added randomInit and increased speed
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36f8eb4292
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@ -91,6 +91,7 @@ GetVoltage
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isNight
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_timectr
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crc16
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randomInit
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getRandom
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getSeconds
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iapReadSerialNumber
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@ -42,8 +42,8 @@
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#define SHOT_DELAY 12
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#define ASTEROID_FREQ 25
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#define SCROLL_SPEED 20
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#define ASTEROID_MIN_SPEED 6
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#define ASTEROID_MAX_SPEED 5
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#define ASTEROID_MIN_SPEED 5
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#define ASTEROID_MAX_SPEED 4
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#define SHIP_SAVE_TICKS 240
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#define INCREASE_GAME_SPEED 50
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@ -180,9 +180,11 @@ static void draw_splash(void){
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bool step = false;
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while(key==0) {
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lcdFill(0);
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DoString (16,15, "GAME OVER");
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if (highscore_set(game.score, GLOBAL(nickname)))
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DoString (16,25,"HIGHSCORE!");
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if (highscore_set(game.score, GLOBAL(nickname))){
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DoString (16,15,"HIGHSCORE!");
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} else {
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DoString (16,15, "GAME OVER");
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}
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DoString (24,40, "GAME BY");
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DoString (10,50, "@RANZWERTIG");
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lcdDisplay();
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@ -215,6 +217,8 @@ static uint32_t highscore_get(char nick[]){
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static void init_game(void) {
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randomInit();
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game.ticks = 0;
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game.ships = 3;
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game.score = 0;
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@ -485,5 +489,3 @@ static void conrtols(void){
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shoot();
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}
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}
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