fix tetris code to compile without scrolltext engine
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@ -14,6 +14,7 @@
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*/
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uint16_t tetris_highscore_inputName(void)
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{
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#ifdef SCROLLTEXT_SUPPORT
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char pszNick[4], pszTmp[40];
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uint8_t nOffset;
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uint8_t nPos = 0, nBlink = 0, nDone = 0, nHadfire = 0;
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@ -106,4 +107,7 @@ uint16_t tetris_highscore_inputName(void)
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// return result
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return (pszNick[0] - 65) << 10 | (pszNick[1] - 65) << 5 | (pszNick[2] - 65);
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#else
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return (0);
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#endif
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}
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@ -463,6 +463,7 @@ void tetris_view_formatHighscoreName(uint16_t nHighscoreName, char *pszName)
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*/
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void tetris_view_showResults(tetris_view_t *pV)
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{
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#ifdef SCROLLTEXT_SUPPORT
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char pszResults[54], pszHighscoreName[4];
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uint16_t nScore = tetris_logic_getScore(pV->pLogic);
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uint16_t nHighscore = tetris_logic_getHighscore(pV->pLogic);
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@ -482,7 +483,6 @@ void tetris_view_showResults(tetris_view_t *pV)
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snprintf(pszResults, sizeof(pszResults),
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"</#Lines %u New Highscore %u", nLines, nScore);
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}
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#ifdef SCROLLTEXT_SUPPORT
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scrolltext(pszResults);
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#endif
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}
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