/* Copyright (c) 2010 Jan Lieven * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include "../config.h" #include "../pixel.h" #include "../util.h" #include "../random/prng.h" #if (UNUMCOLS <= (UCHAR_MAX / 2)) && (UNUMROWS <= (UCHAR_MAX / 2)) typedef unsigned char coord_t; #else typedef unsigned int coord_t; #endif #define P (1u) #define NX (UNUM_COLS - 1u) #define NY (UNUM_ROWS - 1u) static coord_t const xdcomp[] = {0, NX, 0, P}; static coord_t const ydcomp[] = {P, 0, NY, 0}; typedef struct ant_s { coord_t x, y; /* current postion */ coord_t ox, oy; /* previous position, used to dim out old pixels */ unsigned char vector_index; /* index to one of (0,1),(1,0),(0,-1),(-1,0) */ } ant_t; void ltn_ant() { clear_screen(0); ant_t ant; unsigned int cycles = 500; /* random start position and direction */ ant.x = ant.ox = random8() % UNUM_COLS; ant.y = ant.oy = random8() % UNUM_ROWS; /* make sure we have a valid vector */ ant.vector_index = random8() % 4u; while(cycles--) { /* if the pixel is turned off turn it on */ if(get_pixel((pixel) {ant.x, ant.y}) == 0) { setpixel((pixel) {ant.x, ant.y}, NUMPLANE); ant.vector_index = (ant.vector_index + 3u) % 4u; // turn left /* dim the previous pixel */ setpixel((pixel){ant.ox, ant.oy}, NUMPLANE - 1); /* memorize this position */ ant.ox = ant.x; ant.oy = ant.y; /* if the pixel is turned on turn it off */ } else { setpixel((pixel) {ant.x, ant.y}, 0); ant.vector_index = (ant.vector_index + 1u) % 4u; // turn right } /* move to next pixel, playing field is modeled after a torus */ ant.x = (ant.x + xdcomp[ant.vector_index]) % UNUM_COLS; ant.y = (ant.y + ydcomp[ant.vector_index]) % UNUM_ROWS; wait(100); } }