integrating simulator
This commit is contained in:
parent
b66067f50e
commit
a7b074a889
46
Makefile
46
Makefile
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@ -4,16 +4,29 @@ TOPDIR = .
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SRC = \
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main.c \
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display_loop.c \
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eeprom_reserve.c \
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pixel.c \
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util.c \
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SRC_SIM = \
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display_loop.c \
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pixel.c \
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LAUNCH_BOOTLOADER = launch-bootloader
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SERIAL = /dev/ttyUSB0
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export TOPDIR
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##############################################################################
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all: compile-$(TARGET)
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@echo "==============================="
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@echo "$(TARGET) compiled for: $(MCU)"
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@echo "size is: "
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@${TOPDIR}/scripts/size $(TARGET)
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@echo "==============================="
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##############################################################################
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# generic fluff
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include defaults.mk
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@ -26,7 +39,6 @@ include defaults.mk
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.subdirs: autoconf.h
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@ echo "checking in which subdirs to build"
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@ $(RM) -f $@
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@ echo "SUBDIRS += borg_hw" >> $@
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@ echo "SUBDIRS += animations" >> $@
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@ (for subdir in `grep -e "^#define .*_SUPPORT" autoconf.h \
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| sed -e "s/^#define //" -e "s/_SUPPORT.*//" \
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@ -39,7 +51,7 @@ ifneq ($(MAKECMDGOALS),clean)
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ifneq ($(MAKECMDGOALS),mrproper)
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ifneq ($(MAKECMDGOALS),menuconfig)
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-include $(TOPDIR)/.subdirs
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include $(TOPDIR)/.subdirs
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-include $(TOPDIR)/.config
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endif # MAKECMDGOALS!=menuconfig
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@ -48,23 +60,21 @@ endif # MAKECMDGOALS!=clean
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endif # no_deps!=t
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##############################################################################
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all: compile-$(TARGET)
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@echo "==============================="
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@echo "$(TARGET) compiled for: $(MCU)"
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@echo "size is: "
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@${TOPDIR}/scripts/size $(TARGET)
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@echo "==============================="
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SUBDIRS_AVR = borg_hw
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SUBDIRS_AVR += $(SUBDIRS)
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.PHONY: compile-subdirs_avr
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compile-subdirs_avr:
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@ for dir in $(SUBDIRS); do make -C $$dir objects_avr || exit 5; done
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@ for dir in $(SUBDIRS_AVR); do make -C $$dir objects_avr || exit 5; done
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.PHONY: compile-$(TARGET)
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compile-$(TARGET): compile-subdirs_avr $(TARGET).hex $(TARGET).bin $(TARGET).lst
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@ echo "foobar"
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OBJECTS += $(patsubst %.c,./obj_avr/%.o,${SRC})
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SUBDIROBJECTS = $(foreach subdir,$(SUBDIRS),$(foreach object,$(shell cat $(subdir)/obj_avr/.objects),$(subdir)/$(object)))
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SUBDIROBJECTS = $(foreach subdir,$(SUBDIRS_AVR),$(foreach object,$(shell cat $(subdir)/obj_avr/.objects),$(subdir)/$(object)))
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$(TARGET): $(OBJECTS) $(SUBDIROBJECTS)
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$(CC) $(LDFLAGS) -o $@ $(OBJECTS) $(SUBDIROBJECTS)
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@ -95,18 +105,28 @@ $(TARGET): $(OBJECTS) $(SUBDIROBJECTS)
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##############################################################################
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#Rules for simulator build
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SUBDIRS_SIM = simulator
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SUBDIRS_SIM += $(SUBDIRS)
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.PHONY: compile-subdirs_sim
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compile-subdirs_sim:
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@ for dir in $(SUBDIRS); do make -C $$dir objects_sim || exit 5; done
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@ for dir in $(SUBDIRS_SIM); do make -C $$dir objects_sim || exit 5; done
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@ make -C ./simulator/ objects_sim || exit 5;
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simulator: autoconf.h .config .subdirs compile-subdirs_sim $(TARGET_SIM)
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SUBDIROBJECTS_SIM = $(foreach subdir,$(SUBDIRS),$(foreach object,$(shell cat $(subdir)/obj_sim/.objects),$(subdir)/$(object)))
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SUBDIROBJECTS_SIM = $(foreach subdir,$(SUBDIRS_SIM),$(foreach object,$(shell cat $(subdir)/obj_sim/.objects),$(subdir)/$(object)))
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$(TARGET_SIM): $(SUBDIROBJECTS_SIM)
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OBJECTS_SIM = $(patsubst %.c,obj_sim/%.o,${SRC_SIM})
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$(TARGET_SIM): $(OBJECTS_SIM) $(SUBDIROBJECTS_SIM)
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$(HOSTCC) $(LDFLAGS_SIM) $(LIBS_SIM) -o $@ $(SUBDIROBJECTS_SIM)
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./obj_sim/%.o: %.c
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@ if [ ! -d obj_sim ]; then mkdir obj_sim ; fi
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@ echo "compiling $<"
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@ $(HOSTCC) -o $@ $(CFLAGS_SIM) -c $<
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##############################################################################
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CONFIG_SHELL := $(shell if [ -x "$$BASH" ]; then echo $$BASH; \
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else if [ -x /bin/bash ]; then echo /bin/bash; \
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@ -4,10 +4,6 @@
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#include "../pixel.h"
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#include "../util.h"
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#ifdef AVR
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#include <avr/io.h>
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#endif
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#define RANDOM8() (random8())
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#ifdef ANIMATION_TESTS
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@ -29,7 +29,8 @@ LDFLAGS += -mmcu=$(MCU)
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#Settings for Simulator build
