switched to a generic pixmap based renderer

This commit is contained in:
Christian Kroll 2010-04-20 00:24:42 +00:00
parent f703054e93
commit 750c09734f
1 changed files with 106 additions and 81 deletions

View File

@ -6,89 +6,102 @@
#include "../autoconf.h" #include "../autoconf.h"
#include "../pixel.h" #include "../pixel.h"
#define PRB(a) pgm_read_byte(&(a)) #define PB(a) pgm_read_byte(&(a))
#define BITMAP_WIDTH 48 #define BITMAP_WIDTH 48
#define BITMAP_HEIGHT 48 #define BITMAP_HEIGHT 48
#define VIEWPORT_WIDTH 16
#define VIEWPORT_HEIGHT 16
#define XDOMAIN (BITMAP_WIDTH - VIEWPORT_WIDTH)
#define YDOMAIN (BITMAP_HEIGHT - VIEWPORT_HEIGHT)
#define FRAME_TICK 75
#define FRAMECOUNT 400
static uint16_t laborlogo_getLine(const uint8_t x, #if NUM_COLS > BITMAP_WIDTH
const uint8_t y) #define VIEWPORT_WIDTH BITMAP_WIDTH
#else
#define VIEWPORT_WIDTH NUM_COLS
#endif
#if NUM_ROWS > BITMAP_HEIGHT
#define VIEWPORT_HEIGHT BITMAP_HEIGHT
#else
#define VIEWPORT_HEIGHT NUM_ROWS
#endif
#define XDOMAIN (BITMAP_WIDTH - VIEWPORT_WIDTH)
#define YDOMAIN (BITMAP_HEIGHT - VIEWPORT_HEIGHT)
#define CHUNKDOMAIN (BITMAP_WIDTH - 8)
#define CHUNKCOUNT (((VIEWPORT_WIDTH - 1) / 8) + 1)
#define FRAME_TICK 75
#define FRAMECOUNT 400
static uint8_t laborlogo_getChunk(const uint8_t x, const uint8_t y)
{ {
assert(x <= BITMAP_WIDTH - VIEWPORT_WIDTH); assert(x <= CHUNKDOMAIN);
assert(y < BITMAP_HEIGHT); assert(y < BITMAP_HEIGHT);
static const uint8_t nBitmap[48][6] PROGMEM = static const uint8_t nBitmap[48][6] PROGMEM =
{{0xFF, 0xFF, 0xE0, 0x07, 0xFF, 0xFF}, {{0xFF, 0xFF, 0xE0, 0x07, 0xFF, 0xFF},
{0xFF, 0xFF, 0x00, 0xF8, 0xFF, 0xFF}, {0xFF, 0xFF, 0x00, 0xF8, 0xFF, 0xFF},
{0xFF, 0xF8, 0x00, 0xFF, 0x1F, 0xFF}, {0xFF, 0xF8, 0x00, 0xFF, 0x1F, 0xFF},
{0xFF, 0xF0, 0x00, 0xFF, 0xEF, 0xFF}, {0xFF, 0xF0, 0x00, 0xFF, 0xEF, 0xFF},
{0xFF, 0xC0, 0x00, 0xFF, 0xF3, 0xFF}, {0xFF, 0xC0, 0x00, 0xFF, 0xF3, 0xFF},
{0xFF, 0x80, 0x00, 0xFF, 0xFD, 0xFF}, {0xFF, 0x80, 0x00, 0xFF, 0xFD, 0xFF},
{0xFF, 0x00, 0x00, 0xFF, 0xFE, 0xFF}, {0xFF, 0x00, 0x00, 0xFF, 0xFE, 0xFF},
{0xFE, 0x00, 0x03, 0x3F, 0xFF, 0x7F}, {0xFE, 0x00, 0x03, 0x3F, 0xFF, 0x7F},
{0xFC, 0x00, 0x04, 0xDF, 0xFF, 0xBF}, {0xFC, 0x00, 0x04, 0xDF, 0xFF, 0xBF},
{0xF8, 0x00, 0x08, 0xEF, 0xFF, 0xDF}, {0xF8, 0x00, 0x08, 0xEF, 0xFF, 0xDF},
{0xF0, 0x00, 0x10, 0xF7, 0xFF, 0xEF}, {0xF0, 0x00, 0x10, 0xF7, 0xFF, 0xEF},
{0xF0, 0x00, 0x10, 0xF7, 0xFF, 0xEF}, {0xF0, 0x00, 0x10, 0xF7, 0xFF, 0xEF},
{0xE0, 0xC0, 0x10, 0xF7, 0xFF, 0xF7}, {0xE0, 0xC0, 0x10, 0xF7, 0xFF, 0xF7},
{0xC0, 0xC0, 0x10, 0xF7, 0xFF, 0xFB}, {0xC0, 0xC0, 0x10, 0xF7, 0xFF, 0xFB},
{0xC0, 0x40, 0x08, 0xEF, 0xFF, 0xFB}, {0xC0, 0x40, 0x08, 0xEF, 0xFF, 0xFB},
