nix
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19d85491e8
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@ -96,8 +96,10 @@ void test_palette2(){
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void test_lines(){
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unsigned char n, delay=80;
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unsigned char n,x, delay=250;
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// checkbox
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line((pixel){0,0}, (pixel){7,0} ,3);
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wait(delay);
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line((pixel){7,0}, (pixel){7,7} ,3);
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@ -107,31 +109,40 @@ line((pixel){7,7}, (pixel){0,7} ,3);
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line((pixel){0,7}, (pixel){0,0} ,3);
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wait(delay);
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// diagonal
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line((pixel){7,7}, (pixel){0,0} ,3);
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wait(delay);
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line((pixel){0,7}, (pixel){7,0} ,3);
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wait(delay);
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wait(delay);
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wait(delay);
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for (x=0;x<NUM_COLS;x++){
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// shift image right
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shift_pixmap_l();
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wait(30);
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}
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//sunrays
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for (n=0;n<=NUMPLANE;n++){
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line((pixel){15,0}, (pixel){63,0} ,n);
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line((pixel){15,0}, (pixel){NUM_COLS-1,0} ,n);
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wait(delay);
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line((pixel){15,0}, (pixel){32,7} ,n);
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line((pixel){15,0}, (pixel){7,NUM_ROWS-1} ,n);
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wait(delay);
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line((pixel){15,0}, (pixel){63,7} ,n);
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line((pixel){15,0}, (pixel){NUM_COLS-1,NUM_ROWS-1} ,n);
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wait(delay);
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line((pixel){15,0}, (pixel){15,7} ,n);
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line((pixel){15,0}, (pixel){15,NUM_ROWS-1} ,n);
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wait(delay);
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}
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for (n=NUMPLANE;n!=255;n--){
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line((pixel){15,0}, (pixel){63,0} ,n);
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line((pixel){15,0}, (pixel){NUM_COLS-1,0} ,n);
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wait(delay);
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line((pixel){15,0}, (pixel){32,7} ,n);
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line((pixel){15,0}, (pixel){7,NUM_ROWS-1} ,n);
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wait(delay);
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line((pixel){15,0}, (pixel){63,7} ,n);
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line((pixel){15,0}, (pixel){NUM_COLS-1,NUM_ROWS-1} ,n);
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wait(delay);
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line((pixel){15,0}, (pixel){15,7} ,n);
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line((pixel){15,0}, (pixel){15,NUM_ROWS-1} ,n);
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}
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@ -142,33 +153,33 @@ for (n=0;n<=NUMPLANE;n++){
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void movinglines(){
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unsigned char x,y;
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line((pixel){63,7}, (pixel){63,0} ,3);
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line((pixel){NUM_COLS-1,NUM_ROWS-1}, (pixel){NUM_COLS-1,0} ,3);
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// linie wandert nach rechts
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for (x=0;x<64;x++){
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for (x=0;x<NUM_COLS;x++){
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shift_pixmap_l();
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wait(10);
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wait(100);
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}
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// von unten nach oben
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for (y=7;y!=255;y--){
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line((pixel){0,y}, (pixel){63,y} ,3);
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wait(20);
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line((pixel){0,y}, (pixel){63,y} ,0);
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for (y=NUM_ROWS-1;y!=255;y--){
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line((pixel){0,y}, (pixel){NUM_COLS-1,y} ,3);
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wait(100);
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line((pixel){0,y}, (pixel){NUM_COLS-1,y} ,0);
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//wait(10);
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}
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//eine linie von rechts nach links und
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// 8 mal von oben nach unten
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// gleichzeitig
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for (x=0;x<63;x++){
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y=x%8;
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line((pixel){0,y}, (pixel){63,y} ,3);
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line((pixel){x,0}, (pixel){x,7} ,3);
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for (x=0;x<NUM_COLS-1;x++){
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y=x%NUM_ROWS;
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line((pixel){0,y}, (pixel){NUM_COLS-1,y} ,3);
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line((pixel){x,0}, (pixel){x,NUM_ROWS-1} ,3);
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wait(50);
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line((pixel){0,y}, (pixel){63,y} ,0);
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line((pixel){x,0}, (pixel){x,7} ,0);
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line((pixel){0,y}, (pixel){NUM_COLS-1,y} ,0);
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line((pixel){x,0}, (pixel){x,NUM_ROWS-1} ,0);
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//wait(10);
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}
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@ -177,58 +188,57 @@ void movinglines(){
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void rectangles(){
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unsigned char x;
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unsigned char x,value,xcenter,ycenter,size;