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CFLAGS_SIM = -g -Wall -pedantic -std=c99 -O2
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LDFLAGS_SIM = -Wl
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LIBS_SIM = LIBS = -lglut -lpthread -lGL -lGLU
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#LIBS_SIM = -lglut -lpthread -lGL -lGLU
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LIBS_SIM = -lglut32 -lglu32 -lopengl32
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##############################################################################
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@ -0,0 +1,124 @@
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#include <setjmp.h>
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#include "config.h"
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#include "scrolltext/scrolltext.h"
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#include "animations/programm.h"
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#include "animations/matrix.h"
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#include "animations/gameoflife.h"
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#include "borg_hw/borg_hw.h"
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#include "can/borg_can.h"
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#include "random/prng.h"
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#include "random/persistentCounter.h"
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#include "mcuf/mcuf.h"
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#include "menu/menu.h"
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#include "pixel.h"
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#include "joystick.h"
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volatile unsigned char oldMode, oldOldmode, mode;
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jmp_buf newmode_jmpbuf;
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void display_loop(){
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// mcuf_serial_mode();
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mode = setjmp(newmode_jmpbuf);
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oldOldmode = oldMode;
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waitForFire = 1;
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for(;;){
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oldMode = mode;
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switch(mode++) {
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#ifdef ANIMATION_SCROLLTEXT
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case 1:
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scrolltext(scrolltext_text);
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{ char a[14];
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sprintf(a,"</# counter == %lu ", percnt_get());
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scrolltext(a);
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}
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break;
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#endif
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#ifdef ANIMATION_SPIRALE
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case 2:
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spirale(5);
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break;
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#endif
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#ifdef ANIMATION_JOERN1
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case 3:
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joern1();
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break;
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#endif
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#ifdef ANIMATION_SNAKE
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case 4:
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snake();
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break;
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#endif
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#ifdef ANIMATION_SCHACHBRETT
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case 5:
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schachbrett(20);
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break;
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#endif
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#ifdef ANIMATION_FEUER
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case 6:
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feuer();
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break;
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#endif
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#ifdef ANIMATION_MATRIX
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case 7:
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matrix();
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break;
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#endif
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#ifdef ANIMATION_RANDOM_BRIGHT
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case 8:
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random_bright(200);
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break;
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#endif
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#ifdef ANIMATION_GAMEOFLIFE
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case 9:
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gameoflife();
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break;
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#endif
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case 29:
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mode = 1;
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break;
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#ifdef ANIMATION_TESTS
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case 31:
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test_level1();
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break;
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case 32:
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test_level2();
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break;
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case 33:
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test_level3();
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break;
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case 35:
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test1();
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while(1);
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break;
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#endif
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#ifdef ANIMATION_OFF
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case 0xFF:
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off();
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break;
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#endif
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#ifdef MENU_SUPPORT
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case 43:
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menu();
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mode = oldOldmode;
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#endif
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}
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}
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}
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@ -0,0 +1,4 @@
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void display_loop();
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extern jmp_buf newmode_jmpbuf;
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@ -1,8 +1,6 @@
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#ifndef JOYSTICK_H
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#define JOYSTICK_H
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#include <avr/io.h>
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unsigned char waitForFire;
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void joy_init();
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116
main.c
116
main.c
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#include <avr/interrupt.h>
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#include <stdio.h>
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#include "autoconf.h"
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//#include "config.h"
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#include "scrolltext/scrolltext.h"