{0xC0, 0x40, 0x04, 0xDF, 0xFF, 0xFB}, {0xC0, 0x40, 0x04, 0xDF, 0xFF, 0xFB},
{0x80, 0x40, 0x03, 0x3F, 0xFF, 0xFD}, {0x80, 0x40, 0x03, 0x3F, 0xFF, 0xFD},
{0x87, 0xFC, 0x00, 0xFF, 0xFF, 0xFD}, {0x87, 0xFC, 0x00, 0xFF, 0xFF, 0xFD},
{0x84, 0x0C, 0x00, 0xFF, 0xFF, 0xFD}, {0x84, 0x0C, 0x00, 0xFF, 0xFF, 0xFD},
{0x04, 0x00, 0x1F, 0x07, 0xFF, 0xFE}, {0x04, 0x00, 0x1F, 0x07, 0xFF, 0xFE},
{0x04, 0x00, 0x10, 0xF7, 0xFF, 0xFE}, {0x04, 0x00, 0x10, 0xF7, 0xFF, 0xFE},
{0x04, 0x00, 0x10, 0xF7, 0xFF, 0xFE}, {0x04, 0x00, 0x10, 0xF7, 0xFF, 0xFE},
{0xFF, 0x80, 0x10, 0xF7, 0xFF, 0xFE}, {0xFF, 0x80, 0x10, 0xF7, 0xFF, 0xFE},
{0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE}, {0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE},
{0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE}, {0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE},
{0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE}, {0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE},
{0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE}, {0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE},
{0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE}, {0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE},
{0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE}, {0x00, 0x80, 0x10, 0xF7, 0xFF, 0xFE},
{0xBF, 0xFC, 0x10, 0xF7, 0xFF, 0xFD}, {0xBF, 0xFC, 0x10, 0xF7, 0xFF, 0xFD},
{0xB0, 0x0C, 0x10, 0xF7, 0xFF, 0xFD}, {0xB0, 0x0C, 0x10, 0xF7, 0xFF, 0xFD},
{0x80, 0x00, 0x10, 0xF7, 0xFF, 0xFD}, {0x80, 0x00, 0x10, 0xF7, 0xFF, 0xFD},
{0xC0, 0x00, 0x10, 0xF7, 0xFF, 0xFB}, {0xC0, 0x00, 0x10, 0xF7, 0xFF, 0xFB},
{0xC0, 0x00, 0x10, 0xF7, 0xFF, 0xFB}, {0xC0, 0x00, 0x10, 0xF7, 0xFF, 0xFB},
{0xC0, 0x00, 0x10, 0xF7, 0xFF, 0xFB}, {0xC0, 0x00, 0x10, 0xF7, 0xFF, 0xFB},
{0xE0, 0x00, 0x10, 0xF7, 0xFF, 0xF7}, {0xE0, 0x00, 0x10, 0xF7, 0xFF, 0xF7},
{0xF0, 0x00, 0x10, 0xF7, 0xFF, 0xEF}, {0xF0, 0x00, 0x10, 0xF7, 0xFF, 0xEF},
{0xF0, 0x00, 0x10, 0xF7, 0xFF, 0xEF}, {0xF0, 0x00, 0x10, 0xF7, 0xFF, 0xEF},
{0xF8, 0x00, 0x10, 0xF7, 0xFF, 0xDF}, {0xF8, 0x00, 0x10, 0xF7, 0xFF, 0xDF},
{0xFC, 0x00, 0x10, 0xF7, 0xFF, 0xBF}, {0xFC, 0x00, 0x10, 0xF7, 0xFF, 0xBF},
{0xFE, 0x00, 0x1F, 0x07, 0xFF, 0x7F}, {0xFE, 0x00, 0x1F, 0x07, 0xFF, 0x7F},
{0xFF, 0x00, 0x00, 0xFF, 0xFE, 0xFF}, {0xFF, 0x00, 0x00, 0xFF, 0xFE, 0xFF},
{0xFF, 0x80, 0x00, 0xFF, 0xFD, 0xFF}, {0xFF, 0x80, 0x00, 0xFF, 0xFD, 0xFF},
{0xFF, 0xC0, 0x00, 0xFF, 0xF3, 0xFF}, {0xFF, 0xC0, 0x00, 0xFF, 0xF3, 0xFF},
{0xFF, 0xF0, 0x00, 0xFF, 0xEF, 0xFF}, {0xFF, 0xF0, 0x00, 0xFF, 0xEF, 0xFF},
{0xFF, 0xF8, 0x00, 0xFF, 0x1F, 0xFF}, {0xFF, 0xF8, 0x00, 0xFF, 0x1F, 0xFF},
{0xFF, 0xFF, 0x00, 0xF8, 0xFF, 0xFF}, {0xFF, 0xFF, 0x00, 0xF8, 0xFF, 0xFF},
