Merge remote branch 'origin/master'
This commit is contained in:
commit
0142939508
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@ -3,21 +3,36 @@
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#include "basic/basic.h"
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#include "funk/nrf24l01p.h"
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static uint32_t results=5000;
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#define VOLTAGE_SAMPLES 8
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static uint32_t voltage=5000*VOLTAGE_SAMPLES;
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static uint8_t chrg=1;
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void VoltageCheck(void){
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uint32_t v;
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chrg=gpioGetValue(RB_PWR_CHRG);
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//slow down the adc for our high impedance voltage devider
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ADC_AD0CR = ((CFG_CPU_CCLK / SCB_SYSAHBCLKDIV) / 100000 - 1 ) << 8;
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v = adcRead(1);
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//speed it up again
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ADC_AD0CR = ((CFG_CPU_CCLK / SCB_SYSAHBCLKDIV) / 1000000 - 1 ) << 8;
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results = adcRead(1);
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results *= 10560;
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results /= 1024;
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results += 50;
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if( results < 3500 ){
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v *= 10560;
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v /= 1024;
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//add the drop over the voltage switch
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v += 50;
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voltage -= voltage/VOLTAGE_SAMPLES;
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voltage += v;
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//battery is assumed empty if the volatge falls bellow 3.5V
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if( voltage < (3500*VOLTAGE_SAMPLES) ){
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//if( voltage < 3500 ){
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nrf_off();
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gpioSetValue (RB_PWR_GOOD, 0);
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gpioSetValue (RB_LCD_BL, 0);
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//put the chip into deep power down
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SCB_SCR |= SCB_SCR_SLEEPDEEP;
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PMU_PMUCTRL = PMU_PMUCTRL_DPDEN_DEEPPOWERDOWN;
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__asm volatile ("WFI");
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@ -25,7 +40,8 @@ void VoltageCheck(void){
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};
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uint32_t GetVoltage(void){
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return results;
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return voltage/8;
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//return voltage;
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};
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uint8_t GetChrgStat(void){
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@ -72,6 +72,17 @@ static void openbeaconRead()
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void openbeaconSetup(void)
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{
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uint8_t c = 0;
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uint8_t channels[] = {12,17,22,27,32,37,42,47,52,57,62,67,72};
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//nrf_startCW();
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while(0){
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delayms(20);
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nrf_set_channel(channels[c++]);
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if( c == sizeof(channels) ){
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c = 0;
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}
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}
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oid = GetUUID32();
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strength = 0;
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#if SAVE_OPENBEACON
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@ -137,8 +148,6 @@ static void openbeaconSendPacket(uint32_t id, uint32_t seq,
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void openbeaconSend(void)
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{
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//uint8_t status;
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nrf_config_get(&oldconfig);
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nrf_set_channel(OPENBEACON_CHANNEL);
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@ -153,6 +162,6 @@ void openbeaconSend(void)
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openbeaconSaveBlock();
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#endif
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nrf_config_set(&oldconfig);
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//return status;
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nrf_set_strength(3);
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}
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@ -43,8 +43,8 @@ $(LDFILE):
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%.o : %.c
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$(CC) $(CFLAGS) -o $@ $<
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%.elf: %.o $(FIRMWARE) $(LDFILE)
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$(LD) $(LDFLAGS) -T $(LDFILE) -o $@ $<
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%.elf: %.o $(FIRMWARE) $(LDFILE) libmemcpy.a
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$(LD) $(LDFLAGS) -T $(LDFILE) -o $@ $< -L. -lmemcpy
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$(SIZE) $@
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%.bin: %.elf
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@ -85,6 +85,13 @@ $(OBJS): usetable.h
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usetable.h:
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./mktable.pl
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help/memcpy.o: help/memcpy.c
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libmemcpy.a: help/memcpy.o
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$(AR) rcs $@ $<
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$(RANLIB) $(RANLIBFLAGS) $@
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.SUFFIXES:
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.PHONY: $(LDFILE)
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@ -0,0 +1,10 @@
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#include <string.h>
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#include "../usetable.h"
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#undef memcpy
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void * memcpy(void *dst, const void *src, size_t len){
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return
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(*(void * (*)(void *, const void *, size_t ))(*(TheTable+_memcpy_nr)))
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(dst, src, len);
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};
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@ -5,6 +5,7 @@
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use strict;
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my $DIR="l0dable";
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my $memcpy;
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if( -d "../$DIR"){
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chdir("..");
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@ -105,10 +106,16 @@ for my $idx (0..$#symb){
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print C "$_,";
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};
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print I "#define $_ ($types{$_}(TheTable[$idx]))";
