integrating simulator

This commit is contained in:
tixiv 2008-12-04 03:34:55 +00:00
parent b66067f50e
commit a7b074a889
11 changed files with 427 additions and 547 deletions

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@ -4,16 +4,29 @@ TOPDIR = .
SRC = \
main.c \
display_loop.c \
eeprom_reserve.c \
pixel.c \
util.c \
SRC_SIM = \
display_loop.c \
pixel.c \
LAUNCH_BOOTLOADER = launch-bootloader
SERIAL = /dev/ttyUSB0
export TOPDIR
##############################################################################
all: compile-$(TARGET)
@echo "==============================="
@echo "$(TARGET) compiled for: $(MCU)"
@echo "size is: "
@${TOPDIR}/scripts/size $(TARGET)
@echo "==============================="
##############################################################################
# generic fluff
include defaults.mk
@ -26,7 +39,6 @@ include defaults.mk
.subdirs: autoconf.h
@ echo "checking in which subdirs to build"
@ $(RM) -f $@
@ echo "SUBDIRS += borg_hw" >> $@
@ echo "SUBDIRS += animations" >> $@
@ (for subdir in `grep -e "^#define .*_SUPPORT" autoconf.h \
| sed -e "s/^#define //" -e "s/_SUPPORT.*//" \
@ -39,7 +51,7 @@ ifneq ($(MAKECMDGOALS),clean)
ifneq ($(MAKECMDGOALS),mrproper)
ifneq ($(MAKECMDGOALS),menuconfig)
-include $(TOPDIR)/.subdirs
include $(TOPDIR)/.subdirs
-include $(TOPDIR)/.config
endif # MAKECMDGOALS!=menuconfig
@ -48,23 +60,21 @@ endif # MAKECMDGOALS!=clean
endif # no_deps!=t
##############################################################################
all: compile-$(TARGET)
@echo "==============================="
@echo "$(TARGET) compiled for: $(MCU)"
@echo "size is: "
@${TOPDIR}/scripts/size $(TARGET)
@echo "==============================="
SUBDIRS_AVR = borg_hw
SUBDIRS_AVR += $(SUBDIRS)
.PHONY: compile-subdirs_avr
compile-subdirs_avr:
@ for dir in $(SUBDIRS); do make -C $$dir objects_avr || exit 5; done
@ for dir in $(SUBDIRS_AVR); do make -C $$dir objects_avr || exit 5; done
.PHONY: compile-$(TARGET)
compile-$(TARGET): compile-subdirs_avr $(TARGET).hex $(TARGET).bin $(TARGET).lst
@ echo "foobar"
OBJECTS += $(patsubst %.c,./obj_avr/%.o,${SRC})
SUBDIROBJECTS = $(foreach subdir,$(SUBDIRS),$(foreach object,$(shell cat $(subdir)/obj_avr/.objects),$(subdir)/$(object)))
SUBDIROBJECTS = $(foreach subdir,$(SUBDIRS_AVR),$(foreach object,$(shell cat $(subdir)/obj_avr/.objects),$(subdir)/$(object)))
$(TARGET): $(OBJECTS) $(SUBDIROBJECTS)
$(CC) $(LDFLAGS) -o $@ $(OBJECTS) $(SUBDIROBJECTS)
@ -95,18 +105,28 @@ $(TARGET): $(OBJECTS) $(SUBDIROBJECTS)
##############################################################################
#Rules for simulator build
SUBDIRS_SIM = simulator
SUBDIRS_SIM += $(SUBDIRS)
.PHONY: compile-subdirs_sim
compile-subdirs_sim:
@ for dir in $(SUBDIRS); do make -C $$dir objects_sim || exit 5; done
@ for dir in $(SUBDIRS_SIM); do make -C $$dir objects_sim || exit 5; done
@ make -C ./simulator/ objects_sim || exit 5;
simulator: autoconf.h .config .subdirs compile-subdirs_sim $(TARGET_SIM)
SUBDIROBJECTS_SIM = $(foreach subdir,$(SUBDIRS),$(foreach object,$(shell cat $(subdir)/obj_sim/.objects),$(subdir)/$(object)))
SUBDIROBJECTS_SIM = $(foreach subdir,$(SUBDIRS_SIM),$(foreach object,$(shell cat $(subdir)/obj_sim/.objects),$(subdir)/$(object)))
$(TARGET_SIM): $(SUBDIROBJECTS_SIM)
OBJECTS_SIM = $(patsubst %.c,obj_sim/%.o,${SRC_SIM})
$(TARGET_SIM): $(OBJECTS_SIM) $(SUBDIROBJECTS_SIM)
$(HOSTCC) $(LDFLAGS_SIM) $(LIBS_SIM) -o $@ $(SUBDIROBJECTS_SIM)
./obj_sim/%.o: %.c
@ if [ ! -d obj_sim ]; then mkdir obj_sim ; fi
@ echo "compiling $<"
@ $(HOSTCC) -o $@ $(CFLAGS_SIM) -c $<
##############################################################################
CONFIG_SHELL := $(shell if [ -x "$$BASH" ]; then echo $$BASH; \
else if [ -x /bin/bash ]; then echo /bin/bash; \

