generalized bitmap scroller and added an animated amphibian
This commit is contained in:
parent
2dadcb1d0b
commit
e153ec68e1
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@ -33,8 +33,16 @@ ifeq ($(ANIMATION_LTN_ANT),y)
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SRC += ltn_ant.c
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endif
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ifeq ($(ANIMATION_BMSCROLLER),y)
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SRC += bitmapscroller.c
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endif
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ifeq ($(ANIMATION_LABORLOGO),y)
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SRC += laborlogo.c
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endif
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ifeq ($(ANIMATION_AMPHIBIAN),y)
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SRC += amphibian.c
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endif
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include $(TOPDIR)/rules.mk
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@ -0,0 +1,167 @@
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#include <stdint.h>
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#include <assert.h>
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#include "../compat/pgmspace.h"
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#include "bitmapscroller.h"
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#include "amphibian.h"
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static uint8_t amphibian_getChunk(unsigned int const nBitPlane,
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unsigned int const nChunkX,
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unsigned int const nChunkY,
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unsigned int const nFrame)
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{
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assert(nChunkX < 6);
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assert(nChunkY < 38);
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static uint8_t aBitmap [2][38][6] PROGMEM =
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{{{0x00, 0x00, 0x24, 0x00, 0x00, 0x00}, // bit plane 0
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{0x00, 0x20, 0x3C, 0x00, 0x00, 0x00},
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{0x07, 0x30, 0x47, 0x00, 0x00, 0x00},
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{0x03, 0x00, 0xC3, 0x00, 0x00, 0x00},
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{0x04, 0xD9, 0xA7, 0x00, 0x00, 0x00},
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{0x02, 0xEB, 0x7C, 0x00, 0x00, 0x00},
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{0x03, 0x3F, 0xBA, 0x00, 0x00, 0x00},
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{0x00, 0xFF, 0xEF, 0x00, 0x00, 0x00},
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{0x01, 0xFC, 0x3C, 0x80, 0x00, 0x00},
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{0x02, 0xFC, 0x00, 0x00, 0x00, 0x00},
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{0x01, 0xFC, 0x03, 0x00, 0x00, 0x00},
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{0x05, 0xF8, 0x01, 0x40, 0x00, 0x00},
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{0x00, 0x70, 0x01, 0x80, 0x00, 0x00},
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{0x00, 0x00, 0x01, 0xE0, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x80, 0x00, 0x00},
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{0x00, 0x00, 0x00, 0x18, 0x00, 0x00},
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{0x10, 0x7F, 0xC0, 0x18, 0x80, 0x00},
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{0x03, 0xFF, 0xFC, 0x38, 0x00, 0x00},
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{0x03, 0xFF, 0xFC, 0x3E, 0x00, 0x20},
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{0x00, 0xFF, 0xFC, 0x7F, 0x00, 0xFC},
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{0x00, 0xFF, 0xFC, 0xDE, 0x93, 0xFE},
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{0x00, 0x7F, 0xFE, 0x8E, 0x57, 0xFF},
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{0x22, 0xFF, 0xFD, 0x86, 0x0F, 0xFF},
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{0x00, 0xFF, 0xFA, 0xC2, 0x7F, 0xFE},
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{0x00, 0x5F, 0xF5, 0xC0, 0x7F, 0xFC},
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{0x20, 0x78, 0x4B, 0xC8, 0x3F, 0xF8},
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{0x00, 0xF0, 0x2F, 0xDC, 0x3F, 0xF0},
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{0x10, 0xFF, 0xDF, 0x8E, 0x1F, 0xE0},
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{0x08, 0xFF, 0xEF, 0x9E, 0x17, 0xC0},
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{0x28, 0xFF, 0xFF, 0x83, 0x87, 0x00},
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{0x80, 0xFF, 0xFF, 0x81, 0x87, 0xF0},
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{0x70, 0x7F, 0xFF, 0x80, 0x1F, 0x8C},
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{0x08, 0x1C, 0x1F, 0x01, 0xCF, 0x84},
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{0x02, 0x54, 0x00, 0x02, 0x10, 0xC0},
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{0x03, 0x40, 0x04, 0x08, 0x00, 0x30},
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{0x00, 0x00, 0x1E, 0x40, 0x00, 0x08},
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{0x02, 0x08, 0x16, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x4C, 0x00, 0x00, 0x00}},
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{{0x00, 0x00, 0x18, 0x00, 0x00, 0x00}, // bit plane 1
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{0x01, 0xC0, 0x7E, 0x00, 0x00, 0x00},
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{0x03, 0xE0, 0xFE, 0x00, 0x00, 0x00},
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{0x06, 0x30, 0x82, 0x00, 0x00, 0x00},
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{0x06, 0x10, 0xDA, 0x00, 0x00, 0x00},
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{0x07, 0xF0, 0xFE, 0x00, 0x00, 0x00},
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{0x07, 0xC0, 0x7C, 0x00, 0x00, 0x00},
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{0x03, 0x00, 0x10, 0x00, 0x00, 0x00},
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{0x00, 0x03, 0xC3, 0x00, 0x00, 0x00},
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{0x01, 0x03, 0xFF, 0x80, 0x00, 0x00},
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{0x02, 0x03, 0xFC, 0x80, 0x00, 0x00},
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{0x02, 0x07, 0xFE, 0x80, 0x00, 0x00},
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{0x07, 0x8F, 0xFE, 0x40, 0x00, 0x00},
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{0x0F, 0xFF, 0xFE, 0x00, 0x00, 0x00},
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{0x1F, 0xFF, 0xFF, 0x60, 0x00, 0x00},
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{0x3F, 0xFF, 0xFF, 0xE0, 0x00, 0x00},
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{0x0F, 0xFF, 0xFF, 0xE7, 0x00, 0x00},
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{0x03, 0xFF, 0xFF, 0xC7, 0x80, 0x00},
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{0x01, 0xFF, 0xFF, 0xC1, 0xC0, 0x00},
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{0x01, 0xFF, 0xFF, 0x80, 0xE0, 0x00},
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{0x00, 0xFF, 0xFF, 0x21, 0x60, 0x00},
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{0x00, 0xFF, 0xFF, 0x71, 0xA0, 0x00},
