add eeprom_busy_wait() to some routines; better safe than sorry
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@ -109,6 +109,7 @@ uint16_t tetris_highscore_inputName(void)
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uint16_t tetris_highscore_retrieveHighScore(tetris_highscore_index_t nIndex)
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uint16_t tetris_highscore_retrieveHighScore(tetris_highscore_index_t nIndex)
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{
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{
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eeprom_busy_wait();
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uint16_t nHighScore =
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uint16_t nHighScore =
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eeprom_read_word(&g_highScoreTable.nHighScore[nIndex]);
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eeprom_read_word(&g_highScoreTable.nHighScore[nIndex]);
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@ -78,6 +78,7 @@ void tetris_highscore_saveHighScore(tetris_highscore_index_t nIndex,
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{
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{
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if (nHighScore > tetris_highscore_retrieveHighScore(nIndex))
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if (nHighScore > tetris_highscore_retrieveHighScore(nIndex))
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{
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{
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eeprom_busy_wait();
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eeprom_write_word(&g_highScoreTable.nHighScore[nIndex], nHighScore);
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eeprom_write_word(&g_highScoreTable.nHighScore[nIndex], nHighScore);
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}
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}
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}
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}
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@ -91,6 +92,7 @@ void tetris_highscore_saveHighScore(tetris_highscore_index_t nIndex,
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inline static
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inline static
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uint16_t tetris_highscore_retrieveHighScoreName(tetris_highscore_index_t nIdx)
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uint16_t tetris_highscore_retrieveHighScoreName(tetris_highscore_index_t nIdx)
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{
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{
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eeprom_busy_wait();
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uint16_t nHighScoreName =
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uint16_t nHighScoreName =
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eeprom_read_word(&g_highScoreTable.nHighScoreName[nIdx]);
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eeprom_read_word(&g_highScoreTable.nHighScoreName[nIdx]);
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@ -107,6 +109,7 @@ inline static
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void tetris_highscore_saveHighScoreName(tetris_highscore_index_t nIndex,
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void tetris_highscore_saveHighScoreName(tetris_highscore_index_t nIndex,
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uint16_t nHighscoreName)
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uint16_t nHighscoreName)
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{
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{
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eeprom_busy_wait();
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eeprom_write_word(&g_highScoreTable.nHighScoreName[nIndex], nHighscoreName);
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eeprom_write_word(&g_highScoreTable.nHighScoreName[nIndex], nHighscoreName);
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}
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}
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@ -97,6 +97,7 @@ static void uartcmd_erase_eeprom(void) {
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{0xFF, 0xFF};
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{0xFF, 0xFF};
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# endif
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# endif
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for (void *ee = 0; ee < (void *)E2END; ee += E2PAGESIZE) {
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for (void *ee = 0; ee < (void *)E2END; ee += E2PAGESIZE) {
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eeprom_busy_wait();
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eeprom_update_block(eeclear, ee, E2PAGESIZE);
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eeprom_update_block(eeclear, ee, E2PAGESIZE);
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}
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}
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#else
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#else
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