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@ -4,10 +4,6 @@
#include "../pixel.h"
#include "../util.h"
#ifdef AVR
#include <avr/io.h>
#endif
#define RANDOM8() (random8())
#ifdef ANIMATION_TESTS

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@ -29,7 +29,8 @@ LDFLAGS += -mmcu=$(MCU)
#Settings for Simulator build
CFLAGS_SIM = -g -Wall -pedantic -std=c99 -O2
LDFLAGS_SIM = -Wl
LIBS_SIM = LIBS = -lglut -lpthread -lGL -lGLU
#LIBS_SIM = -lglut -lpthread -lGL -lGLU
LIBS_SIM = -lglut32 -lglu32 -lopengl32
##############################################################################

124
display_loop.c Normal file
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@ -0,0 +1,124 @@
#include <setjmp.h>
#include "config.h"
#include "scrolltext/scrolltext.h"
#include "animations/programm.h"
#include "animations/matrix.h"
#include "animations/gameoflife.h"
#include "borg_hw/borg_hw.h"
#include "can/borg_can.h"
#include "random/prng.h"
#include "random/persistentCounter.h"
#include "mcuf/mcuf.h"
#include "menu/menu.h"
#include "pixel.h"
#include "joystick.h"
volatile unsigned char oldMode, oldOldmode, mode;
jmp_buf newmode_jmpbuf;
void display_loop(){
// mcuf_serial_mode();
mode = setjmp(newmode_jmpbuf);
oldOldmode = oldMode;
waitForFire = 1;
for(;;){
oldMode = mode;
switch(mode++) {
#ifdef ANIMATION_SCROLLTEXT
case 1:
scrolltext(scrolltext_text);
{ char a[14];
sprintf(a,"</# counter == %lu ", percnt_get());
scrolltext(a);
}
break;
#endif
#ifdef ANIMATION_SPIRALE
case 2:
spirale(5);
break;
#endif
#ifdef ANIMATION_JOERN1
case 3:
joern1();
break;
#endif
#ifdef ANIMATION_SNAKE
case 4:
snake();
break;
#endif
#ifdef ANIMATION_SCHACHBRETT
case 5:
schachbrett(20);
break;
#endif
#ifdef ANIMATION_FEUER
case 6:
feuer();
break;
#endif
#ifdef ANIMATION_MATRIX
case 7:
matrix();
break;
#endif
#ifdef ANIMATION_RANDOM_BRIGHT
case 8:
random_bright(200);
break;
#endif
#ifdef ANIMATION_GAMEOFLIFE
case 9:
gameoflife();
break;
#endif
case 29:
mode = 1;
break;
#ifdef ANIMATION_TESTS
case 31:
test_level1();
break;
case 32:
test_level2();
break;
case 33:
test_level3();
break;
case 35:
test1();
while(1);
break;
#endif
#ifdef ANIMATION_OFF
case 0xFF:
off();
break;
#endif
#ifdef MENU_SUPPORT
case 43:
menu();
mode = oldOldmode;
#endif
}
}
}