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{0x1C, 0x7F, 0xFE, 0xF9, 0xF0, 0x00},
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{0x3F, 0x7F, 0xFD, 0xFD, 0x80, 0x00},
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{0x3F, 0xBF, 0xFA, 0xFF, 0x80, 0x00},
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{0x1F, 0xC7, 0xB7, 0xF7, 0xC0, 0x00},
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{0x1F, 0xFF, 0xFF, 0xE3, 0xC0, 0x00},
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{0x0F, 0xFF, 0xEF, 0xF1, 0xE0, 0x00},
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{0x07, 0xFF, 0xFF, 0xE1, 0xE8, 0x00},
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{0x17, 0xFF, 0xFF, 0xFC, 0x78, 0x00},
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{0x7F, 0xFF, 0xFF, 0xFE, 0x78, 0x00},
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{0x0F, 0xFF, 0xFF, 0xFF, 0xE0, 0x00},
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{0x07, 0xFF, 0xFF, 0xFE, 0x00, 0x00},
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{0x01, 0x88, 0x1F, 0xFC, 0x00, 0x00},
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{0x00, 0x20, 0x03, 0xF0, 0x00, 0x00},
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{0x02, 0x18, 0x01, 0x80, 0x00, 0x00},
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{0x00, 0x00, 0x60, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x80, 0x00, 0x00, 0x00}}};
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static uint8_t aEye[2][16][3] PROGMEM =
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{{{0x07, 0xF0, 0x67}, // frame 1 (bit plane 0)
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{0x03, 0xC0, 0xC3},
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{0x04, 0x19, 0xA7},
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{0x03, 0xEB, 0x7C},
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{0x07, 0xF0, 0x5F}, // frame 2
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{0x03, 0xE0, 0xC3},
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{0x04, 0x19, 0xA7},
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{0x03, 0xEB, 0x7C},
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{0x07, 0xF0, 0x27}, // frame 3
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{0x00, 0x00, 0xC3},
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{0x07, 0xD9, 0xDF},
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{0x03, 0xEB, 0x7C},
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{0x07, 0xF0, 0x27}, // frame 4
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{0x00, 0xC0, 0xC3},
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{0x07, 0x19, 0xE7},
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{0x03, 0x2B, 0x7C}},
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{{0x03, 0xE0, 0xC6}, // frame 1 (bit plane 1)
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{0x06, 0x30, 0x82},
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{0x06, 0x10, 0xDA},
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{0x07, 0xF0, 0xFE},
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{0x03, 0xE0, 0xE6}, // frame 2
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{0x07, 0xF0, 0x82},
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{0x06, 0x10, 0xDA},
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{0x07, 0xF0, 0xFE},
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{0x03, 0xE0, 0xDA}, // frame 3
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{0x06, 0x10, 0x82},
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{0x06, 0x30, 0xE6},
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{0x07, 0xF0, 0xFE},
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{0x03, 0xE0, 0xDA}, // frame 4
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{0x06, 0x10, 0x82},
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{0x06, 0x30, 0xC6},
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{0x07, 0xF0, 0xFE}}};
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if ((nChunkX >= 0) && (nChunkX <= 2) && (nChunkY >= 2) && (nChunkY <= 5)
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&& (((nFrame >> 1) % 8) != 0))
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{
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uint8_t nOffset;
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switch ((nFrame >> 1) % 8)
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{
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case 1:
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case 7:
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nOffset = 0;
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break;
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case 2:
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case 6:
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nOffset = 4;
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break;
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case 3:
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case 5:
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nOffset = 8;
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break;
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case 4:
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nOffset = 12;
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break;
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}
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return pgm_read_byte(&aEye[nBitPlane][nChunkY-2+nOffset][nChunkX]);
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}
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else
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{
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return pgm_read_byte(&aBitmap[nBitPlane][nChunkY][nChunkX]);
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}
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}
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void amphibian()
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{
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bitmap_scroll(48, 38, 2, 400, 75, amphibian_getChunk);
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}
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@ -0,0 +1,6 @@
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#ifndef AMPHIBIAN_H_
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#define AMPHIBIAN_H_
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void amphibian();
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#endif /* AMPHIBIAN_H_ */
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@ -0,0 +1,215 @@
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#include <stdlib.h>
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#include <stdint.h>
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#include <assert.h>
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#include "../random/prng.h"
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#include "../util.h"
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#include "../autoconf.h"
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#include "../pixel.h"
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#include "bitmapscroller.h"
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/**
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* This structure merely contains the meta data of the bitmap. The actual
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* bitmap data is delivered by a user provided function.