{0xFF, 0xFF, 0xE0, 0x07, 0xFF, 0xFF}}; {0xFF, 0xFF, 0xE0, 0x07, 0xFF, 0xFF}};
uint16_t nLine; uint8_t nChunk;
uint8_t nAlignment = x % 8; uint8_t nAlignment = x % 8;
if (nAlignment == 0) if (nAlignment == 0)
{ {
nLine = PRB(nBitmap[y][x / 8]) << 8; nChunk = PB(nBitmap[y][x / 8]);
nLine |= PRB((nBitmap[y][x / 8 + 1]));
} }
else else
{ {
nLine = PRB(nBitmap[y][x / 8]) << (8 + nAlignment); nChunk = PB(nBitmap[y][x / 8]) << nAlignment;
nLine |= PRB(nBitmap[y][x / 8 + 1]) << nAlignment; nChunk |= PB(nBitmap[y][x / 8 + 1]) >> (8 - nAlignment);
nLine |= PRB(nBitmap[y][x / 8 + 2]) >> (8 - nAlignment);
} }
return nLine; return nChunk;
} }
@ -98,27 +111,30 @@ static void laborlogo_drawViewport(const uint8_t nBitmapX,
assert(nBitmapX <= XDOMAIN); assert(nBitmapX <= XDOMAIN);
assert(nBitmapY <= YDOMAIN); assert(nBitmapY <= YDOMAIN);
for (uint8_t nVPortY = 0; nVPortY < 16; ++nVPortY) for (int8_t y = 0; y < VIEWPORT_HEIGHT; ++y)
{ {
uint16_t nLineBuffer = laborlogo_getLine(nBitmapX, nVPortY + nBitmapY); for (int8_t x = VIEWPORT_WIDTH; x > 0; x -= 8)
for (int8_t nVPortX = 0; nVPortX < 16; ++nVPortX)
{ {
if ((0x0001 << nVPortX) & nLineBuffer) uint8_t nChunk;
if ((nBitmapX + x - 8) >= 0)
{ {
setpixel((pixel){nVPortX, nVPortY}, 3); nChunk = laborlogo_getChunk(nBitmapX + x - 8, nBitmapY + y);
pixmap[2][y][CHUNKCOUNT - 1 - ((x - 1) / 8)] = nChunk;
} }
else else
{ {
setpixel((pixel){nVPortX, nVPortY}, 0); nChunk = laborlogo_getChunk(nBitmapX, nBitmapY + y) >> (8 - x);
pixmap[2][y][CHUNKCOUNT - 1] = nChunk;
} }
} }
} }
} }
static void laborlogo_recalcVectors(const int8_t x,
const int8_t y, static void laborlogo_recalcVector(const int8_t x,
int8_t *const pdx, const int8_t y,
int8_t *const pdy) int8_t *const pdx,
int8_t *const pdy)
{ {
if (((x + *pdx) > (XDOMAIN)) || ((x + *pdx) < 0)) if (((x + *pdx) > (XDOMAIN)) || ((x + *pdx) < 0))
{ {
@ -135,20 +151,29 @@ static void laborlogo_recalcVectors(const int8_t x,
} }
} }
void laborlogo() void laborlogo()
{ {
uint16_t nCycles = FRAMECOUNT;
int8_t x = random8() % (XDOMAIN + 1); int8_t x = random8() % (XDOMAIN + 1);
int8_t y = random8() % (YDOMAIN + 1); int8_t y = random8() % (YDOMAIN + 1);
int8_t dx = 0; int8_t dx = 0;
int8_t dy = 0; int8_t dy = 0;
while (nCycles-- != 0) clear_screen(0);
for (uint16_t nCycles = FRAMECOUNT; nCycles > 0; --nCycles)
{ {
laborlogo_drawViewport(x ,y); laborlogo_drawViewport(x, y);
laborlogo_recalcVectors(x, y, &dx, &dy); laborlogo_recalcVector(x, y, &dx, &dy);
#if BITMAP_WIDTH > VIEWPORT_WIDTH
x += dx; x += dx;
#endif
#if BITMAP_HEIGHT > VIEWPORT_HEIGHT
y += dy; y += dy;
#endif
wait(FRAME_TICK); wait(FRAME_TICK);
} }
} }