Linecounter gedimmt
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@ -305,9 +305,9 @@ void tetris_view_showLineNumbers (tetris_view_t *pV, uint8_t nColor)
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ones= Lines%10;
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tens=(Lines/10)%10;
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//pick drawing color, dark if ones=0, bright (piece color) otherwise
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//pick drawing color, dark if ones=0, faded otherwise (bright counter gets confused with piece preview)
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if ((ones%10)!=0)
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nPen=TETRIS_VIEW_COLORPIECE;
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nPen=TETRIS_VIEW_COLORFADE;
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else nPen=TETRIS_VIEW_COLORSPACE;
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//Draws ones in the upper part of the border as a 3x3 square with 0-9 pixels
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@ -331,7 +331,7 @@ void tetris_view_showLineNumbers (tetris_view_t *pV, uint8_t nColor)
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//back to normal color, but only if tens is not divisible by 10
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if ((tens%10)!=0)
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nPen=TETRIS_VIEW_COLORPIECE;
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nPen=TETRIS_VIEW_COLORFADE;
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else nPen=TETRIS_VIEW_COLORSPACE;
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//Draws ones in the lower part of the border as a 3x3 square with 0-9 pixels
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@ -21,11 +21,12 @@ tetris_view_mode_t;
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typedef struct tetris_view_t
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{
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tetris_logic_t *pLogic; // associated logic object
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tetris_playfield_t *pPl; // associated playfield
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tetris_view_mode_t modeCurrent; // current presentation mode
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tetris_view_mode_t modeOld; // old presentation mode
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uint8_t nOldLevel; // helper variable to recognize level changes
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tetris_logic_t *pLogic; // associated logic object
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tetris_playfield_t *pPl; // associated playfield
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tetris_view_mode_t modeCurrent; // current presentation mode
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tetris_view_mode_t modeOld; // old presentation mode
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uint8_t nOldLevel; // helper variable to recognize level changes
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}
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tetris_view_t;
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