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*/
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typedef struct bitmap_t
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{
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unsigned int nWidth; /**< Width of the bitmap. */
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unsigned int nHeight; /**< Height of the bitmap. */
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unsigned char nBitPlanes; /**< Number of bit planes. */
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bitmap_getChunk_t fpGetChunk; /**< Bitmap chunk retrieving function. */
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unsigned int nFrame; /**< Current frame number. */
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unsigned int nViewportWidth; /**< Width of the displayed content. */
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unsigned int nViewportHeight; /**< Height of the displayed content. */
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unsigned int nXDomain; /**< Last valid x-coordinate for viewport. */
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unsigned int nYDomain; /**< Last valid y-coordinate for viewport. */
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unsigned int nChunkDomain; /**< Last valid chunk for viewport. */
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unsigned int nChunkCount; /**< Amount of horiz. chunks of the bitmap. */
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}
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bitmap_t;
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/**
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* This function generates an eight-by-one pixel chunk for a given pair of pixel
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* coordinates and a borg plane number. The resulting chunk can be copied
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* directly to the borg's frame buffer. It makes use of the user provided
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* "getChunk" function which in contrast only accepts chunk based coordinates
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* (resulting in chunks whose x-coordinates are always a multiple of eight) and
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* uses bit planes which defer from the plane scheme used by the borg's frame
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* buffer.
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* @param pBitmap The bitmap of interest.
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* @param nBorgPlane The nunmber of the borg plane of interest.
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* @param x x-coordinate of the bitmap
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* @param y y-coordinate of the bitmap
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* @return The bitmap chunk packed into an unsigned char.
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*/
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static unsigned char bitmap_getAlignedChunk(bitmap_t const *const pBitmap,
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unsigned char const nBorgPlane,
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unsigned int const x,
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unsigned int const y)
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{
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assert(x <= pBitmap->nChunkDomain);
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assert(y < pBitmap->nHeight);
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unsigned char nChunk = 0xFF;
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unsigned char nMask = 1;
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unsigned char nAlignment = x % 8;
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// we have to go through every bit plane
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for (int i = 0; i < pBitmap->nBitPlanes; ++i)
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{
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// generate chunk
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unsigned char nPlaneChunk;
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// if the given x-coordinate is aligned to a chunk coordinate we can
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// reuse the result of the "getChunk" function directly.
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if (nAlignment == 0)
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{
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nPlaneChunk = pBitmap->fpGetChunk(i, x/8, y, pBitmap->nFrame);
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}
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// in case of misalignment we combine two chunks with chunk based
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// coordinates into one chunk which aligns to the given x-coordinate
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else
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{
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nPlaneChunk = pBitmap->fpGetChunk(i, x/8, y, pBitmap->nFrame)
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<< nAlignment;
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nPlaneChunk |= pBitmap->fpGetChunk(i, x/8+1, y, pBitmap->nFrame)
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>> (8 - nAlignment);
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}
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// convert the bit plane information into the borg plane format
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nChunk &= ((nBorgPlane + 1) & nMask) == 0 ? ~nPlaneChunk : nPlaneChunk;
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nMask <<= 1;
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}
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return nChunk;
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}
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/**
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* This function actually draws the bitmap onto the screen. The viewport is
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* @param pBitmap The bitmap which shall be shown.
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* @param nX The x-coordinate of the bitmap which shall be displayed at the top
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* left of the viewport.
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* @param nY The y-coordinate of the bitmap which shall be displayed at the top
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* left of the viewport.
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*/
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static void bitmap_drawViewport(bitmap_t const *const pBitmap,
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unsigned int const nX,
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unsigned int const nY)
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{
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assert(nX <= pBitmap->nXDomain);
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assert(nY <= pBitmap->nYDomain);
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unsigned char nBitmapHwPlanes = (1 << pBitmap->nBitPlanes) - 1;
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unsigned char nPlanes = nBitmapHwPlanes > NUMPLANE ?
