slightly optimized prediction routines
This commit is contained in:
parent
4ce8ac5421
commit
b36bb8289e
|
@ -199,6 +199,7 @@ uint8_t tetris_bucket_collision(tetris_bucket_t *pBucket,
|
|||
assert((nRow > -4) && (nRow < pBucket->nHeight));
|
||||
|
||||
// left and right borders
|
||||
uint16_t const nPieceMap = tetris_piece_getBitmap(pBucket->pPiece);
|
||||
uint16_t nBucketPart = 0;
|
||||
if (nColumn < 0)
|
||||
{
|
||||
|
@ -226,7 +227,7 @@ uint8_t tetris_bucket_collision(tetris_bucket_t *pBucket,
|
|||
{
|
||||
uint16_t nTemp = pBucket->dump[y] & nDumpMask;
|
||||
nBucketPart |= nShift >= 0 ? nTemp << nShift : nTemp >> -nShift;
|
||||
if ((tetris_piece_getBitmap(pBucket->pPiece) & nBucketPart) != 0)
|
||||
if ((nPieceMap & nBucketPart) != 0)
|
||||
{
|
||||
// collision
|
||||
return 1;
|
||||
|
@ -485,43 +486,32 @@ int8_t tetris_bucket_predictCompleteLines(tetris_bucket_t *pBucket,
|
|||
int8_t nRow,
|
||||
int8_t nColumn)
|
||||
{
|
||||
assert(nRow > -4);
|
||||
assert(pBucket != NULL);
|
||||
assert(pPiece != NULL);
|
||||
assert(nRow > -4 && nRow < pBucket->nHeight);
|
||||
assert(nColumn > -4 && nColumn < pBucket->nWidth);
|
||||
|
||||
// initialization
|
||||
int8_t nCompleteRows = 0;
|
||||
|
||||
// bit mask of a full row
|
||||
uint16_t nFullRow = 0xFFFF >> (16 - pBucket->nWidth);
|
||||
|
||||
// determine sane start and stop values for the dump's index
|
||||
int8_t nStartRow = ((nRow + 3) >= pBucket->nHeight) ?
|
||||
uint16_t nPieceMap = tetris_piece_getBitmap(pPiece);
|
||||
int8_t nStartRow = nRow;
|
||||
int8_t const nStopRow = (nRow + 3) >= pBucket->nHeight ?
|
||||
pBucket->nHeight - 1 : nRow + 3;
|
||||
int8_t nStopRow = (nRow < 0) ? 0 : nRow;
|
||||
|
||||
uint16_t nPiece = tetris_piece_getBitmap(pPiece);
|
||||
|
||||
for (int8_t i = nStartRow; i >= nStopRow; --i)
|
||||
if (nRow < 0)
|
||||
{
|
||||
int8_t y = i - nRow;
|
||||
|
||||
// clear all bits of the piece we are not interested in and align the
|
||||
// rest to LSB
|
||||
uint16_t nPieceMap = (nPiece & (0x000F << (y << 2))) >> (y << 2);
|
||||
// shift the remaining content to the current column
|
||||
if (nColumn >= 0)
|
||||
{
|
||||
nPieceMap <<= nColumn;
|
||||
nPieceMap >>= -nRow * 4;
|
||||
nStartRow = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
nPieceMap >>= -nColumn;
|
||||
}
|
||||
// embed piece in dump map
|
||||
uint16_t nDumpMap = pBucket->dump[i] | nPieceMap;
|
||||
|
||||
// is current row a full row?
|
||||
if ((nFullRow & nDumpMap) == nFullRow)
|
||||
for (int8_t y = nStartRow; y <= nStopRow; ++y)
|
||||
{
|
||||
uint16_t nTemp = nPieceMap & 0x000F;
|
||||
nTemp = nColumn >= 0 ? nTemp << nColumn : nTemp >> -nColumn;
|
||||
if ((pBucket->dump[y] ^ nTemp) == pBucket->nFullRow)
|
||||
{
|
||||
++nCompleteRows;
|
||||
}
|
||||
nPieceMap >>= 4;
|
||||
}
|
||||
|
||||
return nCompleteRows;
|
||||
|
@ -535,8 +525,6 @@ uint16_t* tetris_bucket_predictBottomRow(tetris_bucket_iterator_t *pIt,
|
|||
int8_t nColumn)
|
||||
{
|
||||
pIt->pBucket = pBucket;
|
||||
pIt->pPiece = pPiece;
|
||||
pIt->nColumn = nColumn;
|
||||
pIt->nCurrentRow = pBucket->nHeight - 1;
|
||||
pIt->nRowBuffer = 0;
|
||||
|
||||
|
@ -545,6 +533,14 @@ uint16_t* tetris_bucket_predictBottomRow(tetris_bucket_iterator_t *pIt,
|
|||
pIt->nPieceLowestRow = ((pIt->nPieceHighestRow + 3) < pBucket->nHeight) ?
