borgware-2d/games
Christian Kroll 6743221e8e New tool chain reordered the global arrays for the high score values and the champion's initials, therefore I packed them into a struct to prevent further annoyances. 2012-03-23 23:21:46 +00:00
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breakout Fixed a couple of compile errors with avr-gcc 4.6.1 2011-09-04 01:08:13 +00:00
snake saved 12 bytes (yes, I really needed them) 2011-11-01 14:56:24 +00:00
space_invaders Fixed a couple of compile errors with avr-gcc 4.6.1 2011-09-04 01:08:13 +00:00
tetris New tool chain reordered the global arrays for the high score values and the champion's initials, therefore I packed them into a struct to prevent further annoyances. 2012-03-23 23:21:46 +00:00
config.in make prng support optional for all tetris related routines (useful for the limited ATmega8 flash mem) 2011-03-07 02:31:19 +00:00
games.mk consolidated both snake trees, saving ~950 bytes 2011-02-23 10:33:27 +00:00