improved flying dots anim
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f70ab4226c
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61c22b24f1
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@ -13,6 +13,14 @@ ifeq ($(ANIMATION_MATRIX),y)
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SRC += matrix.c
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endif
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ifeq ($(ANIMATION_STONEFLY),y)
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SRC += stonefly.c
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endif
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ifeq ($(ANIMATION_FLYINGDOTS),y)
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SRC += flyingdots.c
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endif
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ifeq ($(ANIMATION_GAMEOFLIFE),y)
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SRC += gameoflife.c
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endif
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@ -64,7 +64,9 @@ comment "Animations"
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bool "Schachbrett" ANIMATION_SCHACHBRETT
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dep_bool "Feuer" ANIMATION_FEUER $RANDOM_SUPPORT
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dep_bool "Matrix" ANIMATION_MATRIX $RANDOM_SUPPORT
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dep_bool "Random bright" ANIMATION_RANDOM_BRIGHT $RANDOM_SUPPORT
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dep_bool "Random Bright" ANIMATION_RANDOM_BRIGHT $RANDOM_SUPPORT
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dep_bool "Stonefly" ANIMATION_STONEFLY $RANDOM_SUPPORT
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dep_bool "Flying Dots" ANIMATION_FLYINGDOTS $RANDOM_SUPPORT
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dep_bool "Game of Life" ANIMATION_GAMEOFLIFE $RANDOM_SUPPORT
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bool "M Herweg" ANIMATION_MHERWEG
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@ -7,6 +7,8 @@
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#include "animations/programm.h"
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#include "animations/matrix.h"
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#include "animations/gameoflife.h"
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#include "animations/stonefly.h"
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#include "animations/flyingdots.h"
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#include "borg_hw/borg_hw.h"
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#include "can/borg_can.h"
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#include "random/prng.h"
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@ -90,15 +92,27 @@ void display_loop(){
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break;
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#endif
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#ifdef ANIMATION_GAMEOFLIFE
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#ifdef ANIMATION_STONEFLY
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case 9:
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stonefly();
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break;
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#endif
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#ifdef ANIMATION_GAMEOFLIFE
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case 10:
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gameoflife();
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break;
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#endif
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#ifdef ANIMATION_FLYINGDOTS
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case 12:
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flyingdots();
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break;
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#endif
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#ifdef ANIMATION_MHERWEG
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case 10:
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flydots();
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case 11:
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lines1();
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dots1();
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movinglines();
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