4
display_loop.h Normal file
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@ -0,0 +1,4 @@
void display_loop();
extern jmp_buf newmode_jmpbuf;

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@ -1,8 +1,6 @@
#ifndef JOYSTICK_H
#define JOYSTICK_H
#include <avr/io.h>
unsigned char waitForFire;
void joy_init();

116
main.c
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@ -3,24 +3,12 @@
#include <avr/interrupt.h>
#include <stdio.h>
#include "autoconf.h"
//#include "config.h"
#include "scrolltext/scrolltext.h"
#include "animations/programm.h"
#include "animations/matrix.h"
#include "animations/gameoflife.h"
#include "config.h"
#include "borg_hw/borg_hw.h"
#include "can/borg_can.h"
#include "random/prng.h"
#include "random/persistentCounter.h"
#include "mcuf/mcuf.h"
#include "menu/menu.h"
#include "pixel.h"
#include "joystick.h"
volatile unsigned char oldMode, oldOldmode, mode;
jmp_buf newmode_jmpbuf;
#include "display_loop.h"
int main (void){
clear_screen(0);
@ -46,104 +34,6 @@ int main (void){
sei();
// mcuf_serial_mode();
display_loop();
mode = setjmp(newmode_jmpbuf);
oldOldmode = oldMode;
waitForFire = 1;
for(;;){
oldMode = mode;
switch(mode++) {
#ifdef ANIMATION_SCROLLTEXT
case 1:
scrolltext(scrolltext_text);
{ char a[14];
sprintf(a,"</# counter == %lu ", percnt_get());
scrolltext(a);
}
break;
#endif
#ifdef ANIMATION_SPIRALE
case 2:
spirale(5);
break;
#endif
#ifdef ANIMATION_JOERN1
case 3:
joern1();
break;
#endif
#ifdef ANIMATION_SNAKE
case 4:
snake();
break;
#endif
#ifdef ANIMATION_SCHACHBRETT
case 5:
schachbrett(20);
break;
#endif
#ifdef ANIMATION_FEUER
case 6:
feuer();
break;
#endif
#ifdef ANIMATION_MATRIX
case 7:
matrix();
break;
#endif
#ifdef ANIMATION_RANDOM_BRIGHT
case 8:
random_bright(200);
break;
#endif
#ifdef ANIMATION_GAMEOFLIFE
case 9:
gameoflife();
break;
#endif
case 29:
mode = 1;
break;
#ifdef ANIMATION_TESTS
case 31:
test_level1();
break;
case 32:
test_level2();
break;
case 33:
test_level3();
break;
case 35:
test1();
while(1);
break;
#endif
#ifdef ANIMATION_OFF
case 0xFF:
off();
break;
#endif
#ifdef MENU_SUPPORT
case 43:
menu();
mode = oldOldmode;
#endif
}
}
}

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@ -24,7 +24,7 @@ objects_avr: $(OBJECTS)
##############################################################################
# rules for buildung simulator objects
SRC_SIM = $(SRC)
SRC_SIM ?= $(SRC)
OBJECTS_SIM += $(patsubst %.c,obj_sim/%.o,${SRC_SIM})
./obj_sim/%.o: %.c
@ -34,7 +34,8 @@ OBJECTS_SIM += $(patsubst %.c,obj_sim/%.o,${SRC_SIM})
objects_sim: $(OBJECTS_SIM)
@ echo "writing object ineventory"
@ echo $(OBJECTS) > obj_sim/.objects
@ if [ ! -d obj_sim ]; then mkdir obj_sim ; fi
@ echo $(OBJECTS_SIM) > obj_sim/.objects