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NUMPLANE : nBitmapHwPlanes;
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for (int8_t y = 0; y < pBitmap->nViewportHeight; ++y)
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{
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for (int8_t x = pBitmap->nViewportWidth; x > 0; x -= 8)
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{
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for (int8_t p = NUMPLANE - nPlanes; p < NUMPLANE; ++p)
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{
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uint8_t nChunk;
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if ((nX + x - 8) >= 0)
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{
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nChunk = bitmap_getAlignedChunk(pBitmap, p, nX+x-8, nY + y);
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pixmap[p][y][pBitmap->nChunkCount - 1 - ((x-1)/8)] = nChunk;
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}
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else
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{
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nChunk = bitmap_getAlignedChunk(pBitmap, p, nX, nY + y)
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>> (8-x);
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pixmap[p][y][pBitmap->nChunkCount - 1] = nChunk;
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}
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}
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}
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}
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}
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/**
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* This functions calculates randomly chosen offsets to move the viewport
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* accross the bitmap.
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* @param pBitmap The bitmap of interest.
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* @param x The current x-coordinate of the viewport.
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* @param y The current y-coordinate of the viewport.
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* @param pdx Pointer to a variable which shall hold the horizontal offset.
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* @param pdy Pointer to a variable which shall hold the vertical offset.
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*/
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static void bitmap_recalculateVector(bitmap_t const *const pBitmap,
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unsigned int const x,
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unsigned int const y,
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char *const pdx,
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char *const pdy)
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{
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if (((x + *pdx) > (pBitmap->nXDomain)) || ((x + *pdx) < 0))
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{
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*pdx = random8() % 2 * (x < (pBitmap->nXDomain / 2) ? 1 : -1);
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}
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if (((y + *pdy) > (pBitmap->nYDomain)) || ((y + *pdy) < 0))
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{
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*pdy = random8() % 2 * (y < (pBitmap->nYDomain / 2) ? 1 : -1);
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}
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if (*pdx == 0 && *pdy == 0)
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{
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*pdx = (x < (pBitmap->nXDomain / 2) ? 1 : -1);
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*pdy = (y < (pBitmap->nYDomain / 2) ? 1 : -1);
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}
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}
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/**
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* This function scrolls through a bitmap.
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* @param nWidth Width of the bitmap.
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* @param nHeight Height of bitmap.
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* @param nBitPlanes Amount of bit planes.
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* @param nFrameCount How many frames shall be shown.
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* @param nFrameTick Duration of a displayed frame in milliseconds.
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* @param fpGetChunk Function that returns an eight-by-one chunk of a bitmap.
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*/
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void bitmap_scroll(unsigned int const nWidth,
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unsigned int const nHeight,
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unsigned char const nBitPlanes,
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unsigned int const nFrameCount,
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unsigned int const nFrameTick,
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bitmap_getChunk_t fpGetChunk)
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{
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assert((nBitPlanes > 0) && (nBitPlanes <= 8));
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bitmap_t bitmap;
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// user provided values
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bitmap.nWidth = nWidth;
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bitmap.nHeight = nHeight;
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bitmap.nBitPlanes = nBitPlanes;
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bitmap.fpGetChunk = fpGetChunk;
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// calculate domains for coordinates and chunk indices
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bitmap.nViewportWidth = (NUM_COLS > nWidth) ? nWidth : NUM_COLS;
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bitmap.nViewportHeight = (NUM_ROWS > nHeight) ? nHeight : NUM_ROWS;
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bitmap.nXDomain = nWidth - bitmap.nViewportWidth;
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bitmap.nYDomain = nHeight - bitmap.nViewportHeight;
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bitmap.nChunkDomain = nWidth - 8;
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bitmap.nChunkCount = (((bitmap.nViewportWidth - 1) / 8) + 1);
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// initial starting point
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||||
int x = random8() % (bitmap.nXDomain + 1);
|
||||
int y = random8() % (bitmap.nYDomain + 1);
|
||||
char dx = 0;
|
||||
char dy = 0;
|
||||
|
||||
// remove garbage from screen
|
||||
clear_screen(0);
|
||||
|
||||
for (bitmap.nFrame = 0; bitmap.nFrame < nFrameCount; ++bitmap.nFrame)
|
||||
{
|
||||
bitmap_drawViewport(&bitmap, x, y);
|
||||
|
||||
bitmap_recalculateVector(&bitmap, x, y, &dx, &dy);
|
||||
x += bitmap.nWidth > bitmap.nViewportWidth ? dx : 0;
|
||||
y += bitmap.nHeight > bitmap.nViewportHeight ? dy : 0;
|
||||
|
||||
wait(nFrameTick);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
#ifndef BITMAP_SCROLLER_H_
|
||||
#define BITMAP_SCROLLER_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
|
||||
/**
|
||||
* This type definition describes a function which is supposed to provide an
|
||||
* eight-by-one pixel chunk of a bitmap for a given bit plane. The x-coordinates
|
||||
* are based on chunks, not on pixels (i.e. nChunkX=2 has to be interpreted as
|
||||
* a pixel based x-coordinate of 16). This way it is easy to provide the bitmap
|
||||
* via a simple lookup in an uint8_t typed array. (0,0) is considered as the top
|
||||
* left coordinate.
