mherweg.c: adjustments for LoL Shield resolution
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@ -126,21 +126,29 @@ static void movinglines()
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*/
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static void rectangle1()
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{
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// define a sane maximum expansion
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#if NUM_COLS < NUM_ROWS
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# define RECT_SIZE NUM_COLS
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#else
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# define RECT_SIZE NUM_ROWS
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#endif
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// we want a centered square
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unsigned char const xcenter = NUM_COLS / 2, ycenter = NUM_ROWS / 2;
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// it should be as big as the borg's height
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unsigned char size = NUM_ROWS;
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#define RECT_OFFSET_X ((UNUM_COLS - RECT_SIZE) / 2u)
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#define RECT_OFFSET_Y ((UNUM_ROWS - RECT_SIZE) / 2u)
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unsigned char size = RECT_SIZE;
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// darkest color as a starting point for the gradient
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unsigned char color = 0;
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unsigned char color = 1;
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// wait about 500 ms between each frame
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int const delay = 500;
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// create a gradient by drawing shrinking rectangles on top of each other
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clear_screen(0);
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for (unsigned char x = 8; x > 0; x--)
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for (unsigned char pos = 0; pos < (RECT_SIZE / 2); ++pos)
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{
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// draw the rectangle and wait for a moment
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filled_rectangle((pixel){(xcenter - x), (ycenter - x)},
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filled_rectangle((pixel){pos + RECT_OFFSET_X, pos + RECT_OFFSET_Y},
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size, size, color);
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wait(delay);
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