/* Copyright (c) 2010 Jan Lieven * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "../config.h" #include "../pixel.h" #include "../util.h" #include "../random/prng.h" void ltn_ant() { clear_screen(0); struct { char x , y; char dx, dy; /* Vector can only be: (0,1),(1,0),(0,-1),(-1,0) */ char ox, oy; /* Used to set old pixels so brightness 2 */ } ant; char temp, i = 0; /* Random startposition and direction */ ant.x = random8() % NUM_COLS; ant.y = random8() % NUM_ROWS; /* Make sure we do have a valid vector */ do { ant.dx = random8() % 2; ant.dy = random8() % 2; /* We need negative directions, too */ if(ant.dx == 2) ant.dx = -1; if(ant.dy == 2) ant.dy = -1; } while(ant.dx == ant.dy); do { if(get_pixel((pixel) {ant.x, ant.y}) == 0) { /* If the pixel is not set turn it on */ setpixel((pixel) {ant.x, ant.y}, 3); temp = ant.dx; ant.dx = ant.dy; ant.dy = -temp; /* Turn 90 degrees to the right */ /* Lets the last pixel be darker than the latest */ if(i == 1) setpixel((pixel) {ant.ox, ant.oy}, 2); i = 1; ant.ox = ant.x; ant.oy = ant.y; } else { setpixel((pixel) {ant.x, ant.y}, 0); temp = ant.dy; ant.dy = ant.dx; ant.dx = -temp; /* Turn 90 degrees to the left */ } wait(100); ant.x += ant.dx; ant.y += ant.dy; } while(ant.x >= 0 && ant.x < NUM_COLS && ant.y >= 0 && ant.y < NUM_ROWS); /* Make sure we won't leave the matrix. (Mr. Smith hates it outside the matrix, you know?) */ wait(300); }