Christian Kroll
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14d8dc969a
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streamlined various functions
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2010-12-14 23:00:21 +00:00 |
Christian Kroll
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8c92d54ff6
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fixed: using wrong index at the nStartingRow array
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2010-12-14 22:59:21 +00:00 |
Christian Kroll
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fd016d9950
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inlined getter functions
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2010-12-14 22:58:16 +00:00 |
Christian Kroll
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b36bb8289e
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slightly optimized prediction routines
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2010-12-12 21:17:42 +00:00 |
Christian Kroll
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4ce8ac5421
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cleaned up removeCompleteLines(...) and inlined the get functions
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2010-12-12 07:50:51 +00:00 |
Christian Kroll
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7df70ca765
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fixed a bug which sometimes caused miscalculated column heights
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2010-12-12 07:49:33 +00:00 |
Christian Kroll
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7deb41c236
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optimized collision detection and better preprocessing for bastet (bastet algorithm almost twice as fast)
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2010-12-09 19:34:03 +00:00 |
Christian Kroll
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a246779eff
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fixed stupid input interpretation bug
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2010-08-28 15:23:03 +00:00 |
Christian Kroll
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e23f079ae9
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cleaned up include directives
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2010-08-28 15:13:35 +00:00 |
Christian Kroll
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372b3117f6
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removed printf to reduce avr image size
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2010-08-24 23:01:21 +00:00 |
Christian Kroll
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39d558758c
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small optimizations, bastet fixed
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2010-08-24 23:00:40 +00:00 |
Christian Kroll
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2dadcb1d0b
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the paddle moves twice as fast if you press the fire button
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2010-08-22 03:11:49 +00:00 |
Christian Kroll
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63bf4d3e18
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renamed some modules
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2010-08-22 03:08:57 +00:00 |
Christian Kroll
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59b18f30d0
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renamed some modules
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2010-08-22 03:07:46 +00:00 |
Christian Kroll
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9a26e44e68
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fixed a bunch of compiler warnings
|
2010-04-22 21:49:26 +00:00 |
alu
|
102a17dbaf
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Selectring joystick support now enables parallel joystick support automatically. Selecting Tetris selects the default Tetris, too
|
2010-04-17 14:47:19 +00:00 |
Christian Kroll
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fc961bf0ce
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the breakout demo now uses a randomly chosen level
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2010-04-13 10:35:38 +00:00 |
Christian Kroll
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1d28b75a0a
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modified bastet algorithm to behave more like the original
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2010-04-11 06:40:28 +00:00 |
Christian Kroll
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36ca04d742
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clearer tetris menu layout
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2010-04-10 22:00:18 +00:00 |
Christian Kroll
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87e5053fdc
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removed unnecessary if-clause
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2010-04-10 13:53:48 +00:00 |
Christian Kroll
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96939cf72d
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added breakout demo animation
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2010-04-09 20:41:23 +00:00 |
Christian Kroll
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911bc9bb28
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fixed initialization problem
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2010-04-01 22:59:56 +00:00 |
Christian Kroll
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3f2d878b7d
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vastly improved modularization and the view is resizable now
|
2010-04-01 03:11:59 +00:00 |
kju
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d4119775d4
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re-include breakout. i want it, deknos want it, ... want it.
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2010-01-29 01:34:24 +00:00 |
soeren
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d7541b800e
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nobody wants it.
|
2010-01-28 15:56:57 +00:00 |
kju
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d2d27a9767
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include scrolltext.h
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2010-01-24 22:45:35 +00:00 |
soeren
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32ac9161e6
|
WURSTWASSER INJECTION COMPLETE
|
2010-01-23 20:15:45 +00:00 |
soeren
|
68dee06285
|
nu aber...
|
2010-01-21 21:26:30 +00:00 |
kju
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ab08ab3fa2
|
first person tetris added
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2010-01-21 20:15:05 +00:00 |
soeren
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254d0d2f3d
|
:w
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2010-01-21 18:32:17 +00:00 |
soeren
|
e8291a5f36
|
wurstwasser-fluctuation system up & running
|
2010-01-21 14:48:17 +00:00 |
soeren
|
a767f78b4c
|
license fix
|
2010-01-21 14:45:16 +00:00 |
soeren
|
3488109d65
|
improved the wurstwasser-kompensator!
|
2010-01-21 13:40:40 +00:00 |
soeren
|
884badbc2f
|
works
|
2010-01-19 19:44:16 +00:00 |
soeren
|
ea1e89a2c2
|
done
|
2010-01-19 09:55:28 +00:00 |
soeren
|
731e6dadcb
|
...
|
2010-01-15 16:02:31 +00:00 |
soeren
|
7eae314f88
|
forgot that...
|
2010-01-15 14:45:12 +00:00 |
soeren
|
49ab4eecc2
|
foo
|
2010-01-15 14:42:46 +00:00 |
kju
|
f9f0ac3ec2
|
icon is only needed when menu is used, so moved it accordingly into the
conditional compiled block
|
2010-01-15 12:52:15 +00:00 |
soeren
|
44a69a04af
|
fixes, but still not done ;)
|
2010-01-15 12:31:58 +00:00 |
soeren
|
45dc9282fd
|
does not compute yet (don't even try ;))
|
2010-01-15 12:19:54 +00:00 |
kju
|
40a3db9fe8
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allow games without menu support, don't include icons then. ugly hack for now.
|
2010-01-14 01:38:15 +00:00 |
kju
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12db75f1b1
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snake new control: don't allow snake to go to opposite direction
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2010-01-14 01:06:10 +00:00 |
kju
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782c0f4439
|
derive start position for snake from screen size
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2010-01-14 00:51:54 +00:00 |
kju
|
4cb6e44ced
|
fix tetris code to compile without scrolltext engine
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2010-01-13 19:24:10 +00:00 |
kju
|
5c6bfcde5d
|
Change chatter value for drop as requested by tunix.
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2010-01-12 21:52:08 +00:00 |
kju
|
a130f2b36b
|
Allow snake to have more intuitive joystick control.
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2010-01-12 21:32:25 +00:00 |
Christian Kroll
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c1295224ee
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bug fix: wrong type used for line number representation
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2010-01-12 17:31:09 +00:00 |
Christian Kroll
|
9341dad54a
|
minor cleanups and some whitespace fun
|
2010-01-11 23:34:36 +00:00 |
kju
|
187765a1ef
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Tetris: Add separate highscore counters for standard and bastet. Add input
and display of three character nick name for highscore achiever.
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2010-01-11 21:47:56 +00:00 |