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if($_ eq "memcpy" || $_ eq "memmove"){
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$memcpy=$idx
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};
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};
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print C "};";
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if (defined($memcpy)){
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print I "#define _memcpy_nr $memcpy";
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};
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close(I);
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close(H);
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close(C);
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@ -0,0 +1,169 @@
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/*
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* This l0dable by Benedikt Roth and Stefan Tomanek serves as your main
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* viewscreen, displaying your nickname the way you want it, and lets the
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* stars zoom by. You can accelerate your vessel by pushing the joystick
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* upwards or bring it to a halt by pressing it down - leaving your ship
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* drifting in the endless space. Attach two LEDs to the modulbus
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* connectors (SS2->GND, SS5->GND), so your r0ket can light up its nacelles
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* when breaking the warp barrier.
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*
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* commit 33fe346942176a0e988818980d04d1a8f746f894 1 parent 0eaf74fa87
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* wertarbyte authored August 13, 2011
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*/
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#include <sysinit.h>
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#include "basic/basic.h"
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#include "basic/config.h"
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#include "lcd/lcd.h"
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#include "lcd/print.h"
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#include "usetable.h"
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#define NUM_STARS 100
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#define SPEED_MAX 10
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#define SPEED_DEFAULT 4
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#define SPEED_STOP 0
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#define SPEED_WARP 6
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// Two RGB LEDs on the Modulbus
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#define LEDA_R RB_SPI_SS0
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#define LEDA_G RB_SPI_SS1
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#define LEDA_B RB_SPI_SS2
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#define LEDB_R RB_SPI_SS3
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#define LEDB_G RB_SPI_SS4
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#define LEDB_B RB_SPI_SS5
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typedef struct {
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short x, y, z;
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} s_star;
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typedef struct {
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short speed;
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} s_ship;
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static s_ship ship = {SPEED_DEFAULT};
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static s_star stars[NUM_STARS];
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void init_star(s_star *star, int z);
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void set_warp_lights(uint8_t enabled);
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void drift_ship(void);
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void ram(void)
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{
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short centerx = RESX >> 1;
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short centery = RESY >> 1;
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short i;
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uint8_t key = 0;
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for (i = 0; i < NUM_STARS; i++) {
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init_star(stars + i, i + 1);
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}
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static uint8_t count = 0;
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while(1) {
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count++;
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count%=256;
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key = getInputRaw();
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if (key == BTN_ENTER) {
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break;
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} else if ( count%4 == 0 ) {
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if (key == BTN_UP && ship.speed < SPEED_MAX) {
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ship.speed++;
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} else if (key == BTN_DOWN && ship.speed > SPEED_STOP) {
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ship.speed--;
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} else if (key ==BTN_NONE) {
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/* converge towards default speed */
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if (ship.speed < SPEED_DEFAULT) {
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ship.speed++;
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} else if (ship.speed > SPEED_DEFAULT) {
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ship.speed--;
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}
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}
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}
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if (ship.speed > SPEED_WARP) {
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set_warp_lights(1);
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} else {
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set_warp_lights(0);
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}
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if (ship.speed == 0 && count%6==0) drift_ship();
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int dx=0;
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int dy=0;
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setExtFont(GLOBAL(nickfont));
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dx=DoString(0,0,GLOBAL(nickname));
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dx=(RESX-dx)/2;
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if(dx<0) dx=0;
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dy=(RESY-getFontHeight())/2;
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lcdClear();
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DoString(dx,dy,GLOBAL(nickname));
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for (i = 0; i < NUM_STARS; i++) {
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stars[i].z -= ship.speed;
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if (ship.speed > 0 && stars[i].z <= 0)
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init_star(stars + i, i + 1);
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short tempx = ((stars[i].x * 30) / stars[i].z) + centerx;
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short tempy = ((stars[i].y * 30) / stars[i].z) + centery;
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if (tempx < 0 || tempx > RESX - 1 || tempy < 0 || tempy > RESY - 1) {
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if (ship.speed > 0) { /* if we are flying, generate new stars in front */
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init_star(stars + i, i + 1);
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} else { /* if we are drifting, simply move those stars to the other end */
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stars[i].x = (((tempx%RESX)-centerx)*stars[i].z)/30;