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@ -1,111 +1,9 @@
PRG = borgSim
OPTIMIZE = -O0
LIBS = -lglut -lpthread -lGL -lGLU
CC = gcc
LD = ld
TARGET = libanimations.a
TOPDIR = ..
override CFLAGS = -g -Wall -pedantic -std=c99 $(OPTIMIZE)
$(DEFS)
override LDFLAGS = -Wl,-Map,$(PRG).map
include $(TOPDIR)/defaults.mk
OBJ = breakpoint.o font_arial8.o font_small6.o font_uni53.o invader_draw.o \
invader_init.o invader_proc.o invaders2.o joystick.o main.o menu.o pixel.o \
programm.o scrolltext3.o snake.o trackball.o util.o tetris/input.o \
tetris/logic.o tetris/piece.o tetris/playfield.o tetris/view.o prng.o \
memxor_c.o noekeon.o stonefly.o
SRC_SIM = main.c trackball.c
all: $(PRG)
$(PRG): $(OBJ)
$(CC) $(CFLAGS) $(LDFLAGS) $(LIBS) $(OBJ) -o $@
clean:
rm -rf $(OBJ) $(PRG) $(PRG).map
breakpoint.o: breakpoint.c pixel.h util.h config.h
$(CC) $(CFLAGS) -c -o breakpoint.o breakpoint.c
font_arial8.o: font_arial8.c font.h
$(CC) $(CFLAGS) -c -o font_arial8.o font_arial8.c
font_small6.o: font_small6.c font.h
$(CC) $(CFLAGS) -c -o font_small6.o font_small6.c
font_uni53.o: font_uni53.c font.h
$(CC) $(CFLAGS) -c -o font_uni53.o font_uni53.c
invader_draw.o: invader_draw.c invaders2.h pixel.h util.h config.h \
scrolltext.h joystick.h
$(CC) $(CFLAGS) -c -o invader_draw.o invader_draw.c
invader_init.o: invader_init.c invaders2.h pixel.h util.h config.h \
scrolltext.h joystick.h
$(CC) $(CFLAGS) -c -o invader_init.o invader_init.c
invader_proc.o: invader_proc.c invaders2.h pixel.h util.h config.h \
scrolltext.h joystick.h
$(CC) $(CFLAGS) -c -o invader_proc.o invader_proc.c
invaders2.o: invaders2.c util.h invaders2.h pixel.h config.h scrolltext.h \
joystick.h
$(CC) $(CFLAGS) -c -o invaders2.o invaders2.c
joystick.o: joystick.c joystick.h
$(CC) $(CFLAGS) -c -o joystick.o joystick.c
main.o: main.c config.h pixel.h util.h programm.h menu.h tetris/logic.h \
tetris/piece.h trackball.h snake.h scrolltext.h
$(CC) $(CFLAGS) -c -o main.o main.c
menu.o: menu.c menu.h config.h util.h pixel.h joystick.h snake.h \
tetris/logic.h tetris/piece.h invaders2.h scrolltext.h
$(CC) $(CFLAGS) -c -o menu.o menu.c
pixel.o: pixel.c pixel.h util.h config.h
$(CC) $(CFLAGS) -c -o pixel.o pixel.c
programm.o: programm.c pixel.h util.h config.h programm.h joystick.h
$(CC) $(CFLAGS) -c -o programm.o programm.c
scrolltext3.o: scrolltext3.c config.h scrolltext.h pixel.h util.h \
font_arial8.h font.h font_small6.h font_uni53.h
$(CC) $(CFLAGS) -c -o scrolltext3.o scrolltext3.c
snake.o: snake.c pixel.h util.h config.h joystick.h
$(CC) $(CFLAGS) -c -o snake.o snake.c
trackball.o: trackball.c trackball.h
$(CC) $(CFLAGS) -c -o trackball.o trackball.c
util.o: util.c joystick.h
$(CC) $(CFLAGS) -c -o util.o util.c
noekeon.o: noekeon.c noekeon.h memxor.h
$(CC) $(CFLAGS) -c -o $@ $<
memxor_c.o: memxor_c.c memxor.h
$(CC) $(CFLAGS) -c -o $@ $<
prng.o: prng.c prng.h noekeon.h memxor.h
$(CC) $(CFLAGS) -c -o $@ $<
tetris/input.o: tetris/input.c joystick.h util.h tetris/input.h
$(CC) $(CFLAGS) -c -o tetris/input.o tetris/input.c
logic.o: tetris/logic.c tetris/logic.h tetris/piece.h tetris/playfield.h \
tetris/view.h tetris/input.h prng.h ../borg-base/prng.h
$(CC) $(CFLAGS) -c -o tetris/logic.o tetris/logic.c
tetris/piece.o: tetris/piece.c tetris/piece.h
$(CC) $(CFLAGS) -c -o tetris/piece.o tetris/piece.c
tetris/playfield.o: tetris/playfield.c tetris/playfield.h tetris/piece.h
$(CC) $(CFLAGS) -c -o tetris/playfield.o tetris/playfield.c
tetris/view.o: tetris/view.c config.h pixel.h util.h scrolltext.h \
tetris/logic.h tetris/piece.h tetris/playfield.h tetris/view.h
$(CC) $(CFLAGS) -c -o tetris/view.o tetris/view.c
stonefly.o: stonefly.h stonefly.c pixel.h util.h config.h prng.h \
../borg-base/prng.h tetris/piece.h
$(CC) $(CFLAGS) -c -o stonefly.o stonefly.c
include $(TOPDIR)/rules.mk