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#include "animations/programm.h"
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#include "animations/matrix.h"
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#include "animations/gameoflife.h"
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#include "config.h"
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#include "borg_hw/borg_hw.h"
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#include "can/borg_can.h"
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#include "random/prng.h"
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#include "random/persistentCounter.h"
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#include "mcuf/mcuf.h"
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#include "menu/menu.h"
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#include "pixel.h"
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#include "joystick.h"
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volatile unsigned char oldMode, oldOldmode, mode;
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jmp_buf newmode_jmpbuf;
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#include "display_loop.h"
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int main (void){
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clear_screen(0);
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sei();
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// mcuf_serial_mode();
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display_loop();
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mode = setjmp(newmode_jmpbuf);
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oldOldmode = oldMode;
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waitForFire = 1;
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for(;;){
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oldMode = mode;
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switch(mode++) {
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#ifdef ANIMATION_SCROLLTEXT
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case 1:
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scrolltext(scrolltext_text);
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{ char a[14];
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sprintf(a,"</# counter == %lu ", percnt_get());
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scrolltext(a);
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}
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break;
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#endif
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#ifdef ANIMATION_SPIRALE
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case 2:
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spirale(5);
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break;
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#endif
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#ifdef ANIMATION_JOERN1
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case 3:
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joern1();
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break;
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#endif
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#ifdef ANIMATION_SNAKE
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case 4:
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snake();
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break;
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#endif
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#ifdef ANIMATION_SCHACHBRETT
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case 5:
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schachbrett(20);
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break;
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#endif
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#ifdef ANIMATION_FEUER
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case 6:
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feuer();
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break;
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#endif
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#ifdef ANIMATION_MATRIX
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case 7:
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matrix();
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break;
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#endif
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#ifdef ANIMATION_RANDOM_BRIGHT
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case 8:
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random_bright(200);
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break;
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#endif
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#ifdef ANIMATION_GAMEOFLIFE
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case 9:
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gameoflife();
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break;
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#endif
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case 29:
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mode = 1;
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break;
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#ifdef ANIMATION_TESTS
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case 31:
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test_level1();
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break;
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case 32:
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test_level2();
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break;
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case 33:
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test_level3();
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break;
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case 35:
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test1();
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while(1);
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break;
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#endif
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#ifdef ANIMATION_OFF
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case 0xFF:
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off();
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break;
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#endif
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#ifdef MENU_SUPPORT
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case 43:
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menu();
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mode = oldOldmode;
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#endif
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}
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}
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}
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5
rules.mk
5
rules.mk
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@ -24,7 +24,7 @@ objects_avr: $(OBJECTS)
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##############################################################################
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# rules for buildung simulator objects
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SRC_SIM = $(SRC)
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SRC_SIM ?= $(SRC)
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OBJECTS_SIM += $(patsubst %.c,obj_sim/%.o,${SRC_SIM})
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./obj_sim/%.o: %.c
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objects_sim: $(OBJECTS_SIM)
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@ echo "writing object ineventory"
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@ echo $(OBJECTS) > obj_sim/.objects
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@ if [ ! -d obj_sim ]; then mkdir obj_sim ; fi
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@ echo $(OBJECTS_SIM) > obj_sim/.objects
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@ -1,111 +1,9 @@
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PRG = borgSim
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OPTIMIZE = -O0
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LIBS = -lglut -lpthread -lGL -lGLU
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CC = gcc
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LD = ld
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TARGET = libanimations.a
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TOPDIR = ..
