small refinements
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@ -1,4 +1,4 @@
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/**
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/**
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* \defgroup winsimulator Simulation of the Borg API for the Win32 platform.
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*/
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/*@{*/
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@ -442,6 +442,7 @@ int APIENTRY WinMain(HINSTANCE hInstance,
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HWND hWnd;
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MSG msg;
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HANDLE hThread;
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UINT_PTR uTimerId;
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/* regster window class (with nice black background!) */
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if (simRegisterWindowClass(&wc, hInstance))
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@ -460,16 +461,21 @@ int APIENTRY WinMain(HINSTANCE hInstance,
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/* ensure that the display loop stays responsive */
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SetThreadPriority(hThread, THREAD_PRIORITY_HIGHEST);
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/* issue a timer message every 40 ms (roughly 25 fps) */
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/* issue a UI timer message every 40 ms (roughly 25 fps) */
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/* NOTE: this has nothing to do with the multimedia timer */
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SetTimer(hWnd, 23, 40, NULL);
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/* standard Windows(R) message loop */
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/* (runs as long as the window hasn't been closed) */
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while (GetMessageA(&msg, NULL, 0, 0))
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uTimerId = SetTimer(hWnd, 23, 40, NULL);
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if (uTimerId != NULL)
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{
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TranslateMessage(&msg);
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DispatchMessageA(&msg);
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/* standard Windows(R) message loop */
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/* (runs as long as the window hasn't been closed) */
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while (GetMessageA(&msg, NULL, 0, 0))
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{
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TranslateMessage(&msg);
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DispatchMessageA(&msg);
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}
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/* remove that UI timer */
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KillTimer(hWnd, uTimerId);
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}
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/* stop the display loop */
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