borg_hw_lolshield: framerate can be adjusted in the menu, now
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@ -21,6 +21,7 @@ BORG_HW=HW_LOLSHIELD
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#
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#
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USER_TIMER0_FOR_WAIT=1
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USER_TIMER0_FOR_WAIT=1
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BRIGHTNESS=127
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BRIGHTNESS=127
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FRAMERATE=80
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#
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#
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# Features
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# Features
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@ -21,6 +21,7 @@ BORG_HW=HW_LOLSHIELD
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#
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#
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USER_TIMER0_FOR_WAIT=1
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USER_TIMER0_FOR_WAIT=1
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BRIGHTNESS=127
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BRIGHTNESS=127
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FRAMERATE=80
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#
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#
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# Features
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# Features
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@ -21,6 +21,7 @@ BORG_HW=HW_LOLSHIELD
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#
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#
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USER_TIMER0_FOR_WAIT=1
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USER_TIMER0_FOR_WAIT=1
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BRIGHTNESS=127
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BRIGHTNESS=127
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FRAMERATE=80
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#
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#
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# Features
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# Features
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@ -47,11 +47,19 @@
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// buffer which holds the currently shown frame
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// buffer which holds the currently shown frame
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unsigned char pixmap[NUMPLANE][NUM_ROWS][LINEBYTES];
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unsigned char pixmap[NUMPLANE][NUM_ROWS][LINEBYTES];
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/* adjust frame rate at the menuconfig, this is just a fallback */
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#ifndef FRAMERATE
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# define FRAMERATE 80
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#elif FRAMERATE < 1
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# error FRAMERATE must be greater than 0
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#endif
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// Number of ticks of the prescaled timer per cycle per frame, based on the
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// Number of ticks of the prescaled timer per cycle per frame, based on the
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// CPU clock speed and the desired frame rate.
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// CPU clock speed and the desired frame rate.
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#define FRAMERATE 80UL
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#define TICKS (F_CPU + 6ul * (FRAMERATE << SLOWSCALERSHIFT)) / \
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#define TICKS (F_CPU + 6 * (FRAMERATE << SLOWSCALERSHIFT)) / (12 * (FRAMERATE << SLOWSCALERSHIFT))
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(12ul * (FRAMERATE << SLOWSCALERSHIFT))
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#define CUTOFF(scaler) ((128 * 12 - 6) * FRAMERATE * scaler)
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#define CUTOFF(scaler) ((128ul * 12 - 6) * FRAMERATE * scaler##ul)
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#if defined (__AVR_ATmega8__) || \
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#if defined (__AVR_ATmega8__) || \
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defined (__AVR_ATmega48__) || \
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defined (__AVR_ATmega48__) || \
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@ -3,6 +3,7 @@ comment "lolshield setup"
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define_int USER_TIMER0_FOR_WAIT 1
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define_int USER_TIMER0_FOR_WAIT 1
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uint "Brightness (0-127)" BRIGHTNESS 127
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uint "Brightness (0-127)" BRIGHTNESS 127
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uint "Framerate (default 80)" FRAMERATE 80
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endmenu
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endmenu
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