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override CFLAGS = -g -Wall -pedantic -std=c99 $(OPTIMIZE)
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$(DEFS)
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override LDFLAGS = -Wl,-Map,$(PRG).map
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include $(TOPDIR)/defaults.mk
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OBJ = breakpoint.o font_arial8.o font_small6.o font_uni53.o invader_draw.o \
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invader_init.o invader_proc.o invaders2.o joystick.o main.o menu.o pixel.o \
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programm.o scrolltext3.o snake.o trackball.o util.o tetris/input.o \
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tetris/logic.o tetris/piece.o tetris/playfield.o tetris/view.o prng.o \
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memxor_c.o noekeon.o stonefly.o
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SRC_SIM = main.c trackball.c
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all: $(PRG)
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$(PRG): $(OBJ)
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$(CC) $(CFLAGS) $(LDFLAGS) $(LIBS) $(OBJ) -o $@
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clean:
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rm -rf $(OBJ) $(PRG) $(PRG).map
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breakpoint.o: breakpoint.c pixel.h util.h config.h
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$(CC) $(CFLAGS) -c -o breakpoint.o breakpoint.c
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font_arial8.o: font_arial8.c font.h
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$(CC) $(CFLAGS) -c -o font_arial8.o font_arial8.c
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font_small6.o: font_small6.c font.h
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$(CC) $(CFLAGS) -c -o font_small6.o font_small6.c
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font_uni53.o: font_uni53.c font.h
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$(CC) $(CFLAGS) -c -o font_uni53.o font_uni53.c
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invader_draw.o: invader_draw.c invaders2.h pixel.h util.h config.h \
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scrolltext.h joystick.h
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$(CC) $(CFLAGS) -c -o invader_draw.o invader_draw.c
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invader_init.o: invader_init.c invaders2.h pixel.h util.h config.h \
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scrolltext.h joystick.h
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$(CC) $(CFLAGS) -c -o invader_init.o invader_init.c
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invader_proc.o: invader_proc.c invaders2.h pixel.h util.h config.h \
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scrolltext.h joystick.h
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$(CC) $(CFLAGS) -c -o invader_proc.o invader_proc.c
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invaders2.o: invaders2.c util.h invaders2.h pixel.h config.h scrolltext.h \
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joystick.h
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$(CC) $(CFLAGS) -c -o invaders2.o invaders2.c
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joystick.o: joystick.c joystick.h
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$(CC) $(CFLAGS) -c -o joystick.o joystick.c
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main.o: main.c config.h pixel.h util.h programm.h menu.h tetris/logic.h \
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tetris/piece.h trackball.h snake.h scrolltext.h
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$(CC) $(CFLAGS) -c -o main.o main.c
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menu.o: menu.c menu.h config.h util.h pixel.h joystick.h snake.h \
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tetris/logic.h tetris/piece.h invaders2.h scrolltext.h
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$(CC) $(CFLAGS) -c -o menu.o menu.c
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pixel.o: pixel.c pixel.h util.h config.h
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$(CC) $(CFLAGS) -c -o pixel.o pixel.c
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programm.o: programm.c pixel.h util.h config.h programm.h joystick.h