|
||||
* @param nBitPlane Number of the desired bit plane.
|
||||
* @param nChunkX x-coordinate of the chunk.
|
||||
* @param nChunkY y-coordinate of the chunk.
|
||||
* @param nFrame The current frame number (in case you want to animate sth.).
|
||||
* @return an eight-by-one chunk of the bitmap packed into an uint8_t typed
|
||||
*/
|
||||
typedef uint8_t (*bitmap_getChunk_t)(unsigned int const nBitPlane,
|
||||
unsigned int const nChunkX,
|
||||
unsigned int const nChunkY,
|
||||
unsigned int const nFrame);
|
||||
|
||||
|
||||
void bitmap_scroll(unsigned int const nWidth,
|
||||
unsigned int const nHeight,
|
||||
unsigned char const nBitPlanes,
|
||||
unsigned int const nFrameCount,
|
||||
unsigned int const nFrameTick,
|
||||
bitmap_getChunk_t fpGetChunk);
|
||||
|
||||
#endif /* BITMAP_SCROLLER_H_ */
|
|
@ -1,25 +1,26 @@
|
|||
mainmenu_option next_comment
|
||||
comment "Animations"
|
||||
comment "selects which animations are displayed in main loop"
|
||||
|
||||
dep_bool "Scrolltext" ANIMATION_SCROLLTEXT $SCROLLTEXT_SUPPORT
|
||||
bool "Spirale" ANIMATION_SPIRALE
|
||||
bool "Joern1" ANIMATION_JOERN1
|
||||
dep_bool "Snake" ANIMATION_SNAKE $RANDOM_SUPPORT
|
||||
bool "Schachbrett" ANIMATION_SCHACHBRETT
|
||||
dep_bool "Feuer" ANIMATION_FEUER $RANDOM_SUPPORT
|
||||
dep_bool "Matrix" ANIMATION_MATRIX $RANDOM_SUPPORT
|
||||
dep_bool "Random Bright" ANIMATION_RANDOM_BRIGHT $RANDOM_SUPPORT
|
||||
dep_bool "Stonefly" ANIMATION_STONEFLY $RANDOM_SUPPORT $GAME_TETRIS_CORE
|
||||
dep_bool "Flying Dots" ANIMATION_FLYINGDOTS $RANDOM_SUPPORT
|
||||
dep_bool "Game of Life" ANIMATION_GAMEOFLIFE $RANDOM_SUPPORT
|
||||
dep_bool "Breakout Demo" ANIMATION_BREAKOUT $GAME_BREAKOUT
|
||||
bool "M Herweg" ANIMATION_MHERWEG
|
||||
dep_bool "Langton Ant" ANIMATION_LTN_ANT $RANDOM_SUPPORT
|
||||
dep_bool "LABOR Logo" ANIMATION_LABORLOGO $RANDOM_SUPPORT
|
||||
|
||||
comment "Special Animations"
|
||||
bool "Test Animations" ANIMATION_TESTS
|
||||
bool "Display off mode" ANIMATION_OFF
|
||||
|
||||
endmenu
|
||||
dep_bool "Scrolltext" ANIMATION_SCROLLTEXT $SCROLLTEXT_SUPPORT
|
||||
bool "Spirale" ANIMATION_SPIRALE
|
||||
bool "Joern1" ANIMATION_JOERN1
|
||||
dep_bool "Snake" ANIMATION_SNAKE $RANDOM_SUPPORT
|
||||
bool "Schachbrett" ANIMATION_SCHACHBRETT
|
||||
dep_bool "Feuer" ANIMATION_FEUER $RANDOM_SUPPORT
|
||||
dep_bool "Matrix" ANIMATION_MATRIX $RANDOM_SUPPORT
|
||||
dep_bool "Random Bright" ANIMATION_RANDOM_BRIGHT $RANDOM_SUPPORT
|
||||
dep_bool "Stonefly" ANIMATION_STONEFLY $RANDOM_SUPPORT $GAME_TETRIS_CORE
|
||||
dep_bool "Flying Dots" ANIMATION_FLYINGDOTS $RANDOM_SUPPORT
|
||||
dep_bool "Game of Life" ANIMATION_GAMEOFLIFE $RANDOM_SUPPORT
|
||||
dep_bool "Breakout Demo" ANIMATION_BREAKOUT $GAME_BREAKOUT
|
||||
bool "Martin Herweg" ANIMATION_MHERWEG
|
||||
dep_bool "Langton Ant" ANIMATION_LTN_ANT $RANDOM_SUPPORT
|
||||
|
||||
dep_bool_menu "Bitmap Scroller" ANIMATION_BMSCROLLER y $RANDOM_SUPPORT
|
||||
dep_bool "LABOR Logo" ANIMATION_LABORLOGO $ANIMATION_BMSCROLLER
|
||||
dep_bool "Amphibian" ANIMATION_AMPHIBIAN $ANIMATION_BMSCROLLER
|
||||
endmenu
|
||||
|
||||
comment "Special Animations"
|
||||
bool "Test Animations" ANIMATION_TESTS
|
||||
bool "Display off mode" ANIMATION_OFF
|
||||
endmenu
|
|
@ -1,179 +0,0 @@
|
|||
#include <stdint.h>
|
||||
#include <assert.h>
|
||||
