/* * kart.c * * Created on: 07.02.2014 * Author: Stefan Kinzel */ #include #include #include "../../config.h" #include "../../compat/pgmspace.h" #include "../../pixel.h" #include "../../random/prng.h" #include "../../util.h" #include "../../joystick/joystick.h" #include "../../menu/menu.h" #include "../../scrolltext/scrolltext.h" #include "kart.h" #include #if defined MENU_SUPPORT && defined GAME_KART // icon (TODO: convert to hex) static const uint8_t icon[8] PROGMEM = { 0b11100001, 0b11100001, 0b11000011, 0b10000111, 0b10000111, 0b11000011, 0b11000011, 0b10010111}; game_descriptor_t kart_game_descriptor __attribute__((section(".game_descriptors"))) = { &kart_game, icon, }; #endif #define WAIT 20 #define DRIVEDIV 5 #define MOVEDIV 1 #define DECREASE_WIDTH_DIV 600 #define DIRECTION_DIV 20 #define KEY_IGNORE 10 #define CARCOLOR 3 #define BORDERCOLOR 2 #define LINECOLOR 1 #define CURVE_PROP 50 uint8_t borders[NUM_ROWS][2]; uint8_t key_ignore[2]; void kart_game(){ // Initialisation uint8_t carpos = NUM_COLS / 2; uint32_t cycle = 0; uint8_t draw_line = 1; uint8_t width = NUM_COLS - 2; uint8_t middle = NUM_COLS / 2; char game_over[100] = ""; key_ignore[0] = 0; key_ignore[1] = 0; clear_screen(0); // init border memory for(uint8_t row = 0; row < NUM_ROWS; row++){ borders[row][0] = middle; borders[row][1] = NUM_COLS; } setpixel((pixel){carpos, NUM_ROWS-1}, CARCOLOR); // main loop while(1){ // DECREASE WIDTH if(cycle % DECREASE_WIDTH_DIV == 0){ width--; } // MOVE if (JOYISLEFT && key_ignore[0] <= 0){ setpixel((pixel){carpos, NUM_ROWS-1}, 0); carpos++; key_ignore[0] = KEY_IGNORE; key_ignore[1] = 0; }else if (JOYISRIGHT && key_ignore[1] <= 0){ setpixel((pixel){carpos, NUM_ROWS-1}, 0); carpos--; key_ignore[1] = KEY_IGNORE; key_ignore[0] = 0; }else if(!(JOYISRIGHT || JOYISLEFT)){ key_ignore[1] = 0; key_ignore[0] = 0; } if(check_collision(carpos)){ break; } // DIRECTION-STEP if(cycle % DIRECTION_DIV == 0){ // generate a route int rnd = random8(); if(rnd < CURVE_PROP && middle-(width/2) > 1){ middle--; }else if(rnd > 256-CURVE_PROP && middle+(width/2) < NUM_COLS-1){ middle++; } } // DRIVE-STEP if(cycle % DRIVEDIV == 0){ // shift pixmap down drive(); // save border state save_borders(middle, width); // draw new first line unsigned int px; for(px=0; px < NUM_COLS; px++){ if(px= middle+(width/2)){ setpixel((pixel){px, 0}, BORDERCOLOR); } } } // toggle drawing the middle line if(cycle % (DRIVEDIV*4) == 0){ draw_line = 1-draw_line; } // paint middle line if(width > 6 && draw_line){ setpixel((pixel){middle, 0}, LINECOLOR); } // Paint car setpixel((pixel){carpos, NUM_ROWS-1}, CARCOLOR); cycle++; if(key_ignore[0] > 0){ key_ignore[0]--; } if(key_ignore[1] > 0){ key_ignore[1]--; } wait(WAIT); } snprintf(game_over, sizeof(game_over), "0; row--){ for(byte=0; byte < LINEBYTES; byte++){ pixmap[plane][row][byte] = pixmap[plane][row-1][byte]; } } for(byte=0; byte < LINEBYTES; byte++){ pixmap[plane][row][byte] = 0x00; } } } /** * Save the border state at the top line, so collision detection can * work in the last line (where the car is). */ void save_borders(uint8_t middle, uint8_t width){ uint8_t row; for(row = NUM_ROWS-1; row > 0 ; row--){ borders[row][0] = borders[row-1][0]; borders[row][1] = borders[row-1][1]; } borders[0][0] = middle; borders[0][1] = width; } /** * check if collision occours */ uint8_t check_collision(uint8_t carpos){ uint8_t middle = borders[NUM_ROWS-1][0]; uint8_t width = borders[NUM_ROWS-1][1]; return ( carpos= middle+(width/2) ); }