diff --git a/animations/ltn_ant.c b/animations/ltn_ant.c index 3184862..cbfdcb3 100644 --- a/animations/ltn_ant.c +++ b/animations/ltn_ant.c @@ -34,7 +34,8 @@ void ltn_ant() { char ox, oy; /* Used to set old pixels so brightness 2 */ } ant; - char temp, i = 0; + char temp, i = 0, refill = 0; + uint16_t cycles = 500; /* Random startposition and direction */ ant.x = random8() % NUM_COLS; @@ -42,16 +43,11 @@ void ltn_ant() { /* Make sure we do have a valid vector */ do { - ant.dx = random8() % 2; - ant.dy = random8() % 2; - /* We need negative directions, too */ - if(ant.dx == 2) - ant.dx = -1; - if(ant.dy == 2) - ant.dy = -1; + ant.dx = (random8() % 3) - 1; + ant.dy = (random8() % 3) - 1; } while(ant.dx == ant.dy); - do { + while(cycles != 0) { if(get_pixel((pixel) {ant.x, ant.y}) == 0) { /* If the pixel is not set turn it on */ setpixel((pixel) {ant.x, ant.y}, 3); @@ -62,7 +58,8 @@ void ltn_ant() { /* Lets the last pixel be darker than the latest */ if(i == 1) setpixel((pixel) {ant.ox, ant.oy}, 2); - i = 1; + else + i = 1; ant.ox = ant.x; ant.oy = ant.y; @@ -79,11 +76,18 @@ void ltn_ant() { ant.x += ant.dx; ant.y += ant.dy; - } while(ant.x >= 0 && - ant.x < NUM_COLS && - ant.y >= 0 && - ant.y < NUM_ROWS); /* Make sure we won't leave the matrix. (Mr. Smith hates it outside the matrix, you know?) */ - + /* The ant will appear on the oppisite side of the field if it would leave */ + if(ant.x <= 0) + ant.x += (NUM_ROWS - 1); + if(ant.x >= NUM_ROWS) + ant.x -= (NUM_ROWS + 1); + if(ant.y <= 0) + ant.y += (NUM_COLS - 1); + if(ant.y >= NUM_COLS) + ant.y -= (NUM_COLS + 1); + + cycles--; + } wait(300); }