removed unneeded precautions for reentrance related problems (longjmp() destroyes the current stack anyway)
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108cf1321d
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ad44254968
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@ -39,27 +39,11 @@ void borg_breakout_game()
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void borg_breakout(uint8_t demomode)
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{
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// save pointer address just in case that the breakout demo was previously
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// running so it can reentered
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char (*old_playfield)[NUM_COLS][NUM_ROWS] = playfield;
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// new playing field
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char my_playfield[NUM_COLS][NUM_ROWS];
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playfield = &my_playfield;
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uint8_t ignorescore_buffer = ignorescore;
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uint16_t cycles = DEMO_CYCLES;
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uint8_t level;
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if (demomode)
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{
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level = random8() % 5;
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ignorescore = 1;
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}
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else
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{
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level = 0;
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ignorescore = 0;
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}
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uint8_t level = demomode ? random8() % 5 : 0;
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ball_t balls[1];
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/* spawn a ball in the middle bottom of the field, let it move upwards with random speed & direction */
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@ -104,8 +88,4 @@ void borg_breakout(uint8_t demomode)
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// alternate the value of the tick divider
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tick_divider = tick_divider ? 0 : 1;
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}
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ignorescore = ignorescore_buffer;
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// restore saved pointer
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playfield = old_playfield;
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}
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@ -20,8 +20,7 @@ static uint16_t score = 0;
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void score_add (uint8_t in_score)
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{
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if (!ignorescore)
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score += in_score;
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score += in_score;
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}
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uint16_t score_get()
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@ -20,8 +20,6 @@
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#ifndef SCORE_H
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#define SCORE_H
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uint8_t ignorescore;
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void score_add(uint8_t);
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uint16_t score_get();
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#endif
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