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unsigned int delay=500;
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xcenter = NUM_COLS/2;
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ycenter = NUM_ROWS/2;
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clear_screen(0);
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filled_rectangle((pixel){1,1},4,2,3);
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wait(delay);
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wait(delay);
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filled_rectangle((pixel){10,1},5,5,3);
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wait(delay);
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filled_rectangle((pixel){30,2},30,5,2);
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wait(delay);
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filled_rectangle((pixel){40,0},8,8,1);
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wait(delay);
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// filled_rectangle((pixel){30,2},30,5,2);
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// wait(delay);
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// filled_rectangle((pixel){40,0},8,8,1);
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// wait(delay);
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filled_rectangle((pixel){1,1},4,2,2);
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wait(delay);
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filled_rectangle((pixel){10,1},5,5,1);
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wait(delay);
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filled_rectangle((pixel){30,2},30,5,3);
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wait(delay);
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filled_rectangle((pixel){40,0},8,8,2);
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wait(delay);
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for (x=0;x<64;x++){
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for (x=0;x<NUM_ROWS;x++){
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shift_pixmap_l();
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wait(30);
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}
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filled_rectangle((pixel){30,0},8,8,3);
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wait(delay);
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filled_rectangle((pixel){31,1},6,6,2);
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wait(delay);
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filled_rectangle((pixel){32,2},4,4,1);
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wait(delay);
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filled_rectangle((pixel){33,3},2,2,3);
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wait(delay);
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wait(delay);
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wait(delay);
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filled_rectangle((pixel){33,3},2,2,1);
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wait(delay);
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filled_rectangle((pixel){32,2},4,4,2);
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wait(delay);
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filled_rectangle((pixel){31,1},6,6,3);
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wait(delay);
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filled_rectangle((pixel){30,0},8,8,1);
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wait(delay);
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size=NUM_ROWS;
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value=3;
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for (x=8;x>0;x--){
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if (value<NUMPLANE)
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value++;
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else
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value=0;
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filled_rectangle((pixel){(xcenter-x),(ycenter-x)},size,size,value);
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wait(delay);
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size-=2;
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}
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wait(delay);
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wait(delay);
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wait(delay);
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}
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#endif
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@ -13,6 +13,10 @@ void test_level2();
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void test_level3();
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void test_levels();
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void test_palette();
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void test_palette2();
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void rectangles();
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void test_lines();
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void movinglines();
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void snake();
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void matrix();
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void fadein();
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@ -26,7 +26,7 @@ void display_loop(){
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mode = setjmp(newmode_jmpbuf);
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oldOldmode = oldMode;
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mode =0;
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#ifdef JOYSTICK_SUPPORT
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waitForFire = 1;
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#endif
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4
pixel.c
4
pixel.c
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@ -102,8 +102,8 @@ void filled_rectangle(pixel p1, unsigned char w, unsigned char h ,unsigned char
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unsigned char y;
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for (y=p1.y;y<=(p1.y+h);y++){
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line((pixel){p1.x,y}, (pixel){(p1.x+w),y} ,value);
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for (y=p1.y;y<(p1.y+h);y++){
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line((pixel){p1.x,y}, (pixel){(p1.x+w-1),y} ,value);
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}
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@ -11,10 +11,10 @@
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#include "../pixel.h"
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#include "../util.h"
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#include "font_arial8.h"
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#include "font_small6.h"
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#include "font_uni53.h"
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// #include "font_small6.h"
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// #include "font_uni53.h"
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#define MAX_FONTS 3
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#define MAX_FONTS 1
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font fonts[MAX_FONTS];
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#define MAX_SPECIALCOLORS 3
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