nu aber...
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@ -0,0 +1,10 @@
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TARGET =
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TOPDIR = ../..
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include $(TOPDIR)/defaults.mk
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ifeq ($(GAME_BREAKOUT),y)
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SRC = breakout.c playfield.c rebound.c score.c level.c ball.c messages.c
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endif
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include $(TOPDIR)/rules.mk
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@ -75,6 +75,7 @@ void ball_think (ball_t *b)
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ball_die (b);
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bounce = check_bounce (proj_x, b->y / 256);
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if (bounce & BOUNCE_UNDEF)
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bounce = (BOUNCE_X | bounce) & (BOUNCE_X | BOUNCE_Y);
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@ -136,11 +137,6 @@ void ball_think (ball_t *b)
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b->y += b->dir_y;
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b->x += b->dir_x;
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if (!b->dir_x || !b->dir_y)
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{
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printf("Ball stopped!\n");
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}
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}
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void ball_die (ball_t *in_b)
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@ -15,13 +15,11 @@
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* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
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*
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*/
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#include "common.h"
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#ifndef BALL_H
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#define BALL_H
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#include <stdint.h>
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#include "common.h"
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typedef struct
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{
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@ -16,9 +16,8 @@
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*
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*/
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#include <stdint.h>
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#include "common.h"
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void borg_breakout();
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static void borg_breakout();
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#ifdef MENU_SUPPORT
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//static uint8_t breakout_icon[8] PROGMEM = {0x03, 0x03, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00}; /* our Icon */
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@ -33,7 +32,7 @@ game_descriptor_t breakout_game_descriptor __attribute__((section(".game_descrip
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void borg_breakout()
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{
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uint8_t rungame = 1, num_balls = 1, level = 0;
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uint8_t level = 0;
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ball_t balls[1];
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/* spawn a ball in the middle bottom of the field, let it move upwards with random speed & direction */
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@ -57,7 +56,6 @@ void borg_breakout()
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if (!level_getscorediff())
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{
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printf("lvl done\n");
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level++;
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/* respawn ball at rebound position */
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ball_spawn_default (&(balls[0]));
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@ -31,12 +31,10 @@
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#include "../../menu/menu.h"
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#include "../../pixel.h"
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#include "config.h"
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#include "playfield.h"
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#include "ball.h"
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#include "playfield.h"
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#include "score.h"
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#include "level.h"
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#include "rebound.h"
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#include "messages.h"
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#define MAX(a,b) (a > b) ? a : b
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#endif /* COMMON_H */
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@ -13,18 +13,6 @@
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/* rebound size */
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#define REBOUND_SIZE 4
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/* rebound reflection: values to add to the vector at rebound field n
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* note: directions are inverted
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*/
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static int8_t rebound_reflection[6][2] =
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{
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{-54,-20}, /* offside */
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{-32,-12},
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{-16, -8}, /* side ... middle */
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{16, -8},
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{32, -12},
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{54, -20}
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};
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/* "color" of the rebound */
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#define REBOUND_COLOR 2
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@ -21,7 +21,7 @@
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void print_ballsleft (ball_t *in_b)
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{
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#ifdef SCROLLTEXT_SUPPORT
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uint8_t txt[20];
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char txt[20];
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snprintf (txt, sizeof(txt), "</#%u balls left", in_b->strength);
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scrolltext(txt);
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#endif
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void print_score ()
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{
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#ifdef SCROLLTEXT_SUPPORT
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uint8_t txt[32];
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char txt[32];
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snprintf (txt, sizeof(txt), "</#GAME OVER. Your score: %u", score_get());
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scrolltext(txt);
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#endif
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}
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@ -17,6 +17,7 @@
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*/
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#include "common.h"
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#ifndef MESSAGES_H
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#define MESSAGES_H
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@ -16,7 +16,7 @@
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*
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*/
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#include "common.h"
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#include "playfield.h"
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static enum game_field_t playfield[NUM_COLS][NUM_ROWS];
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void playfield_set (uint8_t in_x, uint8_t in_y, enum game_field_t in_field)
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void brick_damage (uint8_t in_x, uint8_t in_y)
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{
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enum game_field_t newtype;
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if (playfield[in_x][in_y] >= bs || playfield[in_x][in_y] == 0)
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return;
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@ -16,9 +16,9 @@
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*
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*/
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#include "common.h"
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#ifndef PLAYFIELD_H
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#define PLAYFIELD_H
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#include "common.h"
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#define BOUNCE_NONE 0x00
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#define BOUNCE_X 0x01
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*/
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#include "rebound.h"
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/* rebound reflection: values to add to the vector at rebound field n
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*/
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const int8_t rebound_reflection[6][2] =
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{
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{-54, -20}, /* offside */
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{-32, -12}, /* left */
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{-16, -8}, /* center */
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{ 16, -8},
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{ 32, -12},
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{ 54, -20}
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};
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static uint8_t rbpos;
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void rebound_reflect (ball_t *b, int8_t in_x)
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tmpidx = (in_x - rbpos) +1;
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printf("bounce idx %i\n", tmpidx);
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b->dir_x += rebound_reflection[tmpidx][0];
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b->dir_y += rebound_reflection[tmpidx][1];
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}
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@ -15,11 +15,13 @@
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* Author & Copyright (C) 2010: Soeren Heisrath (forename@surename.org)
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*
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*/
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#include "common.h"
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#ifndef REBOUND_H
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#define REBOUND_H
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#include "common.h"
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void rebound_init();
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void rebound_tick();
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void rebound_draw();
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uint8_t rebound_getpos();
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void rebound_reflect(ball_t *b, int8_t in_x);
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#endif
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#endif /* REBOUND_H */
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