#include "../compat/pgmspace.h"
|
||||
#include "../random/prng.h"
|
||||
#include "../util.h"
|
||||
#include "../autoconf.h"
|
||||
#include "../pixel.h"
|
||||
|
||||
#define PB(a) pgm_read_byte(&(a))
|
||||
|
||||
#define BITMAP_WIDTH 48
|
||||
#define BITMAP_HEIGHT 48
|
||||
|
||||
#if NUM_COLS > BITMAP_WIDTH
|
||||
#define VIEWPORT_WIDTH BITMAP_WIDTH
|
||||
#else
|
||||
#define VIEWPORT_WIDTH NUM_COLS
|
||||
#endif
|
||||
|
||||
#if NUM_ROWS > BITMAP_HEIGHT
|
||||
#define VIEWPORT_HEIGHT BITMAP_HEIGHT
|
||||
#else
|
||||
#define VIEWPORT_HEIGHT NUM_ROWS
|
||||
#endif
|
||||
|
||||
#define XDOMAIN (BITMAP_WIDTH - VIEWPORT_WIDTH)
|
||||
#define YDOMAIN (BITMAP_HEIGHT - VIEWPORT_HEIGHT)
|
||||
|
||||
#define CHUNKDOMAIN (BITMAP_WIDTH - 8)
|
||||
#define CHUNKCOUNT (((VIEWPORT_WIDTH - 1) / 8) + 1)
|
||||
|
||||
#define FRAME_TICK 75
|
||||
#define FRAMECOUNT 400
|
||||
|
||||
|
||||
static uint8_t laborlogo_getChunk(const uint8_t x, const uint8_t y)
|
||||
{
|
||||
assert(x <= CHUNKDOMAIN);
|
||||
assert(y < BITMAP_HEIGHT);
|
||||
|
||||
static const uint8_t nBitmap[48][6] PROGMEM =
|
||||
{{0xFF, 0xFF, 0xE0, 0x07, 0xFF, 0xFF},
|
||||
{0xFF, 0xFF, 0x00, 0xF8, 0xFF, 0xFF},
|
||||
{0xFF, 0xF8, 0x00, 0xFF, 0x1F, 0xFF},
|
||||
{0xFF, 0xF0, 0x00, 0xFF, 0xEF, 0xFF},
|
||||
{0xFF, 0xC0, 0x00, 0xFF, 0xF3, 0xFF},
|
||||
{0xFF, 0x80, 0x00, 0xFF, 0xFD, 0xFF},
|
||||
{0xFF, 0x00, 0x00, 0xFF, 0xFE, 0xFF},
|
||||
{0xFE, 0x00, 0x03, 0x3F, 0xFF, 0x7F},
|
||||
{0xFC, 0x00, 0x04, 0xDF, 0xFF, 0xBF},
|
||||
{0xF8, 0x00, 0x08, 0xEF, 0xFF, 0xDF},
|
||||
{0xF0, 0x00, 0x10, 0xF7, 0xFF, 0xEF},
|
||||
{0xF0, 0x00, 0x10, 0xF7, 0xFF, 0xEF},
|
||||
{0xE0, 0xC0, 0x10, 0xF7, 0xFF, 0xF7},
|
||||
{0xC0, 0xC0, 0x10, 0xF7, 0xFF, 0xFB},
|
||||
{0xC0, 0x40, 0x08, 0xEF, 0xFF, 0xFB},
|
||||
{0xC0, 0x40, 0x04, 0xDF, 0xFF, 0xFB},
|
||||
{0x80, 0x40, 0x03, 0x3F, 0xFF, 0xFD},
|
||||
{0x87, 0xFC, 0x00, 0xFF, 0xFF, 0xFD},
|
||||
{0x84, 0x0C, 0x00, 0xFF, 0xFF, 0xFD},
|
||||
{0x04, 0x00, 0x1F, 0x07, 0xFF, 0xFE},
|
||||
{0x04, 0x00, 0x10, 0xF7, 0xFF, 0xFE},
|
||||
{0x04, 0x00, 0x10, 0xF7, 0xFF, 0xFE},
|
||||
{0xFF, 0x80, 0x10, 0xF7, 0xFF, 0xFE},
|
||||
{0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE},
|
||||
{0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE},
|
||||
{0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE},
|
||||
{0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE},
|
||||
{0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE},
|
||||
{0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE},
|
||||
{0xBF, 0xFC, 0x10, 0xF7, 0xFF, 0xFD},
|
||||
{0xB0, 0x0C, 0x10, 0xF7, 0xFF, 0xFD},
|
||||
{0x80, 0x00, 0x10, 0xF7, 0xFF, 0xFD},
|
||||
{0xC0, 0x00, 0x10, 0xF7, 0xFF, 0xFB},
|
||||
{0xC0, 0x00, 0x10, 0xF7, 0xFF, 0xFB},
|
||||
{0xC0, 0x00, 0x10, 0xF7, 0xFF, 0xFB},
|
||||
{0xE0, 0x00, 0x10, 0xF7, 0xFF, 0xF7},
|
||||
{0xF0, 0x00, 0x10, 0xF7, 0xFF, 0xEF},
|
||||
{0xF0, 0x00, 0x10, 0xF7, 0xFF, 0xEF},
|
||||
{0xF8, 0x00, 0x10, 0xF7, 0xFF, 0xDF},
|
||||
{0xFC, 0x00, 0x10, 0xF7, 0xFF, 0xBF},
|
||||
{0xFE, 0x00, 0x1F, 0x07, 0xFF, 0x7F},
|
||||
{0xFF, 0x00, 0x00, 0xFF, 0xFE, 0xFF},
|
||||
{0xFF, 0x80, 0x00, 0xFF, 0xFD, 0xFF},
|
||||
{0xFF, 0xC0, 0x00, 0xFF, 0xF3, 0xFF},
|
||||
{0xFF, 0xF0, 0x00, 0xFF, 0xEF, 0xFF},
|
||||
{0xFF, 0xF8, 0x00, 0xFF, 0x1F, 0xFF},
|
||||
{0xFF, 0xFF, 0x00, 0xF8, 0xFF, 0xFF},