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$(CC) $(CFLAGS) -c -o programm.o programm.c
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scrolltext3.o: scrolltext3.c config.h scrolltext.h pixel.h util.h \
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font_arial8.h font.h font_small6.h font_uni53.h
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$(CC) $(CFLAGS) -c -o scrolltext3.o scrolltext3.c
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||||
snake.o: snake.c pixel.h util.h config.h joystick.h
|
||||
$(CC) $(CFLAGS) -c -o snake.o snake.c
|
||||
|
||||
trackball.o: trackball.c trackball.h
|
||||
$(CC) $(CFLAGS) -c -o trackball.o trackball.c
|
||||
|
||||
util.o: util.c joystick.h
|
||||
$(CC) $(CFLAGS) -c -o util.o util.c
|
||||
|
||||
noekeon.o: noekeon.c noekeon.h memxor.h
|
||||
$(CC) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
memxor_c.o: memxor_c.c memxor.h
|
||||
$(CC) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
prng.o: prng.c prng.h noekeon.h memxor.h
|
||||
$(CC) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
tetris/input.o: tetris/input.c joystick.h util.h tetris/input.h
|
||||
$(CC) $(CFLAGS) -c -o tetris/input.o tetris/input.c
|
||||
|
||||
logic.o: tetris/logic.c tetris/logic.h tetris/piece.h tetris/playfield.h \
|
||||
tetris/view.h tetris/input.h prng.h ../borg-base/prng.h
|
||||
$(CC) $(CFLAGS) -c -o tetris/logic.o tetris/logic.c
|
||||
|
||||
tetris/piece.o: tetris/piece.c tetris/piece.h
|
||||
$(CC) $(CFLAGS) -c -o tetris/piece.o tetris/piece.c
|
||||
|
||||
tetris/playfield.o: tetris/playfield.c tetris/playfield.h tetris/piece.h
|
||||
$(CC) $(CFLAGS) -c -o tetris/playfield.o tetris/playfield.c
|
||||
|
||||
tetris/view.o: tetris/view.c config.h pixel.h util.h scrolltext.h \
|
||||
tetris/logic.h tetris/piece.h tetris/playfield.h tetris/view.h
|
||||
$(CC) $(CFLAGS) -c -o tetris/view.o tetris/view.c
|
||||
|
||||
stonefly.o: stonefly.h stonefly.c pixel.h util.h config.h prng.h \
|
||||
../borg-base/prng.h tetris/piece.h
|
||||
$(CC) $(CFLAGS) -c -o stonefly.o stonefly.c
|
||||
include $(TOPDIR)/rules.mk
|
||||
|
|
|
@ -20,16 +20,17 @@
|
|||
|
||||
#include <stdio.h>
|
||||
#include <setjmp.h>
|
||||
#include "config.h"
|
||||
#include "pixel.h"
|
||||
#include "programm.h"
|
||||
#include "menu.h"
|
||||
#include "tetris/logic.h"
|
||||
#include "../config.h"
|
||||
#include "../display_loop.h"
|
||||
#include "../pixel.h"
|
||||
//#include "programm.h"
|
||||
//#include "menu.h"
|
||||
//#include "../tetris/logic.h"
|
||||
#include "trackball.h"
|
||||
#include "snake.h"
|
||||
#include "stonefly.h"
|
||||
//#include "../games/snake.h"
|
||||
//#include "stonefly.h"
|
||||
|
||||
#include "scrolltext.h"
|
||||
//#include "scrolltext.h"
|
||||
|
||||
|
||||
|
||||
|
@ -194,59 +195,8 @@ void timf(int value) {
|
|||
glutTimerFunc(1, timf, 0);
|
||||
}*/
|
||||
|
||||
void *display_loop(void * unused) {
|
||||
unsigned char mode;;;
|
||||
mode = setjmp(newmode_jmpbuf);
|
||||
oldOldmode = oldMode;
|
||||
waitForFire = 1;
|
||||
scrolltext("</#Scrolltext3 Test");
|
||||
for(;;){
|
||||
oldMode = mode;
|
||||
switch(mode++) {
|
||||
case 1:
|
||||
stonefly();
|
||||
break;
|
||||
case 2:
|
||||
breakpoint();
|
||||
break;
|
||||
case 3:
|
||||
schwarzesLoch();
|
||||
break;
|
||||
case 4:
|
||||
scrolltext("</#Scrolltext3 Test");
|
||||
break;
|
||||
case 5:
|
||||
spirale(20);
|
||||
break;
|
||||
case 6:
|
||||
joern1();
|
||||
break;
|
||||
case 7:
|
||||
snake();
|
||||
break;
|
||||
case 8:
|
||||
schachbrett(20);
|
||||
break;
|
||||
case 9:
|
||||
feuer();
|
||||
break;
|
||||
case 10:
|
||||
matrix();
|
||||
break;
|
||||
case 31:
|
||||
fadein();
|
||||
break;
|
||||
case 32:
|
||||
test1();
|
||||
break;
|
||||
case 43:
|
||||
menu();
|
||||
mode = oldOldmode;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void *display_loop_run(void * unused) {
|
||||
display_loop();
|
||||
}
|
||||
|
||||
int main(int argc, char **argv){
|
||||
|
@ -299,9 +249,9 @@ int main(int argc, char **argv){
|
|||
|
||||
// start display_loop thread
|
||||
#ifdef _WIN32
|
||||
_beginthread((void (*)(void*))display_loop, 0, NULL);
|
||||
_beginthread((void (*)(void*))display_loop_run, 0, NULL);
|
||||
#else
|
||||
pthread_create(&simthread, NULL, display_loop, NULL);
|
||||
pthread_create(&simthread, NULL, display_loop_run, NULL);
|
||||
#endif
|
||||
//glutTimerFunc(40, timf, 0); // Set up timer for 40ms, about 25 fps
|
||||
glutMainLoop();
|
||||
|
|
Loading…
Reference in New Issue