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stars[i].y = (((tempy%RESY)-centery)*stars[i].z)/30;
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}
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continue;
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}
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lcdSetPixel(tempx, tempy, 1);
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if (stars[i].z < 50) {
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lcdSetPixel(tempx + 1, tempy, 1);
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}
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if (stars[i].z < 20) {
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lcdSetPixel(tempx, tempy + 1, 1);
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lcdSetPixel(tempx + 1, tempy + 1, 1);
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}
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}
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lcdRefresh();
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delayms_queue_plus(50,0);
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}
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set_warp_lights(0);
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}
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void set_warp_lights(uint8_t enabled) {
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gpioSetValue(LEDA_R, 0);
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gpioSetValue(LEDA_G, 0);
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gpioSetValue(LEDA_B, enabled);
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gpioSetValue(LEDB_R, 0);
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gpioSetValue(LEDB_G, 0);
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gpioSetValue(LEDB_B, enabled);
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}
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void drift_ship(void) {
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uint8_t d_x = 1;
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uint8_t d_y = 1;
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for (uint8_t i = 0; i < NUM_STARS; i++) {
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stars[i].x += d_x;
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stars[i].y += d_y;
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}
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}
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void init_star(s_star *star, int z)
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{
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star->x = (getRandom() % RESX) - (RESX >> 1);
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star->y = (getRandom() % RESY) - (RESY >> 1);
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star->z = z;
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return;
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}
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@ -0,0 +1,106 @@
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/*
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* coded by Thammi from Pentagon Village
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*/
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#include <sysinit.h>
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#include <stdio.h>
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#include "basic/basic.h"
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#include "basic/random.h"
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#include "lcd/display.h"
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#include "usetable.h"
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void randomizeCoin(int* x, int* y);
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void ram() {
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int key;
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int d = 0;
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int x = RESX / 2;
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int y = RESY / 2;
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int p = 0;
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int q, r;
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randomizeCoin(&q, &r);
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lcdClear();
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while (1) {
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// display
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lcdSetPixel(q, r, p % 3);
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lcdSetPixel(x, y, 1);
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lcdDisplay();
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// wait
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delayms(20);
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// input
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key=getInputRaw();
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switch(key) {
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case BTN_RIGHT:
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d = 3;
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break;
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case BTN_LEFT:
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d = 2;
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break;
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case BTN_UP:
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d = 0;
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break;
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case BTN_DOWN:
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d = 1;
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break;
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case BTN_ENTER:
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return;
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}
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// step
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if(d > 1) {
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x = (RESX + x + (d & 1) * 2 - 1) % RESX;
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} else {
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y = (RESY + y + d * 2 - 1) % RESY;
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}
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p += 1;
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// collision
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if(x == q && y == r) {
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p += 99;
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randomizeCoin(&q, &r);
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} else if(lcdGetPixel(x, y)) {
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lcdClear();
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lcdPrint("You failed,");
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lcdNl();
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lcdPrint(nickname);
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lcdPrint("!");
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lcdNl();
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lcdNl();
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lcdPrintInt(p);
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lcdPrintln(" points");
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lcdDisplay();
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while(getInputRaw() != BTN_ENTER);
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return;
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}
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}
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return;
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}
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void randomizeCoin(int* x, int* y) {
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// WARNING: if you are really got at this the game freezes :D
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for(;;) {
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*x = getRandom() % RESX;
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*y = getRandom() % RESY;
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if(!lcdGetPixel(*x, *y)) {
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return;
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}
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||||
}
|
||||
}
|
||||
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