|
||||
{0xFF, 0xFF, 0xE0, 0x07, 0xFF, 0xFF}};
|
||||
|
||||
uint8_t nChunk;
|
||||
uint8_t nAlignment = x % 8;
|
||||
|
||||
if (nAlignment == 0)
|
||||
{
|
||||
nChunk = PB(nBitmap[y][x / 8]);
|
||||
}
|
||||
else
|
||||
{
|
||||
nChunk = PB(nBitmap[y][x / 8]) << nAlignment;
|
||||
nChunk |= PB(nBitmap[y][x / 8 + 1]) >> (8 - nAlignment);
|
||||
}
|
||||
|
||||
return nChunk;
|
||||
}
|
||||
|
||||
|
||||
static void laborlogo_drawViewport(const uint8_t nBitmapX,
|
||||
const uint8_t nBitmapY)
|
||||
{
|
||||
assert(nBitmapX <= XDOMAIN);
|
||||
assert(nBitmapY <= YDOMAIN);
|
||||
|
||||
for (int8_t y = 0; y < VIEWPORT_HEIGHT; ++y)
|
||||
{
|
||||
for (int8_t x = VIEWPORT_WIDTH; x > 0; x -= 8)
|
||||
{
|
||||
uint8_t nChunk;
|
||||
if ((nBitmapX + x - 8) >= 0)
|
||||
{
|
||||
nChunk = laborlogo_getChunk(nBitmapX + x - 8, nBitmapY + y);
|
||||
pixmap[2][y][CHUNKCOUNT - 1 - ((x - 1) / 8)] = nChunk;
|
||||
}
|
||||
else
|
||||
{
|
||||
nChunk = laborlogo_getChunk(nBitmapX, nBitmapY + y) >> (8 - x);
|
||||
pixmap[2][y][CHUNKCOUNT - 1] = nChunk;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void laborlogo_recalcVector(const int8_t x,
|
||||
const int8_t y,
|
||||
int8_t *const pdx,
|
||||
int8_t *const pdy)
|
||||
{
|
||||
if (((x + *pdx) > (XDOMAIN)) || ((x + *pdx) < 0))
|
||||
{
|
||||
*pdx = random8() % 2 * (x < (XDOMAIN / 2) ? 1 : -1);
|
||||
}
|
||||
if (((y + *pdy) > (YDOMAIN)) || ((y + *pdy) < 0))
|
||||
{
|
||||
*pdy = random8() % 2 * (y < (YDOMAIN / 2) ? 1 : -1);
|
||||
}
|
||||
if (*pdx == 0 && *pdy == 0)
|
||||
{
|
||||
*pdx = (x < (XDOMAIN / 2) ? 1 : -1);
|
||||
*pdy = (y < (YDOMAIN / 2) ? 1 : -1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void laborlogo()
|
||||
{
|
||||
int8_t x = random8() % (XDOMAIN + 1);
|
||||
int8_t y = random8() % (YDOMAIN + 1);
|
||||
int8_t dx = 0;
|
||||
int8_t dy = 0;
|
||||
|
||||
clear_screen(0);
|
||||
|
||||
for (uint16_t nCycles = FRAMECOUNT; nCycles > 0; --nCycles)
|
||||
{
|
||||
laborlogo_drawViewport(x, y);
|
||||
laborlogo_recalcVector(x, y, &dx, &dy);
|
||||
|
||||
#if BITMAP_WIDTH > VIEWPORT_WIDTH
|
||||
x += dx;
|
||||
#endif
|
||||
|
||||
#if BITMAP_HEIGHT > VIEWPORT_HEIGHT
|
||||
y += dy;
|
||||
#endif
|
||||
|
||||
wait(FRAME_TICK);
|
||||
}
|
||||
}
|
|
@ -1,13 +0,0 @@
|
|||
/*
|
||||
* laborlogo.h
|
||||
*
|
||||
* Created on: 13.04.2010
|
||||
* Author: chris
|
||||
*/
|
||||
|
||||
#ifndef LABORLOGO_H_
|
||||
#define LABORLOGO_H_
|
||||
|
||||
void laborlogo();
|
||||
|
||||
#endif /* LABORLOGO_H_ */
|
41
config.in
41
config.in
|
@ -1,63 +1,60 @@
|
|||
|
||||
mainmenu_name "Borg Configuration"
|
||||
|
||||
###################### General Setup Menu #####################################
|
||||
### General Setup Menu ########################################################
|
||||
mainmenu_option next_comment
|
||||
comment "General Setup"
|
||||
|
||||
#bool 'Prompt for experimental code' CONFIG_EXPERIMENTAL
|
||||
|
||||
choice 'Target MCU' \
|
||||
"ATmega8 atmega8 \
|
||||
ATmega32 atmega32 \
|
||||
ATmega644 atmega644 \
|
||||
ATmega644p atmega644p" \
|
||||
'ATmega32' MCU
|
||||
choice 'Target MCU' \
|
||||
"ATmega8 atmega8 \
|
||||
ATmega32 atmega32 \
|
||||
ATmega644 atmega644 \
|
||||
ATmega644p atmega644p" \
|
||||
'ATmega32' MCU
|
||||
|
||||
int "MCU frequency" FREQ 16000000
|
||||