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@ -20,16 +20,17 @@
#include <stdio.h>
#include <setjmp.h>
#include "config.h"
#include "pixel.h"
#include "programm.h"
#include "menu.h"
#include "tetris/logic.h"
#include "../config.h"
#include "../display_loop.h"
#include "../pixel.h"
//#include "programm.h"
//#include "menu.h"
//#include "../tetris/logic.h"
#include "trackball.h"
#include "snake.h"
#include "stonefly.h"
//#include "../games/snake.h"
//#include "stonefly.h"
#include "scrolltext.h"
//#include "scrolltext.h"
@ -194,59 +195,8 @@ void timf(int value) {
glutTimerFunc(1, timf, 0);
}*/
void *display_loop(void * unused) {
unsigned char mode;;;
mode = setjmp(newmode_jmpbuf);
oldOldmode = oldMode;
waitForFire = 1;
scrolltext("</#Scrolltext3 Test");
for(;;){
oldMode = mode;
switch(mode++) {
case 1:
stonefly();
break;
case 2:
breakpoint();
break;
case 3:
schwarzesLoch();
break;
case 4:
scrolltext("</#Scrolltext3 Test");
break;
case 5:
spirale(20);
break;
case 6:
joern1();
break;
case 7:
snake();
break;
case 8:
schachbrett(20);
break;
case 9:
feuer();
break;
case 10:
matrix();
break;
case 31:
fadein();
break;
case 32:
test1();
break;
case 43:
menu();
mode = oldOldmode;
default:
break;
}
}
void *display_loop_run(void * unused) {
display_loop();
}
int main(int argc, char **argv){
@ -299,9 +249,9 @@ int main(int argc, char **argv){
// start display_loop thread
#ifdef _WIN32
_beginthread((void (*)(void*))display_loop, 0, NULL);
_beginthread((void (*)(void*))display_loop_run, 0, NULL);
#else
pthread_create(&simthread, NULL, display_loop, NULL);
pthread_create(&simthread, NULL, display_loop_run, NULL);
#endif
//glutTimerFunc(40, timf, 0); // Set up timer for 40ms, about 25 fps
glutMainLoop();

2
util.h
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@ -1,8 +1,6 @@
#ifndef UTIL_H
#define UTIL_H
#include <avr/io.h>
void wait(int ms);
#endif