|
||||
(pIt->nPieceHighestRow + 3) : pBucket->nHeight - 1;
|
||||
|
||||
// prepare piece bitmap for faster detection of complete lines
|
||||
pIt->nPieceMap = tetris_piece_getBitmap(pPiece);
|
||||
if ((nRow + 3) >= pBucket->nHeight)
|
||||
{
|
||||
pIt->nPieceMap <<= (nRow + 4 - pBucket->nHeight) * 4;
|
||||
}
|
||||
pIt->nShift = nColumn - 12;
|
||||
|
||||
// don't return any trailing rows which are empty, so we look for a stop row
|
||||
pIt->nStopRow = pBucket->nFirstTaintedRow < nRow ?
|
||||
pBucket->nFirstTaintedRow : nRow;
|
||||
|
@ -556,32 +552,19 @@ uint16_t* tetris_bucket_predictBottomRow(tetris_bucket_iterator_t *pIt,
|
|||
|
||||
uint16_t* tetris_bucket_predictNextRow(tetris_bucket_iterator_t *pIt)
|
||||
{
|
||||
uint16_t nPieceMap = 0;
|
||||
|
||||
if ((pIt->nPieceHighestRow > -4) && (pIt->nCurrentRow >= pIt->nStopRow))
|
||||
{
|
||||
uint16_t nPiece = tetris_piece_getBitmap(pIt->pPiece);
|
||||
|
||||
uint16_t nTemp = 0;
|
||||
// embed piece if it is there
|
||||
if ((pIt->nCurrentRow <= pIt->nPieceLowestRow) &&
|
||||
(pIt->nCurrentRow >= pIt->nPieceHighestRow))
|
||||
{
|
||||
int8_t y = pIt->nCurrentRow - pIt->nPieceHighestRow;
|
||||
|
||||
// clear all bits of the piece we are not interested in and
|
||||
// align the rest to LSB
|
||||
nPieceMap = (nPiece & (0x000F << (y << 2))) >> (y << 2);
|
||||
// shift the remaining content to the current column
|
||||
if (pIt->nColumn >= 0)
|
||||
{
|
||||
nPieceMap <<= pIt->nColumn;
|
||||
uint16_t nTemp = pIt->nPieceMap & 0xF000;
|
||||
nTemp |= pIt->nShift >= 0 ?
|
||||
nTemp << pIt->nShift : nTemp >> -pIt->nShift;
|
||||
pIt->nPieceMap <<= 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
nPieceMap >>= -pIt->nColumn;
|
||||
}
|
||||
}
|
||||
|
||||
pIt->nRowBuffer = pIt->pBucket->dump[pIt->nCurrentRow--] | nPieceMap;
|
||||
pIt->nCurrentRow = pIt->pBucket->dump[pIt->nCurrentRow--] | nTemp;
|
||||
// don't return full (and therefore removed) rows
|
||||
if (pIt->nRowBuffer == pIt->pBucket->nFullRow)
|
||||
{
|
||||
|
|
|
@ -59,8 +59,8 @@ tetris_bucket_t;
|
|||
typedef struct tetris_bucket_iterator_t
|
||||
{
|
||||
tetris_bucket_t *pBucket; /** bucket to be examined */
|
||||
tetris_piece_t *pPiece; /** piece which should be tested */
|
||||
int8_t nColumn; /** column where piece should be dropped */
|
||||
uint16_t nPieceMap; /** piece bitmap */
|
||||
int8_t nShift; /** helper variable for piece bitmap shifts */
|
||||
int8_t nCurrentRow; /** the actual row in the bucket */
|
||||
int8_t nPieceHighestRow; /** the highest row index of the piece */
|
||||
int8_t nPieceLowestRow; /** the lowest row index of the piece */
|
||||
|
|
Loading…
Reference in New Issue