adjusted controls and level speeds
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@ -30,8 +30,8 @@
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#define TETRIS_INPUT_GLIDE_CYCLES 75
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// here you can adjust the delays (in loop cycles) for key repeat
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#define TETRIS_INPUT_REPEAT_INITIALDELAY 40
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#define TETRIS_INPUT_REPEAT_DELAY 10
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#define TETRIS_INPUT_REPEAT_INITIALDELAY 35
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#define TETRIS_INPUT_REPEAT_DELAY 5
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// Here you can adjust the amount of loop cycles a command is ignored after
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// its button has been released (to reduce joystick chatter)
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@ -42,6 +42,10 @@
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#define TETRIS_INPUT_CHATTER_TICKS_DOWN 12
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#define TETRIS_INPUT_CHATTER_TICKS_DROP 24
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// wait cycles per level (array of uint8_t)
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#define TETRIS_INPUT_LVL_CYCLES 200, 133, 100, 80, 66, 57, 50, 44, 40, 36, 33, \
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30, 28, 26, 25, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9
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/***************************
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* non-interface functions *
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@ -192,7 +196,7 @@ void tetris_input_destruct(tetris_input_t *pIn)
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* input related functions *
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***************************/
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/* Function: retris_input_getCommand
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/* Function: tetris_input_getCommand
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* Description: retrieves commands from joystick or loop interval
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* Argument pIn: pointer to an input object
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* Argument nPace: falling pace (see definition of tetris_input_pace_t)
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@ -383,9 +387,26 @@ void tetris_input_setLevel(tetris_input_t *pIn,
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{
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assert(pIn != NULL);
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assert(nLvl <= TETRIS_INPUT_LEVELS - 1);
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static const uint8_t nCycles[] = {TETRIS_INPUT_LVL_CYCLES};
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if (pIn->nLevel != nLvl)
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{
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pIn->nLevel = nLvl;
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pIn->nMaxCycles = 400 / (nLvl + 2);
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pIn->nMaxCycles = nCycles[nLvl];
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}
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}
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/* Function: tetris_input_resetDownKeyRepeat
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* Description: resets the key repeat count for the down key
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* Argument pIn: pointer to an input object
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* Return value: void
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*/
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void tetris_input_resetDownKeyRepeat(tetris_input_t *pIn)
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{
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assert(pIn != NULL);
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if (pIn->cmdLast == TETRIS_INCMD_DOWN)
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{
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pIn->nRepeatCount = -TETRIS_INPUT_REPEAT_INITIALDELAY;
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}
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}
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@ -9,7 +9,7 @@
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***********/
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// number of levels
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#define TETRIS_INPUT_LEVELS 20
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#define TETRIS_INPUT_LEVELS 30
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/*********
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@ -50,7 +50,7 @@ typedef struct tetris_input_t
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// set via the tetris_input_setLevel() function.
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uint8_t nMaxCycles;
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// This counter keeps track of the number of loop cycles whoch have been
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// This counter keeps track of the number of loop cycles which have been
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// done since the last forced piece movement. It gets reset if it either
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// reaches a well defined value (causing a gravity command to be issued)
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// or the player has moved down the piece herself/himself.
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@ -63,7 +63,7 @@ typedef struct tetris_input_t
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// if that value is reached).
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int8_t nRepeatCount;
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// Keeps track of the number loop cycles which have been run while in
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// Keeps track of the number of loop cycles which have been run while in
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// pause mode. As soon as a well defined value is reached, the game
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// continues (in case someone paused the game and forgot to resume it).
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uint16_t nPauseCount;
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@ -126,4 +126,11 @@ void tetris_input_setLevel(tetris_input_t *pIn,
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uint8_t nLvl);
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/* Function: tetris_input_resetDownKeyRepeat
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* Description: resets the key repeat count for the down key
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* Argument pIn: pointer to an input object
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* Return value: void
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*/
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void tetris_input_resetDownKeyRepeat(tetris_input_t *pIn);
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#endif /*INPUT_H_*/
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@ -28,15 +28,15 @@
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uint16_t tetris_logic_nHighscore EEMEM;
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#endif
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// MSB is leftmost pixel
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// MSB is leftmost pixel
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static uint8_t icon[8] PROGMEM =
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{0x0f, 0x0f, 0xc3, 0xdb, 0xdb, 0xc3, 0xf0, 0xf0}; // Tetris icon
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{0x0f, 0x0f, 0xc3, 0xdb, 0xdb, 0xc3, 0xf0, 0xf0}; // Tetris icon
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void tetris();
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game_descriptor_t tetris_game_descriptor __attribute__((section(".game_descriptors"))) ={
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&tetris,
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icon,
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&tetris,
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icon,
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};
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@ -93,6 +93,7 @@ void tetris_logic_saveHighscore(uint16_t nHighscore)
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#endif
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}
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/****************************
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* construction/destruction *
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****************************/
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@ -285,6 +286,9 @@ void tetris ()
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// the piece has irrevocably hit the ground
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case TETRIS_PFS_DOCKED:
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// avoid accidentally issued "down" commands
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tetris_input_resetDownKeyRepeat(pIn);
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// remove complete lines (if any)
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tetris_playfield_removeCompleteLines(pPl);
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@ -292,6 +296,7 @@ void tetris ()
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// and whether the level gets changed
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tetris_logic_removedLines(pLogic, tetris_playfield_getRowMask(pPl));
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tetris_input_setLevel(pIn, tetris_logic_getLevel(pLogic));
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break;
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// avoid compiler warnings
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@ -475,4 +480,3 @@ tetris_piece_t* tetris_logic_getPreviewPiece(tetris_logic_t *pLogic)
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assert(pLogic != NULL);
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return pLogic->pPreviewPiece;
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}
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@ -62,7 +62,7 @@ uint16_t tetris_piece_getBitmap(tetris_piece_t *pPc)
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// Lookup table:
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// A value in an array represents a piece in a specific angle (rotating
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// clockwise from index 0).
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const static uint16_t piece[][4] PROGMEM =
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static const uint16_t piece[][4] PROGMEM =
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{{0x0F00, 0x2222, 0x0F00, 0x2222}, // LINE
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{0x4E00, 0x4640, 0x0E40, 0x4C40}, // T
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{0x0660, 0x0660, 0x0660, 0x0660}, // SQUARE
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@ -14,6 +14,7 @@
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#define WAIT(ms) wait(ms)
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/***********
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* defines *
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***********/
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@ -409,7 +410,6 @@ void tetris_view_showResults(tetris_view_t *pV)
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snprintf(pszResults, 48 * sizeof(char),
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"</#Lines %u New Highscore %u", nLines, nScore);
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}
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#ifdef SCROLLTEXT_SUPPORT
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scrolltext(pszResults);
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#endif
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