30 lines
566 B
C
30 lines
566 B
C
#ifndef BALL_H
|
|
#define BALL_H
|
|
|
|
#include <stdint.h>
|
|
#include "common.h"
|
|
|
|
|
|
typedef struct
|
|
{
|
|
int16_t x;
|
|
int16_t y;
|
|
int16_t dir_x; /* direction vector */
|
|
int16_t dir_y;
|
|
uint8_t strength;
|
|
} ball_t;
|
|
|
|
void ball_spawn (ball_t *in_ball, uint16_t in_x, uint16_t in_y, int16_t in_dir_x, int16_t in_dir_y, uint8_t in_strength);
|
|
|
|
/* @description Called once per game tick. Move the ball further along it's vector.
|
|
*/
|
|
void ball_think (ball_t *in_ball);
|
|
|
|
|
|
void ball_die (ball_t *in_b);
|
|
|
|
void ball_draw (ball_t *);
|
|
|
|
void ball_spawn_default (ball_t *in_b);
|
|
#endif /* BALL_H */
|