|
||||
|
||||
endmenu
|
||||
###############################################################################
|
||||
|
||||
|
||||
###################### Borg Hardware Menu #####################################
|
||||
### Borg Hardware Menu ########################################################
|
||||
source borg_hw/config.in
|
||||
###############################################################################
|
||||
|
||||
|
||||
########################### Features Menu #####################################
|
||||
### Features Menu #############################################################
|
||||
mainmenu_option next_comment
|
||||
comment "Features"
|
||||
|
||||
bool "prng random number generator" RANDOM_SUPPORT y
|
||||
|
||||
bool "prng random number generator" RANDOM_SUPPORT y
|
||||
endmenu
|
||||
###############################################################################
|
||||
|
||||
|
||||
########################## Scrolltext Menu ####################################
|
||||
### Scrolltext Menu ###########################################################
|
||||
source scrolltext/config.in
|
||||
###############################################################################
|
||||
|
||||
|
||||
############################ Joystick Menu ####################################
|
||||
### Joystick Menu #############################################################
|
||||
source joystick/config.in
|
||||
###############################################################################
|
||||
|
||||
############################ CAN Menu #########################################
|
||||
|
||||
### CAN Menu ##################################################################
|
||||
source can/config.in
|
||||
###############################################################################
|
||||
|
||||
|
||||
### Borg Menu #################################################################
|
||||
dep_bool "menu support" MENU_SUPPORT $JOYSTICK_SUPPORT
|
||||
###############################################################################
|
||||
|
||||
|
||||
|
||||
############################ Game Menu ########################################
|
||||
### Game Menu #################################################################
|
||||
source games/config.in
|
||||
###############################################################################
|
||||
|
||||
|
||||
######################### Animations Menu #####################################
|
||||
### Animations Menu ###########################################################
|
||||
source animations/config.in
|
||||
###############################################################################
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "animations/flyingdots.h"
|
||||
#include "animations/breakout_demo.h"
|
||||
#include "animations/ltn_ant.h"
|
||||
#include "animations/amphibian.h"
|
||||
#include "animations/laborlogo.h"
|
||||
#include "borg_hw/borg_hw.h"
|
||||
#include "can/borg_can.h"
|
||||
|
@ -145,7 +146,13 @@ void display_loop(){
|
|||
|
||||
#ifdef ANIMATION_LABORLOGO
|
||||
case 15:
|
||||
laborlogo();;
|
||||
laborlogo();
|
||||
break;
|
||||
#endif
|
||||
|
||||
#ifdef ANIMATION_AMPHIBIAN
|
||||
case 16:
|
||||
amphibian();
|
||||
break;
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue