fixed small typo (doesn't make a big difference, though) + faster transitions
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663443055c
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f97edbfa34
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@ -20,7 +20,7 @@
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#include "squares.h"
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#include "squares.h"
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#define STEP_WIDTH (NUMPLANE * 2u)
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#define STEP_WIDTH (NUMPLANE * 2u)
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#define TICK 150
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#define TICK 100
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#define CYCLES 200u
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#define CYCLES 200u
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/**
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/**
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@ -54,7 +54,7 @@ void squares(void) {
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// add randomly calculated offsets to each layer starting points
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// add randomly calculated offsets to each layer starting points
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for (uint8_t i = 0; i < NUMPLANE; ++i) {
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for (uint8_t i = 0; i < NUMPLANE; ++i) {
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nOffsets[i] = (nOffsets[i] + random8()) & STEP_WIDTH;
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nOffsets[i] = (nOffsets[i] + random8()) % STEP_WIDTH;
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}
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}
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// rotate color map
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// rotate color map
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nColOffset = (nColOffset + 1) % (NUMPLANE * 2);
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nColOffset = (nColOffset + 1) % (NUMPLANE * 2);
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