 0);
orender (rakett); /* render a rocket */
} }

View File

@ -35,7 +35,7 @@
*/ */
#define O_ENABLE_FILL #define O_ENABLE_FILL
//#define O_ENABLE_STROKE #define O_ENABLE_STROKE
#define O_ENABLE_USER_SHADER #define O_ENABLE_USER_SHADER
#define O_ENABLE_BW /* pick one ,. */ #define O_ENABLE_BW /* pick one ,. */
//#define O_ENABLE_GRAY //#define O_ENABLE_GRAY
@ -43,7 +43,7 @@
//#define O_ENABLE_RECTANGLE //#define O_ENABLE_RECTANGLE
//#define O_ENABLE_STACK //#define O_ENABLE_STACK
//#define O_ENABLE_CLIP //#define O_ENABLE_CLIP
//#define O_ENABLE_TRANSFORM #define O_ENABLE_TRANSFORM
//#define O_ENABLE_TRANSFORM_FUNCS //#define O_ENABLE_TRANSFORM_FUNCS
//#define O_ENABLE_RENDER //#define O_ENABLE_RENDER
//#define O_ENABLE_TEXT //#define O_ENABLE_TEXT
@ -256,8 +256,8 @@ o_translate (int tx, int ty)
OMatrix *m = &context()->transform; OMatrix *m = &context()->transform;
o_matrix_identity (&t); o_matrix_identity (&t);
t.m[2][0] = tx * FIXED_ONE / 1000; t.m[2][0] = tx * SPP * FIXED_ONE / 1000;
t.m[2][1] = ty * FIXED_ONE / 1000; t.m[2][1] = ty * SPP * FIXED_ONE / 1000;
o_matrix_multiply (m, &t, m); o_matrix_multiply (m, &t, m);
} }
@ -273,29 +273,6 @@ o_scale (int sx, int sy)
} }
static int o_sin(int x)
{
#define qN 13
#define qA 12
#define qP 15
#define qR (2*qN-qP)
#define qS (qN+qP+1-qA)
x= x<<(30-qN); // shift to full s32 range (Q13->Q30)
if( (x^(x<<1)) < 0) // test for quadrant 1 or 2
x= (1<<31) - x;
x= x>>(30-qN);
return (x * ( (3<<qP) - (x*x>>qR) ) >> qS );
}
static inline int o_cos(int x)
{
return o_sin(x + 8192);
}
void void
o_rotate (int angle) o_rotate (int angle)
{ {
@ -370,8 +347,8 @@ bezier (Node **curve,
void o_current_point (int *x, int *y) void o_current_point (int *x, int *y)
{ {
if (x) *x = path->x; if (x) *x = path->x / SPP;
if (y) *y = path->y; if (y) *y = path->y / SPP;
} }
#ifdef O_ENABLE_STACK #ifdef O_ENABLE_STACK
@ -411,7 +388,7 @@ o_add (unsigned char type,
{ {
Node *iter = NULL; Node *iter = NULL;
#if 0 #if 1
if (type != 'A') if (type != 'A')
{ {
x *= SPP; x *= SPP;
@ -479,8 +456,8 @@ static int shader_gray (int x, int y, void *data)
} }
#endif #endif
#ifdef O_ENABLE_GRAY_EXTRA #ifdef O_ENABLE_GRAY
#define GRAY_PRECISION 8 #define GRAY_PRECISION 4
/* Default color generator shader */ /* Default color generator shader */
static int shader_gray (int x, int y, void *data) static int shader_gray (int x, int y, void *data)
{ {
@ -493,8 +470,8 @@ static int shader_gray (int x, int y, void *data)
} }
#endif #endif
#ifdef O_ENABLE_GRAY #ifdef O_ENABLE_GRAY_EXTRA
#define GRAY_PRECISION 4 #define GRAY_PRECISION 8
/* Default color generator shader */ /* Default color generator shader */
static int shader_gray (int x, int y, void *data) static int shader_gray (int x, int y, void *data)
{ {